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Incredium
Posts: 423
Joined: 3 years ago
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Post by Incredium » 3 years ago

Kylem is calling its champions to great games yet again - and stacks now seem higher than anytime before, which leads to even more intrigues, bribery, match-fixing and treasons, putting the fair sports at huge danger - death at Valor's Reach wasn't common before, but everything is possible now. Are you brave enough to join the Battlebond: The Grand Finale?
Battlebond: The Grand Finale mechanics
Show
Hide
Cycling
Support
Assist
Battlebond: The Grand Finale
Show
Hide
Warrior
Token Creature - Warrior (S)
1/1

Rowdy Celebrant 2r
Creature - Dwarf (C)
Whenever Rowdy Celebrant attacks, it deals 1 damage to the player or planeswalker it is attacking.
Cycling r (r, Discard this card: Draw a card.)
When you cycle Rowdy Celebrant, it deals 1 damage to target player or planeswalker.
Sometimes the greatest battles are found by the concessions stands rather than on the field.
2/2

Glintwing Invoker 4U
Creature - Human Wizard Mutant (C)
7U: Glintwing Invoker gets +3/+3 and gains flying until end of turn.
The Mirari flares in his mind.
3/3

Sore Loser 4b
Creature - Orc Warrior (C)
When Sore Loser enters the battlefield, if you have less life than an opponent, each opponent loses 3 life and discards a card.
An Orcs version of fairness tends to depend on whatever makes them win fastest.
4/3

Free Concessions 2GG
Enchantment (C)
When Free Concessions enters the battlefield, support 3. (Put a +1/+1 counter on each of up to three target creatures.)
Whenever your team supports, you gain 1 life for each +1/+1 counter placed on a creature.
"Excuse me, I have a voucher!"

Curse of Cowardice 3BB
Enchantment — Aura Curse (C)
Enchant player
Creatures enchanted player controls get -1/-0 and are Cowards in addition to other types.
Cowards can't block warriors.
"I enjoy a fair fight. This isn't one of them."
—Virtus the Veiled


Macetail Hystrodon 6R
Creature - Beast (C)
First strike, haste
Cycling 3
The goblins tracked the hystrodon with much stealth and cunning. Then they were eaten with much pain and yelling.
4/4

Watchful Enforcer 2WW
Creature — Homonculus (C)
When Watchful Enforcer enters the battlefield, Support 2 (Put a +1/+1 counter on up to two target creatures.)
Creatures your team controls with +1/+1 counters on them have vigilance.
"It pays to have the judges on your side."
—Lukka, God Tamer

1/1

Invisible Sideline 4U
Creature - Illusion Wall (C)
Flash
Assist (Another player may pay up to 4 of this spell's cost.)
Defender
Sometimes you need a moment to confer. Sometimes you have to force the other team to give you one.
0/9

Gladiator Wurm 5gg
Creature - Wurm (C)
Gladiator Wurm must be blocked each turn if able.
Cycling 2
When you cycle Gladiator Wurm, target creature you control must be blocked this turn if able.
If there's one thing it's easy to train a Wurm to do, it's to attack things on command.
6/6

Dramatic Betrayal 3RR
Sorcery (U)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. You may have it fight target creature an opponent controls.

Alchemist's Drugstore
Land (U)
Alchemist's Drugstore enters the battlefield tapped.
t: Choose a player. That player adds b or g.
A place where life and death are measured as accurate as nowhere else.


Uncommon 3 of 3

Hydroid Mascot xgg
Creature - Hydra

Hydroid Mascot enters the battlefield with X +1/+1 counters on it.

When Hydroid Mascot enters the battlefield, support X. (Put a +1/+1 counter on each of up to X other target creatures.)

0/1

"I mean it's an absolute pain to feed but boy does it get the crowd going!" - Radnon, Arena Beastmaster


Boisterous Oddsmaker 2u
Creature - Homunculus

Whenever your team cycles a card, flip a coin. If you win the flip, draw a card.

Cycling 1u

Come on now, if you make enough bets, eventually you're bound to get lucky!

1/3

Storm the Field xww
Sorcery

Create X 1/1 white warrior creature tokens.

Assist (Another player may pay up to x of this spells cost. You choose the value of X)

With the stakes this high, a single bad call can explode into chaos.

User avatar
void_nothing
Look On My Sash...
Posts: 15104
Joined: 4 years ago
Answers: 125
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

N.B. There wound up being no partners in the pack so the final card can just be a foil.

Kylem is calling its champions to great games yet again - and stacks now seem higher than anytime before, which leads to even more intrigues, bribery, match-fixing and treasons, putting the fair sports at huge danger - death at Valor's Reach wasn't common before, but everything is possible now. Are you brave enough to join the Battlebond: The Grand Finale?
Battlebond: The Grand Finale mechanics
Show
Hide
Cycling
Support
Assist
Battlebond: The Grand Finale
Show
Hide
Warrior
Token Creature - Warrior (S)
1/1

Rowdy Celebrant 2r
Creature - Dwarf (C)
Whenever Rowdy Celebrant attacks, it deals 1 damage to the player or planeswalker it is attacking.
Cycling r (r, Discard this card: Draw a card.)
When you cycle Rowdy Celebrant, it deals 1 damage to target player or planeswalker.
Sometimes the greatest battles are found by the concessions stands rather than on the field.
2/2

Glintwing Invoker 4U
Creature - Human Wizard Mutant (C)
7U: Glintwing Invoker gets +3/+3 and gains flying until end of turn.
The Mirari flares in his mind.
3/3

Sore Loser 4b
Creature - Orc Warrior (C)
When Sore Loser enters the battlefield, if you have less life than an opponent, each opponent loses 3 life and discards a card.
An Orcs version of fairness tends to depend on whatever makes them win fastest.
4/3

Free Concessions 2GG
Enchantment (C)
When Free Concessions enters the battlefield, support 3. (Put a +1/+1 counter on each of up to three target creatures.)
Whenever your team supports, you gain 1 life for each +1/+1 counter placed on a creature.
"Excuse me, I have a voucher!"

Curse of Cowardice 3BB
Enchantment — Aura Curse (C)
Enchant player
Creatures enchanted player controls get -1/-0 and are Cowards in addition to other types.
Cowards can't block warriors.
"I enjoy a fair fight. This isn't one of them."
—Virtus the Veiled


Macetail Hystrodon 6R
Creature - Beast (C)
First strike, haste
Cycling 3
The goblins tracked the hystrodon with much stealth and cunning. Then they were eaten with much pain and yelling.
4/4

Watchful Enforcer 2WW
Creature — Homonculus (C)
When Watchful Enforcer enters the battlefield, Support 2 (Put a +1/+1 counter on up to two target creatures.)
Creatures your team controls with +1/+1 counters on them have vigilance.
"It pays to have the judges on your side."
—Lukka, God Tamer

1/1

Invisible Sideline 4U
Creature - Illusion Wall (C)
Flash
Assist (Another player may pay up to 4 of this spell's cost.)
Defender
Sometimes you need a moment to confer. Sometimes you have to force the other team to give you one.
0/9

Gladiator Wurm 5gg
Creature - Wurm (C)
Gladiator Wurm must be blocked each turn if able.
Cycling 2
When you cycle Gladiator Wurm, target creature you control must be blocked this turn if able.
If there's one thing it's easy to train a Wurm to do, it's to attack things on command.
6/6

Dramatic Betrayal 3RR
Sorcery (U)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. You may have it fight target creature an opponent controls.

Alchemist's Drugstore
Land (U)
Alchemist's Drugstore enters the battlefield tapped.
t: Choose a player. That player adds b or g.
A place where life and death are measured as accurate as nowhere else.


Storm the Field xww
Sorcery
Create X 1/1 white warrior creature tokens.
Assist (Another player may pay up to x of this spells cost. You choose the value of X)
With the stakes this high, a single bad call can explode into chaos.
Rare 1 of 1:

Furnace-Spear Master 2RR
Creature - Azra Warrior Shaman (R)
Prowess
Cheer - T: Create an X/X red Elemental creature token, where X is the number of Warriors your team controls. The token gains haste until end of turn.
"Together we wield the battering ram of the volcano's blood!"
1/4

Flawless Countermove 3UU
Instant (R)
Counter target spell. If that spell is countered in this way, exile it instead of putting it into its owner's graveyard. Each player on your team reveals cards from the top of their library until they reveal a noncreature, nonland card and puts that card into their hand, then puts the other cards on the bottom of their library in a random order.
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Subject16
Posts: 1505
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 3 years ago

Kylem is calling its champions to great games yet again - and stacks now seem higher than anytime before, which leads to even more intrigues, bribery, match-fixing and treasons, putting the fair sports at huge danger - death at Valor's Reach wasn't common before, but everything is possible now. Are you brave enough to join the Battlebond: The Grand Finale?
Battlebond: The Grand Finale mechanics
Show
Hide
Cycling
Support
Assist
Battlebond: The Grand Finale
Show
Hide
Warrior
Token Creature - Warrior (S)
1/1

Rowdy Celebrant 2r
Creature - Dwarf (C)
Whenever Rowdy Celebrant attacks, it deals 1 damage to the player or planeswalker it is attacking.
Cycling r (r, Discard this card: Draw a card.)
When you cycle Rowdy Celebrant, it deals 1 damage to target player or planeswalker.
Sometimes the greatest battles are found by the concessions stands rather than on the field.
2/2

Glintwing Invoker 4U
Creature - Human Wizard Mutant (C)
7U: Glintwing Invoker gets +3/+3 and gains flying until end of turn.
The Mirari flares in his mind.
3/3

Sore Loser 4b
Creature - Orc Warrior (C)
When Sore Loser enters the battlefield, if you have less life than an opponent, each opponent loses 3 life and discards a card.
An Orcs version of fairness tends to depend on whatever makes them win fastest.
4/3

Free Concessions 2GG
Enchantment (C)
When Free Concessions enters the battlefield, support 3. (Put a +1/+1 counter on each of up to three target creatures.)
Whenever your team supports, you gain 1 life for each +1/+1 counter placed on a creature.
"Excuse me, I have a voucher!"

Curse of Cowardice 3BB
Enchantment — Aura Curse (C)
Enchant player
Creatures enchanted player controls get -1/-0 and are Cowards in addition to other types.
Cowards can't block warriors.
"I enjoy a fair fight. This isn't one of them."
—Virtus the Veiled


Macetail Hystrodon 6R
Creature - Beast (C)
First strike, haste
Cycling 3
The goblins tracked the hystrodon with much stealth and cunning. Then they were eaten with much pain and yelling.
4/4

Watchful Enforcer 2WW
Creature — Homonculus (C)
When Watchful Enforcer enters the battlefield, Support 2 (Put a +1/+1 counter on up to two target creatures.)
Creatures your team controls with +1/+1 counters on them have vigilance.
"It pays to have the judges on your side."
—Lukka, God Tamer

1/1

Invisible Sideline 4U
Creature - Illusion Wall (C)
Flash
Assist (Another player may pay up to 4 of this spell's cost.)
Defender
Sometimes you need a moment to confer. Sometimes you have to force the other team to give you one.
0/9

Gladiator Wurm 5gg
Creature - Wurm (C)
Gladiator Wurm must be blocked each turn if able.
Cycling 2
When you cycle Gladiator Wurm, target creature you control must be blocked this turn if able.
If there's one thing it's easy to train a Wurm to do, it's to attack things on command.
6/6

Dramatic Betrayal 3RR
Sorcery (U)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. You may have it fight target creature an opponent controls.

Alchemist's Drugstore
Land (U)
Alchemist's Drugstore enters the battlefield tapped.
t: Choose a player. That player adds b or g.
A place where life and death are measured as accurate as nowhere else.


Storm the Field xww
Sorcery
Create X 1/1 white warrior creature tokens.
Assist (Another player may pay up to x of this spells cost. You choose the value of X)
With the stakes this high, a single bad call can explode into chaos.

Flawless Countermove 3UU
Instant (R)
Counter target spell. If that spell is countered in this way, exile it instead of putting it into its owner's graveyard. Each player on your team reveals cards from the top of their library until they reveal a noncreature, nonland card and puts that card into their hand, then puts the other cards on the bottom of their library in a random order.
Foil 1 of 1:

Kruin Striker 1R
Creature — Human Warrior (C)
Whenever another creature enters the battlefield under your control, Kruin Striker gets +1/+0 and gains trample until end of turn.
Unhappy with the creation of the wolfir, Rorica broke with her order and led a crusade against the "reformed werewolves."
2/1

Mass Mutiny 3RR
Sorcery (R)
For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
"What say you, my most trusted advisors? … Advisors?"
—Edra, merfolk sovereign


Tombseeker 2B
Creature — Azra Warlock (R)
When Tombseeker enters the battlefield, search your library for a card with converted mana cost 2 or less and put it into your graveyard. Then shuffle your library.
When the stakes are this high, smuggling goods becomes commonplace.
1/1

User avatar
Incredium
Posts: 423
Joined: 3 years ago
Pronoun: he / him

Post by Incredium » 3 years ago

Kylem is calling its champions to great games yet again - and stacks now seem higher than anytime before, which leads to even more intrigues, bribery, match-fixing and treasons, putting the fair sports at huge danger - death at Valor's Reach wasn't common before, but everything is possible now. Are you brave enough to join the Battlebond: The Grand Finale?
Battlebond: The Grand Finale mechanics
Show
Hide
Cycling
Support
Assist
Battlebond: The Grand Finale
Show
Hide
Warrior
Token Creature - Warrior (S)
1/1

Rowdy Celebrant 2r
Creature - Dwarf (C)
Whenever Rowdy Celebrant attacks, it deals 1 damage to the player or planeswalker it is attacking.
Cycling r (r, Discard this card: Draw a card.)
When you cycle Rowdy Celebrant, it deals 1 damage to target player or planeswalker.
Sometimes the greatest battles are found by the concessions stands rather than on the field.
2/2

Glintwing Invoker 4U
Creature - Human Wizard Mutant (C)
7U: Glintwing Invoker gets +3/+3 and gains flying until end of turn.
The Mirari flares in his mind.
3/3

Sore Loser 4b
Creature - Orc Warrior (C)
When Sore Loser enters the battlefield, if you have less life than an opponent, each opponent loses 3 life and discards a card.
An Orcs version of fairness tends to depend on whatever makes them win fastest.
4/3

Free Concessions 2GG
Enchantment (C)
When Free Concessions enters the battlefield, support 3. (Put a +1/+1 counter on each of up to three target creatures.)
Whenever your team supports, you gain 1 life for each +1/+1 counter placed on a creature.
"Excuse me, I have a voucher!"

Curse of Cowardice 3BB
Enchantment — Aura Curse (C)
Enchant player
Creatures enchanted player controls get -1/-0 and are Cowards in addition to other types.
Cowards can't block warriors.
"I enjoy a fair fight. This isn't one of them."
—Virtus the Veiled


Macetail Hystrodon 6R
Creature - Beast (C)
First strike, haste
Cycling 3
The goblins tracked the hystrodon with much stealth and cunning. Then they were eaten with much pain and yelling.
4/4

Watchful Enforcer 2WW
Creature — Homonculus (C)
When Watchful Enforcer enters the battlefield, Support 2 (Put a +1/+1 counter on up to two target creatures.)
Creatures your team controls with +1/+1 counters on them have vigilance.
"It pays to have the judges on your side."
—Lukka, God Tamer

1/1

Invisible Sideline 4U
Creature - Illusion Wall (C)
Flash
Assist (Another player may pay up to 4 of this spell's cost.)
Defender
Sometimes you need a moment to confer. Sometimes you have to force the other team to give you one.
0/9

Gladiator Wurm 5gg
Creature - Wurm (C)
Gladiator Wurm must be blocked each turn if able.
Cycling 2
When you cycle Gladiator Wurm, target creature you control must be blocked this turn if able.
If there's one thing it's easy to train a Wurm to do, it's to attack things on command.
6/6

Dramatic Betrayal 3RR
Sorcery (U)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. You may have it fight target creature an opponent controls.

Alchemist's Drugstore
Land (U)
Alchemist's Drugstore enters the battlefield tapped.
t: Choose a player. That player adds b or g.
A place where life and death are measured as accurate as nowhere else.


Storm the Field xww
Sorcery
Create X 1/1 white warrior creature tokens.
Assist (Another player may pay up to x of this spells cost. You choose the value of X)
With the stakes this high, a single bad call can explode into chaos.

Flawless Countermove 3UU
Instant (R)
Counter target spell. If that spell is countered in this way, exile it instead of putting it into its owner's graveyard. Each player on your team reveals cards from the top of their library until they reveal a noncreature, nonland card and puts that card into their hand, then puts the other cards on the bottom of their library in a random order.

Tombseeker 2B
Creature — Azra Warlock (R)(Foil)
When Tombseeker enters the battlefield, search your library for a card with converted mana cost 2 or less and put it into your graveyard. Then shuffle your library.
When the stakes are this high, smuggling goods becomes commonplace.
1/1

Next:



The Labyrinthine world of Ngasama (P.S. don't know how to link to previous post) has long been known to be filled with untold riches hoarded by powerful wizards and gaurded by terrible monsters. However, one treasure has always eluded would be dungeon delvers. There are rumors of a fantastically powerful artifact known as the Dragon's Eye Jewel hidden in the deepest corners of an ancient corner of the maze by a vicious and powerful lich lord. It's reputation as an unfindable treasure has spread far and wide. Many have perished in pursuit of it, yet this only spurs more daring and reckless adventurers to the task. Do you have what it takes to enter the catacombs and make it out alive in Ngasama: Into the Dark?

Twiggaroo, the plane of whimsy and madness. Here, ideas are reality, and reality is whatever can be believed. Fey and other odd creatures flit in flashes of light through beautiful, paradoxical landscapes. Each and every aspect of Twickaroo is whimsical, colorful and chaotic. However, this wonder hides a sinister reality; everything in the plane is predatory in nature. As denizens of a plane of tricksters, every creature in Twiggaroo uses some form of riddles, deception or mind bending powers as a way to consume, rob, maim, transform or enslave all who stray into the woods too far. Memories are devoured with manners and a smile, and the cruelest acts occur in swirls of color. So have a laugh, check your pockets and whatever you do, don't trust the flowers. You'd better hope you haven't lost your wits, cause it looks like you're just in time for tea.

User avatar
void_nothing
Look On My Sash...
Posts: 15104
Joined: 4 years ago
Answers: 125
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

The icon that looks like three dots permalinks to posts.

The Labyrinthine world of Ngasama has long been known to be filled with untold riches hoarded by powerful wizards and gaurded by terrible monsters. However, one treasure has always eluded would be dungeon delvers. There are rumors of a fantastically powerful artifact known as the Dragon's Eye Jewel hidden in the deepest corners of an ancient corner of the maze by a vicious and powerful lich lord. It's reputation as an unfindable treasure has spread far and wide. Many have perished in pursuit of it, yet this only spurs more daring and reckless adventurers to the task. Do you have what it takes to enter the catacombs and make it out alive in Ngasama: Into the Dark?
Ngasama mechanics
Show
Hide
Chamber permanents (A Chamber entering the battlefield becomes the current Chamber.)
Traverse COST (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
Treasure
Traps
Bloodthirst
Ngasama: Into the Dark mechanics
Show
Hide
Ngasama: Into the Dark
Show
Hide
Token 1 of 1:

Beast
Token Creature - Beast (S)
4/4

Jackal Soldier
Token Creature - Jackal Soldier (S)
Deathtouch
1/1
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Incredium
Posts: 423
Joined: 3 years ago
Pronoun: he / him

Post by Incredium » 3 years ago

The Labyrinthine world of Ngasama has long been known to be filled with untold riches hoarded by powerful wizards and gaurded by terrible monsters. However, one treasure has always eluded would be dungeon delvers. There are rumors of a fantastically powerful artifact known as the Dragon's Eye Jewel hidden in the deepest corners of an ancient corner of the maze by a vicious and powerful lich lord. It's reputation as an unfindable treasure has spread far and wide. Many have perished in pursuit of it, yet this only spurs more daring and reckless adventurers to the task. Do you have what it takes to enter the catacombs and make it out alive in Ngasama: Into the Dark?
Ngasama mechanics
Show
Hide
Chamber permanents (A Chamber entering the battlefield becomes the current Chamber.)
Traverse COST (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
Treasure
Traps
Bloodthirst
Ngasama: Into the Dark mechanics
Show
Hide
Ngasama: Into the Dark
Show
Hide
Beast
Token Creature - Beast (S)
4/4
In the spirit of the previous iteration I'll leave room for a double faced card.


Common 1 of 9:


Temptation Trap 1u
Instant - Trap

If a permanent you control became the target of a spell or ability an opponent controls this turn, you may pay 0 Rather than pay this spells mana cost.

Return target creature, enchantment or planeswalker an opponent controls to its owners hand.

While obtaining treasure is of course the objective, it is always good to avoid getting sticky fingers

Vibrant Catacombs1g
Artifact - Chamber

When Vibrant Catacombs enters the battlefield, search your library for a basic land card and put it into your hand, then shuffle your library.

As long as Vibrant Catacombs is the current chamber, players may play an additional land on each of their turns.

Traverse 2 (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)

No matter how far down you go, it seems life always finds a way to make due where it is.

Lair Delve 2g
Sorcery

Reveal the top two cards of your library. Put all creature and land cards revealed this way into your hand and the rest on the bottom of your library in any order.

"The fiends have fled. Well, good riddance. Nothing I like more than an empty lair."

User avatar
Subject16
Posts: 1505
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 3 years ago

The Labyrinthine world of Ngasama has long been known to be filled with untold riches hoarded by powerful wizards and gaurded by terrible monsters. However, one treasure has always eluded would be dungeon delvers. There are rumors of a fantastically powerful artifact known as the Dragon's Eye Jewel hidden in the deepest corners of an ancient corner of the maze by a vicious and powerful lich lord. It's reputation as an unfindable treasure has spread far and wide. Many have perished in pursuit of it, yet this only spurs more daring and reckless adventurers to the task. Do you have what it takes to enter the catacombs and make it out alive in Ngasama: Into the Dark?
Ngasama mechanics
Show
Hide
Chamber permanents (A Chamber entering the battlefield becomes the current Chamber.)
Traverse COST (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
Treasure
Traps
Bloodthirst
Ngasama: Into the Dark mechanics
Show
Hide
Chamber permanents (A Chamber entering the battlefield becomes the current Chamber.)
Traverse COST (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
Ngasama: Into the Dark
Show
Hide
Beast
Token Creature - Beast (S)
4/4

Vibrant Catacombs1g
Artifact - Chamber
When Vibrant Catacombs enters the battlefield, search your library for a basic land card and put it into your hand, then shuffle your library.
As long as Vibrant Catacombs is the current chamber, players may play an additional land on each of their turns.
Traverse 2 (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
No matter how far down you go, it seems life always finds a way to make due where it is.
Common 2 of 9 (DFC at the end):

Reckless Blazefist 1R
Creature — Elemental Scout (C)
Dash 1R (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
When Reckless Blazefist enters the battlefield, it deals 1 damage to each opponent.
"Once, we were careful delving the dungeons. We can't afford that luxury anymore."
—Old Charskin

2/2

Prey Upon G
Sorcery (C)
Target creature you control fights target creature you don't control.
The mage had warded herself against all kinds of magical traps. It just happened to be the snake's teeth were very un-magical.

Darkroot Channeler 1G
Creature — Elf Druid (C)
T: Add G or one mana of each of the current Chamber's colors.
"There's some strong mana here. If we rest now, I can assure we'll be safe."
2/1

Ikeda
Posts: 51
Joined: 4 years ago
Pronoun: Unlisted

Post by Ikeda » 3 years ago

The Labyrinthine world of Ngasama has long been known to be filled with untold riches hoarded by powerful wizards and gaurded by terrible monsters. However, one treasure has always eluded would be dungeon delvers. There are rumors of a fantastically powerful artifact known as the Dragon's Eye Jewel hidden in the deepest corners of an ancient corner of the maze by a vicious and powerful lich lord. It's reputation as an unfindable treasure has spread far and wide. Many have perished in pursuit of it, yet this only spurs more daring and reckless adventurers to the task. Do you have what it takes to enter the catacombs and make it out alive in Ngasama: Into the Dark?
Ngasama mechanics
Show
Hide
Chamber permanents (A Chamber entering the battlefield becomes the current Chamber.)
Traverse COST (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
Treasure
Traps
Bloodthirst
Ngasama: Into the Dark mechanics
Show
Hide
Chamber permanents (A Chamber entering the battlefield becomes the current Chamber.)
Traverse COST (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
Ngasama: Into the Dark
Show
Hide
Beast
Token Creature - Beast (S)
4/4

Vibrant Catacombs1g
Artifact - Chamber
When Vibrant Catacombs enters the battlefield, search your library for a basic land card and put it into your hand, then shuffle your library.
As long as Vibrant Catacombs is the current chamber, players may play an additional land on each of their turns.
Traverse 2 (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
No matter how far down you go, it seems life always finds a way to make due where it is.

Prey Upon G
Sorcery (C)
Target creature you control fights target creature you don't control.
The mage had warded herself against all kinds of magical traps. It just happened to be the snake's teeth were very un-magical.
Common 3 of 9 (DFC at the end):

Exothermic Trap 4R
Sorcery - Trap (C)
If you've been the target of a spell controlled by an opponent this turn, this spell gains flash and you may pay RR rather than pay its mana cost.
Exothermic Trap deals 5 damage to target opponent.
"I told you not to touch that wall." —Imri Targ, hired surveyor

Tell the Tale 3U
Instant (C)
Draw cards equal to the number of spells cast this turn.
The quality of a maze can be inferred from the number of survivors it leaves behind.

Diamantize 1W
Enchantment - Aura (C)
Enchanted creature can't attack or block, and is a Treasure in addition to its other types.
Enchanted creature has "T, Sacrifice this permanent: Add one mana of any color."
Unfortunately for Lobak, one of his fellows had brought a chisel.

User avatar
Incredium
Posts: 423
Joined: 3 years ago
Pronoun: he / him

Post by Incredium » 3 years ago

The Labyrinthine world of Ngasama has long been known to be filled with untold riches hoarded by powerful wizards and gaurded by terrible monsters. However, one treasure has always eluded would be dungeon delvers. There are rumors of a fantastically powerful artifact known as the Dragon's Eye Jewel hidden in the deepest corners of an ancient corner of the maze by a vicious and powerful lich lord. It's reputation as an unfindable treasure has spread far and wide. Many have perished in pursuit of it, yet this only spurs more daring and reckless adventurers to the task. Do you have what it takes to enter the catacombs and make it out alive in Ngasama: Into the Dark?
Ngasama mechanics
Show
Hide
Chamber permanents (A Chamber entering the battlefield becomes the current Chamber.)
Traverse COST (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
Treasure
Traps
Bloodthirst
Ngasama: Into the Dark mechanics
Show
Hide
Chamber permanents (A Chamber entering the battlefield becomes the current Chamber.)
Traverse COST (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
Traps
Ngasama: Into the Dark
Show
Hide
Beast
Token Creature - Beast (S)
4/4

Vibrant Catacombs1g
Artifact - Chamber
When Vibrant Catacombs enters the battlefield, search your library for a basic land card and put it into your hand, then shuffle your library.
As long as Vibrant Catacombs is the current chamber, players may play an additional land on each of their turns.
Traverse 2 (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
No matter how far down you go, it seems life always finds a way to make due where it is.

Prey Upon G
Sorcery (C)
Target creature you control fights target creature you don't control.
The mage had warded herself against all kinds of magical traps. It just happened to be the snake's teeth were very un-magical.

Exothermic Trap 4R
Sorcery - Trap (C)
If you've been the target of a spell controlled by an opponent this turn, this spell gains flash and you may pay RR rather than pay its mana cost.
Exothermic Trap deals 5 damage to target opponent.
"I told you not to touch that wall." —Imri Targ, hired surveyor
Common 4 of 9 (DFC at the end):


Khenra Quickblade3r
Creature - Jackal Rogue

Flash
When Khenra Quickblade enters the battlefield, it deals 3 damage to target attacking creature an opponent controls.

"You call that an infiltration? You might as well have rang a warning bell."

2/2


Rot-Horn Sentry 4b
Creature - Minotaur Zombie

Delve (each card you exile from your graveyard pays for 1 of this spells cost.)
When you cast this spell, you gain 1 life for each creature card exiled to cast it.

It's easy to stand watch when you have no need to eat, sleep or move your eyelids.

5/2


Crypt Incursion 2b
Sorcery

Exile all creature cards form target players graveyard. You gain 3 life for each card exiled this way.

"Theres no rest for the dead when there are shiny things attached to them." - Old Charskin

User avatar
Raptorchan
Beautiful Liar
Posts: 773
Joined: 4 years ago
Pronoun: Unlisted
Location: Red Jungle, Babwe

Post by Raptorchan » 3 years ago

The Labyrinthine world of Ngasama has long been known to be filled with untold riches hoarded by powerful wizards and gaurded by terrible monsters. However, one treasure has always eluded would be dungeon delvers. There are rumors of a fantastically powerful artifact known as the Dragon's Eye Jewel hidden in the deepest corners of an ancient corner of the maze by a vicious and powerful lich lord. It's reputation as an unfindable treasure has spread far and wide. Many have perished in pursuit of it, yet this only spurs more daring and reckless adventurers to the task. Do you have what it takes to enter the catacombs and make it out alive in Ngasama: Into the Dark?
Ngasama mechanics
Show
Hide
Chamber permanents (A Chamber entering the battlefield becomes the current Chamber.)
Traverse COST (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
Treasure
Traps
Bloodthirst
Ngasama: Into the Dark mechanics
Show
Hide
Chamber permanents (A Chamber entering the battlefield becomes the current Chamber.)
Traverse COST (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
Traps
Ngasama: Into the Dark
Show
Hide
Beast
Token Creature - Beast (S)
4/4

Vibrant Catacombs1g
Artifact - Chamber
When Vibrant Catacombs enters the battlefield, search your library for a basic land card and put it into your hand, then shuffle your library.
As long as Vibrant Catacombs is the current chamber, players may play an additional land on each of their turns.
Traverse 2 (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
No matter how far down you go, it seems life always finds a way to make due where it is.

Prey Upon G
Sorcery (C)
Target creature you control fights target creature you don't control.
The mage had warded herself against all kinds of magical traps. It just happened to be the snake's teeth were very un-magical.

Exothermic Trap 4R
Sorcery - Trap (C)
If you've been the target of a spell controlled by an opponent this turn, this spell gains flash and you may pay RR rather than pay its mana cost.
Exothermic Trap deals 5 damage to target opponent.
"I told you not to touch that wall." —Imri Targ, hired surveyor

Khenra Quickblade3r
Creature - Jackal Rogue (C)
Flash
When Khenra Quickblade enters the battlefield, it deals 3 damage to target attacking creature an opponent controls.
"You call that an infiltration? You might as well have rang a warning bell."
2/2
Common 5 of 9

Delicious in Dungeon 2g
Sorcery (C)
Delve (Each card you exile from your graveyard pays for 1 of this spell's cost.)
You gain 6 life, then you gain 2 life for each creature card exiled to cast this spell.

Lost in Maze 2r
Sorcery (C)
Up to two target creatures can't block this turn.
You may move to another Chamber chosen at random.
Legend says that those who were unable to reach the deepest levels of archlich's maze became its most loyal guardians.

User avatar
Lorn Asbord Schutta
Posts: 1014
Joined: 4 years ago
Pronoun: he / him

Post by Lorn Asbord Schutta » 3 years ago

The Labyrinthine world of Ngasama has long been known to be filled with untold riches hoarded by powerful wizards and gaurded by terrible monsters. However, one treasure has always eluded would be dungeon delvers. There are rumors of a fantastically powerful artifact known as the Dragon's Eye Jewel hidden in the deepest corners of an ancient corner of the maze by a vicious and powerful lich lord. It's reputation as an unfindable treasure has spread far and wide. Many have perished in pursuit of it, yet this only spurs more daring and reckless adventurers to the task. Do you have what it takes to enter the catacombs and make it out alive in Ngasama: Into the Dark?
Ngasama mechanics
Show
Hide
Chamber permanents (A Chamber entering the battlefield becomes the current Chamber.)
Traverse COST (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
Treasure
Traps
Bloodthirst
Ngasama: Into the Dark mechanics
Show
Hide
Chamber permanents (A Chamber entering the battlefield becomes the current Chamber.)
Traverse COST (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
Traps
Ngasama: Into the Dark
Show
Hide
Beast
Token Creature - Beast (S)
4/4

Vibrant Catacombs1g
Artifact - Chamber
When Vibrant Catacombs enters the battlefield, search your library for a basic land card and put it into your hand, then shuffle your library.
As long as Vibrant Catacombs is the current chamber, players may play an additional land on each of their turns.
Traverse 2 (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
No matter how far down you go, it seems life always finds a way to make due where it is.

Prey Upon G
Sorcery (C)
Target creature you control fights target creature you don't control.
The mage had warded herself against all kinds of magical traps. It just happened to be the snake's teeth were very un-magical.

Exothermic Trap 4R
Sorcery - Trap (C)
If you've been the target of a spell controlled by an opponent this turn, this spell gains flash and you may pay RR rather than pay its mana cost.
Exothermic Trap deals 5 damage to target opponent.
"I told you not to touch that wall." —Imri Targ, hired surveyor

Khenra Quickblade3r
Creature - Jackal Rogue (C)
Flash
When Khenra Quickblade enters the battlefield, it deals 3 damage to target attacking creature an opponent controls.
"You call that an infiltration? You might as well have rang a warning bell."
2/2

Lost in Maze 2r
Sorcery (C)
Up to two target creatures can't block this turn.
You may move to another Chamber chosen at random.
Legend says that those who were unable to reach the deepest levels of archlich's maze became its most loyal guardians.
[/quote]
Common 6 of 9

Labyrinth Collapse
Sorcery (C)
Destroy target land or Chamber. Labyrinth Collapse deals 1 damage to each creature.
"Good adventurer always checks the chamber's roof by tapping it with pole."
- Snurgag the Unlucky


Trapfinder's Wit
Instant (C)
Counter target noncreature spell unless its controller pays . If a Trap spell is countered this way, draw a card.
"Usually disarming is a careful and precise craft. Sometimes it is reversed trapmaking."
- Willinbur, locksmith

User avatar
lookingupanddown
Posts: 2554
Joined: 4 years ago
Pronoun: he / him

Post by lookingupanddown » 3 years ago

The Labyrinthine world of Ngasama has long been known to be filled with untold riches hoarded by powerful wizards and gaurded by terrible monsters. However, one treasure has always eluded would be dungeon delvers. There are rumors of a fantastically powerful artifact known as the Dragon's Eye Jewel hidden in the deepest corners of an ancient corner of the maze by a vicious and powerful lich lord. It's reputation as an unfindable treasure has spread far and wide. Many have perished in pursuit of it, yet this only spurs more daring and reckless adventurers to the task. Do you have what it takes to enter the catacombs and make it out alive in Ngasama: Into the Dark?
Ngasama mechanics
Show
Hide
Chamber permanents (A Chamber entering the battlefield becomes the current Chamber.)
Traverse COST (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
Treasure
Traps
Bloodthirst
Ngasama: Into the Dark mechanics
Show
Hide
Chamber permanents (A Chamber entering the battlefield becomes the current Chamber.)
Traverse COST (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
Traps
Ngasama: Into the Dark
Show
Hide
Beast
Token Creature - Beast (S)
4/4

Vibrant Catacombs1g
Artifact - Chamber
When Vibrant Catacombs enters the battlefield, search your library for a basic land card and put it into your hand, then shuffle your library.
As long as Vibrant Catacombs is the current chamber, players may play an additional land on each of their turns.
Traverse 2 (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
No matter how far down you go, it seems life always finds a way to make due where it is.

Prey Upon G
Sorcery (C)
Target creature you control fights target creature you don't control.
The mage had warded herself against all kinds of magical traps. It just happened to be the snake's teeth were very un-magical.

Exothermic Trap 4R
Sorcery - Trap (C)
If you've been the target of a spell controlled by an opponent this turn, this spell gains flash and you may pay RR rather than pay its mana cost.
Exothermic Trap deals 5 damage to target opponent.
"I told you not to touch that wall." —Imri Targ, hired surveyor

Khenra Quickblade3r
Creature - Jackal Rogue (C)
Flash
When Khenra Quickblade enters the battlefield, it deals 3 damage to target attacking creature an opponent controls.
"You call that an infiltration? You might as well have rang a warning bell."
2/2

Lost in Maze 2r
Sorcery (C)
Up to two target creatures can't block this turn.
You may move to another Chamber chosen at random.
Legend says that those who were unable to reach the deepest levels of archlich's maze became its most loyal guardians.

Trapfinder's Wit
Instant (C)
Counter target noncreature spell unless its controller pays . If a Trap spell is countered this way, draw a card.
"Usually disarming is a careful and precise craft. Sometimes it is reversed trapmaking."
- Willinbur, locksmith

[/quote]
Common 7 of 9

Rubble Salvager 1WW
Creature - Human Artificer (C)
When Rubble Salvager enters the battlefield, return target artifact card from your graveyard to your hand.
"There, gate's fixed. Thankfully, we had enough scrap lying around to replace that metal plate you melted."
2/1

Limestone Infiltrator 3U
Creature - Spirit (C)
U: Limestone Infiltrator can't be blocked this turn.
"Sometimes a heads-up is useful. I can amass my forces, set a few traps, or eliminate all the intruders before they even see the door."
—Kaanwalt, Vadalin necro-illusionist

2/2

Gilded Serpent 1B
Creature - Zombie Snake (C)
Deathtouch
When Gilded Serpent dies, create a Treasure token.
The archlich's necromancy relies heavily on the abundant gemstones of the labyrinths. The undead under his control are covered in jewels and precious stones to remain animated.
1/1

User avatar
Subject16
Posts: 1505
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 3 years ago

The Labyrinthine world of Ngasama has long been known to be filled with untold riches hoarded by powerful wizards and gaurded by terrible monsters. However, one treasure has always eluded would be dungeon delvers. There are rumors of a fantastically powerful artifact known as the Dragon's Eye Jewel hidden in the deepest corners of an ancient corner of the maze by a vicious and powerful lich lord. It's reputation as an unfindable treasure has spread far and wide. Many have perished in pursuit of it, yet this only spurs more daring and reckless adventurers to the task. Do you have what it takes to enter the catacombs and make it out alive in Ngasama: Into the Dark?
Ngasama mechanics
Show
Hide
Chamber permanents (A Chamber entering the battlefield becomes the current Chamber.)
Traverse COST (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
Treasure
Traps
Bloodthirst
Ngasama: Into the Dark mechanics
Show
Hide
Chamber permanents (A Chamber entering the battlefield becomes the current Chamber.)
Traverse COST (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
Traps
Ngasama: Into the Dark
Show
Hide
Beast
Token Creature - Beast (S)
4/4

Vibrant Catacombs1g
Artifact - Chamber
When Vibrant Catacombs enters the battlefield, search your library for a basic land card and put it into your hand, then shuffle your library.
As long as Vibrant Catacombs is the current chamber, players may play an additional land on each of their turns.
Traverse 2 (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
No matter how far down you go, it seems life always finds a way to make due where it is.

Prey Upon G
Sorcery (C)
Target creature you control fights target creature you don't control.
The mage had warded herself against all kinds of magical traps. It just happened to be the snake's teeth were very un-magical.

Exothermic Trap 4R
Sorcery - Trap (C)
If you've been the target of a spell controlled by an opponent this turn, this spell gains flash and you may pay RR rather than pay its mana cost.
Exothermic Trap deals 5 damage to target opponent.
"I told you not to touch that wall." —Imri Targ, hired surveyor

Khenra Quickblade3r
Creature - Jackal Rogue (C)
Flash
When Khenra Quickblade enters the battlefield, it deals 3 damage to target attacking creature an opponent controls.
"You call that an infiltration? You might as well have rang a warning bell."
2/2

Lost in Maze 2r
Sorcery (C)
Up to two target creatures can't block this turn.
You may move to another Chamber chosen at random.
Legend says that those who were unable to reach the deepest levels of archlich's maze became its most loyal guardians.

Trapfinder's Wit
Instant (C)
Counter target noncreature spell unless its controller pays . If a Trap spell is countered this way, draw a card.
"Usually disarming is a careful and precise craft. Sometimes it is reversed trapmaking."
- Willinbur, locksmith


Rubble Salvager 1WW
Creature - Human Artificer (C)
When Rubble Salvager enters the battlefield, return target artifact card from your graveyard to your hand.
"There, gate's fixed. Thankfully, we had enough scrap lying around to replace that metal plate you melted."
2/1
Common 8 of 9 (DFC at the end)

Pewter Bell Avengers 2BB
Creature — Jackal Monk (C)
Flash
Whenever you cast an instant spell or a spell with flash, Pewter Bell Avengers gets +1/+1 and gains menace until end of turn.
The idol of their worship destroyed, they search for a new source of great power.
3/2

Demolish 3R
Sorcery (C)
Destroy target artifact or land.
"I don't have time to indulge in local architecture. The Dragon's Eye is waiting for me."
—Daretti


Dead End 4B
Instant — Trap (C)
If a traverse cost of a Chamber has been paid this turn, you may pay 1BB rather than this spell's mana cost.
Target player sacrifices a creature. If that player controls the current Chamber, they sacrifice that Chamber.
"Every path leads you to your fate, whether you like it or not."
—Archlich Thezendal

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void_nothing
Look On My Sash...
Posts: 15104
Joined: 4 years ago
Answers: 125
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

The Labyrinthine world of Ngasama has long been known to be filled with untold riches hoarded by powerful wizards and gaurded by terrible monsters. However, one treasure has always eluded would be dungeon delvers. There are rumors of a fantastically powerful artifact known as the Dragon's Eye Jewel hidden in the deepest corners of an ancient corner of the maze by a vicious and powerful lich lord. It's reputation as an unfindable treasure has spread far and wide. Many have perished in pursuit of it, yet this only spurs more daring and reckless adventurers to the task. Do you have what it takes to enter the catacombs and make it out alive in Ngasama: Into the Dark?
Ngasama mechanics
Show
Hide
Chamber permanents (A Chamber entering the battlefield becomes the current Chamber.)
Traverse COST (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
Treasure
Traps
Bloodthirst
Ngasama: Into the Dark mechanics
Show
Hide
Chamber permanents (A Chamber entering the battlefield becomes the current Chamber.)
Traverse COST (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
Traps
Ngasama: Into the Dark
Show
Hide
Beast
Token Creature - Beast (S)
4/4

Vibrant Catacombs1g
Artifact - Chamber
When Vibrant Catacombs enters the battlefield, search your library for a basic land card and put it into your hand, then shuffle your library.
As long as Vibrant Catacombs is the current chamber, players may play an additional land on each of their turns.
Traverse 2 (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
No matter how far down you go, it seems life always finds a way to make due where it is.

Prey Upon G
Sorcery (C)
Target creature you control fights target creature you don't control.
The mage had warded herself against all kinds of magical traps. It just happened to be the snake's teeth were very un-magical.

Exothermic Trap 4R
Sorcery - Trap (C)
If you've been the target of a spell controlled by an opponent this turn, this spell gains flash and you may pay RR rather than pay its mana cost.
Exothermic Trap deals 5 damage to target opponent.
"I told you not to touch that wall." —Imri Targ, hired surveyor

Khenra Quickblade3r
Creature - Jackal Rogue (C)
Flash
When Khenra Quickblade enters the battlefield, it deals 3 damage to target attacking creature an opponent controls.
"You call that an infiltration? You might as well have rang a warning bell."
2/2

Lost in Maze 2r
Sorcery (C)
Up to two target creatures can't block this turn.
You may move to another Chamber chosen at random.
Legend says that those who were unable to reach the deepest levels of archlich's maze became its most loyal guardians.

Trapfinder's Wit
Instant (C)
Counter target noncreature spell unless its controller pays . If a Trap spell is countered this way, draw a card.
"Usually disarming is a careful and precise craft. Sometimes it is reversed trapmaking."
- Willinbur, locksmith


Rubble Salvager 1WW
Creature - Human Artificer (C)
When Rubble Salvager enters the battlefield, return target artifact card from your graveyard to your hand.
"There, gate's fixed. Thankfully, we had enough scrap lying around to replace that metal plate you melted."
2/1

Pewter Bell Avengers 2BB
Creature — Jackal Monk (C)
Flash
Whenever you cast an instant spell or a spell with flash, Pewter Bell Avengers gets +1/+1 and gains menace until end of turn.
The idol of their worship destroyed, they search for a new source of great power.
3/2
Common 9 of 9:

Charging Dead 4B
Creature - Zombie Warrior (C)
Deathtouch
Dash - 1B, Sacrifice a creature (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
"Lichdom is not as lonely as people claim. Being served by adventurers from all eras fills me with a sense of unity." - Archlich Thezendal
4/2

Paladins of Zartih 2W
Creature - Wall Knight (C)
Defender
W: Paladins of Zartih gains double strike until end of turn.
Ngasama's most unselfish individuals are the statues.
1/5
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Incredium
Posts: 423
Joined: 3 years ago
Pronoun: he / him

Post by Incredium » 3 years ago

The Labyrinthine world of Ngasama has long been known to be filled with untold riches hoarded by powerful wizards and gaurded by terrible monsters. However, one treasure has always eluded would be dungeon delvers. There are rumors of a fantastically powerful artifact known as the Dragon's Eye Jewel hidden in the deepest corners of an ancient corner of the maze by a vicious and powerful lich lord. It's reputation as an unfindable treasure has spread far and wide. Many have perished in pursuit of it, yet this only spurs more daring and reckless adventurers to the task. Do you have what it takes to enter the catacombs and make it out alive in Ngasama: Into the Dark?
Ngasama mechanics
Show
Hide
Chamber permanents (A Chamber entering the battlefield becomes the current Chamber.)
Traverse COST (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
Treasure
Traps
Bloodthirst
Ngasama: Into the Dark mechanics
Show
Hide
Chamber permanents (A Chamber entering the battlefield becomes the current Chamber.)
Traverse COST (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
Dash

Traps
Ngasama: Into the Dark
Show
Hide
Beast
Token Creature - Beast (S)
4/4

Vibrant Catacombs1g
Artifact - Chamber
When Vibrant Catacombs enters the battlefield, search your library for a basic land card and put it into your hand, then shuffle your library.
As long as Vibrant Catacombs is the current chamber, players may play an additional land on each of their turns.
Traverse 2 (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
No matter how far down you go, it seems life always finds a way to make due where it is.

Prey Upon G
Sorcery (C)
Target creature you control fights target creature you don't control.
The mage had warded herself against all kinds of magical traps. It just happened to be the snake's teeth were very un-magical.

Exothermic Trap 4R
Sorcery - Trap (C)
If you've been the target of a spell controlled by an opponent this turn, this spell gains flash and you may pay RR rather than pay its mana cost.
Exothermic Trap deals 5 damage to target opponent.
"I told you not to touch that wall." —Imri Targ, hired surveyor

Khenra Quickblade3r
Creature - Jackal Rogue (C)
Flash
When Khenra Quickblade enters the battlefield, it deals 3 damage to target attacking creature an opponent controls.
"You call that an infiltration? You might as well have rang a warning bell."
2/2

Lost in Maze 2r
Sorcery (C)
Up to two target creatures can't block this turn.
You may move to another Chamber chosen at random.
Legend says that those who were unable to reach the deepest levels of archlich's maze became its most loyal guardians.

Trapfinder's Wit
Instant (C)
Counter target noncreature spell unless its controller pays . If a Trap spell is countered this way, draw a card.
"Usually disarming is a careful and precise craft. Sometimes it is reversed trapmaking."
- Willinbur, locksmith


Rubble Salvager 1WW
Creature - Human Artificer (C)
When Rubble Salvager enters the battlefield, return target artifact card from your graveyard to your hand.
"There, gate's fixed. Thankfully, we had enough scrap lying around to replace that metal plate you melted."
2/1

Pewter Bell Avengers 2BB
Creature — Jackal Monk (C)
Flash
Whenever you cast an instant spell or a spell with flash, Pewter Bell Avengers gets +1/+1 and gains menace until end of turn.
The idol of their worship destroyed, they search for a new source of great power.

Charging Dead 4B
Creature - Zombie Warrior (C)
Deathtouch
Dash - 1B, Sacrifice a creature (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
"Lichdom is not as lonely as people claim. Being served by adventurers from all eras fills me with a sense of unity." - Archlich Thezendal
4/2

Uncommon 1 of 3

Valiant Navigator wg
Creature - Human Scout (U)

Whenever you traverse for the first time each turn, gain 2 life and put a +1/+1 counter on Valiant Navigator.
You may activate the the traverse ability of chambers you control any time you could cast an instant.

"Trust me, I know where I'm going."

1/2

Venomblade Marauder 1br
Creature - Jackal Warrior (U)

Flash, Deathtouch
At the beginning of each opponents endstep, if a creature entered the battlefield under your control this turn, exile the top card of your library. You may play that card until the end of your next turn.

The Khenra may have survived countless tribulations, but they certainly didn't do it by fighting fair.

1/3

Mana Flux Trap 3ur
Instant - Trap (U)

If it is your turn and an opponent has cast a spell this turn, you may pay ur rather than pay this spells mana cost.
Counter target spell. Mana Flux Trap deals 4 damage to that spells controller.

"Come back when you've isolated yourself for centuries while tirelessly perfecting your spellcraft. Maybe then you might stand a chance." - Archlich Thezendal

User avatar
void_nothing
Look On My Sash...
Posts: 15104
Joined: 4 years ago
Answers: 125
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

The Labyrinthine world of Ngasama has long been known to be filled with untold riches hoarded by powerful wizards and gaurded by terrible monsters. However, one treasure has always eluded would be dungeon delvers. There are rumors of a fantastically powerful artifact known as the Dragon's Eye Jewel hidden in the deepest corners of an ancient corner of the maze by a vicious and powerful lich lord. It's reputation as an unfindable treasure has spread far and wide. Many have perished in pursuit of it, yet this only spurs more daring and reckless adventurers to the task. Do you have what it takes to enter the catacombs and make it out alive in Ngasama: Into the Dark?
Ngasama mechanics
Show
Hide
Chamber permanents (A Chamber entering the battlefield becomes the current Chamber.)
Traverse COST (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
Treasure
Traps
Bloodthirst
Ngasama: Into the Dark mechanics
Show
Hide
Chamber permanents (A Chamber entering the battlefield becomes the current Chamber.)
Traverse COST (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
Dash

Traps
Ngasama: Into the Dark
Show
Hide
Beast
Token Creature - Beast (S)
4/4

Vibrant Catacombs1g
Artifact - Chamber
When Vibrant Catacombs enters the battlefield, search your library for a basic land card and put it into your hand, then shuffle your library.
As long as Vibrant Catacombs is the current chamber, players may play an additional land on each of their turns.
Traverse 2 (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
No matter how far down you go, it seems life always finds a way to make due where it is.

Prey Upon G
Sorcery (C)
Target creature you control fights target creature you don't control.
The mage had warded herself against all kinds of magical traps. It just happened to be the snake's teeth were very un-magical.

Exothermic Trap 4R
Sorcery - Trap (C)
If you've been the target of a spell controlled by an opponent this turn, this spell gains flash and you may pay RR rather than pay its mana cost.
Exothermic Trap deals 5 damage to target opponent.
"I told you not to touch that wall." —Imri Targ, hired surveyor

Khenra Quickblade3r
Creature - Jackal Rogue (C)
Flash
When Khenra Quickblade enters the battlefield, it deals 3 damage to target attacking creature an opponent controls.
"You call that an infiltration? You might as well have rang a warning bell."
2/2

Lost in Maze 2r
Sorcery (C)
Up to two target creatures can't block this turn.
You may move to another Chamber chosen at random.
Legend says that those who were unable to reach the deepest levels of archlich's maze became its most loyal guardians.

Trapfinder's Wit
Instant (C)
Counter target noncreature spell unless its controller pays . If a Trap spell is countered this way, draw a card.
"Usually disarming is a careful and precise craft. Sometimes it is reversed trapmaking."
- Willinbur, locksmith


Rubble Salvager 1WW
Creature - Human Artificer (C)
When Rubble Salvager enters the battlefield, return target artifact card from your graveyard to your hand.
"There, gate's fixed. Thankfully, we had enough scrap lying around to replace that metal plate you melted."
2/1

Pewter Bell Avengers 2BB
Creature — Jackal Monk (C)
Flash
Whenever you cast an instant spell or a spell with flash, Pewter Bell Avengers gets +1/+1 and gains menace until end of turn.
The idol of their worship destroyed, they search for a new source of great power.
3/2

Charging Dead 4B
Creature - Zombie Warrior (C)
Deathtouch
Dash - 1B, Sacrifice a creature (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
"Lichdom is not as lonely as people claim. Being served by adventurers from all eras fills me with a sense of unity." - Archlich Thezendal
4/2

Valiant Navigator wg
Creature - Human Scout (U)
Whenever you traverse for the first time each turn, gain 2 life and put a +1/+1 counter on Valiant Navigator.
You may activate the the traverse ability of chambers you control any time you could cast an instant.
"Trust me, I know where I'm going."
1/2
Uncommon 2 of 3:

Essence Capture UU
Instant (U)
Counter target creature spell. Put a +1/+1 counter on up to one target creature you control.
"Quicksilver monsters are infamously deadly, but they have a fatal flaw - in the moment that they change shape you can take their power cores right out of their amorphous bodies." - Ailgaand, Vadalin sneak

Glitter of Fire 3R
Instant (U)
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
Create two 1/1 red Elemental creature tokens, then create a Treasure token for each artifact card exiled to cast this spell.
"Don't touch! Treasure not need have curse to be dangerous." - Snurgag the Unlucky
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Lorn Asbord Schutta
Posts: 1014
Joined: 4 years ago
Pronoun: he / him

Post by Lorn Asbord Schutta » 3 years ago

The Labyrinthine world of Ngasama has long been known to be filled with untold riches hoarded by powerful wizards and gaurded by terrible monsters. However, one treasure has always eluded would be dungeon delvers. There are rumors of a fantastically powerful artifact known as the Dragon's Eye Jewel hidden in the deepest corners of an ancient corner of the maze by a vicious and powerful lich lord. It's reputation as an unfindable treasure has spread far and wide. Many have perished in pursuit of it, yet this only spurs more daring and reckless adventurers to the task. Do you have what it takes to enter the catacombs and make it out alive in Ngasama: Into the Dark?
Ngasama mechanics
Show
Hide
Chamber permanents (A Chamber entering the battlefield becomes the current Chamber.)
Traverse COST (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
Treasure
Traps
Bloodthirst
Ngasama: Into the Dark mechanics
Show
Hide
Chamber permanents (A Chamber entering the battlefield becomes the current Chamber.)
Traverse COST (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
Dash
Traps
Delve
Ngasama: Into the Dark
Show
Hide
Beast
Token Creature - Beast (S)
4/4

Vibrant Catacombs1g
Artifact - Chamber
When Vibrant Catacombs enters the battlefield, search your library for a basic land card and put it into your hand, then shuffle your library.
As long as Vibrant Catacombs is the current chamber, players may play an additional land on each of their turns.
Traverse 2 (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
No matter how far down you go, it seems life always finds a way to make due where it is.

Prey Upon G
Sorcery (C)
Target creature you control fights target creature you don't control.
The mage had warded herself against all kinds of magical traps. It just happened to be the snake's teeth were very un-magical.

Exothermic Trap 4R
Sorcery - Trap (C)
If you've been the target of a spell controlled by an opponent this turn, this spell gains flash and you may pay RR rather than pay its mana cost.
Exothermic Trap deals 5 damage to target opponent.
"I told you not to touch that wall." —Imri Targ, hired surveyor

Khenra Quickblade3r
Creature - Jackal Rogue (C)
Flash
When Khenra Quickblade enters the battlefield, it deals 3 damage to target attacking creature an opponent controls.
"You call that an infiltration? You might as well have rang a warning bell."
2/2

Lost in Maze 2r
Sorcery (C)
Up to two target creatures can't block this turn.
You may move to another Chamber chosen at random.
Legend says that those who were unable to reach the deepest levels of archlich's maze became its most loyal guardians.

Trapfinder's Wit
Instant (C)
Counter target noncreature spell unless its controller pays . If a Trap spell is countered this way, draw a card.
"Usually disarming is a careful and precise craft. Sometimes it is reversed trapmaking."
- Willinbur, locksmith


Rubble Salvager 1WW
Creature - Human Artificer (C)
When Rubble Salvager enters the battlefield, return target artifact card from your graveyard to your hand.
"There, gate's fixed. Thankfully, we had enough scrap lying around to replace that metal plate you melted."
2/1

Pewter Bell Avengers 2BB
Creature — Jackal Monk (C)
Flash
Whenever you cast an instant spell or a spell with flash, Pewter Bell Avengers gets +1/+1 and gains menace until end of turn.
The idol of their worship destroyed, they search for a new source of great power.
3/2

Charging Dead 4B
Creature - Zombie Warrior (C)
Deathtouch
Dash - 1B, Sacrifice a creature (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
"Lichdom is not as lonely as people claim. Being served by adventurers from all eras fills me with a sense of unity." - Archlich Thezendal
4/2

Valiant Navigator wg
Creature - Human Scout (U)
Whenever you traverse for the first time each turn, gain 2 life and put a +1/+1 counter on Valiant Navigator.
You may activate the the traverse ability of chambers you control any time you could cast an instant.
"Trust me, I know where I'm going."
1/2

Glitter of Fire 3R
Instant (U)
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
Create two 1/1 red Elemental creature tokens, then create a Treasure token for each artifact card exiled to cast this spell.
"Don't touch! Treasure not need have curse to be dangerous." - Snurgag the Unlucky
Uncommon 3 of 3:

Wakeful Tomb
Artifact - Chamber (U)
Whenever Wakeful Tomb becomes current chamber, each player sacrifices a creature. If a player does, they create a 2/2 black Zombie creature token.
Traverse - (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)

Vertical Aetherstairs
Artifact - Chamber (U)
As long as Vertical Aetherstairs is the current Chamber, creatures can be blocked only by creatures with the same power.
Traverse - (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
"Sometimes I wonder if instead of labyrinthes we could create spires... But then I realize it is too much a hassle."
- Tabitha Barrentine


Mana Flux Trap
Instant - Trap (U)
If it is your turn and an opponent has cast a spell this turn, you may pay rather than pay this spells mana cost.
Counter target spell. Mana Flux Trap deals 4 damage to that spells controller.
"Come back when you've isolated yourself for centuries while tirelessly perfecting your spellcraft. Maybe then you might stand a chance." - Archlich Thezendal

User avatar
Subject16
Posts: 1505
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 3 years ago

The Labyrinthine world of Ngasama has long been known to be filled with untold riches hoarded by powerful wizards and gaurded by terrible monsters. However, one treasure has always eluded would be dungeon delvers. There are rumors of a fantastically powerful artifact known as the Dragon's Eye Jewel hidden in the deepest corners of an ancient corner of the maze by a vicious and powerful lich lord. It's reputation as an unfindable treasure has spread far and wide. Many have perished in pursuit of it, yet this only spurs more daring and reckless adventurers to the task. Do you have what it takes to enter the catacombs and make it out alive in Ngasama: Into the Dark?
Ngasama mechanics
Show
Hide
Chamber permanents (A Chamber entering the battlefield becomes the current Chamber.)
Traverse COST (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
Treasure
Traps
Bloodthirst
Ngasama: Into the Dark mechanics
Show
Hide
Chamber permanents (A Chamber entering the battlefield becomes the current Chamber.)
Traverse COST (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
Dash
Traps
Delve
Ngasama: Into the Dark
Show
Hide
Beast
Token Creature - Beast (S)
4/4

Vibrant Catacombs1g
Artifact - Chamber
When Vibrant Catacombs enters the battlefield, search your library for a basic land card and put it into your hand, then shuffle your library.
As long as Vibrant Catacombs is the current chamber, players may play an additional land on each of their turns.
Traverse 2 (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
No matter how far down you go, it seems life always finds a way to make due where it is.

Prey Upon G
Sorcery (C)
Target creature you control fights target creature you don't control.
The mage had warded herself against all kinds of magical traps. It just happened to be the snake's teeth were very un-magical.

Exothermic Trap 4R
Sorcery - Trap (C)
If you've been the target of a spell controlled by an opponent this turn, this spell gains flash and you may pay RR rather than pay its mana cost.
Exothermic Trap deals 5 damage to target opponent.
"I told you not to touch that wall." —Imri Targ, hired surveyor

Khenra Quickblade3r
Creature - Jackal Rogue (C)
Flash
When Khenra Quickblade enters the battlefield, it deals 3 damage to target attacking creature an opponent controls.
"You call that an infiltration? You might as well have rang a warning bell."
2/2

Lost in Maze 2r
Sorcery (C)
Up to two target creatures can't block this turn.
You may move to another Chamber chosen at random.
Legend says that those who were unable to reach the deepest levels of archlich's maze became its most loyal guardians.

Trapfinder's Wit
Instant (C)
Counter target noncreature spell unless its controller pays . If a Trap spell is countered this way, draw a card.
"Usually disarming is a careful and precise craft. Sometimes it is reversed trapmaking."
- Willinbur, locksmith


Rubble Salvager 1WW
Creature - Human Artificer (C)
When Rubble Salvager enters the battlefield, return target artifact card from your graveyard to your hand.
"There, gate's fixed. Thankfully, we had enough scrap lying around to replace that metal plate you melted."
2/1

Pewter Bell Avengers 2BB
Creature — Jackal Monk (C)
Flash
Whenever you cast an instant spell or a spell with flash, Pewter Bell Avengers gets +1/+1 and gains menace until end of turn.
The idol of their worship destroyed, they search for a new source of great power.
3/2

Charging Dead 4B
Creature - Zombie Warrior (C)
Deathtouch
Dash - 1B, Sacrifice a creature (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
"Lichdom is not as lonely as people claim. Being served by adventurers from all eras fills me with a sense of unity." - Archlich Thezendal
4/2

Valiant Navigator wg
Creature - Human Scout (U)
Whenever you traverse for the first time each turn, gain 2 life and put a +1/+1 counter on Valiant Navigator.
You may activate the the traverse ability of chambers you control any time you could cast an instant.
"Trust me, I know where I'm going."
1/2

Glitter of Fire 3R
Instant (U)
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
Create two 1/1 red Elemental creature tokens, then create a Treasure token for each artifact card exiled to cast this spell.
"Don't touch! Treasure not need have curse to be dangerous." - Snurgag the Unlucky

Mana Flux Trap
Instant - Trap (U)
If it is your turn and an opponent has cast a spell this turn, you may pay rather than pay this spells mana cost.
Counter target spell. Mana Flux Trap deals 4 damage to that spells controller.
"Come back when you've isolated yourself for centuries while tirelessly perfecting your spellcraft. Maybe then you might stand a chance." - Archlich Thezendal
Rare 1 of 1: (DFC next)

The Dragon's Eye 3
Legendary Artifact (M)
Each player plays with the top card of their library revealed, and each player may play lands and cast spells from the top of their libary.
T: Add one mana of any color.
2, T: Draw a card, then a card from your hand into your library second from the top.
4, T: Put target card from your graveyard into your library second from the top.

Endless Maze
Land (R)
T: Add C.
6, T: Put target attacking creature on top of its owner's library.
No dead ends, no wrong turns, no way out.

Archlich Thezendal 3UBB
Legendary Creature — Elder Zombie Wizard (M)
Menace
Rather than pay the mana cost of the first spell you cast during each opponent's turn, you may pay life equal to its mana cost instead.
Whenever a spell or ability you control counters a spell or destroys a creature a planeswalker an opponent controls, exile that card and player loses 2 life.
"What you call a fighting chance, I call light entertainment."
4/5

User avatar
Raptorchan
Beautiful Liar
Posts: 773
Joined: 4 years ago
Pronoun: Unlisted
Location: Red Jungle, Babwe

Post by Raptorchan » 3 years ago

The Labyrinthine world of Ngasama has long been known to be filled with untold riches hoarded by powerful wizards and gaurded by terrible monsters. However, one treasure has always eluded would be dungeon delvers. There are rumors of a fantastically powerful artifact known as the Dragon's Eye Jewel hidden in the deepest corners of an ancient corner of the maze by a vicious and powerful lich lord. It's reputation as an unfindable treasure has spread far and wide. Many have perished in pursuit of it, yet this only spurs more daring and reckless adventurers to the task. Do you have what it takes to enter the catacombs and make it out alive in Ngasama: Into the Dark?
Ngasama mechanics
Show
Hide
Chamber permanents (A Chamber entering the battlefield becomes the current Chamber.)
Traverse COST (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
Treasure
Traps
Bloodthirst
Ngasama: Into the Dark mechanics
Show
Hide
Chamber permanents (A Chamber entering the battlefield becomes the current Chamber.)
Traverse COST (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
Dash
Traps
Delve
Ngasama: Into the Dark
Show
Hide
Beast
Token Creature - Beast (S)
4/4

Vibrant Catacombs1g
Artifact - Chamber
When Vibrant Catacombs enters the battlefield, search your library for a basic land card and put it into your hand, then shuffle your library.
As long as Vibrant Catacombs is the current chamber, players may play an additional land on each of their turns.
Traverse 2 (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
No matter how far down you go, it seems life always finds a way to make due where it is.

Prey Upon G
Sorcery (C)
Target creature you control fights target creature you don't control.
The mage had warded herself against all kinds of magical traps. It just happened to be the snake's teeth were very un-magical.

Exothermic Trap 4R
Sorcery - Trap (C)
If you've been the target of a spell controlled by an opponent this turn, this spell gains flash and you may pay RR rather than pay its mana cost.
Exothermic Trap deals 5 damage to target opponent.
"I told you not to touch that wall." —Imri Targ, hired surveyor

Khenra Quickblade3r
Creature - Jackal Rogue (C)
Flash
When Khenra Quickblade enters the battlefield, it deals 3 damage to target attacking creature an opponent controls.
"You call that an infiltration? You might as well have rang a warning bell."
2/2

Lost in Maze 2r
Sorcery (C)
Up to two target creatures can't block this turn.
You may move to another Chamber chosen at random.
Legend says that those who were unable to reach the deepest levels of archlich's maze became its most loyal guardians.

Trapfinder's Wit
Instant (C)
Counter target noncreature spell unless its controller pays . If a Trap spell is countered this way, draw a card.
"Usually disarming is a careful and precise craft. Sometimes it is reversed trapmaking."
- Willinbur, locksmith


Rubble Salvager 1WW
Creature - Human Artificer (C)
When Rubble Salvager enters the battlefield, return target artifact card from your graveyard to your hand.
"There, gate's fixed. Thankfully, we had enough scrap lying around to replace that metal plate you melted."
2/1

Pewter Bell Avengers 2BB
Creature — Jackal Monk (C)
Flash
Whenever you cast an instant spell or a spell with flash, Pewter Bell Avengers gets +1/+1 and gains menace until end of turn.
The idol of their worship destroyed, they search for a new source of great power.
3/2

Charging Dead 4B
Creature - Zombie Warrior (C)
Deathtouch
Dash - 1B, Sacrifice a creature (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
"Lichdom is not as lonely as people claim. Being served by adventurers from all eras fills me with a sense of unity." - Archlich Thezendal
4/2

Valiant Navigator wg
Creature - Human Scout (U)
Whenever you traverse for the first time each turn, gain 2 life and put a +1/+1 counter on Valiant Navigator.
You may activate the the traverse ability of chambers you control any time you could cast an instant.
"Trust me, I know where I'm going."
1/2

Glitter of Fire 3R
Instant (U)
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
Create two 1/1 red Elemental creature tokens, then create a Treasure token for each artifact card exiled to cast this spell.
"Don't touch! Treasure not need have curse to be dangerous." - Snurgag the Unlucky

Mana Flux Trap
Instant - Trap (U)
If it is your turn and an opponent has cast a spell this turn, you may pay rather than pay this spells mana cost.
Counter target spell. Mana Flux Trap deals 4 damage to that spells controller.
"Come back when you've isolated yourself for centuries while tirelessly perfecting your spellcraft. Maybe then you might stand a chance." - Archlich Thezendal

Endless Maze
Land (R)
T: Add C.
6, T: Put target attacking creature on top of its owner's library.
No dead ends, no wrong turns, no way out.
DFC 1 of 1

Reckless Adventurer 1b
Creature - Human Rogue (C)
Reckless Adventurer can't block.
When Reckless Adventurer dies, if any player controls a Chamber, return it to the battlefield transformed.
Many desperate travelers went to the archlich's maze to find him...
3/1
//
Maze Wraith
(•) Creature - Wraith (C)
Chamberwalk (This creature can't be blocked as long as defending player controls a Chamber.)
...And many joined him in their afterlife.
3/2

Lucky Find 1rr
Sorcery (R)
Create three Treasure tokens.
Sacrifice seven Treasures: Return Lucky Find from your graveyard to the battlefield transformed.
Some adventurers suddenly realized they don't want to share the riches with their mates...
//
Dragonic Greed
() Enchantment (R)
When Dragonic Greed enters the battlefield, create a 5/5 red Dragon creature token with flying.
At the beginning of your end step, if you control a Treasure and control no Dragons, create a 5/5 red Dragon creature token with flying.
...Because there always should be a dragon.

User avatar
Lorn Asbord Schutta
Posts: 1014
Joined: 4 years ago
Pronoun: he / him

Post by Lorn Asbord Schutta » 3 years ago

The Labyrinthine world of Ngasama has long been known to be filled with untold riches hoarded by powerful wizards and gaurded by terrible monsters. However, one treasure has always eluded would be dungeon delvers. There are rumors of a fantastically powerful artifact known as the Dragon's Eye Jewel hidden in the deepest corners of an ancient corner of the maze by a vicious and powerful lich lord. It's reputation as an unfindable treasure has spread far and wide. Many have perished in pursuit of it, yet this only spurs more daring and reckless adventurers to the task. Do you have what it takes to enter the catacombs and make it out alive in Ngasama: Into the Dark?
Ngasama mechanics
Show
Hide
Chamber permanents (A Chamber entering the battlefield becomes the current Chamber.)
Traverse COST (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
Treasure
Traps
Bloodthirst
Ngasama: Into the Dark mechanics
Show
Hide
Chamber permanents (A Chamber entering the battlefield becomes the current Chamber.)
Traverse COST (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
Dash
Traps
Delve
Treasure
Ngasama: Into the Dark
Show
Hide
Beast
Token Creature - Beast (S)
4/4

Vibrant Catacombs1g
Artifact - Chamber
When Vibrant Catacombs enters the battlefield, search your library for a basic land card and put it into your hand, then shuffle your library.
As long as Vibrant Catacombs is the current chamber, players may play an additional land on each of their turns.
Traverse 2 (Any player may pay the traverse cost of two Chambers to move from one to the other. Traverse as a sorcery.)
No matter how far down you go, it seems life always finds a way to make due where it is.

Prey Upon G
Sorcery (C)
Target creature you control fights target creature you don't control.
The mage had warded herself against all kinds of magical traps. It just happened to be the snake's teeth were very un-magical.

Exothermic Trap 4R
Sorcery - Trap (C)
If you've been the target of a spell controlled by an opponent this turn, this spell gains flash and you may pay RR rather than pay its mana cost.
Exothermic Trap deals 5 damage to target opponent.
"I told you not to touch that wall." —Imri Targ, hired surveyor

Khenra Quickblade3r
Creature - Jackal Rogue (C)
Flash
When Khenra Quickblade enters the battlefield, it deals 3 damage to target attacking creature an opponent controls.
"You call that an infiltration? You might as well have rang a warning bell."
2/2

Lost in Maze 2r
Sorcery (C)
Up to two target creatures can't block this turn.
You may move to another Chamber chosen at random.
Legend says that those who were unable to reach the deepest levels of archlich's maze became its most loyal guardians.

Trapfinder's Wit
Instant (C)
Counter target noncreature spell unless its controller pays . If a Trap spell is countered this way, draw a card.
"Usually disarming is a careful and precise craft. Sometimes it is reversed trapmaking."
- Willinbur, locksmith


Rubble Salvager 1WW
Creature - Human Artificer (C)
When Rubble Salvager enters the battlefield, return target artifact card from your graveyard to your hand.
"There, gate's fixed. Thankfully, we had enough scrap lying around to replace that metal plate you melted."
2/1

Pewter Bell Avengers 2BB
Creature — Jackal Monk (C)
Flash
Whenever you cast an instant spell or a spell with flash, Pewter Bell Avengers gets +1/+1 and gains menace until end of turn.
The idol of their worship destroyed, they search for a new source of great power.
3/2

Charging Dead 4B
Creature - Zombie Warrior (C)
Deathtouch
Dash - 1B, Sacrifice a creature (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
"Lichdom is not as lonely as people claim. Being served by adventurers from all eras fills me with a sense of unity." - Archlich Thezendal
4/2

Valiant Navigator wg
Creature - Human Scout (U)
Whenever you traverse for the first time each turn, gain 2 life and put a +1/+1 counter on Valiant Navigator.
You may activate the the traverse ability of chambers you control any time you could cast an instant.
"Trust me, I know where I'm going."
1/2

Glitter of Fire 3R
Instant (U)
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
Create two 1/1 red Elemental creature tokens, then create a Treasure token for each artifact card exiled to cast this spell.
"Don't touch! Treasure not need have curse to be dangerous." - Snurgag the Unlucky

Mana Flux Trap
Instant - Trap (U)
If it is your turn and an opponent has cast a spell this turn, you may pay rather than pay this spells mana cost.
Counter target spell. Mana Flux Trap deals 4 damage to that spells controller.
"Come back when you've isolated yourself for centuries while tirelessly perfecting your spellcraft. Maybe then you might stand a chance." - Archlich Thezendal

Endless Maze
Land (R)
T: Add C.
6, T: Put target attacking creature on top of its owner's library.
No dead ends, no wrong turns, no way out.

Lucky Find 1rr
Sorcery (R)
Create three Treasure tokens.
Sacrifice seven Treasures: Return Lucky Find from your graveyard to the battlefield transformed.
Some adventurers suddenly realized they don't want to share the riches with their mates...
//
Dragonic Greed
() Enchantment (R)
When Dragonic Greed enters the battlefield, create a 5/5 red Dragon creature token with flying.
At the beginning of your end step, if you control a Treasure and control no Dragons, create a 5/5 red Dragon creature token with flying.
...Because there always should be a dragon.
Next:

Ten Isles of Arakanta have a special connection to five colors of mana. Each of them stands on the three leylines in diffrent combinations, making its inhabitants prone to use only three colors of magic. The tribes governing each of island make war with the others, eager to seize resources that cannot appear naturally in their homeland. And above them all looms a shade of ancient monolith in the converge of all five leylines, hiding inside something slumbering...

Achadire's time portal continue to grow, and with its growth the time stretches backwards even more. Before the cities and factions decided to create a Brazenpox, they were alchemist supreme, trying to create a balance of power as the hunger for domination grew. In effort to prevent the collapse and anarchy, they funded The Unified Project, but at the time no one could imagine, how far its workings would come. The time travelers will witness the birth of the strongest corporation in this plane and its turbulent infancy.

Hour of Devastation have passed, but life goes on. Leaded by Hazoret, Naktamun survivors must move on and live further - no one said it will be easy, but everything is possible for stern warriors whose life was dedicated to training to pass the most deadly trials of God-Pharaoh. Let's see how Amonkhet: Aftermath is going.

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void_nothing
Look On My Sash...
Posts: 15104
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Post by void_nothing » 3 years ago

Ten Isles of Arakanta have a special connection to five colors of mana. Each of them stands on the three leylines in diffrent combinations, making its inhabitants prone to use only three colors of magic. The tribes governing each of island make war with the others, eager to seize resources that cannot appear naturally in their homeland. And above them all looms a shade of ancient monolith in the converge of all five leylines, hiding inside something slumbering...
Isles of Arakanta mechanics
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Isles of Arakanta
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Token 1 of 1:

Demon Avatar
Token Creature - Demon Avatar (S)
Flying
7/7

Leviathan
Token Creature - Leviathan (S)
10/10

Elf Warlock
Token Creature - Elf Warlock (S)
Deathtouch
This creature can't be blocked.
1/1
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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Subject16
Posts: 1505
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Post by Subject16 » 3 years ago

Ten Isles of Arakanta have a special connection to five colors of mana. Each of them stands on the three leylines in diffrent combinations, making its inhabitants prone to use only three colors of magic. The tribes governing each of island make war with the others, eager to seize resources that cannot appear naturally in their homeland. And above them all looms a shade of ancient monolith in the converge of all five leylines, hiding inside something slumbering...
Isles of Arakanta mechanics
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Isles of Arakanta
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Demon Avatar
Token Creature - Demon Avatar (S)
Flying
7/7
Common 1 of 10:

Vuthan Raider 3R
Creature — Orc Pirate (C)
Haste
Whenever Vuthan Raider deals combat damage to a player, if that player has more cards in hand than you, create a Treasure token.
"When your homeland is barren, survival means finding food elsewhere."
3/3

Imposing Presence 2U
Instant (C)
Mighty — Target creature gets -X/-0 until end of turn, where X is the greatest power among creatures you control.
Draw a card.
The sky serpent bellowed. The celebrants cheered. The invaders ran.

Weathered Sentry 1G
Creature — Zombie Soldier (C)
Whenever Weathered Sentry is dealt damage, sacrifice it.
"They raise their dead family and put them on the beach to protect them. Despicable."
—Altheem, Vuthan Captain

3/3

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void_nothing
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Answers: 125
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Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

Added watermarks - also, I think it would be a good idea to showcase five of the isles in this set and then make a sequel set for the other five later on.

Ten Isles of Arakanta have a special connection to five colors of mana. Each of them stands on the three leylines in diffrent combinations, making its inhabitants prone to use only three colors of magic. The tribes governing each of island make war with the others, eager to seize resources that cannot appear naturally in their homeland. And above them all looms a shade of ancient monolith in the converge of all five leylines, hiding inside something slumbering...
Isles of Arakanta mechanics
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Isles of Arakanta
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Demon Avatar
Token Creature - Demon Avatar (S)
Flying
7/7

Vuthan Raider 3R
Creature — Orc Pirate (C)
Haste
Whenever Vuthan Raider deals combat damage to a player, if that player has more cards in hand than you, create a Treasure token.
"When your homeland is barren, survival means finding food elsewhere."
3/3
{Watermark: Vuth}
Common 2 of 10:

Festival of Daggers RWB
Sorcery (C)
Return target creature card from your graveyard to your hand. Creatures you control get +1/+0 until end of turn.
At this Echintish feast, healers ply their trade alongside weaponsmiths and medicinal bloodlettings can be had next door to tents selling the deadliest pieces of hobgoblin steel.
{Watermark: Echint}

Wild Skyserpent 4U
Creature - Serpent (C)
Flying
Wild Skyserpent can't attack or block unless you pay U.
Corsairs' folk wisdom holds that skyserpents cause rainstorms, but in reality, they only instinctively follow rain clouds in their flight paths.
5/4
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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Lorn Asbord Schutta
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Post by Lorn Asbord Schutta » 3 years ago

Ten Isles of Arakanta have a special connection to five colors of mana. Each of them stands on the three leylines in diffrent combinations, making its inhabitants prone to use only three colors of magic. The tribes governing each of island make war with the others, eager to seize resources that cannot appear naturally in their homeland. And above them all looms a shade of ancient monolith in the converge of all five leylines, hiding inside something slumbering...
Isles of Arakanta mechanics
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Treasure tokens
Isles of Arakanta
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Demon Avatar
Token Creature - Demon Avatar (S)
Flying
7/7

Vuthan Raider 3R
Creature — Orc Pirate (C)
Haste
Whenever Vuthan Raider deals combat damage to a player, if that player has more cards in hand than you, create a Treasure token.
"When your homeland is barren, survival means finding food elsewhere."
3/3
{Watermark: Vuth}

Festival of Daggers RWB
Sorcery (C)
Return target creature card from your graveyard to your hand. Creatures you control get +1/+0 until end of turn.
At this Echintish feast, healers ply their trade alongside weaponsmiths and medicinal bloodlettings can be had next door to tents selling the deadliest pieces of hobgoblin steel.
{Watermark: Echint}
Common 3 of 10:

Aethervorous Vulture
Creature — Bird (C)
Flying
Morbid — At the beginning of your upkeep, if a creature died this turn, put a +1/+1 counter on Aethervorous Vulture.
Lack of substantial food on Vuth makes their birds' diet more inspirited.
{Watermark: Vuth}

Seashell Cutters
Creature — Human Warrior (C)
When Seashell Cutters enters the battlefield, create a Treasure token, then target creature you control gets first strike until end of turn. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
Due to lack of metals on Liva, its crafters perfected the use of diffrent materials for weapons. The most treasured are arrowheads made of seashell, due to their naturally serrated shape.
2/2
{Watermark: Liva}

Noxious Cocktail
Instant (C)
Creatures target player controls gets -X/-0 until end of turn, where X is number of cards milled this turn. If those creatures would die this turn, exile them instead.
The elves of Siraz are divided in three castes — sea hunters, fiendbinders and apothecaries. Whether on defense or offense, their combined workings can turn an equal battle into bloodshed for the enemy.
{Watermark: Siraz}

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Subject16
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Post by Subject16 » 3 years ago

It's probably a good idea to be mindful of which factions we're using for the sake of color balance. We don't have to force all shards/all wedges though. Liva seems Bant to me, which means the other two factions should be either Abzan/Temur, or Sultai/Naya

Ten Isles of Arakanta have a special connection to five colors of mana. Each of them stands on the three leylines in diffrent combinations, making its inhabitants prone to use only three colors of magic. The tribes governing each of island make war with the others, eager to seize resources that cannot appear naturally in their homeland. And above them all looms a shade of ancient monolith in the converge of all five leylines, hiding inside something slumbering...
Isles of Arakanta mechanics
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Treasure tokens
Factions
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Vuth UBR
Echint RWB
Liva GWU
Isles of Arakanta
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Demon Avatar
Token Creature - Demon Avatar (S)
Flying
7/7

Vuthan Raider 3R
Creature — Orc Pirate (C)
Haste
Whenever Vuthan Raider deals combat damage to a player, if that player has more cards in hand than you, create a Treasure token.
"When your homeland is barren, survival means finding food elsewhere."
3/3
{Watermark: Vuth}

Festival of Daggers RWB
Sorcery (C)
Return target creature card from your graveyard to your hand. Creatures you control get +1/+0 until end of turn.
At this Echintish feast, healers ply their trade alongside weaponsmiths and medicinal bloodlettings can be had next door to tents selling the deadliest pieces of hobgoblin steel.
{Watermark: Echint}

Seashell Cutters
Creature — Human Warrior (C)
When Seashell Cutters enters the battlefield, create a Treasure token, then target creature you control gets first strike until end of turn. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
Due to lack of metals on Liva, its crafters perfected the use of diffrent materials for weapons. The most treasured are arrowheads made of seashell, due to their naturally serrated shape.
2/2
{Watermark: Liva}
Common 3 of 10:

Darkbasin Dead 3UB
Creature — Zombie Pirate (C)
Morbid — Darkbasin Dead have menace and deathtouch as long as a creature died this turn.
"We've found peace on the ocean flood. Join us."
—Thavar, Lich Captain

3/4
{Watermark: Vuth}

Monstrous Assaul 2G
Instant (C)
Choose one —
• Destroy target artifact.
• Target creature you control deals damage equal to its power to target creature an opponent controls.
"Ipsis may not have much in technology, but they more than make up for it in strength of heart."
—Aslin


Gorger Wurm 3RG
Creature — Wurm (C)
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
"Bring the beasts worthy offerings, and they shall judge you to not be the offering yourself."
—Taelish petroglyphs

5/5

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