Monstrosity
• Token Creature — Bat Warrior
Flying
1/1
Doomed Adventurer
Creature - Dog Warrior
Equipment Drop - When Doomed Adventurer dies, create a colorless Equipment artifact token. It has "Equipped creature gains +1/+1" and equip .
"Whether she could bark remains a question. But she certainly left her bite behind."
-Rakka, corpselooter.
1/1
Lazetcha's Influence
Instant (C)
Target creature gets -3/-0 until end of turn.
Illusions and Nightmares you control get +1/+0 until end of turn.
In Lazetcha, the Spire of Quicksilver, mind magic is amplified. The illusory monsters dwelling within can unnerve even the boldest.
Voyager Staff
Artifact (C)
, Sacrifice Voyager Staff: Exile target creature. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.
"Always plan an escape route."
—Mazri One-Ear
Shadow's Impale
Instant (C)
Destroy target creature without Equipment attached to it.
"If you are to poor to buy an armour before venturing to tower, do all of us a favour and buy at least a shovel. This way we will bury your rotten carcass without encumbering ourselves."
- Hadrian Djinn-bane, dishonored paladin
Arc Servant
Creature - Elemental (C)
Arc Servant has prowess as long as it's monstrous.
: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)
They burn with so much flame of their own that very few of them know how to manipulate the fire magic of Garnotcha.
4/3
Open Hostilities
Sorcery (C)
Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. You may attach an equipment you control to that creature.
There's no such thing as a fair fight.
Violent Skirmisher
Creature - Bat Warrior (C)
Flying
Whenever an Equipment becomes attached to Violent Skirmisher, target opponent loses 1 life and you gain 1 life.
Vespertins' digestive system requires consumption of blood. They often wields serrated blades and spears, eager to terrorize their opponents by eating in the middle of fight.
1/1
Crazed Ex-Adventurer
Creature - Human Scout (C)
Whenever a creature you control becomes monstrous, put a +1/+1 counter on Crazed Ex-Adventurer.
"I was once uncouth and ignorant, seeking wealth, but now I evangelize the beauty of the Spires."
1/1
Covetous Fiend
Creature — Devil (C)
Haste
Monstrosity 1 (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)
When Covetous Fiend becomes monstrous, destroy target artifact.
Veterans of Ramst know that shining armor is more a liability than protection.
2/2
Shifting Phantasm
Creature - Illusion (U)
When Shifting Phantasm becomes target of spell or ability, sacrifice it.
: Monstrosity 2 (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)
As long as Shifting Phantasm is monstrous, it has hexproof and is nightmare in addition to its other types.
4/3
Blazing Annealer
Creature - Efreet Artificer (U)
First strike
When Blazing Annealer dies, distribute two quality counters among one or two target Equipment you control. (Quality counters give +1/+1 to the equipped creature. If an Equipment has three or more quality counters on it, it has X additional instances of each of its abilities, where X is one-third the number of its quality counters, rounded down.)
"If I die for Ramst, let my last breath heat up its forges and empower its magics."
3/3
Destructor Axe
Artifact - Equipment {R}
Equipped creature gets +3/+0 and has "Whenever this creature attacks, it deals 3 damage to each other creature without flying."
Equip
"When you're backed into the wall and you have no other way out, the destructor axe gives you a plan: Swing it at the ground and run." - Hadugur, the Arch-Adventurer
Visions of the Vicious
Instant {R}
Exile the top X cards of your library, where X is the number of monstrous creatures you control. You may play those cards this turn.