Archive (To Archive a card, exile it face up with a Lore counter on it. It's controller may pay to put it into their hand any time they could cast a sorcery.)
• Token Artifact — Scroll
, Sacrifice this artifact: Draw a card, then discard a card.
Shock-Ward Golem
Artifact Creature - Golem
Whenever Shock-Ward Golem becomes the target of a spell or ability an opponent controls, Shock-Ward Golem deals 3 damage to that player.
The manticore do not take kindly to others tampering with their projects.
4/5
Words of Wisdom
Instant (C)
You draw two cards, then each other player draws a card.
"This world we hold dear is made possible only by the sharing of knowledge. Knowledge is power here, and I will not hesitate to defend that power with my life if it is threatened." - Nalkhomai, the Insightful
Worldheart Chanter
Creature — Orc Shaman (C)
Whenever Worldheart Chanter enters the battlefield or attacks, exile the top card of your library. You may play that card this turn.
The worldheart clan keeps a record of the other orcish clans' histories, but treasured more than all are their tales of orcs from other planes.
3/3
Tomeshield
Instant (C)
Prevent all damage that would be dealt to target creature this turn.
Erudite - That creature gets +2/+2 until end of turn if you have more cards in hand than each opponent.
All books on Sigotzu are magical to some extent, and their subject matter is key - which is why sensible people always have a manual of armor with them.
Pyroclastic Tome
Artifact — Scroll (C)
When Pyroclastic Tome enters the battlefield, target creature gets +2/+0 and gains haste until end of turn.
, Sacrifice Pyroclastic Tome: Draw a card, then discard a card.
"Finally, a library I don't want to burn down."
—Chandra Nalaar
Elvish Battlemage
Creature - Elf Warrior Shaman (C)
When Elvish Battlemage enters the battlefield, draw a card.
Elvish troops of Fort Granitepetal are the most intelligent disposable goons you could imagine.
3/3
Archive Attendant
Artifact Creature — Homonculus (C)
Defender
At the beginning of your upkeep, each player mills a card. (Each player puts the top card of their library into their graveyard.)
Homonculi are made to follow a single, simple, directive. This one's is 'shred evidence'.
1/4
Dark Lorekeeper
Creature - Manticore
Erudite — At the beginning of your upkeep, if you have more cards in hand than each opponent, you may create a colorless scroll artifact token with " , sacrifice this artifact: Draw a card, then discard a card.". If you do, each player loses 1 life.
Despite what the elders have preached, some knowledge has never really been free.
3/3
Canonical Teachings
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2 and has " : Tap target creature."
Holy words can have an effect on a listener - even one who doesn't want to believe.
Bookwurm
Creature — Wurm (C)
Trample
Bookwurm gets +1/+1 for each Scroll you control.
"Now there's something unexpected."
—Kiora
6/6
Tazuran Tinkerer
Creature - Vedalken Artificer (U)
When Tazuran Tinkerer enters the battlefield, create a 1/1 white and blue Homunculus artifact creature token.
, Sacrifice a white artifact: Creatures you control get +1/+1 until end of turn.
, Sacrifice a blue artifact: Draw a card.
"Only the finest metals are fit to be expended."
2/2
Dismantlement
Instant (U)
Counter target artifact or creature spell.
"Technology is astounding, but it only takes one thing to go wrong for the whole machine to shut down."
Rightious Oration
As an additional cost to cast this spell, Archive two cards in your hand. (To Archive a card, exile it face up with a Lore counter on it. It's controller may pay to put it into their hand any time they could cast a sorcery.)
Draw two cards.
"I've grown tired of your debates. I've grown tired of all these empty words spoken by fools stuck in their ways." - Nesokhu, The Magnificent
Rapham, the Lifewatcher
Legendary Creature — Elder Sphinx (Mythic)
Flying
Whenever you cast your first creature spell each turn, copy that spell. (The copy becomes a token.)
, Return another creature you control to its owner's hand: Rapham gains hexproof until end of turn.
4/5