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void_nothing
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Post by void_nothing » 1 year ago

@Subject16 Make sure your post has two uncommon picks in it!
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

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Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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void_nothing
Look On My Sash...
Posts: 15265
Joined: 5 years ago
Answers: 126
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 1 year ago

Something deeply troubling is occurring on Thandar. A blight has fallen on the land and its people, sapping beauty from the land they love so dearly. The waters have stopped being so clear, the flowers wilt and wither, even the sky seems dull. Will Thandar lose its precious light forever, or will it band together to discover what happened to their Lost Radiance?
Thandar mechanics
Show
Hide
Afterglow (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
Prismatic (This card is every color.)
Beautify (To beautify, target permanent you control gains "T: Add one mana of any color" until end of turn.)
Lost Radiance mechanics
Show
Hide
Spectrum — ...for each different color among cards in your graveyard.
Color counters
Afterglow {Cost} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
Lost Radiance
Show
Hide
Pirate
Token Creature - Pirate (S)
1/1

Dullfire Mantle 1R
Enchantment — Aura (C)
Enchant creature
When Dullfire Mantle enters the battlefield, you may discard a card. If you do, draw two cards.
Spectrum — Enchanted creature gets +1/+0 for each different color among cards in your graveyard.

Hazy Nightmare 2B
Creature - Nightmare (C)
Menace
Hazy Nightmare enters the battlefield with a blue counter on it. (It is blue in addition to its other colors.)
Remove a color counter from Hazy Nightmare: Target creature you control gets +2/-2 until end of turn.
"You can blame me for plenty, but I have nothing to do with this world's decline. This I swear." - Ashiok
2/3

Startled Brighthorn 2GG
Creature — Elemental Antelope (C)
Startled Brighthorn must be blocked if able.
When Startled Brighthorn dies, draw a card.
What once was camouflage is now its biggest liability.
4/2

Wound Sculptor R
Creature - Azra Artificer (C)
Afterglow B (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
When you pay Wound Sculptor's afterglow cost, target nonartifact creature an opponent controls gets -1/-1 until end of turn.
At the beginning of your upkeep, sacrifice Wound Sculptor unless you pay 1.
Azra all-sculptors claim they have only one medium left now.
2/2

Inkshroud 1B
Instant (C)
Until end of turn, target creature gets +2/+0 and "When this creature dies, return it to the battlefield tapped under its owner's control with a black counter on it." (That creature is now black in addition to its other colors.)
Shadows enveloped Urm in his last moments, infusing him with a new kind of life.


Museblight Diffusion 3W
Sorcery (C)
Choose up to two -
• Destroy target artifact.
• Destroy target enchantment.
• Target player gains 5 life.
"It seems to seek out exactly what we value." - Haayl Gywest of Baunik

Grim Missionary 2B
Creature — Azra Monk (C)
When Grim Missionary enters the battlefield, mill three cards. Then if you control a white creature, you may return a creature card from your graveyard to your hand.
The Azra delved deep into their past for answers.
3/1

Awful Purity 1U
Instant (C)
As an additional cost to cast this spell, discard a white card or pay 2.
Counter target nonwhite spell.
The museblight was found in all things, even a newly stinging sunlight that bleached mana of its power.

Prismatic Rebuke 1W
Instant (C)
Spectrum — When you cast this spell, copy it for each color among cards in your graveyard. You may choose new targets for each copy.
Prismatic Rebuke deals 2 damage to target attacking or blocking creature.
"You will not take our light!"

Thriving Moor
Land (C)
Thriving Moor enters the battlefield tapped.
As Thriving Moor enters the battlefield, choose a color other than black.
T: Add B or one mana of the chosen color.
In the shimmer of swamplights, the mystery and fog, the determination of those who explore it, beauty endures.

Coil-o'-the-Wisp 2g
Creature – Elemental Snake (U)
Coil-o'-the-Wisp enters the battlefield with a red counter on it.
You may remove a color counter from Coil-o'-the-Wisp rather than pay another permanent's afterglow cost.
3/3

Rainbow Juggler 1G
Creature - Satyr Druid (U)
Rainbow Juggler enters the battlefield with a white counter, a blue counter, a black counter, and a red counter on it.
T, Remove a color counter from Rainbow Juggler: Add one mana of that counter's color.
"You can call this act my final tribute to Azilta."
2/1

Forbidding Light 1WW
Enchantment (U)
Afterglow 1WW (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
When Forbidding Light enters the battlefield or when you pay its afterglow cost, exile target nonland permanent an opponent controls until Forbidding Light leaves the battlefield.
Rare 1 of 1:

Ashiok, Wicked Dreamer 2UB
Legendary Planeswalker - Ashiok (M)
+2: Choose target opponent. Exile up to two cards from their graveyard. That player exiles the top two cards of their library. Create a 1/1 blue and black Nightmare creature token if four cards were exiled this way.
-2: Put a +1/+1 counter on each Nightmare creature you control. Creatures you control can't be blocked this turn except by creatures with defender.
-10: For each creature card in exile, create a token that's a copy of it except it's a blue and black Nightmare with no name or mana cost. Put an indestructible counter on each Nightmare you control.
4

Ohcotsa, Sundown Pulser 3G
Legendary Creature - Nightmare (R)
Afterglow WUBR
Spells with afterglow you cast and afterglow costs you pay cost 1 less.
Whenever you pay the afterglow cost of another creature you control, put two +1/+1 counters on that creature.
When you pay Ohcotsa's afterglow cost, put six +1/+1 counters on it.
3/2
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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Subject16
Posts: 1515
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 1 year ago

Something deeply troubling is occurring on Thandar. A blight has fallen on the land and its people, sapping beauty from the land they love so dearly. The waters have stopped being so clear, the flowers wilt and wither, even the sky seems dull. Will Thandar lose its precious light forever, or will it band together to discover what happened to their Lost Radiance?
Thandar mechanics
Show
Hide
Afterglow (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
Prismatic (This card is every color.)
Beautify (To beautify, target permanent you control gains "T: Add one mana of any color" until end of turn.)
Lost Radiance mechanics
Show
Hide
Spectrum — ...for each different color among cards in your graveyard.
Color counters
Afterglow {Cost} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
Lost Radiance
Show
Hide
Pirate
Token Creature - Pirate (S)
1/1

Dullfire Mantle 1R
Enchantment — Aura (C)
Enchant creature
When Dullfire Mantle enters the battlefield, you may discard a card. If you do, draw two cards.
Spectrum — Enchanted creature gets +1/+0 for each different color among cards in your graveyard.

Hazy Nightmare 2B
Creature - Nightmare (C)
Menace
Hazy Nightmare enters the battlefield with a blue counter on it. (It is blue in addition to its other colors.)
Remove a color counter from Hazy Nightmare: Target creature you control gets +2/-2 until end of turn.
"You can blame me for plenty, but I have nothing to do with this world's decline. This I swear." - Ashiok
2/3

Startled Brighthorn 2GG
Creature — Elemental Antelope (C)
Startled Brighthorn must be blocked if able.
When Startled Brighthorn dies, draw a card.
What once was camouflage is now its biggest liability.
4/2

Wound Sculptor R
Creature - Azra Artificer (C)
Afterglow B (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
When you pay Wound Sculptor's afterglow cost, target nonartifact creature an opponent controls gets -1/-1 until end of turn.
At the beginning of your upkeep, sacrifice Wound Sculptor unless you pay 1.
Azra all-sculptors claim they have only one medium left now.
2/2

Inkshroud 1B
Instant (C)
Until end of turn, target creature gets +2/+0 and "When this creature dies, return it to the battlefield tapped under its owner's control with a black counter on it." (That creature is now black in addition to its other colors.)
Shadows enveloped Urm in his last moments, infusing him with a new kind of life.


Museblight Diffusion 3W
Sorcery (C)
Choose up to two -
• Destroy target artifact.
• Destroy target enchantment.
• Target player gains 5 life.
"It seems to seek out exactly what we value." - Haayl Gywest of Baunik

Grim Missionary 2B
Creature — Azra Monk (C)
When Grim Missionary enters the battlefield, mill three cards. Then if you control a white creature, you may return a creature card from your graveyard to your hand.
The Azra delved deep into their past for answers.
3/1

Awful Purity 1U
Instant (C)
As an additional cost to cast this spell, discard a white card or pay 2.
Counter target nonwhite spell.
The museblight was found in all things, even a newly stinging sunlight that bleached mana of its power.

Prismatic Rebuke 1W
Instant (C)
Spectrum — When you cast this spell, copy it for each color among cards in your graveyard. You may choose new targets for each copy.
Prismatic Rebuke deals 2 damage to target attacking or blocking creature.
"You will not take our light!"

Thriving Moor
Land (C)
Thriving Moor enters the battlefield tapped.
As Thriving Moor enters the battlefield, choose a color other than black.
T: Add B or one mana of the chosen color.
In the shimmer of swamplights, the mystery and fog, the determination of those who explore it, beauty endures.

Coil-o'-the-Wisp 2g
Creature – Elemental Snake (U)
Coil-o'-the-Wisp enters the battlefield with a red counter on it.
You may remove a color counter from Coil-o'-the-Wisp rather than pay another permanent's afterglow cost.
3/3

Rainbow Juggler 1G
Creature - Satyr Druid (U)
Rainbow Juggler enters the battlefield with a white counter, a blue counter, a black counter, and a red counter on it.
T, Remove a color counter from Rainbow Juggler: Add one mana of that counter's color.
"You can call this act my final tribute to Azilta."
2/1

Forbidding Light 1WW
Enchantment (U)
Afterglow 1WW (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, you may pay its afterglow cost.)
When Forbidding Light enters the battlefield or when you pay its afterglow cost, exile target nonland permanent an opponent controls until Forbidding Light leaves the battlefield.

Ashiok, Wicked Dreamer 2UB
Legendary Planeswalker - Ashiok (M)
+2: Choose target opponent. Exile up to two cards from their graveyard. That player exiles the top two cards of their library. Create a 1/1 blue and black Nightmare creature token if four cards were exiled this way.
-2: Put a +1/+1 counter on each Nightmare creature you control. Creatures you control can't be blocked this turn except by creatures with defender.
-10: For each creature card in exile, create a token that's a copy of it except it's a blue and black Nightmare with no name or mana cost. Put an indestructible counter on each Nightmare you control.
4
Really enjoyed this set. Color counters are fun to play around with.

Next:

The Spires of Karu remain unconquered still, and now there is more pressure to defeat them than ever. The Overseers, a group of five archons, masters of each Spire, have emerged with an ultimatum: Clear the spires and defeat them, or they will raze Karu to the ground and begin again. Heroes from accross the plane gather for one last joint Assault on the Spires, but will they prevail?

After a thousand years of peace, war between the dwarf clans of Shtrelig has been brewing, and it's not looking pretty. Dwarven clans from all across the plane have been called to arms: The goldbeards, the ironfists and the coppergrins all prepare themselves, arming themselves in the finery and magecraft they have long mastered. Even the uplanders, the non-dwaves, have been rallied to battle. But little do the mountain kings know, there are spies amidst their courts, and clans long thought vanished emerge from deep under, wielding powers no dwarf should wish to yield.

The River of Vadar is an odd plane. It is in fact, a giant river from end to end, constantly streaming from its source with fresh water and magic. The people here are content with their lives, farming, fishing and playing in the idyllic landscapes through which the river carves itself. The gnomish planeswalker Tiddles Sheanin is from this world, and has invited several guests from across the multiverse for a bit of afternoon tea in his hall. But some guests have brought plus ones, some of which might just upset the careful balance of this world.

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void_nothing
Look On My Sash...
Posts: 15265
Joined: 5 years ago
Answers: 126
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 1 year ago

After a thousand years of peace, war between the dwarf clans of Shtrelig has been brewing, and it's not looking pretty. Dwarven clans from all across the plane have been called to arms: The goldbeards, the ironfists and the coppergrins all prepare themselves, arming themselves in the finery and magecraft they have long mastered. Even the uplanders, the non-dwarves, have been rallied to battle. But little do the mountain kings know, there are spies amidst their courts, and clans long thought vanished emerge from deep under, wielding powers no dwarf should wish to yield.
Shtrelig mechanics
Show
Hide
Shtrelig
Show
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Token 1 of 1:

Treasure
Token Artifact - Treasure (S)
T, Sacrifice this artifact: Add one mana of any color.

Dwarf Rogue
Token Creature - Dwarf Rogue (S)
This creature can't be blocked.
1/1

P.S. I concur! Lost Radiance was one of the best sets in a while I think.
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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void_nothing
Look On My Sash...
Posts: 15265
Joined: 5 years ago
Answers: 126
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 1 year ago

Shtrelig is the 367th set.
all the sets so far
Show
Hide
Sets are given in the order in which they appeared, unless they're the second or third set in a block.

Arnath
Dreamvale
Primeriad
Ahrox / Riot World
Raoim
Azshanir
Rachweir
Innistrad Returned (an alternate return to Innistrad)
Haibar
Scydeon
Rammburg / Emergence
Tornaly / Tornaly at War
Return to Dominaria
Windspawn / Rooted Revenge
Airanimod
Lornadruina / Cataclysm
Solfluss
Paranis
Krunt
The Wayward Spark
Dintrel
Scilur
Arabian Paradise
Reisia
Kovzee
Innistrad: Civil War (an alternate return to Innistrad)
Guldium
Niobe
Tahrax, World of Prisms
Ekhovha
Clegohn: Collapse / Uprising / Parallax
Anapathinis
Korundum
Homecoming (a return to Homelands)
Sagrida
Journeys into the Underdark (the Magic / Forgotten Realms crossover)
Return of the Magi
Karanthion
Elor: Discoveries
Darahro
Zonh: Under Siege / Cloudburst
Kebast / Mirage of Alaron
Tuyera / Stars Beyond
Doramia
Factions of Ailon
Outerworld
Hedha
Ignixust
Quon / Looming Light / Crumble
Dhuniimok / Resurrection
Kalagh / Chorus of Roars / Supreme Predators
Gombai
Fenasera
Layvroth
Del-Sula
Spline
Brozinc
Fargreen
Braehann
Staktis
Zenith
Brux
Sparganion / Empyrical Quest
Thelb
Rimewrind and Cabalar
Malphene
Lustra / Slaves of Eldra
Henarial
Ul-Khadash / Nergalli War / Deluge
Glem Arkadia / Annihilation
Samhayn / Heirs of Maclyr
Equilor
M50 Core Set
Avinekk
The Non Mainstream (Special Set)
Eragh
Hawthri
Eonas / Coalition / Faceless
Unsound / Unleashed (the fourth and fifth "Un-" expansions)
Shotoki
Ochagon
Elohara
Siel
Zern'Thir / Radiant Eye
Fiora (the setting for the Conspiracy expansion)
Confluence
Fespinia
Vantrika
Shores of Eternities
Remnants of Regalia
Naroc
Excotar
Warajoroo
Settlers of Trigodora
Inaquehat
Invasion of Kamigawa / Kamigawa Steadfast (a return to Kamigawa)
Bysteole
Grauchenstein / Diamant Immanence
Mahaqua
The Luck of Jylede
The Relic
Velvechia / Infinite Toybox
Homelands alternate
Procella
Taulach
Hive of Caderith
Pendleton
Belantara
Iacta
Dexmaal
Zastrovoya
Timetwist
Helix
Zumm / Kindleblaze
Nerenia
Prism of Kuapai / Masters of the Spectrum
Vydris
Maltheon
Killers of Vahiel / Renovation
Konjin / Attack of Kaiju / Hihiirokane
Rochos / Grand Theory
Sadco / Frozen Soul
Nghorr: Amphitheater of Death
Stavado / Golden God
Magar
Enalp
Dawn on Vandos / Jungle Noon / Midnight Sky
Armies of Umanxi/ Meltdown
Pomylia
Temporal Rift
Shekhei / Endless Mutations
Lillibo / The Distortion
Tehkma
Toradeth / Father of Schism
Mirrored Worlds
Xerdum / The Green Fountain
Nandnoor
Hammers of Quadai / Heresy
Ribble / Rainy Day
Nirris
Upheaval (another return to Ravnica) / Powerhouse
Enchala / Eclipse
Slaves of Nepherkhon / Rebels of Nepherkhon
The Legend Continues / Lost Chapters
Chignia
Yinma and Angla
War of the Giants
Skortor / Nobility of the Axe
Voyages of Vellin / Stop in Karadena
Athryma
Jivvid
Bennrhydion
Onnhara
Trinketworld of Ipodri
Nakuloosh / Rage of the Wiitigo
Somacreis
Ellmont
Gadagar
Plysut
Bazhoan / Martial Funeral
Kolzag / Endure Together
Tink
Quaarecta / Clockmakers
Wobbryn
Furo / Hellswarm
Ors-Paak
Eterna / Lone Hero
Kagaqeirrot
Inkh
Skolvang
Battlegrounds of Oza
Bhoraya / Urban Inferno
Sornon
Alkabah / Showdown in Abdad
Band of Thieves
Reunion of Stavado / Arms Crisis
Nabel / Desolate Waters
Gaata / Rags to Riches
Magic Roots
Wabara / New Era
Carch / Bloody September
Time Shift
Rhamtik
Nalta
Therra / Planar Takeover
Orphans of Eterna / Eternal Rule
Cruashk
Atsudan / Sacrament
Kozut / Secrets of the Vault
Delextari
Future Masters
Zeteb
Hazunda
Rampongtoch
Conspiracy: Revolution (A continuation of Conspiracy series)
Bazaars of Ashif
Sakana
Zilentum
Danghan / Shadow of Motorium
Planerush
Tales of Taysir
Guilds in the North / Ravnica's Pole
Saarieta
Dazhendra
Sussur
Planechase: Lost Trail
Givaad / Contest of Subterfuge
Secrets of Equilor
Silence on Theros
Hawa
Echoes of Alliroch / Return of Urandou
Yakulea
Achadire / Brazenpox
Phlea
Raythar / Stairways of Raythar
Nurbrak / Churn of Continents / Skies of Nurbrak
Ngasama / Ngasama: Into the Dark
Nameless Realm
Kicadia
Poralis
Letters from Exrima
Hogobundt
Crisis on Innistrad
Hiyon
Illumination of Ixalan
Porrassar: the Crumbling Kingdom
Thousand Moons Over Nulcosh / Thousand and One Moons
Phyrexian Schemes / Argent Throne
Ulgrotha / Homeland Defenses
Ravnica: Old Gods
Pharanga
Six Shoguns
Conspiracy Revealed
Shinama / Grim Premonition
Torrezon
Spires of Karu
Heist of Agyrem
Anbuz-Kunalak / Triumvirs
Ancients of Ikoria
Talim / Hivebloom / Contested Mines
Aurora Unraveled
Prophets of Halixut
Mercadia / Fungal Hordes
Ovetganna
Tul-Tazlan
New Alara
Ubteris
Mora
Battlebond: The Grand Finale
Isles of Arakanta / Caretaker of Mana
Amonkhet: Aftermath
Twiggaroo / Twiggaroo: Blood and Roses
Sigotzu: Lodestar of the Wise
Clavia: Land of Keys
The Greatest Race
Habram
Etrusa
Tainted Aether
Arrakia, Lawless
Alriaa
Thandar / Lost Radiance
Vacation on Innistrad
Jamuraa Reunited
Skywebs of Ilkarr
Tooth and Nail
Multiverse - What If?
Pinakiya
A Town Called Haranrae (Note: This set is in the plane of Etrusa but not part of a block with that set)
Goblin's Saga
al-Zaziriq
The Planar Republic
Commander Legends: Stavado
The Wanderer's Travels
Rhyfel's First Dawn
Elquindis
Arcavios: Blood Age
Cedalgria

Note: Any sets which take place on the same plane but that are not sequels to one another are considered entirely separate, and take place in alternate timelines. Any contradictions in timing, causality, or details of story, mechanics, or anything else, are just the results of Proctor Collette running the simulations differently, Sarkhan and/or Karn altering the timeline, Hathawikte suddenly remembering the details of the prophecy better, or the explanation of your choice.
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

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Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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Subject16
Posts: 1515
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 1 year ago

After a thousand years of peace, war between the dwarf clans of Shtrelig has been brewing, and it's not looking pretty. Dwarven clans from all across the plane have been called to arms: The goldbeards, the ironfists and the coppergrins all prepare themselves, arming themselves in the finery and magecraft they have long mastered. Even the uplanders, the non-dwarves, have been rallied to battle. But little do the mountain kings know, there are spies amidst their courts, and clans long thought vanished emerge from deep under, wielding powers no dwarf should wish to yield.
Shtrelig mechanics
Show
Hide
Shtrelig
Show
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Dwarf Rogue
Token Creature - Dwarf Rogue (S)
This creature can't be blocked.
1/1
Common 1 of 10:

Undercity Assault 1R
Battle — Skirmish (C)
(As a Skirmish enters, choose an opponent. You and that player protect this battle from one another..)
When Undercity Assault is defeated, it deals 4 damage to the player protecting it.
"Aim for the barrels, lads!"
3

Coppergrin Pickswinger 3G
Creature — Dwarf Warrior (C)
Excavate 1G (When this card is is put into your graveyard from your library, you may cast it for its excavate cost.)
Trample
When Coppergrin Pickswinger enters the battlefield, draw a card.
"Phew, that one was almost a cave in. Onto the next one then!"
4/2

Tineye Evoker 2B
Creature — Dwarf Warlock (C)
When Tineye Evoker enters the battlefield or dies, create a 1/1 black Imp creature token.
"Tell me what dreams you've gathered, little ones."
2/1

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void_nothing
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Posts: 15265
Joined: 5 years ago
Answers: 126
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 1 year ago

After a thousand years of peace, war between the dwarf clans of Shtrelig has been brewing, and it's not looking pretty. Dwarven clans from all across the plane have been called to arms: The goldbeards, the ironfists and the coppergrins all prepare themselves, arming themselves in the finery and magecraft they have long mastered. Even the uplanders, the non-dwarves, have been rallied to battle. But little do the mountain kings know, there are spies amidst their courts, and clans long thought vanished emerge from deep under, wielding powers no dwarf should wish to yield.
Shtrelig mechanics
Show
Hide
Skirmish battles (As a Skirmish enters, choose an opponent. You and that player protect this battle from one another.)
Shtrelig
Show
Hide
Dwarf Rogue
Token Creature - Dwarf Rogue (S)
This creature can't be blocked.
1/1

Undercity Assault 1R
Battle — Skirmish (C)
(As a Skirmish enters, choose an opponent. You and that player protect this battle from one another..)
When Undercity Assault is defeated, it deals 4 damage to the player protecting it.
"Aim for the barrels, lads!"
3
Common 2 of 10:

Seep of Graydamp 4W
Instant (C)
Excavate W (When this card is is put into your graveyard from your library, you may cast it for its excavate cost.)
Destroy target tapped creature.
"Get your mask on, Tavnir, we might have hit a pocket of something bad... Can you hear me, Tavnir?"

Silverfoot Evoker 3U
Creature - Dwarf Wizard (C)
When Silverfoot Evoker enters the battlefield or dies, target player mills four cards.
The SIlverfoot clan, unlike their Tineye cousins, chose banishment, calling the dwarves who remained in Shtreligese society unsophisticated and overly slow to change.
1/4

PSA: You can make defense boxes by using these tags:

Code: Select all

[battle]X[/battle]
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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Raptorchan
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Posts: 781
Joined: 4 years ago
Pronoun: Unlisted
Location: Red Jungle, Babwe

Post by Raptorchan » 1 year ago

After a thousand years of peace, war between the dwarf clans of Shtrelig has been brewing, and it's not looking pretty. Dwarven clans from all across the plane have been called to arms: The goldbeards, the ironfists and the coppergrins all prepare themselves, arming themselves in the finery and magecraft they have long mastered. Even the uplanders, the non-dwarves, have been rallied to battle. But little do the mountain kings know, there are spies amidst their courts, and clans long thought vanished emerge from deep under, wielding powers no dwarf should wish to yield.
Shtrelig mechanics
Show
Hide
Skirmish
Excavate
Shtrelig
Show
Hide
Dwarf Rogue
Token Creature - Dwarf Rogue (S)
This creature can't be blocked.
1/1

Undercity Assault 1R
Battle — Skirmish (C)
(As a Skirmish enters, choose an opponent. You and that player protect this battle from one another..)
When Undercity Assault is defeated, it deals 4 damage to the player protecting it.
"Aim for the barrels, lads!"
3

Seep of Graydamp 4w
Instant (C)
Excavate w (When this card is is put into your graveyard from your library, you may cast it for its excavate cost.)
Destroy target tapped creature.
"Get your mask on, Tavnir, we might have hit a pocket of something bad... Can you hear me, Tavnir?"
Common 3 of 10

Goldvein Marauder 2b
Creature – Dwarf Rogue (C)
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)
Whenever this creature deals combat damage to a player or battle, create a Treasure token.
1/3

Deeplake Diver 1uu
Creature – Bat (C)
Flying
When Deeplake Diver enters the battlefield, target player mills three cards, then target player draws a card.
2/1

User avatar
void_nothing
Look On My Sash...
Posts: 15265
Joined: 5 years ago
Answers: 126
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 1 year ago

After a thousand years of peace, war between the dwarf clans of Shtrelig has been brewing, and it's not looking pretty. Dwarven clans from all across the plane have been called to arms: The goldbeards, the ironfists and the coppergrins all prepare themselves, arming themselves in the finery and magecraft they have long mastered. Even the uplanders, the non-dwarves, have been rallied to battle. But little do the mountain kings know, there are spies amidst their courts, and clans long thought vanished emerge from deep under, wielding powers no dwarf should wish to yield.
Shtrelig mechanics
Show
Hide
Skirmish
Excavate
Shtrelig
Show
Hide
Dwarf Rogue
Token Creature - Dwarf Rogue (S)
This creature can't be blocked.
1/1

Undercity Assault 1R
Battle — Skirmish (C)
(As a Skirmish enters, choose an opponent. You and that player protect this battle from one another..)
When Undercity Assault is defeated, it deals 4 damage to the player protecting it.
"Aim for the barrels, lads!"
3

Seep of Graydamp 4w
Instant (C)
Excavate w (When this card is is put into your graveyard from your library, you may cast it for its excavate cost.)
Destroy target tapped creature.
"Get your mask on, Tavnir, we might have hit a pocket of something bad... Can you hear me, Tavnir?"

Deeplake Diver 1uu
Creature – Bat (C)
Flying
When Deeplake Diver enters the battlefield, target player mills three cards, then target player draws a card.
2/1
Common 4 of 10:

Goldbeard Evoker 3W
Creature - Dwarf Cleric (C)
When Goldbeard Evoker enters the battlefield or dies, you may have each player draw a card.
The Goldbeard clan have historically been the spiritual leaders of all the dwarves... if you ask the Goldbeards, that is.
3/3

Guide of the Frost Vale 2U
Creature - Orc Scout (C)
When Guide of the Frost Vale backs up a Dwarf, look at target player's hand. If you do, create a Treasure token.
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)
Mountainwalk
1/1

Guide of the Muck Jungle 2B
Creature - Skeleton Scout (C)
When Guide of the Muck Jungle backs up a Dwarf, surveil 2 and you gain 2 life.
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)
Forestwalk
1/1

Ironfist Evoker 2R
Creature - Dwarf Shaman (C)
When Ironfist Evoker enters the battlefield or dies, it deals 1 damage to up to one target creature or battle.
"Let's show 'em what it means to dishonor an Ironfist!"
2/2

Coppergrin Evoker 3G
Creature - Dwarf Druid (C)
When Coppergrin Evoker enters the battlefield or dies, you may put a basic land card from your hand onto the battlefield tapped.
"All of nature, above or below, speaks my language."
2/4
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

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User avatar
Subject16
Posts: 1515
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 1 year ago

After a thousand years of peace, war between the dwarf clans of Shtrelig has been brewing, and it's not looking pretty. Dwarven clans from all across the plane have been called to arms: The goldbeards, the ironfists and the coppergrins all prepare themselves, arming themselves in the finery and magecraft they have long mastered. Even the uplanders, the non-dwarves, have been rallied to battle. But little do the mountain kings know, there are spies amidst their courts, and clans long thought vanished emerge from deep under, wielding powers no dwarf should wish to yield.
Shtrelig mechanics
Show
Hide
Skirmish (As a Skirmish enters, choose an opponent. You and that player protect this battle from one another.)
Excavate (When this card is is put into your graveyard from your library, you may cast it for its excavate cost.)
Backup
Shtrelig
Show
Hide
Dwarf Rogue
Token Creature - Dwarf Rogue (S)
This creature can't be blocked.
1/1

Undercity Assault 1R
Battle — Skirmish (C)
(As a Skirmish enters, choose an opponent. You and that player protect this battle from one another.)
When Undercity Assault is defeated, it deals 4 damage to the player protecting it.
"Aim for the barrels, lads!"
3

Seep of Graydamp 4w
Instant (C)
Excavate w (When this card is is put into your graveyard from your library, you may cast it for its excavate cost.)
Destroy target tapped creature.
"Get your mask on, Tavnir, we might have hit a pocket of something bad... Can you hear me, Tavnir?"

Deeplake Diver 1uu
Creature – Bat (C)
Flying
When Deeplake Diver enters the battlefield, target player mills three cards, then target player draws a card.
2/1

Guide of the Muck Jungle 2B
Creature - Skeleton Scout (C)
When Guide of the Muck Jungle backs up a Dwarf, surveil 2 and you gain 2 life.
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)
Forestwalk
1/1
Common 5 of 10:

Molten Tributary
Land — Island Mountain
(T: Add U or R.)
Molten Tributary enters the battlefield tapped.
The ironfists make no secret of the power of their forges, the residual heat shaping its people just as much as its landscape.


Armored Mossdog 3G
Creature — Plant Dog (C)
Armored Mossdog has trample as long as it has a +1/+1 counter on it.
Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
"She's a bit feral, but she'll do well in a scrap."
—Ela Coppergrin, Moss Herder

3/3

Sunhall's Embrace 2W
Enchantment (C)
When Sunhall's Embrace enters the battlefield you draw a card and gain 1 life.
W, Sacrifice Sunhall's Embrace: Return target creature card in your graveyard that was put there from your library or the battlefield this turn to your hand.
Even in the deepest dark, there will always be a light to guide you home.

User avatar
Raptorchan
Beautiful Liar
Posts: 781
Joined: 4 years ago
Pronoun: Unlisted
Location: Red Jungle, Babwe

Post by Raptorchan » 1 year ago

After a thousand years of peace, war between the dwarf clans of Shtrelig has been brewing, and it's not looking pretty. Dwarven clans from all across the plane have been called to arms: The goldbeards, the ironfists and the coppergrins all prepare themselves, arming themselves in the finery and magecraft they have long mastered. Even the uplanders, the non-dwarves, have been rallied to battle. But little do the mountain kings know, there are spies amidst their courts, and clans long thought vanished emerge from deep under, wielding powers no dwarf should wish to yield.
Shtrelig mechanics
Show
Hide
Skirmish (As a Skirmish enters, choose an opponent. You and that player protect this battle from one another.)
Excavate (When this card is is put into your graveyard from your library, you may cast it for its excavate cost.)
Backup
Shtrelig
Show
Hide
Dwarf Rogue
Token Creature - Dwarf Rogue (S)
This creature can't be blocked.
1/1

Undercity Assault 1R
Battle — Skirmish (C)
(As a Skirmish enters, choose an opponent. You and that player protect this battle from one another.)
When Undercity Assault is defeated, it deals 4 damage to the player protecting it.
"Aim for the barrels, lads!"
3

Seep of Graydamp 4w
Instant (C)
Excavate w (When this card is is put into your graveyard from your library, you may cast it for its excavate cost.)
Destroy target tapped creature.
"Get your mask on, Tavnir, we might have hit a pocket of something bad... Can you hear me, Tavnir?"

Deeplake Diver 1uu
Creature – Bat (C)
Flying
When Deeplake Diver enters the battlefield, target player mills three cards, then target player draws a card.
2/1

Guide of the Muck Jungle 2B
Creature - Skeleton Scout (C)
When Guide of the Muck Jungle backs up a Dwarf, surveil 2 and you gain 2 life.
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)
Forestwalk
1/1

Molten Tributary
Land — Island Mountain
(T: Add U or R.)
Molten Tributary enters the battlefield tapped.
The ironfists make no secret of the power of their forges, the residual heat shaping its people just as much as its landscape.
Common 6 of 10

Gingerbeard Innkeeper 1g
Creature – Dwarf Citizen (C)
When Gingerbeard Innkeeper enters the battlefield, create your choice of a Treasure or Food token.
If you refrain from ginger bread jokes, you may earn his respect and maybe a small discount.
2/1

Spiky Bushwhacker 2g
Creature – Brushwagg (C)
Flash
"I'll take two!" Gosmo said.
"Try to take down one to begin with." Ela answered.

3/3

User avatar
void_nothing
Look On My Sash...
Posts: 15265
Joined: 5 years ago
Answers: 126
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 1 year ago

After a thousand years of peace, war between the dwarf clans of Shtrelig has been brewing, and it's not looking pretty. Dwarven clans from all across the plane have been called to arms: The goldbeards, the ironfists and the coppergrins all prepare themselves, arming themselves in the finery and magecraft they have long mastered. Even the uplanders, the non-dwarves, have been rallied to battle. But little do the mountain kings know, there are spies amidst their courts, and clans long thought vanished emerge from deep under, wielding powers no dwarf should wish to yield.
Shtrelig mechanics
Show
Hide
Skirmish (As a Skirmish enters, choose an opponent. You and that player protect this battle from one another.)
Excavate (When this card is is put into your graveyard from your library, you may cast it for its excavate cost.)
Backup
Shtrelig
Show
Hide
Dwarf Rogue
Token Creature - Dwarf Rogue (S)
This creature can't be blocked.
1/1

Undercity Assault 1R
Battle — Skirmish (C)
(As a Skirmish enters, choose an opponent. You and that player protect this battle from one another.)
When Undercity Assault is defeated, it deals 4 damage to the player protecting it.
"Aim for the barrels, lads!"
3

Seep of Graydamp 4w
Instant (C)
Excavate w (When this card is is put into your graveyard from your library, you may cast it for its excavate cost.)
Destroy target tapped creature.
"Get your mask on, Tavnir, we might have hit a pocket of something bad... Can you hear me, Tavnir?"

Deeplake Diver 1uu
Creature – Bat (C)
Flying
When Deeplake Diver enters the battlefield, target player mills three cards, then target player draws a card.
2/1

Guide of the Muck Jungle 2B
Creature - Skeleton Scout (C)
When Guide of the Muck Jungle backs up a Dwarf, surveil 2 and you gain 2 life.
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)
Forestwalk
1/1

Molten Tributary
Land — Island Mountain
(T: Add U or R.)
Molten Tributary enters the battlefield tapped.
The ironfists make no secret of the power of their forges, the residual heat shaping its people just as much as its landscape.

Spiky Bushwhacker 2g
Creature – Brushwagg (C)
Flash
"I'll take two!" Gosmo said.
"Try to take down one to begin with." Ela answered.

3/3
Common 7 of 10:

Guide of the Starry Scrub 2W
Creature - Human Scout (C)
When Guide of the Starry Scrub backs up a Dwarf, destroy up to one target token.
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)
Swampwalk
1/1

Guide of the Magnetic Expanse 2R
Creature - Badger Scout (C)
When Guide of the Magnetic Expanse backs up a Dwarf, attach up to one target Equipment you control to target creature you control.
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)
Plainswalk
1/1

Guide of the Flowery Sandbar 2G
Creature - Stonefolk Scout (C)
When Guide of the Flowery Sandbar backs up a Dwarf, put up to four target cards from graveyards on the bottom of their owners' libraries.
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)
Islandwalk
1/1

Home to the Sunhall 2W
Instant (C)
Choose one -
• Prevent all damage that would be dealt to up to two target creatures and/or planeswalkers you control this turn.
• Create a 2/2 white Knight creature token with vigilance.
"In a few moments we'll all be someplace safe."

Pygmy Mosstodon 6G
Creature - Plant Elephant (C)
Ward 7
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
"Yes, that's really how big the pygmy ones are." - Ela Coppergrin, moss herder
7/3
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Subject16
Posts: 1515
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 1 year ago

After a thousand years of peace, war between the dwarf clans of Shtrelig has been brewing, and it's not looking pretty. Dwarven clans from all across the plane have been called to arms: The goldbeards, the ironfists and the coppergrins all prepare themselves, arming themselves in the finery and magecraft they have long mastered. Even the uplanders, the non-dwarves, have been rallied to battle. But little do the mountain kings know, there are spies amidst their courts, and clans long thought vanished emerge from deep under, wielding powers no dwarf should wish to yield.
Shtrelig mechanics
Show
Hide
Skirmish (As a Skirmish enters, choose an opponent. You and that player protect this battle from one another.)
Excavate (When this card is is put into your graveyard from your library, you may cast it for its excavate cost.)
Backup
Shtrelig
Show
Hide
Dwarf Rogue
Token Creature - Dwarf Rogue (S)
This creature can't be blocked.
1/1

Undercity Assault 1R
Battle — Skirmish (C)
(As a Skirmish enters, choose an opponent. You and that player protect this battle from one another.)
When Undercity Assault is defeated, it deals 4 damage to the player protecting it.
"Aim for the barrels, lads!"
3

Seep of Graydamp 4w
Instant (C)
Excavate w (When this card is is put into your graveyard from your library, you may cast it for its excavate cost.)
Destroy target tapped creature.
"Get your mask on, Tavnir, we might have hit a pocket of something bad... Can you hear me, Tavnir?"

Deeplake Diver 1uu
Creature – Bat (C)
Flying
When Deeplake Diver enters the battlefield, target player mills three cards, then target player draws a card.
2/1

Guide of the Muck Jungle 2B
Creature - Skeleton Scout (C)
When Guide of the Muck Jungle backs up a Dwarf, surveil 2 and you gain 2 life.
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)
Forestwalk
1/1

Molten Tributary
Land — Island Mountain
(T: Add U or R.)
Molten Tributary enters the battlefield tapped.
The ironfists make no secret of the power of their forges, the residual heat shaping its people just as much as its landscape.

Spiky Bushwhacker 2g
Creature – Brushwagg (C)
Flash
"I'll take two!" Gosmo said.
"Try to take down one to begin with." Ela answered.

3/3

Home to the Sunhall 2W
Instant (C)
Choose one -
• Prevent all damage that would be dealt to up to two target creatures and/or planeswalkers you control this turn.
• Create a 2/2 white Knight creature token with vigilance.
"In a few moments we'll all be someplace safe."
Common 8 of 10:

Consider U
Instant (U)
Surveil 1 (Look at the top card of your library. You may put that card into your graveyard.
Draw a card.
Many paths lead to Deepcavern. Even the ones you're trying to avoid.

Ironfist Staticaster 2R
Creature — Dwarf Wizard (C)
Whenever you cast a noncreature spell, Dwarves you control get +1/+0 until end of turn.
T; Add R. Spend this mana only to cast noncreature or Dwarf spells.
The innate magnetism of the Ironfist mountains made for great feats of technology.
2/2

Webweave Companion 1G
Creature — Spider (C)
Flash
Reach
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)
It doesn't matter if the bats are spies are not. Their taste doesn't improve for it.
1/1

User avatar
void_nothing
Look On My Sash...
Posts: 15265
Joined: 5 years ago
Answers: 126
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 1 year ago

After a thousand years of peace, war between the dwarf clans of Shtrelig has been brewing, and it's not looking pretty. Dwarven clans from all across the plane have been called to arms: The goldbeards, the ironfists and the coppergrins all prepare themselves, arming themselves in the finery and magecraft they have long mastered. Even the uplanders, the non-dwarves, have been rallied to battle. But little do the mountain kings know, there are spies amidst their courts, and clans long thought vanished emerge from deep under, wielding powers no dwarf should wish to yield.
Shtrelig mechanics
Show
Hide
Skirmish (As a Skirmish enters, choose an opponent. You and that player protect this battle from one another.)
Excavate (When this card is is put into your graveyard from your library, you may cast it for its excavate cost.)
Backup
Shtrelig
Show
Hide
Dwarf Rogue
Token Creature - Dwarf Rogue (S)
This creature can't be blocked.
1/1

Undercity Assault 1R
Battle — Skirmish (C)
(As a Skirmish enters, choose an opponent. You and that player protect this battle from one another.)
When Undercity Assault is defeated, it deals 4 damage to the player protecting it.
"Aim for the barrels, lads!"
3

Seep of Graydamp 4w
Instant (C)
Excavate w (When this card is is put into your graveyard from your library, you may cast it for its excavate cost.)
Destroy target tapped creature.
"Get your mask on, Tavnir, we might have hit a pocket of something bad... Can you hear me, Tavnir?"

Deeplake Diver 1uu
Creature – Bat (C)
Flying
When Deeplake Diver enters the battlefield, target player mills three cards, then target player draws a card.
2/1

Guide of the Muck Jungle 2B
Creature - Skeleton Scout (C)
When Guide of the Muck Jungle backs up a Dwarf, surveil 2 and you gain 2 life.
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)
Forestwalk
1/1

Molten Tributary
Land — Island Mountain
(T: Add U or R.)
Molten Tributary enters the battlefield tapped.
The ironfists make no secret of the power of their forges, the residual heat shaping its people just as much as its landscape.

Spiky Bushwhacker 2g
Creature – Brushwagg (C)
Flash
"I'll take two!" Gosmo said.
"Try to take down one to begin with." Ela answered.

3/3

Home to the Sunhall 2W
Instant (C)
Choose one -
• Prevent all damage that would be dealt to up to two target creatures and/or planeswalkers you control this turn.
• Create a 2/2 white Knight creature token with vigilance.
"In a few moments we'll all be someplace safe."

Ironfist Staticaster 2R
Creature — Dwarf Wizard (C)
Whenever you cast a noncreature spell, Dwarves you control get +1/+0 until end of turn.
T; Add R. Spend this mana only to cast noncreature or Dwarf spells.
The innate magnetism of the Ironfist mountains made for great feats of technology.
2/2
Common 9 of 10:

Rummaging Wizard 3U
Creature - Human Wizard (C)
2U: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
In the absence of the Silverfoot librarians, generations of human mages found lifelong, highly-paid employment in the Goldbeard, Ironfist, and Coppergrin ancestral archives.
2/2

Undermining of the Great Mint B
Battle - Skirmish (C)
(As a Skirmish enters, choose an opponent. You and that player protect this battle from one another.)
When Undermining of the Great Mint is defeated, the defeating player loses 3 life and creates three tapped Treasure tokens.
The only place that made coin that all five clans would accept, the Great Mint was well-protected from everywhere but below.
3
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Subject16
Posts: 1515
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 1 year ago

After a thousand years of peace, war between the dwarf clans of Shtrelig has been brewing, and it's not looking pretty. Dwarven clans from all across the plane have been called to arms: The goldbeards, the ironfists and the coppergrins all prepare themselves, arming themselves in the finery and magecraft they have long mastered. Even the uplanders, the non-dwarves, have been rallied to battle. But little do the mountain kings know, there are spies amidst their courts, and clans long thought vanished emerge from deep under, wielding powers no dwarf should wish to yield.
Shtrelig mechanics
Show
Hide
Skirmish (As a Skirmish enters, choose an opponent. You and that player protect this battle from one another.)
Excavate (When this card is is put into your graveyard from your library, you may cast it for its excavate cost.)
Backup
Shtrelig
Show
Hide
Dwarf Rogue
Token Creature - Dwarf Rogue (S)
This creature can't be blocked.
1/1

Undercity Assault 1R
Battle — Skirmish (C)
(As a Skirmish enters, choose an opponent. You and that player protect this battle from one another.)
When Undercity Assault is defeated, it deals 4 damage to the player protecting it.
"Aim for the barrels, lads!"
3

Seep of Graydamp 4w
Instant (C)
Excavate w (When this card is is put into your graveyard from your library, you may cast it for its excavate cost.)
Destroy target tapped creature.
"Get your mask on, Tavnir, we might have hit a pocket of something bad... Can you hear me, Tavnir?"

Deeplake Diver 1uu
Creature – Bat (C)
Flying
When Deeplake Diver enters the battlefield, target player mills three cards, then target player draws a card.
2/1

Guide of the Muck Jungle 2B
Creature - Skeleton Scout (C)
When Guide of the Muck Jungle backs up a Dwarf, surveil 2 and you gain 2 life.
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)
Forestwalk
1/1

Molten Tributary
Land — Island Mountain
(T: Add U or R.)
Molten Tributary enters the battlefield tapped.
The ironfists make no secret of the power of their forges, the residual heat shaping its people just as much as its landscape.

Spiky Bushwhacker 2g
Creature – Brushwagg (C)
Flash
"I'll take two!" Gosmo said.
"Try to take down one to begin with." Ela answered.

3/3

Home to the Sunhall 2W
Instant (C)
Choose one -
• Prevent all damage that would be dealt to up to two target creatures and/or planeswalkers you control this turn.
• Create a 2/2 white Knight creature token with vigilance.
"In a few moments we'll all be someplace safe."

Ironfist Staticaster 2R
Creature — Dwarf Wizard (C)
Whenever you cast a noncreature spell, Dwarves you control get +1/+0 until end of turn.
T; Add R. Spend this mana only to cast noncreature or Dwarf spells.
The innate magnetism of the Ironfist mountains made for great feats of technology.
2/2

Undermining of the Great Mint B
Battle - Skirmish (C)
(As a Skirmish enters, choose an opponent. You and that player protect this battle from one another.)
When Undermining of the Great Mint is defeated, the defeating player loses 3 life and creates three tapped Treasure tokens.
The only place that made coin that all five clans would accept, the Great Mint was well-protected from everywhere but below.
3
Common 10 of 10:

Rummaging Wizard 3U
Creature - Human Wizard (C)
2U: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
In the absence of the Silverfoot librarians, generations of human mages found lifelong, highly-paid employment in the Goldbeard, Ironfist, and Coppergrin ancestral archives.
2/2

Wipe Out 2U
Sorcery (C)
This spell has flash as long as you've surveiled this turn.
Return target nonland permanent to it's owner's hand.
Draw a card.
"They think they know these caves. They only know what we let them know."
— Ertu Silverfoot


Goldbeard Warchanter 1W
Creature — Dwarf Cleric (C)
Vigilance
Whenever you cast a Battle spell or whenever you defeat a battle, put a +1/+1 counter on Goldbeard Warchanter.
"Glory to the Goldbeard clan. Our cause is just, and through our victories we earn Karek's love."
2/2

Ikeda
Posts: 51
Joined: 4 years ago
Pronoun: Unlisted

Post by Ikeda » 1 year ago

After a thousand years of peace, war between the dwarf clans of Shtrelig has been brewing, and it's not looking pretty. Dwarven clans from all across the plane have been called to arms: The goldbeards, the ironfists and the coppergrins all prepare themselves, arming themselves in the finery and magecraft they have long mastered. Even the uplanders, the non-dwarves, have been rallied to battle. But little do the mountain kings know, there are spies amidst their courts, and clans long thought vanished emerge from deep under, wielding powers no dwarf should wish to yield.
Shtrelig mechanics
Show
Hide
Skirmish (As a Skirmish enters, choose an opponent. You and that player protect this battle from one another.)
Excavate (When this card is is put into your graveyard from your library, you may cast it for its excavate cost.)
Backup
Shtrelig
Show
Hide
Dwarf Rogue
Token Creature - Dwarf Rogue (S)
This creature can't be blocked.
1/1

Undercity Assault 1R
Battle — Skirmish (C)
(As a Skirmish enters, choose an opponent. You and that player protect this battle from one another.)
When Undercity Assault is defeated, it deals 4 damage to the player protecting it.
"Aim for the barrels, lads!"
3

Seep of Graydamp 4w
Instant (C)
Excavate w (When this card is is put into your graveyard from your library, you may cast it for its excavate cost.)
Destroy target tapped creature.
"Get your mask on, Tavnir, we might have hit a pocket of something bad... Can you hear me, Tavnir?"

Deeplake Diver 1uu
Creature – Bat (C)
Flying
When Deeplake Diver enters the battlefield, target player mills three cards, then target player draws a card.
2/1

Guide of the Muck Jungle 2B
Creature - Skeleton Scout (C)
When Guide of the Muck Jungle backs up a Dwarf, surveil 2 and you gain 2 life.
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)
Forestwalk
1/1

Molten Tributary
Land — Island Mountain
(T: Add U or R.)
Molten Tributary enters the battlefield tapped.
The ironfists make no secret of the power of their forges, the residual heat shaping its people just as much as its landscape.

Spiky Bushwhacker 2g
Creature – Brushwagg (C)
Flash
"I'll take two!" Gosmo said.
"Try to take down one to begin with." Ela answered.

3/3

Home to the Sunhall 2W
Instant (C)
Choose one -
• Prevent all damage that would be dealt to up to two target creatures and/or planeswalkers you control this turn.
• Create a 2/2 white Knight creature token with vigilance.
"In a few moments we'll all be someplace safe."

Ironfist Staticaster 2R
Creature — Dwarf Wizard (C)
Whenever you cast a noncreature spell, Dwarves you control get +1/+0 until end of turn.
T; Add R. Spend this mana only to cast noncreature or Dwarf spells.
The innate magnetism of the Ironfist mountains made for great feats of technology.
2/2

Undermining of the Great Mint B
Battle - Skirmish (C)
(As a Skirmish enters, choose an opponent. You and that player protect this battle from one another.)
When Undermining of the Great Mint is defeated, the defeating player loses 3 life and creates three tapped Treasure tokens.
The only place that made coin that all five clans would accept, the Great Mint was well-protected from everywhere but below.
3

Goldbeard Warchanter 1W
Creature — Dwarf Cleric (C)
Vigilance
Whenever you cast a Battle spell or whenever you defeat a battle, put a +1/+1 counter on Goldbeard Warchanter.
"Glory to the Goldbeard clan. Our cause is just, and through our victories we earn Karek's love."
2/2
Uncommon 1 of 3:

Terror of Sediment 5U
Creature - Serpent (U)
Terror of Sediment can't attack unless a card was put into your graveyard this turn.
The regiment realized it had no eyes. The survivor realized it had hundreds of teeth.
6/6

Rootsinger 1G
Creature - Dwarf Druid (U)
T: Look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your graveyard.
"Never dig too deep. Sometimes you find things you don't want to find."
1/3

Stoneshredder Axe 3
Artifact - Equipment (U)
Equipped creature gets +3/+1 and has trample.
Whenever equipped creature dies, you may attach Stoneshredder Axe to target Dwarf creature you control.
Equip 3

User avatar
Subject16
Posts: 1515
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 11 months ago

After a thousand years of peace, war between the dwarf clans of Shtrelig has been brewing, and it's not looking pretty. Dwarven clans from all across the plane have been called to arms: The goldbeards, the ironfists and the coppergrins all prepare themselves, arming themselves in the finery and magecraft they have long mastered. Even the uplanders, the non-dwarves, have been rallied to battle. But little do the mountain kings know, there are spies amidst their courts, and clans long thought vanished emerge from deep under, wielding powers no dwarf should wish to yield.
Shtrelig mechanics
Show
Hide
Skirmish (As a Skirmish enters, choose an opponent. You and that player protect this battle from one another.)
Excavate (When this card is is put into your graveyard from your library, you may cast it for its excavate cost.)
Backup
Shtrelig
Show
Hide
Dwarf Rogue
Token Creature - Dwarf Rogue (S)
This creature can't be blocked.
1/1

Undercity Assault 1R
Battle — Skirmish (C)
(As a Skirmish enters, choose an opponent. You and that player protect this battle from one another.)
When Undercity Assault is defeated, it deals 4 damage to the player protecting it.
"Aim for the barrels, lads!"
3

Seep of Graydamp 4w
Instant (C)
Excavate w (When this card is is put into your graveyard from your library, you may cast it for its excavate cost.)
Destroy target tapped creature.
"Get your mask on, Tavnir, we might have hit a pocket of something bad... Can you hear me, Tavnir?"

Deeplake Diver 1uu
Creature – Bat (C)
Flying
When Deeplake Diver enters the battlefield, target player mills three cards, then target player draws a card.
2/1

Guide of the Muck Jungle 2B
Creature - Skeleton Scout (C)
When Guide of the Muck Jungle backs up a Dwarf, surveil 2 and you gain 2 life.
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)
Forestwalk
1/1

Molten Tributary
Land — Island Mountain
(T: Add U or R.)
Molten Tributary enters the battlefield tapped.
The ironfists make no secret of the power of their forges, the residual heat shaping its people just as much as its landscape.

Spiky Bushwhacker 2g
Creature – Brushwagg (C)
Flash
"I'll take two!" Gosmo said.
"Try to take down one to begin with." Ela answered.

3/3

Home to the Sunhall 2W
Instant (C)
Choose one -
• Prevent all damage that would be dealt to up to two target creatures and/or planeswalkers you control this turn.
• Create a 2/2 white Knight creature token with vigilance.
"In a few moments we'll all be someplace safe."

Ironfist Staticaster 2R
Creature — Dwarf Wizard (C)
Whenever you cast a noncreature spell, Dwarves you control get +1/+0 until end of turn.
T; Add R. Spend this mana only to cast noncreature or Dwarf spells.
The innate magnetism of the Ironfist mountains made for great feats of technology.
2/2

Undermining of the Great Mint B
Battle - Skirmish (C)
(As a Skirmish enters, choose an opponent. You and that player protect this battle from one another.)
When Undermining of the Great Mint is defeated, the defeating player loses 3 life and creates three tapped Treasure tokens.
The only place that made coin that all five clans would accept, the Great Mint was well-protected from everywhere but below.
3

Goldbeard Warchanter 1W
Creature — Dwarf Cleric (C)
Vigilance
Whenever you cast a Battle spell or whenever you defeat a battle, put a +1/+1 counter on Goldbeard Warchanter.
"Glory to the Goldbeard clan. Our cause is just, and through our victories we earn Karek's love."
2/2

Rootsinger 1G
Creature - Dwarf Druid (U)
T: Look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your graveyard.
"Never dig too deep. Sometimes you find things you don't want to find."
1/3
Uncommon 2 of 3:

Ravenous Rotbeard 1B
Creature — Zombie Dwarf (U)
Deathtouch
Ravenous Rotbeard enters the battlefield tapped.
Excavate 0 (When this card is is put into your graveyard from your library, you may cast it for its excavate cost.)
Some paths are avoided even by the Tineyes.
1/1

Truna's Familiar UR
Creature — Drake (U)
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)
Flying
Whenever this creature deals combat damage to a player or battle, create a Treasure token.
1/1

Cleansing Sunfire 1W
Instant (U)
Choose one.
• Destroy target enchantment.
• Destroy target battle.
• Destroy target tapped creature.

User avatar
Raptorchan
Beautiful Liar
Posts: 781
Joined: 4 years ago
Pronoun: Unlisted
Location: Red Jungle, Babwe

Post by Raptorchan » 11 months ago

After a thousand years of peace, war between the dwarf clans of Shtrelig has been brewing, and it's not looking pretty. Dwarven clans from all across the plane have been called to arms: The goldbeards, the ironfists and the coppergrins all prepare themselves, arming themselves in the finery and magecraft they have long mastered. Even the uplanders, the non-dwarves, have been rallied to battle. But little do the mountain kings know, there are spies amidst their courts, and clans long thought vanished emerge from deep under, wielding powers no dwarf should wish to yield.
Shtrelig mechanics
Show
Hide
Skirmish (As a Skirmish enters, choose an opponent. You and that player protect this battle from one another.)
Excavate (When this card is is put into your graveyard from your library, you may cast it for its excavate cost.)
Backup
Shtrelig
Show
Hide
Dwarf Rogue
Token Creature - Dwarf Rogue (S)
This creature can't be blocked.
1/1

Undercity Assault 1R
Battle — Skirmish (C)
(As a Skirmish enters, choose an opponent. You and that player protect this battle from one another.)
When Undercity Assault is defeated, it deals 4 damage to the player protecting it.
"Aim for the barrels, lads!"
3

Seep of Graydamp 4w
Instant (C)
Excavate w (When this card is is put into your graveyard from your library, you may cast it for its excavate cost.)
Destroy target tapped creature.
"Get your mask on, Tavnir, we might have hit a pocket of something bad... Can you hear me, Tavnir?"

Deeplake Diver 1uu
Creature – Bat (C)
Flying
When Deeplake Diver enters the battlefield, target player mills three cards, then target player draws a card.
2/1

Guide of the Muck Jungle 2B
Creature - Skeleton Scout (C)
When Guide of the Muck Jungle backs up a Dwarf, surveil 2 and you gain 2 life.
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)
Forestwalk
1/1

Molten Tributary
Land — Island Mountain
(T: Add U or R.)
Molten Tributary enters the battlefield tapped.
The ironfists make no secret of the power of their forges, the residual heat shaping its people just as much as its landscape.

Spiky Bushwhacker 2g
Creature – Brushwagg (C)
Flash
"I'll take two!" Gosmo said.
"Try to take down one to begin with." Ela answered.

3/3

Home to the Sunhall 2W
Instant (C)
Choose one -
• Prevent all damage that would be dealt to up to two target creatures and/or planeswalkers you control this turn.
• Create a 2/2 white Knight creature token with vigilance.
"In a few moments we'll all be someplace safe."

Ironfist Staticaster 2R
Creature — Dwarf Wizard (C)
Whenever you cast a noncreature spell, Dwarves you control get +1/+0 until end of turn.
T; Add R. Spend this mana only to cast noncreature or Dwarf spells.
The innate magnetism of the Ironfist mountains made for great feats of technology.
2/2

Undermining of the Great Mint B
Battle - Skirmish (C)
(As a Skirmish enters, choose an opponent. You and that player protect this battle from one another.)
When Undermining of the Great Mint is defeated, the defeating player loses 3 life and creates three tapped Treasure tokens.
The only place that made coin that all five clans would accept, the Great Mint was well-protected from everywhere but below.
3

Goldbeard Warchanter 1W
Creature — Dwarf Cleric (C)
Vigilance
Whenever you cast a Battle spell or whenever you defeat a battle, put a +1/+1 counter on Goldbeard Warchanter.
"Glory to the Goldbeard clan. Our cause is just, and through our victories we earn Karek's love."
2/2

Rootsinger 1G
Creature - Dwarf Druid (U)
T: Look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your graveyard.
"Never dig too deep. Sometimes you find things you don't want to find."
1/3

Cleansing Sunfire 1W
Instant (U)
Choose one.
• Destroy target enchantment.
• Destroy target battle.
• Destroy target tapped creature.
Uncommon 3 of 3

Mint Inspector ww
Creature – Dwarf Artificer (U)
Artifact tokens your opponents control enter the battlefield tapped.
Each genuine coin went through his hands. Every single one of them.
2/3

Coppergrin Librarian 1u
Creature – Dwarf Advisor (U)
2, t: Draw a card, then shuffle a card from your hand into your library.
"I've never met the author of this tome, but pretty sure he was nice enough to return borrowed books just in time. Unlike you."
1/3

User avatar
void_nothing
Look On My Sash...
Posts: 15265
Joined: 5 years ago
Answers: 126
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 11 months ago

After a thousand years of peace, war between the dwarf clans of Shtrelig has been brewing, and it's not looking pretty. Dwarven clans from all across the plane have been called to arms: The goldbeards, the ironfists and the coppergrins all prepare themselves, arming themselves in the finery and magecraft they have long mastered. Even the uplanders, the non-dwarves, have been rallied to battle. But little do the mountain kings know, there are spies amidst their courts, and clans long thought vanished emerge from deep under, wielding powers no dwarf should wish to yield.
Shtrelig mechanics
Show
Hide
Skirmish (As a Skirmish enters, choose an opponent. You and that player protect this battle from one another.)
Excavate (When this card is is put into your graveyard from your library, you may cast it for its excavate cost.)
Backup
Shtrelig
Show
Hide
Dwarf Rogue
Token Creature - Dwarf Rogue (S)
This creature can't be blocked.
1/1

Undercity Assault 1R
Battle — Skirmish (C)
(As a Skirmish enters, choose an opponent. You and that player protect this battle from one another.)
When Undercity Assault is defeated, it deals 4 damage to the player protecting it.
"Aim for the barrels, lads!"
3

Seep of Graydamp 4w
Instant (C)
Excavate w (When this card is is put into your graveyard from your library, you may cast it for its excavate cost.)
Destroy target tapped creature.
"Get your mask on, Tavnir, we might have hit a pocket of something bad... Can you hear me, Tavnir?"

Deeplake Diver 1uu
Creature – Bat (C)
Flying
When Deeplake Diver enters the battlefield, target player mills three cards, then target player draws a card.
2/1

Guide of the Muck Jungle 2B
Creature - Skeleton Scout (C)
When Guide of the Muck Jungle backs up a Dwarf, surveil 2 and you gain 2 life.
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)
Forestwalk
1/1

Molten Tributary
Land — Island Mountain
(T: Add U or R.)
Molten Tributary enters the battlefield tapped.
The ironfists make no secret of the power of their forges, the residual heat shaping its people just as much as its landscape.

Spiky Bushwhacker 2g
Creature – Brushwagg (C)
Flash
"I'll take two!" Gosmo said.
"Try to take down one to begin with." Ela answered.

3/3

Home to the Sunhall 2W
Instant (C)
Choose one -
• Prevent all damage that would be dealt to up to two target creatures and/or planeswalkers you control this turn.
• Create a 2/2 white Knight creature token with vigilance.
"In a few moments we'll all be someplace safe."

Ironfist Staticaster 2R
Creature — Dwarf Wizard (C)
Whenever you cast a noncreature spell, Dwarves you control get +1/+0 until end of turn.
T; Add R. Spend this mana only to cast noncreature or Dwarf spells.
The innate magnetism of the Ironfist mountains made for great feats of technology.
2/2

Undermining of the Great Mint B
Battle - Skirmish (C)
(As a Skirmish enters, choose an opponent. You and that player protect this battle from one another.)
When Undermining of the Great Mint is defeated, the defeating player loses 3 life and creates three tapped Treasure tokens.
The only place that made coin that all five clans would accept, the Great Mint was well-protected from everywhere but below.
3

Goldbeard Warchanter 1W
Creature — Dwarf Cleric (C)
Vigilance
Whenever you cast a Battle spell or whenever you defeat a battle, put a +1/+1 counter on Goldbeard Warchanter.
"Glory to the Goldbeard clan. Our cause is just, and through our victories we earn Karek's love."
2/2

Rootsinger 1G
Creature - Dwarf Druid (U)
T: Look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your graveyard.
"Never dig too deep. Sometimes you find things you don't want to find."
1/3

Cleansing Sunfire 1W
Instant (U)
Choose one.
• Destroy target enchantment.
• Destroy target battle.
• Destroy target tapped creature.

Mint Inspector ww
Creature – Dwarf Artificer (U)
Artifact tokens your opponents control enter the battlefield tapped.
Each genuine coin went through his hands. Every single one of them.
2/3
Rare 1 of 1:

Attack on Truna's Spellforge 2U
Battle - Skirmish (R)
(As a Skirmish enters, choose an opponent. You and that player protect this battle from one another.)
Noncreature and Dwarf spells cost 1 less to cast.
When Attack on Truna's Spellforge is defeated, if you defeated it, draw four cards. Otherwise, each player draws two cards.
5

Chalzden, Open Sky Paladin 2W
Legendary Creature - Human Knight (R)
First strike, hexproof from blue and from black
R: Target creature you control gains haste until end of turn.
G: Target creature you control gains trample until end of turn.
W: Target creature you control gets +0/+1 until end of turn.
Three clans put their faith in Chalzden to handle their "above business" - faith that was well-founded.
3/2
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Raptorchan
Beautiful Liar
Posts: 781
Joined: 4 years ago
Pronoun: Unlisted
Location: Red Jungle, Babwe

Post by Raptorchan » 11 months ago

After a thousand years of peace, war between the dwarf clans of Shtrelig has been brewing, and it's not looking pretty. Dwarven clans from all across the plane have been called to arms: The goldbeards, the ironfists and the coppergrins all prepare themselves, arming themselves in the finery and magecraft they have long mastered. Even the uplanders, the non-dwarves, have been rallied to battle. But little do the mountain kings know, there are spies amidst their courts, and clans long thought vanished emerge from deep under, wielding powers no dwarf should wish to yield.
Shtrelig mechanics
Show
Hide
Skirmish (As a Skirmish enters, choose an opponent. You and that player protect this battle from one another.)
Excavate (When this card is is put into your graveyard from your library, you may cast it for its excavate cost.)
Backup
Shtrelig
Show
Hide
Dwarf Rogue
Token Creature - Dwarf Rogue (S)
This creature can't be blocked.
1/1

Undercity Assault 1R
Battle — Skirmish (C)
(As a Skirmish enters, choose an opponent. You and that player protect this battle from one another.)
When Undercity Assault is defeated, it deals 4 damage to the player protecting it.
"Aim for the barrels, lads!"
3

Seep of Graydamp 4w
Instant (C)
Excavate w (When this card is is put into your graveyard from your library, you may cast it for its excavate cost.)
Destroy target tapped creature.
"Get your mask on, Tavnir, we might have hit a pocket of something bad... Can you hear me, Tavnir?"

Deeplake Diver 1uu
Creature – Bat (C)
Flying
When Deeplake Diver enters the battlefield, target player mills three cards, then target player draws a card.
2/1

Guide of the Muck Jungle 2B
Creature - Skeleton Scout (C)
When Guide of the Muck Jungle backs up a Dwarf, surveil 2 and you gain 2 life.
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)
Forestwalk
1/1

Molten Tributary
Land — Island Mountain
(T: Add U or R.)
Molten Tributary enters the battlefield tapped.
The ironfists make no secret of the power of their forges, the residual heat shaping its people just as much as its landscape.

Spiky Bushwhacker 2g
Creature – Brushwagg (C)
Flash
"I'll take two!" Gosmo said.
"Try to take down one to begin with." Ela answered.

3/3

Home to the Sunhall 2W
Instant (C)
Choose one -
• Prevent all damage that would be dealt to up to two target creatures and/or planeswalkers you control this turn.
• Create a 2/2 white Knight creature token with vigilance.
"In a few moments we'll all be someplace safe."

Ironfist Staticaster 2R
Creature — Dwarf Wizard (C)
Whenever you cast a noncreature spell, Dwarves you control get +1/+0 until end of turn.
T; Add R. Spend this mana only to cast noncreature or Dwarf spells.
The innate magnetism of the Ironfist mountains made for great feats of technology.
2/2

Undermining of the Great Mint B
Battle - Skirmish (C)
(As a Skirmish enters, choose an opponent. You and that player protect this battle from one another.)
When Undermining of the Great Mint is defeated, the defeating player loses 3 life and creates three tapped Treasure tokens.
The only place that made coin that all five clans would accept, the Great Mint was well-protected from everywhere but below.
3

Goldbeard Warchanter 1W
Creature — Dwarf Cleric (C)
Vigilance
Whenever you cast a Battle spell or whenever you defeat a battle, put a +1/+1 counter on Goldbeard Warchanter.
"Glory to the Goldbeard clan. Our cause is just, and through our victories we earn Karek's love."
2/2

Rootsinger 1G
Creature - Dwarf Druid (U)
T: Look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your graveyard.
"Never dig too deep. Sometimes you find things you don't want to find."
1/3

Cleansing Sunfire 1W
Instant (U)
Choose one.
• Destroy target enchantment.
• Destroy target battle.
• Destroy target tapped creature.

Mint Inspector ww
Creature – Dwarf Artificer (U)
Artifact tokens your opponents control enter the battlefield tapped.
Each genuine coin went through his hands. Every single one of them.
2/3

Attack on Truna's Spellforge 2U
Battle - Skirmish (R)
(As a Skirmish enters, choose an opponent. You and that player protect this battle from one another.)
Noncreature and Dwarf spells cost 1 less to cast.
When Attack on Truna's Spellforge is defeated, if you defeated it, draw four cards. Otherwise, each player draws two cards.
5
Next:
The ever-religious plane of Atsudan suffered enough, but it turned out that arrival of Sacrament was just a fleeting distraction, a mere shadow of the next turn of the tides: an immense ephemeral temple of a true god emerged from warped ruins, and seems like it holds all answers to all questions possible, the main question being "Why?" Assemble your party, let it be righteous or sinful, and explore the mysterious Surasthana of Truth.

From racing tracks of Pomylia to grandiose skyscrapers of Onnhara, from blooming wastes of Vandos to dwarven fortresses of Shtrelig - there is no place left safe from writhing tentacles of Realmbreaker and merciless oil-reeking abominations of New Phyrexia. What's that? That's March of the Machine: The Other Side.

User avatar
Subject16
Posts: 1515
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 11 months ago

Yes let's ruin some of our own planes!

From racing tracks of Pomylia to grandiose skyscrapers of Onnhara, from blooming wastes of Vandos to dwarven fortresses of Shtrelig - there is no place left safe from writhing tentacles of Realmbreaker and merciless oil-reeking abominations of New Phyrexia. What's that? That's March of the Machine: The Other Side.
March of the Machine: The Other Side Mechanics
Show
Hide
March of the Machine: The Other Side
Show
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Token 1 of 1:

Incubator
Token Artifact — Incubator
2: Transform this artifact.
//
Phyrexian
Token Artifact Creature — Phyrexian
0/0

Phyrexian Sliver
Token Creature — Phyrexian Sliver
1/1

Sphinx
Token Creature — Sphinx
Flying
3/3

User avatar
void_nothing
Look On My Sash...
Posts: 15265
Joined: 5 years ago
Answers: 126
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 11 months ago

From racing tracks of Pomylia to grandiose skyscrapers of Onnhara, from blooming wastes of Vandos to dwarven fortresses of Shtrelig - there is no place left safe from writhing tentacles of Realmbreaker and merciless oil-reeking abominations of New Phyrexia. What's that? That's March of the Machine: The Other Side.
March of the Machine: The Other Side Mechanics
Show
Hide
March of the Machine: The Other Side
Show
Hide
Phyrexian Sliver
Token Creature — Phyrexian Sliver
1/1
Common 1 of 10:

Bhorayan Duo GW
Creature - Human Shaman Soldier (C)
Hexproof
When Bhorayan Duo dies, you may pay G and/or W. When you pay G, target opponent sacrifices an artifact. When you pay W, put a +1/+1 counter on target artifact or creature you control.
To the Phyrexians' shock or dismay, both the poison-wielding shamanic tribes and the high-tech Exurbitans hated them.
2/2

Two-Fisted Oilkin 2RR
Creature - Phyrexian Azra Rogue (C)
Whenever Two-Fisted Oilkin attacks, you may put a compleation counter on a non-Phyrexian permanent you control that shares a creature type with it. If you do, Two-Fisted Oilkin gains first strike and menace until end of turn. (Permanents with compleation counters on them are Phyrexians in addition to their other types.)
"Really, what this Furnace Bunch is offering is the job of all jobs." - Bei Ting, Boulder-Gang oilkin
3/3
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Raptorchan
Beautiful Liar
Posts: 781
Joined: 4 years ago
Pronoun: Unlisted
Location: Red Jungle, Babwe

Post by Raptorchan » 11 months ago

I assume the booster shall have 9 commons due to obligatory Multiverse Legends slot.

From racing tracks of Pomylia to grandiose skyscrapers of Onnhara, from blooming wastes of Vandos to dwarven fortresses of Shtrelig - there is no place left safe from writhing tentacles of Realmbreaker and merciless oil-reeking abominations of New Phyrexia. What's that? That's March of the Machine: The Other Side.
March of the Machine: The Other Side Mechanics
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March of the Machine: The Other Side
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Phyrexian Sliver
Token Creature — Phyrexian Sliver

Bhorayan Duo GW
Creature - Human Shaman Soldier (C)
Hexproof
When Bhorayan Duo dies, you may pay G and/or W. When you pay G, target opponent sacrifices an artifact. When you pay W, put a +1/+1 counter on target artifact or creature you control.
To the Phyrexians' shock or dismay, both the poison-wielding shamanic tribes and the high-tech Exurbitans hated them.
2/2
Common 2 of 9

Makhilli Fuseling r
Creature – Phyrexian Goblin (C)
Haste
When Makhilli Fuseling enters the battlefield, incubate 1. (Create an Incubator token with a +1/+1 counter on it and "2: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
1/1

Chiual Gardener 1g
Creature - Dryad Druid (C)
5g: Put a +1/+1 counter on target permanent. This ability costs 4 less to activate if that permanent is noncreature.
Realmbreaker's branches already devastated most of the Avara palace territory and gardener's efforts seemed futile - but she knew better.
2/2

slimytrout
Posts: 1883
Joined: 4 years ago
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Post by slimytrout » 11 months ago

From racing tracks of Pomylia to grandiose skyscrapers of Onnhara, from blooming wastes of Vandos to dwarven fortresses of Shtrelig - there is no place left safe from writhing tentacles of Realmbreaker and merciless oil-reeking abominations of New Phyrexia. What's that? That's March of the Machine: The Other Side.
March of the Machine: The Other Side Mechanics
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Incubate
March of the Machine: The Other Side
Show
Hide
Phyrexian Sliver
Token Creature — Phyrexian Sliver

Bhorayan Duo GW
Creature - Human Shaman Soldier (C)
Hexproof
When Bhorayan Duo dies, you may pay G and/or W. When you pay G, target opponent sacrifices an artifact. When you pay W, put a +1/+1 counter on target artifact or creature you control.
To the Phyrexians' shock or dismay, both the poison-wielding shamanic tribes and the high-tech Exurbitans hated them.
2/2

Makhilli Fuseling r
Creature – Phyrexian Goblin (C)
Haste
When Makhilli Fuseling enters the battlefield, incubate 1. (Create an Incubator token with a +1/+1 counter on it and "2: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
1/1
Common 3 of 9:

Birchtown Seeker 4G
Creature - Squirrel Scout (C)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)
Vigilance
Halftooth had the key to defeating Phyrexia. But which key was it?
3/3

Darkmarket's Destruction 2BB
Sorcery (C)
Destroy target creature, enchantment, or nonbasic land you don't control.
The vendors offered vast sums to purchase their freedom, but the Etched Host knew that true freedom came from compleation.

Diamond City Deserter 1R
Creature - Human Deserter (C)
First strike
Morale - As long as another creature entered the battlefield under your control this turn, Diamond City Deserter gets +2/+0.
"I may have abandoned my city, but I won't abandon my plane."
1/1

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void_nothing
Look On My Sash...
Posts: 15265
Joined: 5 years ago
Answers: 126
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 11 months ago

Yes, that number should be 9, my bad!

From racing tracks of Pomylia to grandiose skyscrapers of Onnhara, from blooming wastes of Vandos to dwarven fortresses of Shtrelig - there is no place left safe from writhing tentacles of Realmbreaker and merciless oil-reeking abominations of New Phyrexia. What's that? That's March of the Machine: The Other Side.
March of the Machine: The Other Side Mechanics
Show
Hide
Incubate
Improvise
March of the Machine: The Other Side
Show
Hide
Phyrexian Sliver
Token Creature — Phyrexian Sliver
1/1

Bhorayan Duo GW
Creature - Human Shaman Soldier (C)
Hexproof
When Bhorayan Duo dies, you may pay G and/or W. When you pay G, target opponent sacrifices an artifact. When you pay W, put a +1/+1 counter on target artifact or creature you control.
To the Phyrexians' shock or dismay, both the poison-wielding shamanic tribes and the high-tech Exurbitans hated them.
2/2

Makhilli Fuseling r
Creature – Phyrexian Goblin (C)
Haste
When Makhilli Fuseling enters the battlefield, incubate 1. (Create an Incubator token with a +1/+1 counter on it and "2: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
1/1

Birchtown Seeker 4G
Creature - Squirrel Scout (C)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)
Vigilance
Halftooth had the key to defeating Phyrexia. But which key was it?
3/3
Common 4 of 9:

Chiual Gardener 1G
Creature - Dryad Druid (C)
5G: Put a +1/+1 counter on target permanent. This ability costs 4 less to activate if that permanent is noncreature.
Realmbreaker's branches already devastated most of the Avara palace territory and the gardener's efforts seemed futile - but she knew better.
2/2

Shinama Duo RW
Creature - Cat Warrior Cleric (C)
Shinama Duo has first strike as long as it's attacking.
When Shinama Duo dies, you may pay 1R and/or 2W. When you pay 1R, create two tapped Treasure tokens. When you pay 2W, Shinama Duo deals 3 damage to target tapped creature.
It now no longer mattered whether they supported the High Prince or not. This was the Day of Turadda.
2/2

Hellswarm's Response 5R
Sorcery (C)
Hellswarm's Response deals 5 damage to target creature without flying. At the beginning of your next upkeep, create a 1/1 white Insect creature token, a 1/1 blue Insect creature token, a 1/1 black Insect creature token, a 1/1 red Insect creature token, and a 1/1 green Insect creature token.
The Copper Host, in focusing on compleating the largest beings, was outmatched on worlds where the smallest ruled.

Sabbath for Yonnathan 2U
Instant (C)
As an additional cost to cast this spell, reveal a card from your hand.
Counter target spell unless its controller pays X, where X is the revealed card's mana value. If that spell is countered this way, exile it instead of putting it in its owner's graveyard.
Surveil 1.
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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