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void_nothing
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Post by void_nothing » 3 years ago

Sigotzu: Lodestar of the Wise is a plane of learning so advanced that even the most knowledgeable of human civilizations are called savages there. The likes of pious archons, technology-loving vedalken, easily annoyed but hyperstudious manticores, orcs who keep unerring oral history dating back tens of thousands of years, and elvish naturalist-scribes all labor under the watchful eye of five Elder Sphinxes of seemingly impossible age and longevity, with some whispering about how these unfathomable beings were among the first life in the whole multiverse. Conflict on Sigotzu is usually resolved by debate or nonlethal duels involving displays of high-level magic - but now, seemingly thanks to the machinations of one Elder Sphinx dissatisfied with her colleagues' millennia of dissembling and inaction, all-out war is brewing between two cities, a war that could draw in the whole world and turn its knowledge to naught.
Sigotzu: Lodestar of the Wise Mechanics
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Erudite — if you have more cards in hand than each opponent,
Archive (To Archive a card, exile it face up with a Lore counter on it. It's controller may pay 2 to put it into their hand any time they could cast a sorcery.)
Sigotzu: Lodestar of the Wise
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Scroll
• Token Artifact — Scroll
1, Sacrifice this artifact: Draw a card, then discard a card.

Shock-Ward Golem 4r
Artifact Creature - Golem
Whenever Shock-Ward Golem becomes the target of a spell or ability an opponent controls, Shock-Ward Golem deals 3 damage to that player.
The manticore do not take kindly to others tampering with their projects.
4/5

Words of Wisdom 1U
Instant (C)
You draw two cards, then each other player draws a card.
"This world we hold dear is made possible only by the sharing of knowledge. Knowledge is power here, and I will not hesitate to defend that power with my life if it is threatened." - Nalkhomai, the Insightful

Worldheart Chanter 3R
Creature — Orc Shaman (C)
Whenever Worldheart Chanter enters the battlefield or attacks, exile the top card of your library. You may play that card this turn.
The worldheart clan keeps a record of the other orcish clans' histories, but treasured more than all are their tales of orcs from other planes.
3/3

Tomeshield W
Instant (C)
Prevent all damage that would be dealt to target creature this turn.
Erudite - That creature gets +2/+2 until end of turn if you have more cards in hand than each opponent.
All books on Sigotzu are magical to some extent, and their subject matter is key - which is why sensible people always have a manual of armor with them.

Pyroclastic Tome 1R
Artifact — Scroll (C)
When Pyroclastic Tome enters the battlefield, target creature gets +2/+0 and gains haste until end of turn.
1, Sacrifice Pyroclastic Tome: Draw a card, then discard a card.
"Finally, a library I don't want to burn down."
—Chandra Nalaar


Elvish Battlemage 3GG
Creature - Elf Warrior Shaman (C)
When Elvish Battlemage enters the battlefield, draw a card.
Elvish troops of Fort Granitepetal are the most intelligent disposable goons you could imagine.
3/3

Archive Attendant 2U
Artifact Creature — Homonculus (C)
Defender
At the beginning of your upkeep, each player mills a card. (Each player puts the top card of their library into their graveyard.)
Homonculi are made to follow a single, simple, directive. This one's is 'shred evidence'.
1/4

Dark Lorekeeper 2bb
Creature - Manticore
Erudite — At the beginning of your upkeep, if you have more cards in hand than each opponent, you may create a colorless scroll artifact token with "1, sacrifice this artifact: Draw a card, then discard a card.". If you do, each player loses 1 life.
Despite what the elders have preached, some knowledge has never really been free.
3/3

Canonical Teachings 2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2 and has "T: Tap target creature."
Holy words can have an effect on a listener - even one who doesn't want to believe.

Bookwurm 5GG
Creature — Wurm (C)
Trample
Bookwurm gets +1/+1 for each Scroll you control.
"Now there's something unexpected."
—Kiora

6/6

Tazuran Tinkerer 1WU
Creature - Vedalken Artificer (U)
When Tazuran Tinkerer enters the battlefield, create a 1/1 white and blue Homunculus artifact creature token.
T, Sacrifice a white artifact: Creatures you control get +1/+1 until end of turn.
T, Sacrifice a blue artifact: Draw a card.
"Only the finest metals are fit to be expended."
2/2

Dismantlement 1U
Instant (U)
Counter target artifact or creature spell.
"Technology is astounding, but it only takes one thing to go wrong for the whole machine to shut down."

Rightious Oration 1r
As an additional cost to cast this spell, Archive two cards in your hand. (To Archive a card, exile it face up with a Lore counter on it. It's controller may pay 2 to put it into their hand any time they could cast a sorcery.)
Draw two cards.
"I've grown tired of your debates. I've grown tired of all these empty words spoken by fools stuck in their ways." - Nesokhu, The Magnificent

Rapham, the Lifewatcher 2GUR
Legendary Creature — Elder Sphinx (Mythic)
Flying
Whenever you cast your first creature spell each turn, copy that spell. (The copy becomes a token.)
2, Return another creature you control to its owner's hand: Rapham gains hexproof until end of turn.
4/5
Next: I defer
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

slimytrout
Posts: 1861
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Post by slimytrout » 3 years ago

Clavia: Land of Keys is a plane where your wildest dreams are just on the other side of a locked door. Power comes not from tremendous wealth, or great wisdom, or even immense magic, but from keys -- after all, the right key in the right door can unlock any one of those things. But what about the right key in the wrong door? Dark secrets lurk, waiting to be set free with a simple click.

Arrakia, Lawless is a plane where the only thing that is illegal is law itself. It is a world devoted to absolute freedom -- but that means different things to different people. From the peaceful Communes, where everything is shared and everyone is equal, to the vicious Darkmarkets, where people's very lives are bought and sold, and everywhere in between, you are free to choose your path.

The Greatest Race has arrived! You, planeswalker, are invited to a grand scavenger hunt across the Multiverse! It will require all your skill to solve your clues, find your destinations, and retrieve your items, but it will all be worth it when you reach the finish line and are crowned as the Champion of the Multiverse! (Planechase-style set)

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void_nothing
Look On My Sash...
Posts: 14927
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

Clavia: Land of Keys is a plane where your wildest dreams are just on the other side of a locked door. Power comes not from tremendous wealth, or great wisdom, or even immense magic, but from keys -- after all, the right key in the right door can unlock any one of those things. But what about the right key in the wrong door? Dark secrets lurk, waiting to be set free with a simple click.
Clavia: Land of Keys mechanics
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Clavia: Land of Keys
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Token 1 of 1:

Illusion Wall
Token Creature - Illusion Wall (S)
Defender
0/5

Knight
Token Creature - Knight (S)
Deathtouch
2/2
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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void_nothing
Look On My Sash...
Posts: 14927
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

Clavia is the 331st set.
all the sets so far
Show
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Sets are given in the order in which they appeared, unless they're the second or third set in a block.

Arnath
Dreamvale
Primeriad
Ahrox / Riot World
Raoim
Azshanir
Rachweir
Innistrad Returned (an alternate return to Innistrad)
Haibar
Scydeon
Rammburg / Emergence
Tornaly / Tornaly at War
Return to Dominaria
Windspawn / Rooted Revenge
Airanimod
Lornadruina / Cataclysm
Solfluss
Paranis
Krunt
The Wayward Spark
Dintrel
Scilur
Arabian Paradise
Reisia
Kovzee
Innistrad: Civil War (an alternate return to Innistrad)
Guldium
Niobe
Tahrax, World of Prisms
Ekhovha
Clegohn: Collapse / Uprising / Parallax
Anapathinis
Korundum
Homecoming (a return to Homelands)
Sagrida
Journeys into the Underdark (the Magic / Forgotten Realms crossover)
Return of the Magi
Karanthion
Elor: Discoveries
Darahro
Zonh: Under Siege / Cloudburst
Kebast / Mirage of Alaron
Tuyera / Stars Beyond
Doramia
Factions of Ailon
Outerworld
Hedha
Ignixust
Quon / Looming Light / Crumble
Dhuniimok / Resurrection
Kalagh / Chorus of Roars / Supreme Predators
Gombai
Fenasera
Layvroth
Del-Sula
Spline
Brozinc
Fargreen
Braehann
Staktis
Zenith
Brux
Sparganion / Empyrical Quest
Thelb
Rimewrind and Cabalar
Malphene
Lustra / Slaves of Eldra
Henarial
Ul-Khadash / Nergalli War / Deluge
Glem Arkadia / Annihilation
Samhayn / Heirs of Maclyr
Equilor
M50 Core Set
Avinekk
The Non Mainstream (Special Set)
Eragh
Hawthri
Eonas / Coalition / Faceless
Unsound / Unleashed (the fourth and fifth "Un-" expansions)
Shotoki
Ochagon
Elohara
Siel
Zern'Thir / Radiant Eye
Fiora (the setting for the Conspiracy expansion)
Confluence
Fespinia
Vantrika
Shores of Eternities
Remnants of Regalia
Naroc
Excotar
Warajoroo
Settlers of Trigodora
Inaquehat
Invasion of Kamigawa / Kamigawa Steadfast (a return to Kamigawa)
Bysteole
Grauchenstein / Diamant Immanence
Mahaqua
The Luck of Jylede
The Relic
Velvechia / Infinite Toybox
Homelands alternate
Procella
Taulach
Hive of Caderith
Pendleton
Belantara
Iacta
Dexmaal
Zastrovoya
Timetwist
Helix
Zumm / Kindleblaze
Nerenia
Prism of Kuapai / Masters of the Spectrum
Vydris
Maltheon
Killers of Vahiel / Renovation
Konjin / Attack of Kaiju / Hihiirokane
Rochos / Grand Theory
Sadco / Frozen Soul
Nghorr: Amphitheater of Death
Stavado / Golden God
Magar
Enalp
Dawn on Vandos / Jungle Noon / Midnight Sky
Armies of Umanxi/ Meltdown
Pomylia
Temporal Rift
Shekhei / Endless Mutations
Lillibo / The Distortion
Tehkma
Toradeth / Father of Schism
Mirrored Worlds
Xerdum / The Green Fountain
Nandnoor
Hammers of Quadai / Heresy
Ribble / Rainy Day
Nirris
Upheaval (another return to Ravnica) / Powerhouse
Enchala / Eclipse
Slaves of Nepherkhon / Rebels of Nepherkhon
The Legend Continues / Lost Chapters
Chignia
Yinma and Angla
War of the Giants
Skortor / Nobility of the Axe
Voyages of Vellin / Stop in Karadena
Athryma
Jivvid
Bennrhydion
Onnhara
Trinketworld of Ipodri
Nakuloosh / Rage of the Wiitigo
Somacreis
Ellmont
Gadagar
Plysut
Bazhoan / Martial Funeral
Kolzag / Endure Together
Tink
Quaarecta / Clockmakers
Wobbryn
Furo / Hellswarm
Ors-Paak
Eterna / Lone Hero
Kagaqeirrot
Inkh
Skolvang
Battlegrounds of Oza
Bhoraya / Urban Inferno
Sornon
Alkabah / Showdown in Abdad
Band of Thieves
Reunion of Stavado / Arms Crisis
Nabel / Desolate Waters
Gaata / Rags to Riches
Magic Roots
Wabara / New Era
Carch / Bloody September
Time Shift
Rhamtik
Nalta
Therra / Planar Takeover
Orphans of Eterna / Eternal Rule
Cruashk
Atsudan / Sacrament
Kozut / Secrets of the Vault
Delextari
Future Masters
Zeteb
Hazunda
Rampongtoch
Conspiracy: Revolution (A continuation of Conspiracy series)
Bazaars of Ashif
Sakana
Zilentum
Danghan / Shadow of Motorium
Planerush
Tales of Taysir
Guilds in the North
Saarieta
Dazhendra
Sussur
Planechase: Lost Trail
Givaad / Contest of Subterfuge
Secrets of Equilor
Silence on Theros
Hawa
Echoes of Alliroch
Yakulea
Achadire / Brazenpox
Phlea
Raythar
Nurbrak
Ngasama / Ngasama: Into the Dark
Nameless Realm
Kicadia
Poralis
Letters from Exrima
Hogobundt
Crisis on Innistrad
Hiyon
Illumination of Ixalan
Porrassar: the Crumbling Kingdom
Thousand Moons Over Nulcosh
Phyrexian Schemes
Ulgrotha / Homeland Defenses
Ravnica: Old Gods
Pharanga
Six Shoguns
Conspiracy Revealed
Shinama / Grim Premonition
Torrezon
Spires of Karu
Heist of Agyrem
Anbuz-Kunalak
Ancients of Ikoria
Talim / Hivebloom
Aurora Unraveled
Prophets of Halixut
Mercadia / Fungal Hordes
Ovetganna
Tul-Tazlan
New Alara
Ubteris
Mora
Battlebond: The Grand Finale
Isles of Arakanta / Caretaker of Mana
Amonkhet: Aftermath
Twiggaroo / Twiggaroo: Blood and Roses
Sigotzu: Lodestar of the Wise

Note: Any sets which take place on the same plane but that are not sequels to one another are considered entirely separate, and take place in alternate timelines. Any contradictions in timing, causality, or details of story, mechanics, or anything else, are just the results of Proctor Collette running the simulations differently, Sarkhan and/or Karn altering the timeline, Hathawikte suddenly remembering the details of the prophecy better, or the explanation of your choice.
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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Subject16
Posts: 1499
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 3 years ago

Clavia: Land of Keys is a plane where your wildest dreams are just on the other side of a locked door. Power comes not from tremendous wealth, or great wisdom, or even immense magic, but from keys -- after all, the right key in the right door can unlock any one of those things. But what about the right key in the wrong door? Dark secrets lurk, waiting to be set free with a simple click.
Clavia: Land of Keys mechanics
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Clavia: Land of Keys
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Knight
Token Creature - Knight (S)
Deathtouch
2/2
Common 1 of 10

Burrows Whisperer 2B
Creature — Hag Warlock (C)
When Burrows Whisperer or another Warlock enters the battlefield under your control, you draw a card and you lose 1 life.
The burrows are home to all kinds of secrets, and its denizens are always willing to share.
2/2

Rosian Outrider 2WW
Creature — Human Knight (C)
Flash
When Rosian Outrider enters the battlefield, target creature gets +2/+0 and gains first strike until end of turn.
In Rosia, a prayer for help is always answered.
3/3

Pyre Charger RR
Creature — Elemental Warrior (C)
Haste
R: Pyre Charger gets +1/+0 until end of turn.
The chargers fight with impunity, knowing any battle could be their last.
1/1

slimytrout
Posts: 1861
Joined: 4 years ago
Pronoun: Unlisted

Post by slimytrout » 3 years ago

Clavia: Land of Keys is a plane where your wildest dreams are just on the other side of a locked door. Power comes not from tremendous wealth, or great wisdom, or even immense magic, but from keys -- after all, the right key in the right door can unlock any one of those things. But what about the right key in the wrong door? Dark secrets lurk, waiting to be set free with a simple click.
Clavia: Land of Keys mechanics
Show
Hide
Clavia: Land of Keys
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Knight
Token Creature - Knight (S)
Deathtouch
2/2

Burrows Whisperer 2B
Creature — Hag Warlock (C)
When Burrows Whisperer or another Warlock enters the battlefield under your control, you draw a card and you lose 1 life.
The burrows are home to all kinds of secrets, and its denizens are always willing to share.
2/2
Common 2 of 10:

Wooden Key 2G
Artifact — Key (C)
Keys you control have "1G, T: Put a +1/+1 counter on target creature. Activate this ability only any time you could cast a sorcery."
Many among the squirrelfolk still remember how young Chitter left the nest one morning as a scrawny single-key runt and returned that afternoon with the strength to lift a whole tree.

Keyforge Novice 1R
Creature — Human Artificer (C)
When Keyforge Novice enters the battlefield, create a Key token.
T, Sacrifice a Key: Deal 1 damage to target opponent.
"A single triangle notch and a half-moon tooth? Worthless. Toss it in the forge and start over."
-Porien, Master Keymaker

2/1

Strongroom Guard 3W
Creature — Human Soldier (C)
Vigilance
Sometimes a lock is not enough.
2/4

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Incredium
Posts: 416
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Post by Incredium » 3 years ago

Clavia: Land of Keys is a plane where your wildest dreams are just on the other side of a locked door. Power comes not from tremendous wealth, or great wisdom, or even immense magic, but from keys -- after all, the right key in the right door can unlock any one of those things. But what about the right key in the wrong door? Dark secrets lurk, waiting to be set free with a simple click.
Clavia: Land of Keys mechanics
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Hide
Keys (Artifact Subtype)
Clavia: Land of Keys
Show
Hide
Knight
Token Creature - Knight (S)
Deathtouch
2/2

Burrows Whisperer 2B
Creature — Hag Warlock (C)
When Burrows Whisperer or another Warlock enters the battlefield under your control, you draw a card and you lose 1 life.
The burrows are home to all kinds of secrets, and its denizens are always willing to share.
2/2

Wooden Key 2G
Artifact — Key (C)
Keys you control have "1G, T: Put a +1/+1 counter on target creature. Activate this ability only any time you could cast a sorcery."
Many among the squirrelfolk still remember how young Chitter left the nest one morning as a scrawny single-key runt and returned that afternoon with the strength to lift a whole tree.
Common 3 of 10:

Keyforge Novice 1r
Creature — Human Artificer (C)
When Keyforge Novice enters the battlefield, create a Key token (it's a colorless artifact token with "t: Scry 1.")
T, Sacrifice a Key: Keyforge Novice deals 1 damage to any target.
"A single triangle notch and a half-moon tooth? Worthless. Toss it in the forge and start over."
-Porien, Master Keymaker

2/1

Drifting Dream u
Creature - Fish Illusion
Manifold 5u(You may pay 5u and sacrifice a key you control to transform this permanent.)
"A dream need not be big to be powerful. Even the smallest bit of imagination...
1/2

//

Daydream Titan
Creature - Whale Spirit (u)
Flying
"... can bloom into something beautiful." - Falfoo of The Figment
5/5

Doorfinder Captain 3w
Creature - Human Scout
Vigilance
Whenever another creature with power 2 or less enters the battlefield under your control, Doorfinder Captain Explores (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back on top or into your graveyard.)
"Who knows what's on the other side? Only one way to find out."
2/2

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void_nothing
Look On My Sash...
Posts: 14927
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

Clavia: Land of Keys is a plane where your wildest dreams are just on the other side of a locked door. Power comes not from tremendous wealth, or great wisdom, or even immense magic, but from keys -- after all, the right key in the right door can unlock any one of those things. But what about the right key in the wrong door? Dark secrets lurk, waiting to be set free with a simple click.
Clavia: Land of Keys mechanics
Show
Hide
Keys (Artifact Subtype)
Manifold COST (COST, Sacrifice a Key: Transform this permanent.)
Clavia: Land of Keys
Show
Hide
Knight
Token Creature - Knight (S)
Deathtouch
2/2

Burrows Whisperer 2B
Creature — Hag Warlock (C)
When Burrows Whisperer or another Warlock enters the battlefield under your control, you draw a card and you lose 1 life.
The burrows are home to all kinds of secrets, and its denizens are always willing to share.
2/2

Wooden Key 2G
Artifact — Key (C)
Keys you control have "1G, T: Put a +1/+1 counter on target creature. Activate this ability only any time you could cast a sorcery."
Many among the squirrelfolk still remember how young Chitter left the nest one morning as a scrawny single-key runt and returned that afternoon with the strength to lift a whole tree.

Drifting Dream u
Creature - Fish Illusion
Manifold 5u(You may pay 5u and sacrifice a key you control to transform this permanent.)
"A dream need not be big to be powerful. Even the smallest bit of imagination...
1/2
//
Daydream Titan
Creature - Whale Spirit (u)
Flying
"... can bloom into something beautiful." - Falfoo of The Figment
5/5
Common 4 of 10:

Masterless Infantry R
Creature - Satyr Soldier (C)
First strike
At the beginning of your upkeep, if Masterless Infantry doesn't have a +1/+1 counter on it, you may pay R. If you do, Masterless Infantry explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
"Satyrs settled the Basalt Tunnels under the Missing Empire's rule three thousand years ago, and still try to keep up its expansionism." - Zenta Waleen, Peoples of the Peaks
1/1

Anticipation of Wealth W
Sorcery (C)
Until end of turn, whenever a Key enters the battlefield under your control, you gain 3 life.
Draw a card.
Sometimes the excitement is greater than the outcome.
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

slimytrout
Posts: 1861
Joined: 4 years ago
Pronoun: Unlisted

Post by slimytrout » 3 years ago

Clavia: Land of Keys is a plane where your wildest dreams are just on the other side of a locked door. Power comes not from tremendous wealth, or great wisdom, or even immense magic, but from keys -- after all, the right key in the right door can unlock any one of those things. But what about the right key in the wrong door? Dark secrets lurk, waiting to be set free with a simple click.
Clavia: Land of Keys mechanics
Show
Hide
Keys (Artifact Subtype)
Manifold COST (COST, Sacrifice a Key: Transform this permanent.)
Clavia: Land of Keys
Show
Hide
Knight
Token Creature - Knight (S)
Deathtouch
2/2

Burrows Whisperer 2B
Creature — Hag Warlock (C)
When Burrows Whisperer or another Warlock enters the battlefield under your control, you draw a card and you lose 1 life.
The burrows are home to all kinds of secrets, and its denizens are always willing to share.
2/2

Wooden Key 2G
Artifact — Key (C)
Keys you control have "1G, T: Put a +1/+1 counter on target creature. Activate this ability only any time you could cast a sorcery."
Many among the squirrelfolk still remember how young Chitter left the nest one morning as a scrawny single-key runt and returned that afternoon with the strength to lift a whole tree.

Drifting Dream u
Creature - Fish Illusion (C)
Manifold 5u(You may pay 5u and sacrifice a key you control to transform this permanent.)
"A dream need not be big to be powerful. Even the smallest bit of imagination...
1/2
//
Daydream Titan
Creature - Whale Spirit (u)
Flying
"... can bloom into something beautiful." - Falfoo of The Figment
5/5

Anticipation of Wealth W
Sorcery (C)
Until end of turn, whenever a Key enters the battlefield under your control, you gain 3 life.
Draw a card.
Sometimes the excitement is greater than the outcome.
Common 5 of 10:

Slipfin Thief 1U
Creature — Merfolk Rogue (C)
When Slipfin Thief enters the battlefield, create a Key token.
1, Tap two untapped Keys you control: Slipfin Thief can't be blocked this turn.
"Finding the key that gets you in is easy. Finding the key that gets you out, now that's the tricky part."
2/1

Ancestral Trust 1W
Enchantment — Aura (C)
Enchant creature you control
Enchanted creature has +1/+1 and vigilance.
Sacrifice Ancestral Trust: Create a Key token.

Salivating Gremlins 2R
Creature — Gremlin (C)
Whenever an artifact enters the battlefield under your control, Salivating Gremlins gets +2/+0 and gains trample until end of turn.
If you feel something tugging at your keyring, you'd better hope it's a pickpocket.
2/3

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void_nothing
Look On My Sash...
Posts: 14927
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

Clavia: Land of Keys is a plane where your wildest dreams are just on the other side of a locked door. Power comes not from tremendous wealth, or great wisdom, or even immense magic, but from keys -- after all, the right key in the right door can unlock any one of those things. But what about the right key in the wrong door? Dark secrets lurk, waiting to be set free with a simple click.
Clavia: Land of Keys mechanics
Show
Hide
Keys (Artifact Subtype)
Manifold COST (COST, Sacrifice a Key: Transform this permanent.)
Clavia: Land of Keys
Show
Hide
Knight
Token Creature - Knight (S)
Deathtouch
2/2

Burrows Whisperer 2B
Creature — Hag Warlock (C)
When Burrows Whisperer or another Warlock enters the battlefield under your control, you draw a card and you lose 1 life.
The burrows are home to all kinds of secrets, and its denizens are always willing to share.
2/2

Wooden Key 2G
Artifact — Key (C)
Keys you control have "1G, T: Put a +1/+1 counter on target creature. Activate this ability only any time you could cast a sorcery."
Many among the squirrelfolk still remember how young Chitter left the nest one morning as a scrawny single-key runt and returned that afternoon with the strength to lift a whole tree.

Drifting Dream u
Creature - Fish Illusion (C)
Manifold 5u(You may pay 5u and sacrifice a key you control to transform this permanent.)
"A dream need not be big to be powerful. Even the smallest bit of imagination...
1/2
//
Daydream Titan
Creature - Whale Spirit (u)
Flying
"... can bloom into something beautiful." - Falfoo of The Figment
5/5

Anticipation of Wealth W
Sorcery (C)
Until end of turn, whenever a Key enters the battlefield under your control, you gain 3 life.
Draw a card.
Sometimes the excitement is greater than the outcome.

Slipfin Thief 1U
Creature — Merfolk Rogue (C)
When Slipfin Thief enters the battlefield, create a Key token.
1, Tap two untapped Keys you control: Slipfin Thief can't be blocked this turn.
"Finding the key that gets you in is easy. Finding the key that gets you out, now that's the tricky part."
2/1
Common 6 of 10:

Deadhand Shadowmage 2B
Creature - Human Warlock (C)
Deathtouch
At the beginning of your upkeep, if Deadhand Shadowmage doesn't have a +1/+1 counter on it, you may pay B. If you do, Deadhand Shadowmage explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Wearing half a matched set, all he needs to be a feared necromancer is the other glove.
1/3

Cratertop Bandits 2RR
Creature - Human Rogue (C)
Reach
When Cratertop Bandits enters the battlefield, destroy up to one target artifact.
"The outlaw settlers of this region have an unusual custom: They demand a 'tax' from passers-by, and then toss the valuable into the crater immediately." - Zenta Waleen, Peoples of the Peaks
2/2
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Incredium
Posts: 416
Joined: 3 years ago
Pronoun: he / him

Post by Incredium » 3 years ago

Clavia: Land of Keys is a plane where your wildest dreams are just on the other side of a locked door. Power comes not from tremendous wealth, or great wisdom, or even immense magic, but from keys -- after all, the right key in the right door can unlock any one of those things. But what about the right key in the wrong door? Dark secrets lurk, waiting to be set free with a simple click.
Clavia: Land of Keys mechanics
Show
Hide
Keys (Artifact Subtype)
Manifold COST (COST, Sacrifice a Key: Transform this permanent.)
Explore
Clavia: Land of Keys
Show
Hide
Knight
Token Creature - Knight (S)
Deathtouch
2/2

Burrows Whisperer 2B
Creature — Hag Warlock (C)
When Burrows Whisperer or another Warlock enters the battlefield under your control, you draw a card and you lose 1 life.
The burrows are home to all kinds of secrets, and its denizens are always willing to share.
2/2

Wooden Key 2G
Artifact — Key (C)
Keys you control have "1G, T: Put a +1/+1 counter on target creature. Activate this ability only any time you could cast a sorcery."
Many among the squirrelfolk still remember how young Chitter left the nest one morning as a scrawny single-key runt and returned that afternoon with the strength to lift a whole tree.

Drifting Dream u
Creature - Fish Illusion (C)
Manifold 5u(You may pay 5u and sacrifice a key you control to transform this permanent.)
"A dream need not be big to be powerful. Even the smallest bit of imagination...
1/2
//
Daydream Titan
Creature - Whale Spirit (u)
Flying
"... can bloom into something beautiful." - Falfoo of The Figment
5/5

Anticipation of Wealth W
Sorcery (C)
Until end of turn, whenever a Key enters the battlefield under your control, you gain 3 life.
Draw a card.
Sometimes the excitement is greater than the outcome.

Slipfin Thief 1U
Creature — Merfolk Rogue (C)
When Slipfin Thief enters the battlefield, create a Key token.
1, Tap two untapped Keys you control: Slipfin Thief can't be blocked this turn.
"Finding the key that gets you in is easy. Finding the key that gets you out, now that's the tricky part."
2/1

Deadhand Shadowmage 2B
Creature - Human Warlock (C)
Deathtouch
At the beginning of your upkeep, if Deadhand Shadowmage doesn't have a +1/+1 counter on it, you may pay B. If you do, Deadhand Shadowmage explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Wearing half a matched set, all he needs to be a feared necromancer is the other glove.
1/3
Common 7 of 10:

Golden Puzzlebox 2w
Artifact
t: Target creature gets +1/+2 until end of turn.
Manifold 4w(4w, sacrifice a key: Transform this permanent)
//
Gilded Crusader
Artifact Creature - Angel w
Flying, Vigilance
Whenever Gilded Crusader attacks, it gets +1/+2 until end of turn.
3/3

Suspicious Lockbox1r
Artifact Creature - Construct
Defender
Manifold 1r(1r: Sacrifice a key, transform this permanent)
"Come on, don't be a baby. It's just a chest! It's not gonna bite ya!"
0/4
//
Lunging Lockbox
Artifact Creature - Construct r
Haste, First Strike
"I probably should have chosen my words better there. My bad."
3/2

Keyring Channeler 3g
Creature - Elf Artificer
t: add g
Keys you control have "t: Add g"
"Through the keys, I have unlocked the power of infinite possibility."
2/3

User avatar
Subject16
Posts: 1499
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 3 years ago

Clavia: Land of Keys is a plane where your wildest dreams are just on the other side of a locked door. Power comes not from tremendous wealth, or great wisdom, or even immense magic, but from keys -- after all, the right key in the right door can unlock any one of those things. But what about the right key in the wrong door? Dark secrets lurk, waiting to be set free with a simple click.
Clavia: Land of Keys mechanics
Show
Hide
Keys (Artifact Subtype)
Manifold COST (COST, Sacrifice a Key: Transform this permanent.)
Explore
Clavia: Land of Keys
Show
Hide
Knight
Token Creature - Knight (S)
Deathtouch
2/2

Burrows Whisperer 2B
Creature — Hag Warlock (C)
When Burrows Whisperer or another Warlock enters the battlefield under your control, you draw a card and you lose 1 life.
The burrows are home to all kinds of secrets, and its denizens are always willing to share.
2/2

Wooden Key 2G
Artifact — Key (C)
Keys you control have "1G, T: Put a +1/+1 counter on target creature. Activate this ability only any time you could cast a sorcery."
Many among the squirrelfolk still remember how young Chitter left the nest one morning as a scrawny single-key runt and returned that afternoon with the strength to lift a whole tree.

Drifting Dream u
Creature - Fish Illusion (C)
Manifold 5u(You may pay 5u and sacrifice a key you control to transform this permanent.)
"A dream need not be big to be powerful. Even the smallest bit of imagination...
1/2
//
Daydream Titan
Creature - Whale Spirit (u)
Flying
"... can bloom into something beautiful." - Falfoo of The Figment
5/5

Anticipation of Wealth W
Sorcery (C)
Until end of turn, whenever a Key enters the battlefield under your control, you gain 3 life.
Draw a card.
Sometimes the excitement is greater than the outcome.

Slipfin Thief 1U
Creature — Merfolk Rogue (C)
When Slipfin Thief enters the battlefield, create a Key token.
1, Tap two untapped Keys you control: Slipfin Thief can't be blocked this turn.
"Finding the key that gets you in is easy. Finding the key that gets you out, now that's the tricky part."
2/1

Deadhand Shadowmage 2B
Creature - Human Warlock (C)
Deathtouch
At the beginning of your upkeep, if Deadhand Shadowmage doesn't have a +1/+1 counter on it, you may pay B. If you do, Deadhand Shadowmage explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Wearing half a matched set, all he needs to be a feared necromancer is the other glove.
1/3

Golden Puzzlebox 2w
Artifact
t: Target creature gets +1/+2 until end of turn.
Manifold 4w(4w, sacrifice a key: Transform this permanent)
//
Gilded Crusader
Artifact Creature - Angel w
Flying, Vigilance
Whenever Gilded Crusader attacks, it gets +1/+2 until end of turn.
3/3
Common 8 of 10:

Keychain Wanderer 4
Artifact Creature — Key Golem (C)
2: Add one mana of any color.
It wanders the land, picking up dropped keys in the hopes that one might be the one its master needs.
3/2

Cloud Djinn 5U
Creature — Djinn (C)
Flying
Cloud Djinn can only block creatures with flying.
"You want my wishes? Come and get them, groundcrawler!
5/4

Impulsive Fiend 1R
Creature — Devil (C)
Impulsive Fiend attacks each turn if able unless you control a Warlock.
When Impulsive Fiend dies, it deals 1 damage to any target.
"You ask why I deal with demons? There's your answer."
—Davriel Cane

2/1

slimytrout
Posts: 1861
Joined: 4 years ago
Pronoun: Unlisted

Post by slimytrout » 3 years ago

Clavia: Land of Keys is a plane where your wildest dreams are just on the other side of a locked door. Power comes not from tremendous wealth, or great wisdom, or even immense magic, but from keys -- after all, the right key in the right door can unlock any one of those things. But what about the right key in the wrong door? Dark secrets lurk, waiting to be set free with a simple click.
Clavia: Land of Keys mechanics
Show
Hide
Keys (Artifact Subtype)
Manifold COST (COST, Sacrifice a Key: Transform this permanent.)
Explore
Clavia: Land of Keys
Show
Hide
Knight
Token Creature - Knight (S)
Deathtouch
2/2

Burrows Whisperer 2B
Creature — Hag Warlock (C)
When Burrows Whisperer or another Warlock enters the battlefield under your control, you draw a card and you lose 1 life.
The burrows are home to all kinds of secrets, and its denizens are always willing to share.
2/2

Wooden Key 2G
Artifact — Key (C)
Keys you control have "1G, T: Put a +1/+1 counter on target creature. Activate this ability only any time you could cast a sorcery."
Many among the squirrelfolk still remember how young Chitter left the nest one morning as a scrawny single-key runt and returned that afternoon with the strength to lift a whole tree.

Drifting Dream u
Creature - Fish Illusion (C)
Manifold 5u(You may pay 5u and sacrifice a key you control to transform this permanent.)
"A dream need not be big to be powerful. Even the smallest bit of imagination...
1/2
//
Daydream Titan
Creature - Whale Spirit (u)
Flying
"... can bloom into something beautiful." - Falfoo of The Figment
5/5

Anticipation of Wealth W
Sorcery (C)
Until end of turn, whenever a Key enters the battlefield under your control, you gain 3 life.
Draw a card.
Sometimes the excitement is greater than the outcome.

Slipfin Thief 1U
Creature — Merfolk Rogue (C)
When Slipfin Thief enters the battlefield, create a Key token.
1, Tap two untapped Keys you control: Slipfin Thief can't be blocked this turn.
"Finding the key that gets you in is easy. Finding the key that gets you out, now that's the tricky part."
2/1

Deadhand Shadowmage 2B
Creature - Human Warlock (C)
Deathtouch
At the beginning of your upkeep, if Deadhand Shadowmage doesn't have a +1/+1 counter on it, you may pay B. If you do, Deadhand Shadowmage explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Wearing half a matched set, all he needs to be a feared necromancer is the other glove.
1/3

Golden Puzzlebox 2w
Artifact
t: Target creature gets +1/+2 until end of turn.
Manifold 4w(4w, sacrifice a key: Transform this permanent)
//
Gilded Crusader
Artifact Creature - Angel w
Flying, Vigilance
Whenever Gilded Crusader attacks, it gets +1/+2 until end of turn.
3/3

Impulsive Fiend 1R
Creature — Devil (C)
Impulsive Fiend attacks each turn if able unless you control a Warlock.
When Impulsive Fiend dies, it deals 1 damage to any target.
"You ask why I deal with demons? There's your answer."
—Davriel Cane

2/1
Common 9 of 10:

Slag Bolt R
Instant (C)
As an additional cost to cast this spell, sacrifice an artifact.
Slag Shard deals 4 damage to target creature or planeswalker.
"Did I ever tell you about the time a novice tossed a tenebrite key into the forge? They call him Lefty now."
-Porien, Master Keymaker


Toothed Bite 2G
Sorcery (C)
Target creature you control gets +1/+1 until end of turn for each Key you control. It deals damage equal to its power to target creature you don't control.
"Always look into a hole before you reach into it. Keys aren't the only things with teeth."
-Bushy, Ranger

User avatar
void_nothing
Look On My Sash...
Posts: 14927
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

Clavia: Land of Keys is a plane where your wildest dreams are just on the other side of a locked door. Power comes not from tremendous wealth, or great wisdom, or even immense magic, but from keys -- after all, the right key in the right door can unlock any one of those things. But what about the right key in the wrong door? Dark secrets lurk, waiting to be set free with a simple click.
Clavia: Land of Keys mechanics
Show
Hide
Keys (Artifact Subtype)
Manifold COST (COST, Sacrifice a Key: Transform this permanent.)
Explore
Clavia: Land of Keys
Show
Hide
Knight
Token Creature - Knight (S)
Deathtouch
2/2

Burrows Whisperer 2B
Creature — Hag Warlock (C)
When Burrows Whisperer or another Warlock enters the battlefield under your control, you draw a card and you lose 1 life.
The burrows are home to all kinds of secrets, and its denizens are always willing to share.
2/2

Wooden Key 2G
Artifact — Key (C)
Keys you control have "1G, T: Put a +1/+1 counter on target creature. Activate this ability only any time you could cast a sorcery."
Many among the squirrelfolk still remember how young Chitter left the nest one morning as a scrawny single-key runt and returned that afternoon with the strength to lift a whole tree.

Drifting Dream u
Creature - Fish Illusion (C)
Manifold 5u(You may pay 5u and sacrifice a key you control to transform this permanent.)
"A dream need not be big to be powerful. Even the smallest bit of imagination...
1/2
//
Daydream Titan
Creature - Whale Spirit (u)
Flying
"... can bloom into something beautiful." - Falfoo of The Figment
5/5

Anticipation of Wealth W
Sorcery (C)
Until end of turn, whenever a Key enters the battlefield under your control, you gain 3 life.
Draw a card.
Sometimes the excitement is greater than the outcome.

Slipfin Thief 1U
Creature — Merfolk Rogue (C)
When Slipfin Thief enters the battlefield, create a Key token.
1, Tap two untapped Keys you control: Slipfin Thief can't be blocked this turn.
"Finding the key that gets you in is easy. Finding the key that gets you out, now that's the tricky part."
2/1

Deadhand Shadowmage 2B
Creature - Human Warlock (C)
Deathtouch
At the beginning of your upkeep, if Deadhand Shadowmage doesn't have a +1/+1 counter on it, you may pay B. If you do, Deadhand Shadowmage explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Wearing half a matched set, all he needs to be a feared necromancer is the other glove.
1/3

Golden Puzzlebox 2w
Artifact
t: Target creature gets +1/+2 until end of turn.
Manifold 4w(4w, sacrifice a key: Transform this permanent)
//
Gilded Crusader
Artifact Creature - Angel w
Flying, Vigilance
Whenever Gilded Crusader attacks, it gets +1/+2 until end of turn.
3/3

Impulsive Fiend 1R
Creature — Devil (C)
Impulsive Fiend attacks each turn if able unless you control a Warlock.
When Impulsive Fiend dies, it deals 1 damage to any target.
"You ask why I deal with demons? There's your answer."
—Davriel Cane

2/1

Slag Bolt R
Instant (C)
As an additional cost to cast this spell, sacrifice an artifact.
Slag Shard deals 4 damage to target creature or planeswalker.
"Did I ever tell you about the time a novice tossed a tenebrite key into the forge? They call him Lefty now."
-Porien, Master Keymaker
Common 10 of 10:

Venom Spirit 3B
Creature - Spirit Horror (C)
Lifelink
Venom Spirit can't block unless you control a Warlock.
Mages of the burrows are supposed to control beings of animated spite, kept in heavy chains.
5/1

Keychain Wanderer 4
Artifact Creature - Key Golem (C)
2: Add one mana of any color.
It wanders the land, picking up dropped keys in the hopes that one might be the one its master needs.
3/2
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Subject16
Posts: 1499
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 3 years ago

Clavia: Land of Keys is a plane where your wildest dreams are just on the other side of a locked door. Power comes not from tremendous wealth, or great wisdom, or even immense magic, but from keys -- after all, the right key in the right door can unlock any one of those things. But what about the right key in the wrong door? Dark secrets lurk, waiting to be set free with a simple click.
Clavia: Land of Keys mechanics
Show
Hide
Keys (Artifact Subtype)
Manifold COST (COST, Sacrifice a Key: Transform this permanent.)
Explore
Clavia: Land of Keys
Show
Hide
Knight
Token Creature - Knight (S)
Deathtouch
2/2

Burrows Whisperer 2B
Creature — Hag Warlock (C)
When Burrows Whisperer or another Warlock enters the battlefield under your control, you draw a card and you lose 1 life.
The burrows are home to all kinds of secrets, and its denizens are always willing to share.
2/2

Wooden Key 2G
Artifact — Key (C)
Keys you control have "1G, T: Put a +1/+1 counter on target creature. Activate this ability only any time you could cast a sorcery."
Many among the squirrelfolk still remember how young Chitter left the nest one morning as a scrawny single-key runt and returned that afternoon with the strength to lift a whole tree.

Drifting Dream u
Creature - Fish Illusion (C)
Manifold 5u(You may pay 5u and sacrifice a key you control to transform this permanent.)
"A dream need not be big to be powerful. Even the smallest bit of imagination...
1/2
//
Daydream Titan
Creature - Whale Spirit (u)
Flying
"... can bloom into something beautiful." - Falfoo of The Figment
5/5

Anticipation of Wealth W
Sorcery (C)
Until end of turn, whenever a Key enters the battlefield under your control, you gain 3 life.
Draw a card.
Sometimes the excitement is greater than the outcome.

Slipfin Thief 1U
Creature — Merfolk Rogue (C)
When Slipfin Thief enters the battlefield, create a Key token.
1, Tap two untapped Keys you control: Slipfin Thief can't be blocked this turn.
"Finding the key that gets you in is easy. Finding the key that gets you out, now that's the tricky part."
2/1

Deadhand Shadowmage 2B
Creature - Human Warlock (C)
Deathtouch
At the beginning of your upkeep, if Deadhand Shadowmage doesn't have a +1/+1 counter on it, you may pay B. If you do, Deadhand Shadowmage explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Wearing half a matched set, all he needs to be a feared necromancer is the other glove.
1/3

Golden Puzzlebox 2w
Artifact
t: Target creature gets +1/+2 until end of turn.
Manifold 4w(4w, sacrifice a key: Transform this permanent)
//
Gilded Crusader
Artifact Creature - Angel w
Flying, Vigilance
Whenever Gilded Crusader attacks, it gets +1/+2 until end of turn.
3/3

Impulsive Fiend 1R
Creature — Devil (C)
Impulsive Fiend attacks each turn if able unless you control a Warlock.
When Impulsive Fiend dies, it deals 1 damage to any target.
"You ask why I deal with demons? There's your answer."
—Davriel Cane

2/1

Slag Bolt R
Instant (C)
As an additional cost to cast this spell, sacrifice an artifact.
Slag Shard deals 4 damage to target creature or planeswalker.
"Did I ever tell you about the time a novice tossed a tenebrite key into the forge? They call him Lefty now."
-Porien, Master Keymaker


Keychain Wanderer 4
Artifact Creature - Key Golem (C)
2: Add one mana of any color.
It wanders the land, picking up dropped keys in the hopes that one might be the one its master needs.
3/2
Uncommon 1 of 3:

Bloodknife Invoker 1BR
Creature — Azra Warlock (U)
Demon, Devil and Warlock spells you cast cost 2 less and an additional 2 life to cast.
"Keys or no keys, there has always been a price to power."
3/2

Envoy of the Silver Shield 1WW
Creature — Human Knight (U)
First strike, lifelink, hexproof from artifacts
The Order of the Silver Shield is one of many to pursue the keys. Not to obtain the powers held within, but to ensure they stay locked away.
2/2

Inner Demon 2BB
Enchantment — Aura (U)
Enchant creature
Enchanted creature gets +2/+2, has flying, and is a Demon in addition to its other types.
When Inner Demon enters the battlefield, all non-Demon creatures get -2/-2 until end of turn.

User avatar
void_nothing
Look On My Sash...
Posts: 14927
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

Clavia: Land of Keys is a plane where your wildest dreams are just on the other side of a locked door. Power comes not from tremendous wealth, or great wisdom, or even immense magic, but from keys -- after all, the right key in the right door can unlock any one of those things. But what about the right key in the wrong door? Dark secrets lurk, waiting to be set free with a simple click.
Clavia: Land of Keys mechanics
Show
Hide
Keys (Artifact Subtype)
Manifold COST (COST, Sacrifice a Key: Transform this permanent.)
Explore
Clavia: Land of Keys
Show
Hide
Knight
Token Creature - Knight (S)
Deathtouch
2/2

Burrows Whisperer 2B
Creature — Hag Warlock (C)
When Burrows Whisperer or another Warlock enters the battlefield under your control, you draw a card and you lose 1 life.
The burrows are home to all kinds of secrets, and its denizens are always willing to share.
2/2

Wooden Key 2G
Artifact — Key (C)
Keys you control have "1G, T: Put a +1/+1 counter on target creature. Activate this ability only any time you could cast a sorcery."
Many among the squirrelfolk still remember how young Chitter left the nest one morning as a scrawny single-key runt and returned that afternoon with the strength to lift a whole tree.

Drifting Dream u
Creature - Fish Illusion (C)
Manifold 5u(You may pay 5u and sacrifice a key you control to transform this permanent.)
"A dream need not be big to be powerful. Even the smallest bit of imagination...
1/2
//
Daydream Titan
Creature - Whale Spirit (u)
Flying
"... can bloom into something beautiful." - Falfoo of The Figment
5/5

Anticipation of Wealth W
Sorcery (C)
Until end of turn, whenever a Key enters the battlefield under your control, you gain 3 life.
Draw a card.
Sometimes the excitement is greater than the outcome.

Slipfin Thief 1U
Creature — Merfolk Rogue (C)
When Slipfin Thief enters the battlefield, create a Key token.
1, Tap two untapped Keys you control: Slipfin Thief can't be blocked this turn.
"Finding the key that gets you in is easy. Finding the key that gets you out, now that's the tricky part."
2/1

Deadhand Shadowmage 2B
Creature - Human Warlock (C)
Deathtouch
At the beginning of your upkeep, if Deadhand Shadowmage doesn't have a +1/+1 counter on it, you may pay B. If you do, Deadhand Shadowmage explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Wearing half a matched set, all he needs to be a feared necromancer is the other glove.
1/3

Golden Puzzlebox 2w
Artifact
t: Target creature gets +1/+2 until end of turn.
Manifold 4w(4w, sacrifice a key: Transform this permanent)
//
Gilded Crusader
Artifact Creature - Angel w
Flying, Vigilance
Whenever Gilded Crusader attacks, it gets +1/+2 until end of turn.
3/3

Impulsive Fiend 1R
Creature — Devil (C)
Impulsive Fiend attacks each turn if able unless you control a Warlock.
When Impulsive Fiend dies, it deals 1 damage to any target.
"You ask why I deal with demons? There's your answer."
—Davriel Cane

2/1

Slag Bolt R
Instant (C)
As an additional cost to cast this spell, sacrifice an artifact.
Slag Shard deals 4 damage to target creature or planeswalker.
"Did I ever tell you about the time a novice tossed a tenebrite key into the forge? They call him Lefty now."
-Porien, Master Keymaker


Keychain Wanderer 4
Artifact Creature - Key Golem (C)
2: Add one mana of any color.
It wanders the land, picking up dropped keys in the hopes that one might be the one its master needs.
3/2

Envoy of the Silver Shield 1WW
Creature — Human Knight (U)
First strike, lifelink, hexproof from artifacts
The Order of the Silver Shield is one of many to pursue the keys. Not to obtain the powers held within, but to ensure they stay locked away.
2/2
Uncommon 2 of 3:

Clockwork Key 3U
Artifact - Key (U)
Keys you control have "1U: This permanent becomes an X/X Thopter creature with flying in addition to its other types until end of turn, where X is its converted mana cost plus 1."
"I always install well-hidden mechanisms just in case. Very well-hidden." - Porien, Master Keymaker

Forge-Fused Ogre RR
Creature - Elemental Ogre Artificer (U)
As Forge-Fused Ogre enters the battlefield, flip a coin. If the coin comes up heads, Forge-Fused Ogre enters the battlefield with menace and haste. If it comes up tails, Forge-Fused Ogre enters the battlefield with defender, "T: Add C," and "T: Forge-Fused Ogre deals 1 damage to any target."
The work ain't finished 'til you put your all into it. - Drokbellows creed
2/2
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Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

slimytrout
Posts: 1861
Joined: 4 years ago
Pronoun: Unlisted

Post by slimytrout » 3 years ago

Clavia: Land of Keys is a plane where your wildest dreams are just on the other side of a locked door. Power comes not from tremendous wealth, or great wisdom, or even immense magic, but from keys -- after all, the right key in the right door can unlock any one of those things. But what about the right key in the wrong door? Dark secrets lurk, waiting to be set free with a simple click.
Clavia: Land of Keys mechanics
Show
Hide
Keys (Artifact Subtype)
Manifold COST (COST, Sacrifice a Key: Transform this permanent.)
Explore
Clavia: Land of Keys
Show
Hide
Knight
Token Creature - Knight (S)
Deathtouch
2/2

Burrows Whisperer 2B
Creature — Hag Warlock (C)
When Burrows Whisperer or another Warlock enters the battlefield under your control, you draw a card and you lose 1 life.
The burrows are home to all kinds of secrets, and its denizens are always willing to share.
2/2

Wooden Key 2G
Artifact — Key (C)
Keys you control have "1G, T: Put a +1/+1 counter on target creature. Activate this ability only any time you could cast a sorcery."
Many among the squirrelfolk still remember how young Chitter left the nest one morning as a scrawny single-key runt and returned that afternoon with the strength to lift a whole tree.

Drifting Dream u
Creature - Fish Illusion (C)
Manifold 5u(You may pay 5u and sacrifice a key you control to transform this permanent.)
"A dream need not be big to be powerful. Even the smallest bit of imagination...
1/2
//
Daydream Titan
Creature - Whale Spirit (u)
Flying
"... can bloom into something beautiful." - Falfoo of The Figment
5/5

Anticipation of Wealth W
Sorcery (C)
Until end of turn, whenever a Key enters the battlefield under your control, you gain 3 life.
Draw a card.
Sometimes the excitement is greater than the outcome.

Slipfin Thief 1U
Creature — Merfolk Rogue (C)
When Slipfin Thief enters the battlefield, create a Key token.
1, Tap two untapped Keys you control: Slipfin Thief can't be blocked this turn.
"Finding the key that gets you in is easy. Finding the key that gets you out, now that's the tricky part."
2/1

Deadhand Shadowmage 2B
Creature - Human Warlock (C)
Deathtouch
At the beginning of your upkeep, if Deadhand Shadowmage doesn't have a +1/+1 counter on it, you may pay B. If you do, Deadhand Shadowmage explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Wearing half a matched set, all he needs to be a feared necromancer is the other glove.
1/3

Golden Puzzlebox 2w
Artifact
t: Target creature gets +1/+2 until end of turn.
Manifold 4w(4w, sacrifice a key: Transform this permanent)
//
Gilded Crusader
Artifact Creature - Angel w
Flying, Vigilance
Whenever Gilded Crusader attacks, it gets +1/+2 until end of turn.
3/3

Impulsive Fiend 1R
Creature — Devil (C)
Impulsive Fiend attacks each turn if able unless you control a Warlock.
When Impulsive Fiend dies, it deals 1 damage to any target.
"You ask why I deal with demons? There's your answer."
—Davriel Cane

2/1

Slag Bolt R
Instant (C)
As an additional cost to cast this spell, sacrifice an artifact.
Slag Shard deals 4 damage to target creature or planeswalker.
"Did I ever tell you about the time a novice tossed a tenebrite key into the forge? They call him Lefty now."
-Porien, Master Keymaker


Keychain Wanderer 4
Artifact Creature - Key Golem (C)
2: Add one mana of any color.
It wanders the land, picking up dropped keys in the hopes that one might be the one its master needs.
3/2

Envoy of the Silver Shield 1WW
Creature — Human Knight (U)
First strike, lifelink, hexproof from artifacts
The Order of the Silver Shield is one of many to pursue the keys. Not to obtain the powers held within, but to ensure they stay locked away.

Clockwork Key 3U
Artifact - Key (U)
Keys you control have "1U: This permanent becomes an X/X Thopter creature with flying in addition to its other types until end of turn, where X is its converted mana cost plus 1."
"I always install well-hidden mechanisms just in case. Very well-hidden." - Porien, Master Keymaker

2/2
Uncommon 3 of 3:

Wrathful Darkseer 1BR
Creature — Human Warlock (U)
Haste
T: Target opponent exiles a card from their graveyard. Until end of turn, you may cast that card, and you may spend mana as though it were mana of any type to cast that spell.
Followers of Orrenia have one eye remade with tenebrite so that they may peer behind the shadows.
2/2

Treetop Finder 2GU
Creature — Squirrel Scout (U)
Reach
Keys you control have "T: Target Squirrel you control explores." (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
"I know the shape of every keyhole between Birchtown and Cupria. So yes, I can find it."
3/4

🤦‍♂️
Last edited by slimytrout 3 years ago, edited 1 time in total.

User avatar
void_nothing
Look On My Sash...
Posts: 14927
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

P/Ts?
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The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Incredium
Posts: 416
Joined: 3 years ago
Pronoun: he / him

Post by Incredium » 3 years ago

Clavia: Land of Keys is a plane where your wildest dreams are just on the other side of a locked door. Power comes not from tremendous wealth, or great wisdom, or even immense magic, but from keys -- after all, the right key in the right door can unlock any one of those things. But what about the right key in the wrong door? Dark secrets lurk, waiting to be set free with a simple click.
Clavia: Land of Keys mechanics
Show
Hide
Keys (Artifact Subtype)
Manifold COST (COST, Sacrifice a Key: Transform this permanent.)
Explore
Clavia: Land of Keys
Show
Hide
Knight
Token Creature - Knight (S)
Deathtouch
2/2

Burrows Whisperer 2B
Creature — Hag Warlock (C)
When Burrows Whisperer or another Warlock enters the battlefield under your control, you draw a card and you lose 1 life.
The burrows are home to all kinds of secrets, and its denizens are always willing to share.
2/2

Wooden Key 2G
Artifact — Key (C)
Keys you control have "1G, T: Put a +1/+1 counter on target creature. Activate this ability only any time you could cast a sorcery."
Many among the squirrelfolk still remember how young Chitter left the nest one morning as a scrawny single-key runt and returned that afternoon with the strength to lift a whole tree.

Drifting Dream u
Creature - Fish Illusion (C)
Manifold 5u(You may pay 5u and sacrifice a key you control to transform this permanent.)
"A dream need not be big to be powerful. Even the smallest bit of imagination...
1/2
//
Daydream Titan
Creature - Whale Spirit (u)
Flying
"... can bloom into something beautiful." - Falfoo of The Figment
5/5

Anticipation of Wealth W
Sorcery (C)
Until end of turn, whenever a Key enters the battlefield under your control, you gain 3 life.
Draw a card.
Sometimes the excitement is greater than the outcome.

Slipfin Thief 1U
Creature — Merfolk Rogue (C)
When Slipfin Thief enters the battlefield, create a Key token.
1, Tap two untapped Keys you control: Slipfin Thief can't be blocked this turn.
"Finding the key that gets you in is easy. Finding the key that gets you out, now that's the tricky part."
2/1

Deadhand Shadowmage 2B
Creature - Human Warlock (C)
Deathtouch
At the beginning of your upkeep, if Deadhand Shadowmage doesn't have a +1/+1 counter on it, you may pay B. If you do, Deadhand Shadowmage explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Wearing half a matched set, all he needs to be a feared necromancer is the other glove.
1/3

Golden Puzzlebox 2w
Artifact
t: Target creature gets +1/+2 until end of turn.
Manifold 4w(4w, sacrifice a key: Transform this permanent)
//
Gilded Crusader
Artifact Creature - Angel w
Flying, Vigilance
Whenever Gilded Crusader attacks, it gets +1/+2 until end of turn.
3/3

Impulsive Fiend 1R
Creature — Devil (C)
Impulsive Fiend attacks each turn if able unless you control a Warlock.
When Impulsive Fiend dies, it deals 1 damage to any target.
"You ask why I deal with demons? There's your answer."
—Davriel Cane

2/1

Slag Bolt R
Instant (C)
As an additional cost to cast this spell, sacrifice an artifact.
Slag Shard deals 4 damage to target creature or planeswalker.
"Did I ever tell you about the time a novice tossed a tenebrite key into the forge? They call him Lefty now."
-Porien, Master Keymaker


Keychain Wanderer 4
Artifact Creature - Key Golem (C)
2: Add one mana of any color.
It wanders the land, picking up dropped keys in the hopes that one might be the one its master needs.
3/2

Envoy of the Silver Shield 1WW
Creature — Human Knight (U)
First strike, lifelink, hexproof from artifacts
The Order of the Silver Shield is one of many to pursue the keys. Not to obtain the powers held within, but to ensure they stay locked away.

Clockwork Key 3U
Artifact - Key (U)
Keys you control have "1U: This permanent becomes an X/X Thopter creature with flying in addition to its other types until end of turn, where X is its converted mana cost plus 1."
"I always install well-hidden mechanisms just in case. Very well-hidden." - Porien, Master Keymaker

2/2

Treetop Finder 2GU
Creature — Squirrel Scout (U)
Reach
Keys you control have "T: Target Squirrel you control explores." (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
"I know the shape of every keyhole between Birchtown and Cupria. So yes, I can find it."
3/4
:

Rare 1 of 1:

Falfoo of the Figment wwuu
Legendary Creature - Human Wizard (M)
Flying
Manifold costs of permanents you control cost 3 less to activate.
Whenever a permanent you control transforms, draw a card. You gain life equal to the number of cards in your hand.
There is no door that he cannot open.
3/3

Chromatic Key 4
Artifact - Key (R)
Keys you control have" t, add one mana if any color"
t, Wubrg:: Search your library for a Key card and put it onto the battlefield tapped.

Logatch, Blightkey Conduit 3bb
Legendary Creature - Warlock Horror (M)
Other Warlocks you control get +1/+1
Whenever a Warlock you control dies, create an X/X black demon creature token with flying, where X is that creatures converted mana cost.
5/5

User avatar
Subject16
Posts: 1499
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 3 years ago

Clavia: Land of Keys is a plane where your wildest dreams are just on the other side of a locked door. Power comes not from tremendous wealth, or great wisdom, or even immense magic, but from keys -- after all, the right key in the right door can unlock any one of those things. But what about the right key in the wrong door? Dark secrets lurk, waiting to be set free with a simple click.
Clavia: Land of Keys mechanics
Show
Hide
Keys (Artifact Subtype)
Manifold COST (COST, Sacrifice a Key: Transform this permanent.)
Explore
Clavia: Land of Keys
Show
Hide
Knight
Token Creature - Knight (S)
Deathtouch
2/2

Burrows Whisperer 2B
Creature — Hag Warlock (C)
When Burrows Whisperer or another Warlock enters the battlefield under your control, you draw a card and you lose 1 life.
The burrows are home to all kinds of secrets, and its denizens are always willing to share.
2/2

Wooden Key 2G
Artifact — Key (C)
Keys you control have "1G, T: Put a +1/+1 counter on target creature. Activate this ability only any time you could cast a sorcery."
Many among the squirrelfolk still remember how young Chitter left the nest one morning as a scrawny single-key runt and returned that afternoon with the strength to lift a whole tree.

Drifting Dream u
Creature - Fish Illusion (C)
Manifold 5u(You may pay 5u and sacrifice a key you control to transform this permanent.)
"A dream need not be big to be powerful. Even the smallest bit of imagination...
1/2
//
Daydream Titan
Creature - Whale Spirit (u)
Flying
"... can bloom into something beautiful." - Falfoo of The Figment
5/5

Anticipation of Wealth W
Sorcery (C)
Until end of turn, whenever a Key enters the battlefield under your control, you gain 3 life.
Draw a card.
Sometimes the excitement is greater than the outcome.

Slipfin Thief 1U
Creature — Merfolk Rogue (C)
When Slipfin Thief enters the battlefield, create a Key token.
1, Tap two untapped Keys you control: Slipfin Thief can't be blocked this turn.
"Finding the key that gets you in is easy. Finding the key that gets you out, now that's the tricky part."
2/1

Deadhand Shadowmage 2B
Creature - Human Warlock (C)
Deathtouch
At the beginning of your upkeep, if Deadhand Shadowmage doesn't have a +1/+1 counter on it, you may pay B. If you do, Deadhand Shadowmage explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Wearing half a matched set, all he needs to be a feared necromancer is the other glove.
1/3

Golden Puzzlebox 2w
Artifact
t: Target creature gets +1/+2 until end of turn.
Manifold 4w(4w, sacrifice a key: Transform this permanent)
//
Gilded Crusader
Artifact Creature - Angel w
Flying, Vigilance
Whenever Gilded Crusader attacks, it gets +1/+2 until end of turn.
3/3

Impulsive Fiend 1R
Creature — Devil (C)
Impulsive Fiend attacks each turn if able unless you control a Warlock.
When Impulsive Fiend dies, it deals 1 damage to any target.
"You ask why I deal with demons? There's your answer."
—Davriel Cane

2/1

Slag Bolt R
Instant (C)
As an additional cost to cast this spell, sacrifice an artifact.
Slag Shard deals 4 damage to target creature or planeswalker.
"Did I ever tell you about the time a novice tossed a tenebrite key into the forge? They call him Lefty now."
-Porien, Master Keymaker


Keychain Wanderer 4
Artifact Creature - Key Golem (C)
2: Add one mana of any color.
It wanders the land, picking up dropped keys in the hopes that one might be the one its master needs.
3/2

Envoy of the Silver Shield 1WW
Creature — Human Knight (U)
First strike, lifelink, hexproof from artifacts
The Order of the Silver Shield is one of many to pursue the keys. Not to obtain the powers held within, but to ensure they stay locked away.
2/2

Clockwork Key 3U
Artifact - Key (U)
Keys you control have "1U: This permanent becomes an X/X Thopter creature with flying in addition to its other types until end of turn, where X is its converted mana cost plus 1."
"I always install well-hidden mechanisms just in case. Very well-hidden." - Porien, Master Keymaker

Treetop Finder 2GU
Creature — Squirrel Scout (U)
Reach
Keys you control have "T: Target Squirrel you control explores." (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
"I know the shape of every keyhole between Birchtown and Cupria. So yes, I can find it."
3/4

Chromatic Key 4
Artifact - Key (R)
Keys you control have" t, add one mana if any color"
Wubrg, t: Search your library for a Key card and put it onto the battlefield tapped.
Deferring to the next poster for the next sets

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void_nothing
Look On My Sash...
Posts: 14927
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

The Guilds in the North intended to conduct their missions clandestinely in Ravnica's Pole, but have attracted undue attention from the forces of Ravnica's status quo: Jace, Niv-Mizzet, the Guildpact Council, and most of all the leadership of the main branches of their guilds back in the City. The remaining five guilds (Simic, Boros, Azorius, Rakdos, and Golgari) scramble for their share of the secrets of the North as well.

Everyone hoped the salvation of Anbuz-Kunalak would be in its Triumvirs. The three paramount ruler-generals, their trusted vedalken counselor, and the High Dwarf Queen herself have set out on an expedition to find out the truth behind the goblin invasion and hopefully turn it back. But will the truth save Anbuz-Kunalak or tear its rulers apart?
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

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Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Incredium
Posts: 416
Joined: 3 years ago
Pronoun: he / him

Post by Incredium » 3 years ago

Everyone hoped the salvation of Anbuz-Kunalak would be in its Triumvirs. The three paramount ruler-generals, their trusted vedalken counselor, and the High Dwarf Queen herself have set out on an expedition to find out the truth behind the goblin invasion and hopefully turn it back. But will the truth save Anbuz-Kunalak or tear its rulers apart?
Anbuz-Kunalak Mechanics
Show
Hide
Fortifications
Deepen (To deepen, choose target land card in a graveyard or exile. You may play it until the end of your next turn.)
Anbuz-Kunalak: Triumvirs mechanics
Show
Hide
Anbuz-Kunalak: Triumvirs
Show
Hide
Token 1 of 1:

Goblin Warlock
Token Creature - Goblin Warlock(S)
Whenever another goblin enters the battlefield under your control, this creature deals 1 damage to any target
0/2

Palisade

Token Artifact Creature - Wall (S)
Defender
This creature gains +0/+1 for each other token named Palisade you control.
0/2

Dwarf Soldier
Token Creature - Dwarf Soldier (S)
Vigilance
1/2

User avatar
Subject16
Posts: 1499
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 3 years ago

Everyone hoped the salvation of Anbuz-Kunalak would be in its Triumvirs. The three paramount ruler-generals, their trusted vedalken counselor, and the High Dwarf Queen herself have set out on an expedition to find out the truth behind the goblin invasion and hopefully turn it back. But will the truth save Anbuz-Kunalak or tear its rulers apart?
Anbuz-Kunalak Mechanics
Show
Hide
Fortifications
Deepen (To deepen, choose target land card in a graveyard or exile. You may play it until the end of your next turn.)
Anbuz-Kunalak: Triumvirs mechanics
Show
Hide
Anbuz-Kunalak: Triumvirs
Show
Hide
Palisade
Token Artifact Creature - Wall (S)
Defender
This creature gains +0/+1 for each other token named Palisade you control.
0/2
Common 1 of 10

Goblin Hordescreamer 1R
Creature — Goblin Scout (C)
When Goblin Hordescreamer enters the battlefield, Amass 1 (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 red Goblin Army creature token first.)
"When they broke the surface, the goblins were in small groups, easy enough to pick off. Now I fear their numbers will be overwhelming."
—Lord Balvar

1/1

Durik's Deflection 1U
Instant (C)
Return target creature or creature spell to its owner's hand.
"I didn't come to this backwater plane to have my plans disrupted by goblins of all things."

Duress B
Sorcery (C)
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
"As I suspected, even the Goblins aren't sure why they came to the surface. I think we may have to go even further below, your highness."
—Lord Yram

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void_nothing
Look On My Sash...
Posts: 14927
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

Everyone hoped the salvation of Anbuz-Kunalak would be in its Triumvirs. The three paramount ruler-generals, their trusted vedalken counselor, and the High Dwarf Queen herself have set out on an expedition to find out the truth behind the goblin invasion and hopefully turn it back. But will the truth save Anbuz-Kunalak or tear its rulers apart?
Anbuz-Kunalak Mechanics
Show
Hide
Fortifications
Deepen (To deepen, choose target land card in a graveyard or exile. You may play it until the end of your next turn.)
Triumvirs mechanics
Show
Hide
Triumvirs
Show
Hide
Palisade
Token Artifact Creature - Wall (S)
Defender
This creature gains +0/+1 for each other token named Palisade you control.
0/2

Duress B
Sorcery (C)
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
"As I suspected, even the Goblins aren't sure why they came to the surface. I think we may have to go even further below, your highness."
—Lord Yram
Common 2 of 10:

Kithkin Mason 1W
Creature - Kithkin Artificer (C)
T: Target creature with defender gets +1/+3 until end of turn.
"My lord Balvar has left these walls in our hands. Keeping them in perfect condition would be an impossible task if we didn't have kithkin working on it." - Tarnad, Brett captain
1/3

Durik's Authority 2UU
Sorcery (C)
This spell can't be countered.
Return target instant or sorcery card from your graveyard to your hand. Until the end of your next turn, spells that share a name with that card you cast can't be countered.
"I am royal councilor to a king greater than any of you."
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Raptorchan
Beautiful Liar
Posts: 760
Joined: 4 years ago
Pronoun: Unlisted
Location: Red Jungle, Babwe

Post by Raptorchan » 3 years ago

Everyone hoped the salvation of Anbuz-Kunalak would be in its Triumvirs. The three paramount ruler-generals, their trusted vedalken counselor, and the High Dwarf Queen herself have set out on an expedition to find out the truth behind the goblin invasion and hopefully turn it back. But will the truth save Anbuz-Kunalak or tear its rulers apart?
Anbuz-Kunalak Mechanics
Show
Hide
Fortifications
Deepen (To deepen, choose target land card in a graveyard or exile. You may play it until the end of your next turn.)
Triumvirs mechanics
Show
Hide
Triumvirs
Show
Hide
Palisade
Token Artifact Creature - Wall (S)
Defender
This creature gains +0/+1 for each other token named Palisade you control.
0/2

Duress B
Sorcery (C)
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
"As I suspected, even the Goblins aren't sure why they came to the surface. I think we may have to go even further below, your highness."
—Lord Yram


Kithkin Mason 1W
Creature - Kithkin Artificer (C)
T: Target creature with defender gets +1/+3 until end of turn.
"My lord Balvar has left these walls in our hands. Keeping them in perfect condition would be an impossible task if we didn't have kithkin working on it." - Tarnad, Brett captain
1/3
Common 3 of 10

Goblin Invasion 1rr
Enchantment - Campaign (C)
(Whenever you attack with one or more creatures, add a progress counter, then receive the matching effect.)
[1-3]: Creatues you control get +1/+0 until end of turn.
[4+]: Creatures you control get +2/+1 and gain trample until end of turn.

Avenging Arrow 2w
Instant (C)
Destroy target creature that dealt damage this turn.
"Every arrow in my quiver once belonged to an enemy who took one of my mates' life. It's that simple." - Motta, Brett archer

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