Will and Rowan suddenly decided to go on a
Vacation on Innistrad, surely not the best plane to live on, but certainly in a best time to be here - Emrakul menace just passed and all Innistrad factions dropped their guard a bit which leaded to more friendly relationships and more interaction between them - at least temporarily. Let's explore the old known but a bit refreshed world with
Humans,
Spirits,
Zombies,
Vampires and
Werevolves - along with those two young scholars!
Steadfast - At the beginning of your end step, if this creature didn't attack this turn...
Curse tokens
Demon
• Token Creature - Demon (S)
Flying
5/5
Hollowhenge Lurker 2G
Creature — Spirit (C)
Reach
Steadfast — At the beginning of your end step, if Hollowhenge Lurker didn't attack this turn, you may pay G. If you do, put a +1/+1 counter on it.
Rebuilding the ruins of Avabruck proved to be far more difficult than expected.
2/2
Ill-Omened Drought 4R
Sorcery (C)
Destroy target land. Curse its controller with Curse of Suspicion. That token is red and has "Whenever enchanted player is attacked, target attacking creature gets +1/+0 until end of turn." (To curse a player, create an Aura Curse enchantment token with enchant player attached to them.)
In Kessig such bad luck in farming is held to be contagious.
Lost in Mirrors 1u
Instant (C)
Tap up to two target creatures. Creatures tapped this way that are controlled by cursed player don't untap during their controller's next untap step.
Stitched Sentry 3W
Creature — Zombie (C)
Defender
Stitched Sentry can block an additional creature each combat.
Some skaberen spend their life creating stitched monstrosities. Tuvel's skaab are far more human.
3/4
Vampiric Rimecaller 2U
Creature - Vampire Wizard (C)
When Vampiric Rimecaller enters the battlefield, creatures target player controls get -1/-0 until end of turn.
1U: Until end of turn, Vampiric Rimecaller has base power and toughness 0/5.
"The vampires of Nephalia have made me think mist magic would be a good thing to study." - Will Kenrith
3/2
Stensia Milestone 3
Artifact (C)
t: add c.
3, t: add ubr.
Come if you are thirsty enough to make a move, bold enough to finish it and cunning enough to leave no trace.
Spirit of Peace 2W
Creature - Spirit (C)
Flying
When Spirit of Peace dies, if no creature attacked this turn, draw a card.
It gave up the rest of the grave to seek a greater peace.
2/2
Legate of Wind 1U
Creature - Spirit (C)
Flying, hexproof from red and from green
The niblis are utterly beyond many mortal means of damage.
1/1
Cryptolith Visions 5UU
Sorcery (C)
This spell costs 1 less to cast for each different type among cards in your graveyard.
Draw four cards, then discard two cards.
Fragments of Nahiri's grim design remain, a cryptic power yearning to be seized.
Oblivious Wanderer
Creature — Human (U)
As long as Oblivious Wanderer is tapped, you and creatures you control not named Oblivious Wanderer have hexproof.
"Is this Gavony?"
1/1
Sorin's Malediction WB
Enchantment - Aura Curse (U)
Enchant player
At the beginning of each end step, if enchanted player didn't lose life this turn, enchanted player loses 1 life and you gain 1 life.
"May your blood run dry."
Lurking Scourge 3BB
Creature - Demon (U)
Lifelink
Steadfast - At the beginning of your end step, if Lurking Scourge didn't attack this turn, target opponent discards a card.
"Poor innocent traveler. You thought my kind had all been banished back to Ashmouth, didn't you?"
3/3
Unlucky Lookalike 3uu
Creature - Shapeshifter (R)
Flash
You may have Unlucky Lookalike enter the battlefield as a copy of any creature on the battlefield. If you do, change the target of all spells and abilities targeting that creature to Unlucky Lookalike.
"Oh, there he is! Get him!"
- Klug, cathar captain
1/1
DFC 1 of 1
Havengul Scrounger 2B
Creature — Human Rogue Werewolf (U)
When Havengul Scrounger enters the battlefield or transforms, each player mills two cards.
At the beginning of each upkeep, if no spells were cast last turn, transform Havengul Scrounger.
"One man's trash...
2/2
//
Havengul Scavenger
•
• Creature — Werewolf
When Havengul Scavenger transforms, return target card from your graveyard to your hand.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Havengul Scavenger.
"...is another man's dinner"
4/4
Stromkirk Fanatic 3UB
Creature — Vampire Warlock (M)
Flying
UB: Transform Stromkirk Fanatic. This ability costs
2 less to activate for each different card type among cards in your graveyard.
"A new moon rises."
4/4
//
Eldritch Ascendant
Creature — Eldrazi Avatar
Flying
If a card would be put into its owner's graveyard from the hand or battlefield, return that card to its owner's hand.
Each players can cast spells from their graveyard, and can't cast spells from anywhere other than their graveyard.
7/7
Ashmouth Opening 3RR
Sorcery (R)
Destroy target land. If that land was nonbasic, Ashmouth Opening deals 3 damage to that land's controller.
5RR: Return Ashmouth Opening to the battlefield transformed under target opponent's control.
Just as Stensia returned to a semblance of peace, chaos came knocking.
//
Ashmouth, the Demon's Pit
Legendary Land
At the beginning of your upkeep, each opponent creates three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target."
3RRR, Sacrifice six Devils: Create two 5/5 black Demon creature tokens with flying. Only an opponent may activate this ability.