Collaborative Create-A-Booster

User avatar
MonoRedMage
Posts: 572
Joined: 3 years ago
Pronoun: they / them

Post by MonoRedMage » 3 years ago

Karu was a humble plane once. People lived out peaceful lives tending their lands and caring for one another. Then the spires came, five giant towers that surged from the ground, carrying with them powerful artifacts, treasures to behold, and monsters to threaten daily life. Over time, the spires became a focal point of life. Groups of "heroes" would delve into their dungeons in search of gold, fame, or revenge. But no matter how many come back, the spires remain unbeated. Will anyone be bold enough to take on the Spires of Karu?
Spires of Karu Mechanics
Show
Hide
Equipment Drop - When this creature dies, create a colorless Equipment artifact token.
Monstrosity
Spires of Karu
Show
Hide
Bat Warrior
• Token Creature — Bat Warrior
Flying
1/1

Doomed Adventurer
Creature - Dog Warrior
Equipment Drop - When Doomed Adventurer dies, create a colorless Equipment artifact token. It has "Equipped creature gains +1/+1" and equip .
"Whether she could bark remains a question. But she certainly left her bite behind."
-Rakka, corpselooter.

1/1

Lazetcha's Influence U
Instant (C)
Target creature gets -3/-0 until end of turn.
Illusions and Nightmares you control get +1/+0 until end of turn.
In Lazetcha, the Spire of Quicksilver, mind magic is amplified. The illusory monsters dwelling within can unnerve even the boldest.

Voyager Staff 1
Artifact (C)
2, Sacrifice Voyager Staff: Exile target creature. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.
"Always plan an escape route."
—Mazri One-Ear


Shadow's Impale
Instant (C)
Destroy target creature without Equipment attached to it.
"If you are to poor to buy an armour before venturing to tower, do all of us a favour and buy at least a shovel. This way we will bury your rotten carcass without encumbering ourselves."
- Hadrian Djinn-bane, dishonored paladin


Arc Servant 3RR
Creature - Elemental (C)
Arc Servant has prowess as long as it's monstrous.
1R: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)
They burn with so much flame of their own that very few of them know how to manipulate the fire magic of Garnotcha.
4/3

Open Hostilities 3R
Sorcery (C)
Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. You may attach an equipment you control to that creature.
There's no such thing as a fair fight.

Violent Skirmisher
Creature - Bat Warrior (C)
Flying
Whenever an Equipment becomes attached to Violent Skirmisher, target opponent loses 1 life and you gain 1 life.
Vespertins' digestive system requires consumption of blood. They often wields serrated blades and spears, eager to terrorize their opponents by eating in the middle of fight.
1/1

Crazed Ex-Adventurer G
Creature - Human Scout (C)
Whenever a creature you control becomes monstrous, put a +1/+1 counter on Crazed Ex-Adventurer.
"I was once uncouth and ignorant, seeking wealth, but now I evangelize the beauty of the Spires."
1/1

Covetous Fiend 3R
Creature — Devil (C)
Haste
Monstrosity 1 1R (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)
When Covetous Fiend becomes monstrous, destroy target artifact.
Veterans of Ramst know that shining armor is more a liability than protection.
2/2

Shifting Phantasm
Creature - Illusion (U)
When Shifting Phantasm becomes target of spell or ability, sacrifice it.
: Monstrosity 2 (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)
As long as Shifting Phantasm is monstrous, it has hexproof and is nightmare in addition to its other types.
4/3

Blazing Annealer 3RR
Creature - Efreet Artificer (U)
First strike
When Blazing Annealer dies, distribute two quality counters among one or two target Equipment you control. (Quality counters give +1/+1 to the equipped creature. If an Equipment has three or more quality counters on it, it has X additional instances of each of its abilities, where X is one-third the number of its quality counters, rounded down.)
"If I die for Ramst, let my last breath heat up its forges and empower its magics."
3/3
Rare 1 of 1:

Destructor Axe 4
Artifact - Equipment {R}
Equipped creature gets +3/+0 and has "Whenever this creature attacks, it deals 3 damage to each other creature without flying."
Equip 4
"When you're backed into the wall and you have no other way out, the destructor axe gives you a plan: Swing it at the ground and run." - Hadugur, the Arch-Adventurer

Visions of the Vicious R
Instant {R}
Exile the top X cards of your library, where X is the number of monstrous creatures you control. You may play those cards this turn.

User avatar
void_nothing
Look On My Sash...
Posts: 14926
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

It looks like uncommon number 3 was skipped, but that's fine since the last card is actually the foil or other special card anyway. Next poster can post that one.

Karu was a humble plane once. People lived out peaceful lives tending their lands and caring for one another. Then the spires came, five giant towers that surged from the ground, carrying with them powerful artifacts, treasures to behold, and monsters to threaten daily life. Over time, the spires became a focal point of life. Groups of "heroes" would delve into their dungeons in search of gold, fame, or revenge. But no matter how many come back, the spires remain unbeated. Will anyone be bold enough to take on the Spires of Karu?
Spires of Karu Mechanics
Show
Hide
Equipment Drop - When this creature dies, create a colorless Equipment artifact token.
Monstrosity
Quality counters (Quality counters give +1/+1 to the equipped creature. If an Equipment has three or more quality counters on it, it has X additional instances of each of its abilities, where X is one-third the number of its quality counters, rounded down.)
Spires of Karu
Show
Hide
Bat Warrior
• Token Creature — Bat Warrior
Flying
1/1

Doomed Adventurer
Creature - Dog Warrior
Equipment Drop - When Doomed Adventurer dies, create a colorless Equipment artifact token. It has "Equipped creature gains +1/+1" and equip .
"Whether she could bark remains a question. But she certainly left her bite behind."
-Rakka, corpselooter.

1/1

Lazetcha's Influence U
Instant (C)
Target creature gets -3/-0 until end of turn.
Illusions and Nightmares you control get +1/+0 until end of turn.
In Lazetcha, the Spire of Quicksilver, mind magic is amplified. The illusory monsters dwelling within can unnerve even the boldest.

Voyager Staff 1
Artifact (C)
2, Sacrifice Voyager Staff: Exile target creature. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.
"Always plan an escape route."
—Mazri One-Ear


Shadow's Impale
Instant (C)
Destroy target creature without Equipment attached to it.
"If you are to poor to buy an armour before venturing to tower, do all of us a favour and buy at least a shovel. This way we will bury your rotten carcass without encumbering ourselves."
- Hadrian Djinn-bane, dishonored paladin


Arc Servant 3RR
Creature - Elemental (C)
Arc Servant has prowess as long as it's monstrous.
1R: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)
They burn with so much flame of their own that very few of them know how to manipulate the fire magic of Garnotcha.
4/3

Open Hostilities 3R
Sorcery (C)
Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. You may attach an equipment you control to that creature.
There's no such thing as a fair fight.

Violent Skirmisher
Creature - Bat Warrior (C)
Flying
Whenever an Equipment becomes attached to Violent Skirmisher, target opponent loses 1 life and you gain 1 life.
Vespertins' digestive system requires consumption of blood. They often wields serrated blades and spears, eager to terrorize their opponents by eating in the middle of fight.
1/1

Crazed Ex-Adventurer G
Creature - Human Scout (C)
Whenever a creature you control becomes monstrous, put a +1/+1 counter on Crazed Ex-Adventurer.
"I was once uncouth and ignorant, seeking wealth, but now I evangelize the beauty of the Spires."
1/1

Covetous Fiend 3R
Creature — Devil (C)
Haste
Monstrosity 1 1R (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)
When Covetous Fiend becomes monstrous, destroy target artifact.
Veterans of Ramst know that shining armor is more a liability than protection.
2/2

Shifting Phantasm
Creature - Illusion (U)
When Shifting Phantasm becomes target of spell or ability, sacrifice it.
: Monstrosity 2 (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)
As long as Shifting Phantasm is monstrous, it has hexproof and is nightmare in addition to its other types.
4/3

Blazing Annealer 3RR
Creature - Efreet Artificer (U)
First strike
When Blazing Annealer dies, distribute two quality counters among one or two target Equipment you control. (Quality counters give +1/+1 to the equipped creature. If an Equipment has three or more quality counters on it, it has X additional instances of each of its abilities, where X is one-third the number of its quality counters, rounded down.)
"If I die for Ramst, let my last breath heat up its forges and empower its magics."
3/3

Destructor Axe 4
Artifact - Equipment {R}
Equipped creature gets +3/+0 and has "Whenever this creature attacks, it deals 3 damage to each other creature without flying."
Equip 4
"When you're backed into the wall and you have no other way out, the destructor axe gives you a plan: Swing it at the ground and run." - Hadugur, the Arch-Adventurer
Uncommon 3 of 3:

Echo Guide 1W
Creature - Bat Scout (U)
Flash
Flying
When Echo Guide enters the battlefield, exile another target creature you control. Return it to the battlefield at the beginning of the next end step.
"Every Spire has its places of darkness and death. And that is where I come in."
1/1

Gate to Quicksilver
Land - Gate (U)
Gate to Quicksilver enters the battlefield tapped.
T: Add U.
T: Add one mana of any color. Activate this ability only if you control four or more lands.
Lazetcha can never be entered in the exact same way twice.
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Subject16
Posts: 1499
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 3 years ago

Karu was a humble plane once. People lived out peaceful lives tending their lands and caring for one another. Then the spires came, five giant towers that surged from the ground, carrying with them powerful artifacts, treasures to behold, and monsters to threaten daily life. Over time, the spires became a focal point of life. Groups of "heroes" would delve into their dungeons in search of gold, fame, or revenge. But no matter how many come back, the spires remain unbeated. Will anyone be bold enough to take on the Spires of Karu?
Spires of Karu Mechanics
Show
Hide
Equipment Drop - When this creature dies, create a colorless Equipment artifact token.
Monstrosity
Quality counters (Quality counters give +1/+1 to the equipped creature. If an Equipment has three or more quality counters on it, it has X additional instances of each of its abilities, where X is one-third the number of its quality counters, rounded down.)
Spires of Karu
Show
Hide
Bat Warrior
• Token Creature — Bat Warrior
Flying
1/1

Doomed Adventurer
Creature - Dog Warrior
Equipment Drop - When Doomed Adventurer dies, create a colorless Equipment artifact token. It has "Equipped creature gains +1/+1" and equip .
"Whether she could bark remains a question. But she certainly left her bite behind."
-Rakka, corpselooter.

1/1

Lazetcha's Influence U
Instant (C)
Target creature gets -3/-0 until end of turn.
Illusions and Nightmares you control get +1/+0 until end of turn.
In Lazetcha, the Spire of Quicksilver, mind magic is amplified. The illusory monsters dwelling within can unnerve even the boldest.

Voyager Staff 1
Artifact (C)
2, Sacrifice Voyager Staff: Exile target creature. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.
"Always plan an escape route."
—Mazri One-Ear


Shadow's Impale
Instant (C)
Destroy target creature without Equipment attached to it.
"If you are to poor to buy an armour before venturing to tower, do all of us a favour and buy at least a shovel. This way we will bury your rotten carcass without encumbering ourselves."
- Hadrian Djinn-bane, dishonored paladin


Arc Servant 3RR
Creature - Elemental (C)
Arc Servant has prowess as long as it's monstrous.
1R: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)
They burn with so much flame of their own that very few of them know how to manipulate the fire magic of Garnotcha.
4/3

Open Hostilities 3R
Sorcery (C)
Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. You may attach an equipment you control to that creature.
There's no such thing as a fair fight.

Violent Skirmisher
Creature - Bat Warrior (C)
Flying
Whenever an Equipment becomes attached to Violent Skirmisher, target opponent loses 1 life and you gain 1 life.
Vespertins' digestive system requires consumption of blood. They often wields serrated blades and spears, eager to terrorize their opponents by eating in the middle of fight.
1/1

Crazed Ex-Adventurer G
Creature - Human Scout (C)
Whenever a creature you control becomes monstrous, put a +1/+1 counter on Crazed Ex-Adventurer.
"I was once uncouth and ignorant, seeking wealth, but now I evangelize the beauty of the Spires."
1/1

Covetous Fiend 3R
Creature — Devil (C)
Haste
Monstrosity 1 1R (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)
When Covetous Fiend becomes monstrous, destroy target artifact.
Veterans of Ramst know that shining armor is more a liability than protection.
2/2

Shifting Phantasm
Creature - Illusion (U)
When Shifting Phantasm becomes target of spell or ability, sacrifice it.
: Monstrosity 2 (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)
As long as Shifting Phantasm is monstrous, it has hexproof and is nightmare in addition to its other types.
4/3

Blazing Annealer 3RR
Creature - Efreet Artificer (U)
First strike
When Blazing Annealer dies, distribute two quality counters among one or two target Equipment you control. (Quality counters give +1/+1 to the equipped creature. If an Equipment has three or more quality counters on it, it has X additional instances of each of its abilities, where X is one-third the number of its quality counters, rounded down.)
"If I die for Ramst, let my last breath heat up its forges and empower its magics."
3/3

Echo Guide 1W
Creature - Bat Scout (U)
Flash
Flying
When Echo Guide enters the battlefield, exile another target creature you control. Return it to the battlefield at the beginning of the next end step.
"Every Spire has its places of darkness and death. And that is where I come in."
1/1

Destructor Axe 4
Artifact - Equipment {R}
Equipped creature gets +3/+0 and has "Whenever this creature attacks, it deals 3 damage to each other creature without flying."
Equip 4
"When you're backed into the wall and you have no other way out, the destructor axe gives you a plan: Swing it at the ground and run." - Hadugur, the Arch-Adventurer
Treasures of the Spires Masterpiece 1 of 1

Birthing Pod
Artifact (Masterpiece)
, , Sacrifice a creature: Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery.
The spires make new men of us all.

Amulet of Vigor 1
Artifact (Masterpiece)
Whenever a permanent enters the battlefield tapped and under your control, untap it.
No time for dying, no room for waiting.

Sword of Strength and Courage 3
Artifact — Equipment (Masterpiece)
Equipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, create a 1/1 green Squirrel creature token, then put a +1/+1 counter on each creature you control.
Equip 2

User avatar
Lorn Asbord Schutta
Posts: 960
Joined: 3 years ago
Pronoun: he / him

Post by Lorn Asbord Schutta » 3 years ago

Karu was a humble plane once. People lived out peaceful lives tending their lands and caring for one another. Then the spires came, five giant towers that surged from the ground, carrying with them powerful artifacts, treasures to behold, and monsters to threaten daily life. Over time, the spires became a focal point of life. Groups of "heroes" would delve into their dungeons in search of gold, fame, or revenge. But no matter how many come back, the spires remain unbeated. Will anyone be bold enough to take on the Spires of Karu?
Spires of Karu Mechanics
Show
Hide
Equipment Drop - When this creature dies, create a colorless Equipment artifact token.
Monstrosity
Quality counters (Quality counters give +1/+1 to the equipped creature. If an Equipment has three or more quality counters on it, it has X additional instances of each of its abilities, where X is one-third the number of its quality counters, rounded down.)
Spires of Karu
Show
Hide
Bat Warrior
• Token Creature — Bat Warrior
Flying
1/1

Doomed Adventurer
Creature - Dog Warrior
Equipment Drop - When Doomed Adventurer dies, create a colorless Equipment artifact token. It has "Equipped creature gains +1/+1" and equip .
"Whether she could bark remains a question. But she certainly left her bite behind."
-Rakka, corpselooter.

1/1

Lazetcha's Influence U
Instant (C)
Target creature gets -3/-0 until end of turn.
Illusions and Nightmares you control get +1/+0 until end of turn.
In Lazetcha, the Spire of Quicksilver, mind magic is amplified. The illusory monsters dwelling within can unnerve even the boldest.

Voyager Staff 1
Artifact (C)
2, Sacrifice Voyager Staff: Exile target creature. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.
"Always plan an escape route."
—Mazri One-Ear


Shadow's Impale
Instant (C)
Destroy target creature without Equipment attached to it.
"If you are to poor to buy an armour before venturing to tower, do all of us a favour and buy at least a shovel. This way we will bury your rotten carcass without encumbering ourselves."
- Hadrian Djinn-bane, dishonored paladin


Arc Servant 3RR
Creature - Elemental (C)
Arc Servant has prowess as long as it's monstrous.
1R: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)
They burn with so much flame of their own that very few of them know how to manipulate the fire magic of Garnotcha.
4/3

Open Hostilities 3R
Sorcery (C)
Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. You may attach an equipment you control to that creature.
There's no such thing as a fair fight.

Violent Skirmisher
Creature - Bat Warrior (C)
Flying
Whenever an Equipment becomes attached to Violent Skirmisher, target opponent loses 1 life and you gain 1 life.
Vespertins' digestive system requires consumption of blood. They often wields serrated blades and spears, eager to terrorize their opponents by eating in the middle of fight.
1/1

Crazed Ex-Adventurer G
Creature - Human Scout (C)
Whenever a creature you control becomes monstrous, put a +1/+1 counter on Crazed Ex-Adventurer.
"I was once uncouth and ignorant, seeking wealth, but now I evangelize the beauty of the Spires."
1/1

Covetous Fiend 3R
Creature — Devil (C)
Haste
Monstrosity 1 1R (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)
When Covetous Fiend becomes monstrous, destroy target artifact.
Veterans of Ramst know that shining armor is more a liability than protection.
2/2

Shifting Phantasm
Creature - Illusion (U)
When Shifting Phantasm becomes target of spell or ability, sacrifice it.
: Monstrosity 2 (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)
As long as Shifting Phantasm is monstrous, it has hexproof and is nightmare in addition to its other types.
4/3

Blazing Annealer 3RR
Creature - Efreet Artificer (U)
First strike
When Blazing Annealer dies, distribute two quality counters among one or two target Equipment you control. (Quality counters give +1/+1 to the equipped creature. If an Equipment has three or more quality counters on it, it has X additional instances of each of its abilities, where X is one-third the number of its quality counters, rounded down.)
"If I die for Ramst, let my last breath heat up its forges and empower its magics."
3/3

Echo Guide 1W
Creature - Bat Scout (U)
Flash
Flying
When Echo Guide enters the battlefield, exile another target creature you control. Return it to the battlefield at the beginning of the next end step.
"Every Spire has its places of darkness and death. And that is where I come in."
1/1

Destructor Axe 4
Artifact - Equipment {R}
Equipped creature gets +3/+0 and has "Whenever this creature attacks, it deals 3 damage to each other creature without flying."
Equip 4
"When you're backed into the wall and you have no other way out, the destructor axe gives you a plan: Swing it at the ground and run." - Hadugur, the Arch-Adventurer

Sword of Strength and Courage 3
Artifact — Equipment (Masterpiece)
Equipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, create a 1/1 green Squirrel creature token, then put a +1/+1 counter on each creature you control.
Equip 2
Next:
From Ravnicans perspective, the Ghost Quarters all almost gone. Both the Mending and War of Spark depleted them to no more then a few, short alleys. But as desparked and ghostly Dack Fayden realize, the Agyrem inside is still huge and full of souls passed to afterlife. The tyrannical ruler Szadek, opposed by brave Agrus Kos and plotting Savra and Momir Vig is hunting for parts of Azor's legacy, scattered across the demiplane. Once collected, they are said to allow the contoller to regain life and pass the veil between worlds. The Greatest Thief in Multiverse understands, that the time came for the greatest stunt of all - stealing his life and spark back, in Heist of Agyrem.

In Mora, there is no land to speak of. At least at surface. Whole plane is an enormous ocean, with dark chasms ending in abyss and little sky above the surface for heavens, coral reefs taking place of trees and hydrothermal vents and volcanoes imitating mountains. Merfolks, Homarids, Cephalids and many other species inhabits the endless waters, fighting, trading and cooperating like any other civilasation. Yet, with the tectonic movement that comes once per century, the balance of power will be shifted. Join in preparing for world-shaking changes in this underwater adventure.

It is said that all civilization on Kotutar owes its existence to a sling-stone. When the tribes that would found this rustic and wide-open plane's cities were under threat millennia ago, they discovered ranged combat for the first time and found that keeping their distance was the key to their existence. Now archery, shuriken-throwing, catapults, sniping with magic, and far more exotic projectiles are not only for making war but are cultural obsessions, essential to all pursuits.

User avatar
Raptorchan
Beautiful Liar
Posts: 760
Joined: 4 years ago
Pronoun: Unlisted
Location: Red Jungle, Babwe

Post by Raptorchan » 3 years ago

From Ravnicans perspective, the Ghost Quarters all almost gone. Both the Mending and War of Spark depleted them to no more than a few, short alleys. But as desparked and ghostly Dack Fayden realize, the Agyrem inside is still huge and full of souls passed to afterlife. The tyrannical ruler Szadek, opposed by brave Agrus Kos and plotting Savra and Momir Vig is hunting for parts of Azor's legacy, scattered across the demiplane. Once collected, they are said to allow the contoller to regain life and pass the veil between worlds. The Greatest Thief in Multiverse understands, that the time came for the greatest stunt of all - stealing his life and spark back, in Heist of Agyrem.
Heist of Agyrem mechanics
Show
Hide
Heist of Agyrem
Show
Hide
Token 1 of 1

Spirit
(•) Token Creature - Spirit (S)
Flying
1/1

Elemental
() Token Creature - Elemental (S)
3/1

Wraith
(•) Token Creature - Wraith (S)
Gatewalk
2/2

User avatar
Subject16
Posts: 1499
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 3 years ago

From Ravnicans perspective, the Ghost Quarters all almost gone. Both the Mending and War of Spark depleted them to no more than a few, short alleys. But as desparked and ghostly Dack Fayden realize, the Agyrem inside is still huge and full of souls passed to afterlife. The tyrannical ruler Szadek, opposed by brave Agrus Kos and plotting Savra and Momir Vig is hunting for parts of Azor's legacy, scattered across the demiplane. Once collected, they are said to allow the contoller to regain life and pass the veil between worlds. The Greatest Thief in Multiverse understands, that the time came for the greatest stunt of all - stealing his life and spark back, in Heist of Agyrem.
Heist of Agyrem mechanics
Show
Hide
Heist of Agyrem
Show
Hide
Elemental
() Token Creature - Elemental (S)
3/1
Common 1 of 10

Firefist Watcher 2WW
Creature — Human Soldier (C)
First Strike
Heroic — Whenever you cast a spell that targets Firefist Watcher, creatures you control get +1/+1 until end of turn.
Every fallen Boros is a martyr, eager to fight again.
2/3

Dimir Magemark UB
Enchantment — Aura (C)
Flash
Enchant creature
Spells your opponents cast that target enchanted creatures you control cost 1 more to cast.

Brackwater Elemental 2U
Creature — Elemental (C)
When Brackwater Elemental attacks or blocks, sacrifice it at the beginning of the next end step.
Unearth 2U (2U: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
4/4

User avatar
void_nothing
Look On My Sash...
Posts: 14926
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

From Ravnicans perspective, the Ghost Quarters all almost gone. Both the Mending and War of Spark depleted them to no more than a few, short alleys. But as desparked and ghostly Dack Fayden realize, the Agyrem inside is still huge and full of souls passed to afterlife. The tyrannical ruler Szadek, opposed by brave Agrus Kos and plotting Savra and Momir Vig is hunting for parts of Azor's legacy, scattered across the demiplane. Once collected, they are said to allow the contoller to regain life and pass the veil between worlds. The Greatest Thief in Multiverse understands, that the time came for the greatest stunt of all - stealing his life and spark back, in Heist of Agyrem.
Heist of Agyrem mechanics
Show
Hide
Heroic {Boros}
Heist of Agyrem
Show
Hide
Elemental
() Token Creature - Elemental (S)
3/1

Firefist Watcher 2WW
Creature — Human Soldier (C)
First Strike
Heroic — Whenever you cast a spell that targets Firefist Watcher, creatures you control get +1/+1 until end of turn.
Every fallen Boros is a martyr, eager to fight again.
2/3
{Watermark: Boros}
Common 2 of 10:

Utvara Ghosthunter 2R
Creature - Goblin Rogue (C)
Prowess
T: Target creature you control can't be blocked this turn if it has power 2 or less or it's a Spirit.
"I'd like to check out whatever's goin' on in Agyrem, but I can't find a map."
1/1

Dulling Smoke U
Instant (C)
Expunged - Target creature gets -1/-0 until end of turn for each card that was milled or exiled from a library this turn.
"If you spasm, collapse, and pass out from a House smoke bomb, that is only our kind suggestion you don't look any deeper into our activities." - Etrata
{Watermark: Dimir}
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Lorn Asbord Schutta
Posts: 960
Joined: 3 years ago
Pronoun: he / him

Post by Lorn Asbord Schutta » 3 years ago

From Ravnicans perspective, the Ghost Quarters all almost gone. Both the Mending and War of Spark depleted them to no more than a few, short alleys. But as desparked and ghostly Dack Fayden realize, the Agyrem inside is still huge and full of souls passed to afterlife. The tyrannical ruler Szadek, opposed by brave Agrus Kos and plotting Savra and Momir Vig is hunting for parts of Azor's legacy, scattered across the demiplane. Once collected, they are said to allow the contoller to regain life and pass the veil between worlds. The Greatest Thief in Multiverse understands, that the time came for the greatest stunt of all - stealing his life and spark back, in Heist of Agyrem.
Heist of Agyrem mechanics
Show
Hide
Heroic {Boros}
Expunged - [Do something] for each card that was milled or exiled from a library this turn. {Dimir}
Heist of Agyrem
Show
Hide
Elemental
() Token Creature - Elemental (S)
3/1

Firefist Watcher 2WW
Creature — Human Soldier (C)
First Strike
Heroic — Whenever you cast a spell that targets Firefist Watcher, creatures you control get +1/+1 until end of turn.
Every fallen Boros is a martyr, eager to fight again.
2/3
{Watermark: Boros}

Dulling Smoke U
Instant (C)
Expunged - Target creature gets -1/-0 until end of turn for each card that was milled or exiled from a library this turn.
"If you spasm, collapse, and pass out from a House smoke bomb, that is only our kind suggestion you don't look any deeper into our activities." - Etrata
{Watermark: Dimir}
Common 3 of 10:

Hasty Pickpocketing
Sorcery - Heist (C)
(When you cast a Heist spell, look at the top card of your library. Then choose any player's library and reveal the top card of the chosen library.)
Target creature gets +X/+0, where X is revealed card's converted mana cost and gains haste until end of turn.
"Brash, but it works for goblins."
- Dack Fayden


Man-o-walla
Creature - Ghost Lizard (C)
When Man-o-walla enters the battlefield, return target creature you control to its owner's hand.
: Man-o-walla gets +2/+2 until end of turn. Activate this ability only once each turn.
He liked his new shape after that experiment enough to keep it in afterlife.
2/2
{Watermark: Simic}

Dimir Graffiti
Artifact (C)
: Add or .
, exile target card from your graveyard: Scry 1 if exiled card was blue. Mill one target opponent if exiled card was black. (Do both if it was blue and black.)
"We are in shadows, yet we see you."
- Graffiti inscription

{Watermark: Dimir}

User avatar
void_nothing
Look On My Sash...
Posts: 14926
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

From Ravnicans perspective, the Ghost Quarters all almost gone. Both the Mending and War of Spark depleted them to no more than a few, short alleys. But as desparked and ghostly Dack Fayden realize, the Agyrem inside is still huge and full of souls passed to afterlife. The tyrannical ruler Szadek, opposed by brave Agrus Kos and plotting Savra and Momir Vig is hunting for parts of Azor's legacy, scattered across the demiplane. Once collected, they are said to allow the contoller to regain life and pass the veil between worlds. The Greatest Thief in Multiverse understands, that the time came for the greatest stunt of all - stealing his life and spark back, in Heist of Agyrem.
Heist of Agyrem mechanics
Show
Hide
Heroic {Boros}
Expunged - [Do something] for each card that was milled or exiled from a library this turn. {Dimir}
Heists (When you cast a Heist spell, look at the top card of your library. Then choose any player's library and reveal the top card of the chosen library.)
Heist of Agyrem
Show
Hide
Elemental
() Token Creature - Elemental (S)
3/1

Firefist Watcher 2WW
Creature — Human Soldier (C)
First Strike
Heroic — Whenever you cast a spell that targets Firefist Watcher, creatures you control get +1/+1 until end of turn.
Every fallen Boros is a martyr, eager to fight again.
2/3
{Watermark: Boros}

Dulling Smoke U
Instant (C)
Expunged - Target creature gets -1/-0 until end of turn for each card that was milled or exiled from a library this turn.
"If you spasm, collapse, and pass out from a House smoke bomb, that is only our kind suggestion you don't look any deeper into our activities." - Etrata
{Watermark: Dimir}

Hasty Pickpocketing
Sorcery - Heist (C)
(When you cast a Heist spell, look at the top card of your library. Then choose any player's library and reveal the top card of the chosen library.)
Target creature gets +X/+0, where X is revealed card's converted mana cost and gains haste until end of turn.
"Brash, but it works for goblins."
- Dack Fayden
Common 4 of 10:

Simic Graffiti 3
Artifact (C)
T: Add G or U.
T, Exile a card from your graveyard: Up to one target creature you control gets +1/+1 until end of turn if the exiled card was green. Up to one target creature you control gains flying until end of turn if the exiled card was blue. (If it was green and blue, do both.)
"Evolution is inevitable." - Graffiti inscription
{Watermark: Simic}

Ghoststrider 3G
Creature - Beast Spirit (C)
When Ghoststrider enters the battlefield, put target card from your graveyard into your library second from the top.
Agyrem is an uncanny mirror of the living Ravnica, down to the fauna.
3/2
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Subject16
Posts: 1499
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 3 years ago

From Ravnicans perspective, the Ghost Quarters all almost gone. Both the Mending and War of Spark depleted them to no more than a few, short alleys. But as desparked and ghostly Dack Fayden realize, the Agyrem inside is still huge and full of souls passed to afterlife. The tyrannical ruler Szadek, opposed by brave Agrus Kos and plotting Savra and Momir Vig is hunting for parts of Azor's legacy, scattered across the demiplane. Once collected, they are said to allow the contoller to regain life and pass the veil between worlds. The Greatest Thief in Multiverse understands, that the time came for the greatest stunt of all - stealing his life and spark back, in Heist of Agyrem.
Heist of Agyrem mechanics
Show
Hide
Heroic {Boros}
Expunged - [Do something] for each card that was milled or exiled from a library this turn. {Dimir}
Heists (When you cast a Heist spell, look at the top card of your library. Then choose any player's library and reveal the top card of the chosen library.)
Heist of Agyrem
Show
Hide
Elemental
() Token Creature - Elemental (S)
3/1

Firefist Watcher 2WW
Creature — Human Soldier (C)
First Strike
Heroic — Whenever you cast a spell that targets Firefist Watcher, creatures you control get +1/+1 until end of turn.
Every fallen Boros is a martyr, eager to fight again.
2/3
{Watermark: Boros}

Dulling Smoke U
Instant (C)
Expunged - Target creature gets -1/-0 until end of turn for each card that was milled or exiled from a library this turn.
"If you spasm, collapse, and pass out from a House smoke bomb, that is only our kind suggestion you don't look any deeper into our activities." - Etrata
{Watermark: Dimir}

Hasty Pickpocketing
Sorcery - Heist (C)
(When you cast a Heist spell, look at the top card of your library. Then choose any player's library and reveal the top card of the chosen library.)
Target creature gets +X/+0, where X is revealed card's converted mana cost and gains haste until end of turn.
"Brash, but it works for goblins."
- Dack Fayden


Ghoststrider 3G
Creature - Beast Spirit (C)
When Ghoststrider enters the battlefield, put target card from your graveyard into your library second from the top.
Agyrem is an uncanny mirror of the living Ravnica, down to the fauna.
3/2
Common 5 of 10:

Orzhov Graffiti 3
Artifact (C)
T: Add W or B.
T, Exile a card from your graveyard: Target creature you control gains vigilance until end of turn if the exiled card was white, and it gains menace until end of turn if the exiled card was black. (If it was white and black, do both.)
Indenture is liberation.

Spawn of Kraj 5G
Creature — Ooze (C)
Apex — As Spawn of Kraj enters the battlefield, reveal a card from your hand or the top card of your library. Spawn of Kraj enters the battlefield with X +1/+1 counters on it, where X is the converted mana cost of the revealed card.
Spawn of Kraj can't be blocked by more than one creature.
When Kraj was killed, its mutilated pieces manifested in Agyrem, hungry to be reborn again.
2/2

Remnant of Yore
Creature — Spirit Cleric (C)
First Strike
3: Remnant of Yore gets +1/+1 until end of turn. This ability costs 1 less to activate for each other multicolored creature you control.
Those who remembered the gods of old know Agyrem's true purpose.
2/1

User avatar
void_nothing
Look On My Sash...
Posts: 14926
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

From Ravnicans perspective, the Ghost Quarters all almost gone. Both the Mending and War of Spark depleted them to no more than a few, short alleys. But as desparked and ghostly Dack Fayden realize, the Agyrem inside is still huge and full of souls passed to afterlife. The tyrannical ruler Szadek, opposed by brave Agrus Kos and plotting Savra and Momir Vig is hunting for parts of Azor's legacy, scattered across the demiplane. Once collected, they are said to allow the contoller to regain life and pass the veil between worlds. The Greatest Thief in Multiverse understands, that the time came for the greatest stunt of all - stealing his life and spark back, in Heist of Agyrem.
Heist of Agyrem mechanics
Show
Hide
Heroic {Boros}
Expunged - [Do something] for each card that was milled or exiled from a library this turn. {Dimir}
Heists (When you cast a Heist spell, look at the top card of your library. Then choose any player's library and reveal the top card of the chosen library.)
Heist of Agyrem
Show
Hide
Elemental
() Token Creature - Elemental (S)
3/1

Firefist Watcher 2WW
Creature — Human Soldier (C)
First Strike
Heroic — Whenever you cast a spell that targets Firefist Watcher, creatures you control get +1/+1 until end of turn.
Every fallen Boros is a martyr, eager to fight again.
2/3
{Watermark: Boros}

Dulling Smoke U
Instant (C)
Expunged - Target creature gets -1/-0 until end of turn for each card that was milled or exiled from a library this turn.
"If you spasm, collapse, and pass out from a House smoke bomb, that is only our kind suggestion you don't look any deeper into our activities." - Etrata
{Watermark: Dimir}

Hasty Pickpocketing
Sorcery - Heist (C)
(When you cast a Heist spell, look at the top card of your library. Then choose any player's library and reveal the top card of the chosen library.)
Target creature gets +X/+0, where X is revealed card's converted mana cost and gains haste until end of turn.
"Brash, but it works for goblins."
- Dack Fayden


Ghoststrider 3G
Creature - Beast Spirit (C)
When Ghoststrider enters the battlefield, put target card from your graveyard into your library second from the top.
Agyrem is an uncanny mirror of the living Ravnica, down to the fauna.
3/2

Orzhov Graffiti 3
Artifact (C)
T: Add W or B.
T, Exile a card from your graveyard: Target creature you control gains vigilance until end of turn if the exiled card was white, and it gains menace until end of turn if the exiled card was black. (If it was white and black, do both.)
Indenture is liberation.
{Watermark: Orzhov}
Common 6 of 10:

Voidgrip B
Sorcery (C)
Choose one -
• Target player discards a card.
• Target player mills three cards.
If you encounter a moroii, you will forget. If you encounter a polterfiend, you will want to forget.

Lesser Leashling 3
Artifact Creature - Dog (C)
Lifelink
Sacrifice another artifact: Put Lesser Leashling on top of its owner's library.
Constructed of cloth and kleptomania.
2/1
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Subject16
Posts: 1499
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 3 years ago

From Ravnicans perspective, the Ghost Quarters all almost gone. Both the Mending and War of Spark depleted them to no more than a few, short alleys. But as desparked and ghostly Dack Fayden realize, the Agyrem inside is still huge and full of souls passed to afterlife. The tyrannical ruler Szadek, opposed by brave Agrus Kos and plotting Savra and Momir Vig is hunting for parts of Azor's legacy, scattered across the demiplane. Once collected, they are said to allow the contoller to regain life and pass the veil between worlds. The Greatest Thief in Multiverse understands, that the time came for the greatest stunt of all - stealing his life and spark back, in Heist of Agyrem.
Heist of Agyrem mechanics
Show
Hide
Heroic {Boros}
Expunged - [Do something] for each card that was milled or exiled from a library this turn. {Dimir}
Heists (When you cast a Heist spell, look at the top card of your library. Then choose any player's library and reveal the top card of the chosen library.)
Heist of Agyrem
Show
Hide
Elemental
() Token Creature - Elemental (S)
3/1

Firefist Watcher 2WW
Creature — Human Soldier (C)
First Strike
Heroic — Whenever you cast a spell that targets Firefist Watcher, creatures you control get +1/+1 until end of turn.
Every fallen Boros is a martyr, eager to fight again.
2/3
{Watermark: Boros}

Dulling Smoke U
Instant (C)
Expunged - Target creature gets -1/-0 until end of turn for each card that was milled or exiled from a library this turn.
"If you spasm, collapse, and pass out from a House smoke bomb, that is only our kind suggestion you don't look any deeper into our activities." - Etrata
{Watermark: Dimir}

Hasty Pickpocketing
Sorcery - Heist (C)
(When you cast a Heist spell, look at the top card of your library. Then choose any player's library and reveal the top card of the chosen library.)
Target creature gets +X/+0, where X is revealed card's converted mana cost and gains haste until end of turn.
"Brash, but it works for goblins."
- Dack Fayden


Ghoststrider 3G
Creature - Beast Spirit (C)
When Ghoststrider enters the battlefield, put target card from your graveyard into your library second from the top.
Agyrem is an uncanny mirror of the living Ravnica, down to the fauna.
3/2

Orzhov Graffiti 3
Artifact (C)
T: Add W or B.
T, Exile a card from your graveyard: Target creature you control gains vigilance until end of turn if the exiled card was white, and it gains menace until end of turn if the exiled card was black. (If it was white and black, do both.)
Indenture is liberation.
{Watermark: Orzhov}

Lesser Leashling 3
Artifact Creature - Dog (C)
Lifelink
Sacrifice another artifact: Put Lesser Leashling on top of its owner's library.
Constructed of cloth and kleptomania.
2/1
Common 7 of 10:

Artistic Spirit 1R
Creature — Spirit (C)
Haste
When Artistic Spirit enters the battlefield, discard a card unless its madness cost was paid.
Madness R (If you would discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{Watermark: Rakdos}
3/2

Vizkopa Shackler 2W
Creature — Spirit Cleric (C)
Vigilance
When Vizkopa Shackler enters the battlefield, indebt 2. (Create a tapped Treasure token unless target opponent pays 2.)
"The Orzhov are among the few that still influence Agyrem. I can use that."
—Dack Fayden

{Watermark: Orzhov}
1/4

Deciduous Dryad 1G
Creature — Dryad (C)
Defender
T: Add one mana of any color.
When Deciduous Dryad dies, populate. (Create a token that's a copy of a creature token you control.)
Whatever influence the dryads held over nature has long since dwindled.
{Watermark: Selesnya}
2/2

User avatar
Lorn Asbord Schutta
Posts: 960
Joined: 3 years ago
Pronoun: he / him

Post by Lorn Asbord Schutta » 3 years ago

From Ravnicans perspective, the Ghost Quarters all almost gone. Both the Mending and War of Spark depleted them to no more than a few, short alleys. But as desparked and ghostly Dack Fayden realize, the Agyrem inside is still huge and full of souls passed to afterlife. The tyrannical ruler Szadek, opposed by brave Agrus Kos and plotting Savra and Momir Vig is hunting for parts of Azor's legacy, scattered across the demiplane. Once collected, they are said to allow the contoller to regain life and pass the veil between worlds. The Greatest Thief in Multiverse understands, that the time came for the greatest stunt of all - stealing his life and spark back, in Heist of Agyrem.
Heist of Agyrem mechanics
Show
Hide
Heroic {Boros}
Expunged - [Do something] for each card that was milled or exiled from a library this turn. {Dimir}
Heists (When you cast a Heist spell, look at the top card of your library. Then choose any player's library and reveal the top card of the chosen library.)
Indebt [COST] (Create a tapped Treasure token unless target opponent pays [COST].) {Orzhov}
Heist of Agyrem
Show
Hide
Elemental
() Token Creature - Elemental (S)
3/1

Firefist Watcher 2WW
Creature — Human Soldier (C)
First Strike
Heroic — Whenever you cast a spell that targets Firefist Watcher, creatures you control get +1/+1 until end of turn.
Every fallen Boros is a martyr, eager to fight again.
2/3
{Watermark: Boros}

Dulling Smoke U
Instant (C)
Expunged - Target creature gets -1/-0 until end of turn for each card that was milled or exiled from a library this turn.
"If you spasm, collapse, and pass out from a House smoke bomb, that is only our kind suggestion you don't look any deeper into our activities." - Etrata
{Watermark: Dimir}

Hasty Pickpocketing
Sorcery - Heist (C)
(When you cast a Heist spell, look at the top card of your library. Then choose any player's library and reveal the top card of the chosen library.)
Target creature gets +X/+0, where X is revealed card's converted mana cost and gains haste until end of turn.
"Brash, but it works for goblins."
- Dack Fayden


Ghoststrider 3G
Creature - Beast Spirit (C)
When Ghoststrider enters the battlefield, put target card from your graveyard into your library second from the top.
Agyrem is an uncanny mirror of the living Ravnica, down to the fauna.
3/2

Orzhov Graffiti 3
Artifact (C)
T: Add W or B.
T, Exile a card from your graveyard: Target creature you control gains vigilance until end of turn if the exiled card was white, and it gains menace until end of turn if the exiled card was black. (If it was white and black, do both.)
Indenture is liberation.
{Watermark: Orzhov}

Lesser Leashling 3
Artifact Creature - Dog (C)
Lifelink
Sacrifice another artifact: Put Lesser Leashling on top of its owner's library.
Constructed of cloth and kleptomania.
2/1

Vizkopa Shackler 2W
Creature — Spirit Cleric (C)
Vigilance
When Vizkopa Shackler enters the battlefield, indebt 2. (Create a tapped Treasure token unless target opponent pays 2.)
"The Orzhov are among the few that still influence Agyrem. I can use that."
—Dack Fayden

{Watermark: Orzhov}
1/4
Common 8 of 10:

Ghastly Berserker
Creature - Cyclops Spirit Berserker (C)
Haste, Trample
True Gruul's rage is to death and beyond.
4/4
{Watermark: Gruul}

Soul Dissector
Creature - Spirit Wizard (C)
Apex — As Soul Dissector enters the battlefield, reveal a card from your hand or the top card of your library. Soul Dissector enters the battlefield with X +1/+1 counters on it, where X is the converted mana cost of the revealed card.
, remove three +1/+1 counters from any number of permanents you control: Draw a card.
For deceased Simic's biologician, the ghostly forms of Agyrem were just a new field of study which had to be throughly examined.
1/2
{Watermark: Symic}

User avatar
void_nothing
Look On My Sash...
Posts: 14926
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

From Ravnicans perspective, the Ghost Quarters all almost gone. Both the Mending and War of Spark depleted them to no more than a few, short alleys. But as desparked and ghostly Dack Fayden realize, the Agyrem inside is still huge and full of souls passed to afterlife. The tyrannical ruler Szadek, opposed by brave Agrus Kos and plotting Savra and Momir Vig is hunting for parts of Azor's legacy, scattered across the demiplane. Once collected, they are said to allow the contoller to regain life and pass the veil between worlds. The Greatest Thief in Multiverse understands, that the time came for the greatest stunt of all - stealing his life and spark back, in Heist of Agyrem.
Heist of Agyrem mechanics
Show
Hide
Heroic {Boros}
Expunged - [Do something] for each card that was milled or exiled from a library this turn. {Dimir}
Heists (When you cast a Heist spell, look at the top card of your library. Then choose any player's library and reveal the top card of the chosen library.)
Indebt [COST] (Create a tapped Treasure token unless target opponent pays [COST].) {Orzhov}
Heist of Agyrem
Show
Hide
Elemental
() Token Creature - Elemental (S)
3/1

Firefist Watcher 2WW
Creature — Human Soldier (C)
First Strike
Heroic — Whenever you cast a spell that targets Firefist Watcher, creatures you control get +1/+1 until end of turn.
Every fallen Boros is a martyr, eager to fight again.
2/3
{Watermark: Boros}

Dulling Smoke U
Instant (C)
Expunged - Target creature gets -1/-0 until end of turn for each card that was milled or exiled from a library this turn.
"If you spasm, collapse, and pass out from a House smoke bomb, that is only our kind suggestion you don't look any deeper into our activities." - Etrata
{Watermark: Dimir}

Hasty Pickpocketing
Sorcery - Heist (C)
(When you cast a Heist spell, look at the top card of your library. Then choose any player's library and reveal the top card of the chosen library.)
Target creature gets +X/+0, where X is revealed card's converted mana cost and gains haste until end of turn.
"Brash, but it works for goblins."
- Dack Fayden


Ghoststrider 3G
Creature - Beast Spirit (C)
When Ghoststrider enters the battlefield, put target card from your graveyard into your library second from the top.
Agyrem is an uncanny mirror of the living Ravnica, down to the fauna.
3/2

Orzhov Graffiti 3
Artifact (C)
T: Add W or B.
T, Exile a card from your graveyard: Target creature you control gains vigilance until end of turn if the exiled card was white, and it gains menace until end of turn if the exiled card was black. (If it was white and black, do both.)
Indenture is liberation.
{Watermark: Orzhov}

Lesser Leashling 3
Artifact Creature - Dog (C)
Lifelink
Sacrifice another artifact: Put Lesser Leashling on top of its owner's library.
Constructed of cloth and kleptomania.
2/1

Vizkopa Shackler 2W
Creature — Spirit Cleric (C)
Vigilance
When Vizkopa Shackler enters the battlefield, indebt 2. (Create a tapped Treasure token unless target opponent pays 2.)
"The Orzhov are among the few that still influence Agyrem. I can use that."
—Dack Fayden

{Watermark: Orzhov}
1/4

Ghastly Berserker
Creature - Cyclops Spirit Berserker (C)
Haste, Trample
True Gruul's rage is to death and beyond.
4/4
{Watermark: Gruul}
Common 9 of 10:

Nightmare's Crime 4BB
Instant - Heist (C)
(When you cast a Heist spell, look at the top card of your library. Then choose any player's library and reveal the top card of the chosen library.)
If the revealed card is a creature card, exile it and create an X/X black Nightmare Horse creature token with flying, where X is that card's toughness. Otherwise, draw two cards and you lose 2 life.
The clatter of hoofbeats and a hot breath of malice: The Undercity's nightmares have designs on another soul.

Imp's Laughter B
Instant (C)
Target creature gets -1/-1 until end of turn and attacks this turn if able.
Madness 0
"My cousins find it difficult to leave well enough alone." - Pivlic
{Watermark: Rakdos}
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Subject16
Posts: 1499
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 3 years ago

From Ravnicans perspective, the Ghost Quarters all almost gone. Both the Mending and War of Spark depleted them to no more than a few, short alleys. But as desparked and ghostly Dack Fayden realize, the Agyrem inside is still huge and full of souls passed to afterlife. The tyrannical ruler Szadek, opposed by brave Agrus Kos and plotting Savra and Momir Vig is hunting for parts of Azor's legacy, scattered across the demiplane. Once collected, they are said to allow the contoller to regain life and pass the veil between worlds. The Greatest Thief in Multiverse understands, that the time came for the greatest stunt of all - stealing his life and spark back, in Heist of Agyrem.
Heist of Agyrem mechanics
Show
Hide
Heroic {Boros}
Expunged - [Do something] for each card that was milled or exiled from a library this turn. {Dimir}
Heists (When you cast a Heist spell, look at the top card of your library. Then choose any player's library and reveal the top card of the chosen library.)
Indebt [COST] (Create a tapped Treasure token unless target opponent pays [COST].) {Orzhov}
Heist of Agyrem
Show
Hide
Elemental
() Token Creature - Elemental (S)
3/1

Firefist Watcher 2WW
Creature — Human Soldier (C)
First Strike
Heroic — Whenever you cast a spell that targets Firefist Watcher, creatures you control get +1/+1 until end of turn.
Every fallen Boros is a martyr, eager to fight again.
2/3
{Watermark: Boros}

Dulling Smoke U
Instant (C)
Expunged - Target creature gets -1/-0 until end of turn for each card that was milled or exiled from a library this turn.
"If you spasm, collapse, and pass out from a House smoke bomb, that is only our kind suggestion you don't look any deeper into our activities." - Etrata
{Watermark: Dimir}

Hasty Pickpocketing
Sorcery - Heist (C)
(When you cast a Heist spell, look at the top card of your library. Then choose any player's library and reveal the top card of the chosen library.)
Target creature gets +X/+0, where X is revealed card's converted mana cost and gains haste until end of turn.
"Brash, but it works for goblins."
- Dack Fayden


Ghoststrider 3G
Creature - Beast Spirit (C)
When Ghoststrider enters the battlefield, put target card from your graveyard into your library second from the top.
Agyrem is an uncanny mirror of the living Ravnica, down to the fauna.
3/2

Orzhov Graffiti 3
Artifact (C)
T: Add W or B.
T, Exile a card from your graveyard: Target creature you control gains vigilance until end of turn if the exiled card was white, and it gains menace until end of turn if the exiled card was black. (If it was white and black, do both.)
Indenture is liberation.
{Watermark: Orzhov}

Lesser Leashling 3
Artifact Creature - Dog (C)
Lifelink
Sacrifice another artifact: Put Lesser Leashling on top of its owner's library.
Constructed of cloth and kleptomania.
2/1

Vizkopa Shackler 2W
Creature — Spirit Cleric (C)
Vigilance
When Vizkopa Shackler enters the battlefield, indebt 2. (Create a tapped Treasure token unless target opponent pays 2.)
"The Orzhov are among the few that still influence Agyrem. I can use that."
—Dack Fayden

{Watermark: Orzhov}
1/4

Ghastly Berserker
Creature - Cyclops Spirit Berserker (C)
Haste, Trample
True Gruul's rage is to death and beyond.
4/4
{Watermark: Gruul}

Nightmare's Crime 4BB
Instant - Heist (C)
(When you cast a Heist spell, look at the top card of your library. Then choose any player's library and reveal the top card of the chosen library.)
If the revealed card is a creature card, exile it and create an X/X black Nightmare Horse creature token with flying, where X is that card's toughness. Otherwise, draw two cards and you lose 2 life.
The clatter of hoofbeats and a hot breath of malice: The Undercity's nightmares have designs on another soul.
Common 10 of 10:

Distraction Tactic 3R
Instant — Heist (C)
(When you cast a Heist spell, look at the top card of your library. Then choose any player's library and reveal the top card of the chosen library.)
Target creature gets +X/+0 until end of turn, where X is the revealed card's converted mana cost.

Warden of Old Prahv 3UU
Creature — Spirit Soldier (C)
Flying, defender
When Warden of Old Prahv enters the battlefield, tap up to X target creatures, where X is the number of creatures you control with defender. Then choose one of those creatures. That creature doesn't untap during its controller's next untap step.
2/4

Gloomfang Slasher 2B
Creature — Insect Spirit Warrior (C)
Whenever you discard a card, you may pay B. If you do, put a +1/+1 counter on Gloomfang Slasher.
Reinforce 2 — 2BB (2BB, Discard this card: Put two +1/+1 counters on target creature.)
Even in spirit, nothing in the swarm goes to waste.
3/2
{Watermark:Golgari}

User avatar
void_nothing
Look On My Sash...
Posts: 14926
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

From Ravnicans perspective, the Ghost Quarters all almost gone. Both the Mending and War of Spark depleted them to no more than a few, short alleys. But as desparked and ghostly Dack Fayden realize, the Agyrem inside is still huge and full of souls passed to afterlife. The tyrannical ruler Szadek, opposed by brave Agrus Kos and plotting Savra and Momir Vig is hunting for parts of Azor's legacy, scattered across the demiplane. Once collected, they are said to allow the contoller to regain life and pass the veil between worlds. The Greatest Thief in Multiverse understands, that the time came for the greatest stunt of all - stealing his life and spark back, in Heist of Agyrem.
Heist of Agyrem mechanics
Show
Hide
Heroic {Boros}
Expunged - [Do something] for each card that was milled or exiled from a library this turn. {Dimir}
Heists (When you cast a Heist spell, look at the top card of your library. Then choose any player's library and reveal the top card of the chosen library.)
Indebt [COST] (Create a tapped Treasure token unless target opponent pays [COST].) {Orzhov}
Heist of Agyrem
Show
Hide
Elemental
() Token Creature - Elemental (S)
3/1

Firefist Watcher 2WW
Creature — Human Soldier (C)
First Strike
Heroic — Whenever you cast a spell that targets Firefist Watcher, creatures you control get +1/+1 until end of turn.
Every fallen Boros is a martyr, eager to fight again.
2/3
{Watermark: Boros}

Dulling Smoke U
Instant (C)
Expunged - Target creature gets -1/-0 until end of turn for each card that was milled or exiled from a library this turn.
"If you spasm, collapse, and pass out from a House smoke bomb, that is only our kind suggestion you don't look any deeper into our activities." - Etrata
{Watermark: Dimir}

Hasty Pickpocketing
Sorcery - Heist (C)
(When you cast a Heist spell, look at the top card of your library. Then choose any player's library and reveal the top card of the chosen library.)
Target creature gets +X/+0, where X is revealed card's converted mana cost and gains haste until end of turn.
"Brash, but it works for goblins."
- Dack Fayden


Ghoststrider 3G
Creature - Beast Spirit (C)
When Ghoststrider enters the battlefield, put target card from your graveyard into your library second from the top.
Agyrem is an uncanny mirror of the living Ravnica, down to the fauna.
3/2

Orzhov Graffiti 3
Artifact (C)
T: Add W or B.
T, Exile a card from your graveyard: Target creature you control gains vigilance until end of turn if the exiled card was white, and it gains menace until end of turn if the exiled card was black. (If it was white and black, do both.)
Indenture is liberation.
{Watermark: Orzhov}

Lesser Leashling 3
Artifact Creature - Dog (C)
Lifelink
Sacrifice another artifact: Put Lesser Leashling on top of its owner's library.
Constructed of cloth and kleptomania.
2/1

Vizkopa Shackler 2W
Creature — Spirit Cleric (C)
Vigilance
When Vizkopa Shackler enters the battlefield, indebt 2. (Create a tapped Treasure token unless target opponent pays 2.)
"The Orzhov are among the few that still influence Agyrem. I can use that."
—Dack Fayden

{Watermark: Orzhov}
1/4

Ghastly Berserker
Creature - Cyclops Spirit Berserker (C)
Haste, Trample
True Gruul's rage is to death and beyond.
4/4
{Watermark: Gruul}

Nightmare's Crime 4BB
Instant - Heist (C)
(When you cast a Heist spell, look at the top card of your library. Then choose any player's library and reveal the top card of the chosen library.)
If the revealed card is a creature card, exile it and create an X/X black Nightmare Horse creature token with flying, where X is that card's toughness. Otherwise, draw two cards and you lose 2 life.
The clatter of hoofbeats and a hot breath of malice: The Undercity's nightmares have designs on another soul.

Warden of Old Prahv 3UU
Creature — Spirit Soldier (C)
Flying, defender
When Warden of Old Prahv enters the battlefield, tap up to X target creatures, where X is the number of creatures you control with defender. Then choose one of those creatures. That creature doesn't untap during its controller's next untap step.
2/4
Uncommon 1 of 3:

Tigerskin Krasis 1G
Creature - Cat Lizard (U)
Evolve
1G: Tigerskin Krasis gains your choice of haste, vigilance, or hexproof until end of turn.
Even the ghosts of Simic mages are dedicated to the advancement of biomancy.
1/2
{Watermark: Simic}

Pontiff's Shadowblade 1{W/B}
Enchantment - Aura (U)
Enchant creature
Enchanted creature has flying.
Whenever an artifact or creature is put into a graveyard from the battlefield, enchanted creature gets +1/+1 until end of turn.
When members of the Obzedat decide to take matters into their own hands, enemies of the Orzhov are right to be terrified.
{Watermark: Orzhov}
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Lorn Asbord Schutta
Posts: 960
Joined: 3 years ago
Pronoun: he / him

Post by Lorn Asbord Schutta » 3 years ago

From Ravnicans perspective, the Ghost Quarters all almost gone. Both the Mending and War of Spark depleted them to no more than a few, short alleys. But as desparked and ghostly Dack Fayden realize, the Agyrem inside is still huge and full of souls passed to afterlife. The tyrannical ruler Szadek, opposed by brave Agrus Kos and plotting Savra and Momir Vig is hunting for parts of Azor's legacy, scattered across the demiplane. Once collected, they are said to allow the contoller to regain life and pass the veil between worlds. The Greatest Thief in Multiverse understands, that the time came for the greatest stunt of all - stealing his life and spark back, in Heist of Agyrem.
Heist of Agyrem mechanics
Show
Hide
Heroic {Boros}
Expunged - [Do something] for each card that was milled or exiled from a library this turn. {Dimir}
Heists (When you cast a Heist spell, look at the top card of your library. Then choose any player's library and reveal the top card of the chosen library.)
Indebt [COST] (Create a tapped Treasure token unless target opponent pays [COST].) {Orzhov}
Evolve {Simic}
Heist of Agyrem
Show
Hide
Elemental
() Token Creature - Elemental (S)
3/1

Firefist Watcher 2WW
Creature — Human Soldier (C)
First Strike
Heroic — Whenever you cast a spell that targets Firefist Watcher, creatures you control get +1/+1 until end of turn.
Every fallen Boros is a martyr, eager to fight again.
2/3
{Watermark: Boros}

Dulling Smoke U
Instant (C)
Expunged - Target creature gets -1/-0 until end of turn for each card that was milled or exiled from a library this turn.
"If you spasm, collapse, and pass out from a House smoke bomb, that is only our kind suggestion you don't look any deeper into our activities." - Etrata
{Watermark: Dimir}

Hasty Pickpocketing
Sorcery - Heist (C)
(When you cast a Heist spell, look at the top card of your library. Then choose any player's library and reveal the top card of the chosen library.)
Target creature gets +X/+0, where X is revealed card's converted mana cost and gains haste until end of turn.
"Brash, but it works for goblins."
- Dack Fayden


Ghoststrider 3G
Creature - Beast Spirit (C)
When Ghoststrider enters the battlefield, put target card from your graveyard into your library second from the top.
Agyrem is an uncanny mirror of the living Ravnica, down to the fauna.
3/2

Orzhov Graffiti 3
Artifact (C)
T: Add W or B.
T, Exile a card from your graveyard: Target creature you control gains vigilance until end of turn if the exiled card was white, and it gains menace until end of turn if the exiled card was black. (If it was white and black, do both.)
Indenture is liberation.
{Watermark: Orzhov}

Lesser Leashling 3
Artifact Creature - Dog (C)
Lifelink
Sacrifice another artifact: Put Lesser Leashling on top of its owner's library.
Constructed of cloth and kleptomania.
2/1

Vizkopa Shackler 2W
Creature — Spirit Cleric (C)
Vigilance
When Vizkopa Shackler enters the battlefield, indebt 2. (Create a tapped Treasure token unless target opponent pays 2.)
"The Orzhov are among the few that still influence Agyrem. I can use that."
—Dack Fayden

{Watermark: Orzhov}
1/4

Ghastly Berserker
Creature - Cyclops Spirit Berserker (C)
Haste, Trample
True Gruul's rage is to death and beyond.
4/4
{Watermark: Gruul}

Nightmare's Crime 4BB
Instant - Heist (C)
(When you cast a Heist spell, look at the top card of your library. Then choose any player's library and reveal the top card of the chosen library.)
If the revealed card is a creature card, exile it and create an X/X black Nightmare Horse creature token with flying, where X is that card's toughness. Otherwise, draw two cards and you lose 2 life.
The clatter of hoofbeats and a hot breath of malice: The Undercity's nightmares have designs on another soul.

Warden of Old Prahv 3UU
Creature — Spirit Soldier (C)
Flying, defender
When Warden of Old Prahv enters the battlefield, tap up to X target creatures, where X is the number of creatures you control with defender. Then choose one of those creatures. That creature doesn't untap during its controller's next untap step.
2/4

Tigerskin Krasis 1G
Creature - Cat Lizard (U)
Evolve
1G: Tigerskin Krasis gains your choice of haste, vigilance, or hexproof until end of turn.
Even the ghosts of Simic mages are dedicated to the advancement of biomancy.
1/2
{Watermark: Simic}
Uncommon 2 of 3:

Inspirited Swiftblade
Creature - Spirit Soldier (U)
Heroic - Whenever you cast a spell that targets Inspirited Swiftblade, Inspirited Swiftblade gets +1/+1 and gains double strike until end of turn.
At a mere presence of Agrus, the old duties and skills resurface in Boros veterans.
1/2
{Watermark: Boros}

Opressive Invigilation
Sorcery (U)
Expunged - Tap target nonland permanent for each card that was milled or exiled from a library this turn. Those permanents doesn't untap during their controllers' next untap step.
"The best strings are attached to puppets' minds."
- Szadek

{Watermark: Dimir}

The Old Ways' Rites
Enchantment (U)
When The Old Ways' Rites enters the battlefield, put two +1/+1 counter on target creature you control.
: Target creature you control gains Ragecraft until end of turn. (Whenever a creature with Ragecraft deals combat damage to opponent, add that much at the beginning of your next main phase.)
{Watermark: Gruul}

User avatar
void_nothing
Look On My Sash...
Posts: 14926
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

From Ravnicans perspective, the Ghost Quarters all almost gone. Both the Mending and War of Spark depleted them to no more than a few, short alleys. But as desparked and ghostly Dack Fayden realize, the Agyrem inside is still huge and full of souls passed to afterlife. The tyrannical ruler Szadek, opposed by brave Agrus Kos and plotting Savra and Momir Vig is hunting for parts of Azor's legacy, scattered across the demiplane. Once collected, they are said to allow the contoller to regain life and pass the veil between worlds. The Greatest Thief in Multiverse understands, that the time came for the greatest stunt of all - stealing his life and spark back, in Heist of Agyrem.
Heist of Agyrem mechanics
Show
Hide
Heroic {Boros}
Expunged - [Do something] for each card that was milled or exiled from a library this turn. {Dimir}
Heists (When you cast a Heist spell, look at the top card of your library. Then choose any player's library and reveal the top card of the chosen library.)
Indebt [COST] (Create a tapped Treasure token unless target opponent pays [COST].) {Orzhov}
Evolve {Simic}
Ragecraft (Whenever a creature with ragecraft deals combat damage to an opponent, add that much at the beginning of your next main phase.) {Gruul}
Heist of Agyrem
Show
Hide
Elemental
() Token Creature - Elemental (S)
3/1

Firefist Watcher 2WW
Creature — Human Soldier (C)
First Strike
Heroic — Whenever you cast a spell that targets Firefist Watcher, creatures you control get +1/+1 until end of turn.
Every fallen Boros is a martyr, eager to fight again.
2/3
{Watermark: Boros}

Dulling Smoke U
Instant (C)
Expunged - Target creature gets -1/-0 until end of turn for each card that was milled or exiled from a library this turn.
"If you spasm, collapse, and pass out from a House smoke bomb, that is only our kind suggestion you don't look any deeper into our activities." - Etrata
{Watermark: Dimir}

Hasty Pickpocketing
Sorcery - Heist (C)
(When you cast a Heist spell, look at the top card of your library. Then choose any player's library and reveal the top card of the chosen library.)
Target creature gets +X/+0, where X is revealed card's converted mana cost and gains haste until end of turn.
"Brash, but it works for goblins."
- Dack Fayden


Ghoststrider 3G
Creature - Beast Spirit (C)
When Ghoststrider enters the battlefield, put target card from your graveyard into your library second from the top.
Agyrem is an uncanny mirror of the living Ravnica, down to the fauna.
3/2

Orzhov Graffiti 3
Artifact (C)
T: Add W or B.
T, Exile a card from your graveyard: Target creature you control gains vigilance until end of turn if the exiled card was white, and it gains menace until end of turn if the exiled card was black. (If it was white and black, do both.)
Indenture is liberation.
{Watermark: Orzhov}

Lesser Leashling 3
Artifact Creature - Dog (C)
Lifelink
Sacrifice another artifact: Put Lesser Leashling on top of its owner's library.
Constructed of cloth and kleptomania.
2/1

Vizkopa Shackler 2W
Creature — Spirit Cleric (C)
Vigilance
When Vizkopa Shackler enters the battlefield, indebt 2. (Create a tapped Treasure token unless target opponent pays 2.)
"The Orzhov are among the few that still influence Agyrem. I can use that."
—Dack Fayden

{Watermark: Orzhov}
1/4

Ghastly Berserker
Creature - Cyclops Spirit Berserker (C)
Haste, Trample
True Gruul's rage is to death and beyond.
4/4
{Watermark: Gruul}

Nightmare's Crime 4BB
Instant - Heist (C)
(When you cast a Heist spell, look at the top card of your library. Then choose any player's library and reveal the top card of the chosen library.)
If the revealed card is a creature card, exile it and create an X/X black Nightmare Horse creature token with flying, where X is that card's toughness. Otherwise, draw two cards and you lose 2 life.
The clatter of hoofbeats and a hot breath of malice: The Undercity's nightmares have designs on another soul.

Warden of Old Prahv 3UU
Creature — Spirit Soldier (C)
Flying, defender
When Warden of Old Prahv enters the battlefield, tap up to X target creatures, where X is the number of creatures you control with defender. Then choose one of those creatures. That creature doesn't untap during its controller's next untap step.
2/4

Tigerskin Krasis 1G
Creature - Cat Lizard (U)
Evolve
1G: Tigerskin Krasis gains your choice of haste, vigilance, or hexproof until end of turn.
Even the ghosts of Simic mages are dedicated to the advancement of biomancy.
1/2
{Watermark: Simic}

The Old Ways' Rites
Enchantment (U)
When The Old Ways' Rites enters the battlefield, put two +1/+1 counter on target creature you control.
: Target creature you control gains Ragecraft until end of turn. (Whenever a creature with Ragecraft deals combat damage to opponent, add that much at the beginning of your next main phase.)
{Watermark: Gruul}
Uncommon 3 of 3:

Vizkopa Interest {W/B}
Enchantment (U)
When Vizkopa Interest enters the battlefield, indebt 2. (Create a tapped Treasure token unless target opponent pays 2.)
Whenever you indebt an opponent, if that player doesn't pay mana, draw a card. Otherwise, you gain 1 life.
"No matter what kind of returns I can make on an investment, the Vizkopa Bank has me beat." - Pivlic
{Watermark: Orzhov}

Subtle Suggestion 1{U/B}
Sorcery (U)
For each player, search that player's library for a card and exile it. Then each player shuffles their library.
"Minds have neither guards nor locks." - Caut Matan, Dimir pathmage
{Watermark: Dimir}
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Subject16
Posts: 1499
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 3 years ago

From Ravnicans perspective, the Ghost Quarters all almost gone. Both the Mending and War of Spark depleted them to no more than a few, short alleys. But as desparked and ghostly Dack Fayden realize, the Agyrem inside is still huge and full of souls passed to afterlife. The tyrannical ruler Szadek, opposed by brave Agrus Kos and plotting Savra and Momir Vig is hunting for parts of Azor's legacy, scattered across the demiplane. Once collected, they are said to allow the contoller to regain life and pass the veil between worlds. The Greatest Thief in Multiverse understands, that the time came for the greatest stunt of all - stealing his life and spark back, in Heist of Agyrem.
Heist of Agyrem mechanics
Show
Hide
Heroic {Boros}
Expunged - [Do something] for each card that was milled or exiled from a library this turn. {Dimir}
Heists (When you cast a Heist spell, look at the top card of your library. Then choose any player's library and reveal the top card of the chosen library.)
Indebt [COST] (Create a tapped Treasure token unless target opponent pays [COST].) {Orzhov}
Evolve {Simic}
Heist of Agyrem
Show
Hide
Elemental
() Token Creature - Elemental (S)
3/1

Firefist Watcher 2WW
Creature — Human Soldier (C)
First Strike
Heroic — Whenever you cast a spell that targets Firefist Watcher, creatures you control get +1/+1 until end of turn.
Every fallen Boros is a martyr, eager to fight again.
2/3
{Watermark: Boros}

Dulling Smoke U
Instant (C)
Expunged - Target creature gets -1/-0 until end of turn for each card that was milled or exiled from a library this turn.
"If you spasm, collapse, and pass out from a House smoke bomb, that is only our kind suggestion you don't look any deeper into our activities." - Etrata
{Watermark: Dimir}

Hasty Pickpocketing
Sorcery - Heist (C)
(When you cast a Heist spell, look at the top card of your library. Then choose any player's library and reveal the top card of the chosen library.)
Target creature gets +X/+0, where X is revealed card's converted mana cost and gains haste until end of turn.
"Brash, but it works for goblins."
- Dack Fayden


Ghoststrider 3G
Creature - Beast Spirit (C)
When Ghoststrider enters the battlefield, put target card from your graveyard into your library second from the top.
Agyrem is an uncanny mirror of the living Ravnica, down to the fauna.
3/2

Orzhov Graffiti 3
Artifact (C)
T: Add W or B.
T, Exile a card from your graveyard: Target creature you control gains vigilance until end of turn if the exiled card was white, and it gains menace until end of turn if the exiled card was black. (If it was white and black, do both.)
Indenture is liberation.
{Watermark: Orzhov}

Lesser Leashling 3
Artifact Creature - Dog (C)
Lifelink
Sacrifice another artifact: Put Lesser Leashling on top of its owner's library.
Constructed of cloth and kleptomania.
2/1

Vizkopa Shackler 2W
Creature — Spirit Cleric (C)
Vigilance
When Vizkopa Shackler enters the battlefield, indebt 2. (Create a tapped Treasure token unless target opponent pays 2.)
"The Orzhov are among the few that still influence Agyrem. I can use that."
—Dack Fayden

{Watermark: Orzhov}
1/4

Ghastly Berserker
Creature - Cyclops Spirit Berserker (C)
Haste, Trample
True Gruul's rage is to death and beyond.
4/4
{Watermark: Gruul}

Nightmare's Crime 4BB
Instant - Heist (C)
(When you cast a Heist spell, look at the top card of your library. Then choose any player's library and reveal the top card of the chosen library.)
If the revealed card is a creature card, exile it and create an X/X black Nightmare Horse creature token with flying, where X is that card's toughness. Otherwise, draw two cards and you lose 2 life.
The clatter of hoofbeats and a hot breath of malice: The Undercity's nightmares have designs on another soul.

Warden of Old Prahv 3UU
Creature — Spirit Soldier (C)
Flying, defender
When Warden of Old Prahv enters the battlefield, tap up to X target creatures, where X is the number of creatures you control with defender. Then choose one of those creatures. That creature doesn't untap during its controller's next untap step.
2/4

Tigerskin Krasis 1G
Creature - Cat Lizard (U)
Evolve
1G: Tigerskin Krasis gains your choice of haste, vigilance, or hexproof until end of turn.
Even the ghosts of Simic mages are dedicated to the advancement of biomancy.
1/2
{Watermark: Simic}

Inspirited Swiftblade
Creature - Spirit Soldier (U)
Heroic - Whenever you cast a spell that targets Inspirited Swiftblade, Inspirited Swiftblade gets +1/+1 and gains double strike until end of turn.
At a mere presence of Agrus, the old duties and skills resurface in Boros veterans.
1/2
{Watermark: Boros}

Subtle Suggestion 1{U/B}
Sorcery (U)
For each player, search that player's library for a card and exile it. Then each player shuffles their library.
"Minds have neither guards nor locks." - Caut Matan, Dimir pathmage
{Watermark: Dimir}
Rare 1 of 1

Razia's Command 3RW
Sorcery (U)
Choose two —
• Creatures you control gain indestructible until end of turn.
• Razia's Command deals 3 damage to each creature and you gain 3 life.
• Razia's Command deals 5 damage to any target.
• Create three 2/2 red and white Knight creature tokens with haste.
{Watermark: Boros}

Kaya, Ghost Warden 2WB
Legendary Planeswalker — Kaya (Mythic)
+1: Exile up to one target creature. Return that card to the battlefield under its owner's control at the beginning of that player's next upkeep.
-2: Exile target creature. You lose life equal to its power.
-6: You get an emblem with "Whenever a card is put into an opponent's graveyard from anywhere, that player loses 1 life and you gain 1 life"
Loyalty: 4

Ghost-Fang Nephilim WUBR
Creature — Nephilim Spirit (Rare)
Protection from green and from creatures.
Whenever Ghost-Fang Nephilim deals combat damage to a player, each player mills that many cards. Put a +1/+1 counter on Ghost-Fang Nephilim for each noncreature card milled this way.
1, Remove X +1/+1 counters from Ghost-Fang Nephilim: Cast target noncreature spell with converted mana cost X or less from a graveyard without paying its mana cost.
For fear of memory lost, Agyrem falls silent at its passing.
2/3

User avatar
void_nothing
Look On My Sash...
Posts: 14926
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

From Ravnicans perspective, the Ghost Quarters all almost gone. Both the Mending and War of Spark depleted them to no more than a few, short alleys. But as desparked and ghostly Dack Fayden realize, the Agyrem inside is still huge and full of souls passed to afterlife. The tyrannical ruler Szadek, opposed by brave Agrus Kos and plotting Savra and Momir Vig is hunting for parts of Azor's legacy, scattered across the demiplane. Once collected, they are said to allow the contoller to regain life and pass the veil between worlds. The Greatest Thief in Multiverse understands, that the time came for the greatest stunt of all - stealing his life and spark back, in Heist of Agyrem.
Heist of Agyrem mechanics
Show
Hide
Heroic {Boros}
Expunged - [Do something] for each card that was milled or exiled from a library this turn. {Dimir}
Heists (When you cast a Heist spell, look at the top card of your library. Then choose any player's library and reveal the top card of the chosen library.)
Indebt [COST] (Create a tapped Treasure token unless target opponent pays [COST].) {Orzhov}
Evolve {Simic}
Ragecraft (Whenever this creature deals combat damage to an opponent, add that much C at the beginning of your next main phase.) {Gruul}
Heist of Agyrem
Show
Hide
Elemental
() Token Creature - Elemental (S)
3/1

Firefist Watcher 2WW
Creature — Human Soldier (C)
First Strike
Heroic — Whenever you cast a spell that targets Firefist Watcher, creatures you control get +1/+1 until end of turn.
Every fallen Boros is a martyr, eager to fight again.
2/3
{Watermark: Boros}

Dulling Smoke U
Instant (C)
Expunged - Target creature gets -1/-0 until end of turn for each card that was milled or exiled from a library this turn.
"If you spasm, collapse, and pass out from a House smoke bomb, that is only our kind suggestion you don't look any deeper into our activities." - Etrata
{Watermark: Dimir}

Hasty Pickpocketing
Sorcery - Heist (C)
(When you cast a Heist spell, look at the top card of your library. Then choose any player's library and reveal the top card of the chosen library.)
Target creature gets +X/+0, where X is revealed card's converted mana cost and gains haste until end of turn.
"Brash, but it works for goblins."
- Dack Fayden


Ghoststrider 3G
Creature - Beast Spirit (C)
When Ghoststrider enters the battlefield, put target card from your graveyard into your library second from the top.
Agyrem is an uncanny mirror of the living Ravnica, down to the fauna.
3/2

Orzhov Graffiti 3
Artifact (C)
T: Add W or B.
T, Exile a card from your graveyard: Target creature you control gains vigilance until end of turn if the exiled card was white, and it gains menace until end of turn if the exiled card was black. (If it was white and black, do both.)
Indenture is liberation.
{Watermark: Orzhov}

Lesser Leashling 3
Artifact Creature - Dog (C)
Lifelink
Sacrifice another artifact: Put Lesser Leashling on top of its owner's library.
Constructed of cloth and kleptomania.
2/1

Vizkopa Shackler 2W
Creature — Spirit Cleric (C)
Vigilance
When Vizkopa Shackler enters the battlefield, indebt 2. (Create a tapped Treasure token unless target opponent pays 2.)
"The Orzhov are among the few that still influence Agyrem. I can use that."
—Dack Fayden

{Watermark: Orzhov}
1/4

Ghastly Berserker
Creature - Cyclops Spirit Berserker (C)
Haste, Trample
True Gruul's rage is to death and beyond.
4/4
{Watermark: Gruul}

Nightmare's Crime 4BB
Instant - Heist (C)
(When you cast a Heist spell, look at the top card of your library. Then choose any player's library and reveal the top card of the chosen library.)
If the revealed card is a creature card, exile it and create an X/X black Nightmare Horse creature token with flying, where X is that card's toughness. Otherwise, draw two cards and you lose 2 life.
The clatter of hoofbeats and a hot breath of malice: The Undercity's nightmares have designs on another soul.

Warden of Old Prahv 3UU
Creature — Spirit Soldier (C)
Flying, defender
When Warden of Old Prahv enters the battlefield, tap up to X target creatures, where X is the number of creatures you control with defender. Then choose one of those creatures. That creature doesn't untap during its controller's next untap step.
2/4

Tigerskin Krasis 1G
Creature - Cat Lizard (U)
Evolve
1G: Tigerskin Krasis gains your choice of haste, vigilance, or hexproof until end of turn.
Even the ghosts of Simic mages are dedicated to the advancement of biomancy.
1/2
{Watermark: Simic}

The Old Ways' Rites
Enchantment (U)
When The Old Ways' Rites enters the battlefield, put two +1/+1 counter on target creature you control.
: Target creature you control gains Ragecraft until end of turn. (Whenever a creature with Ragecraft deals combat damage to opponent, add that much at the beginning of your next main phase.)
{Watermark: Gruul}

Subtle Suggestion 1{U/B}
Sorcery (U)
For each player, search that player's library for a card and exile it. Then each player shuffles their library.
"Minds have neither guards nor locks." - Caut Matan, Dimir pathmage
{Watermark: Dimir}

Ghost-Fang Nephilim WUBR
Creature — Nephilim Spirit (Rare)
Protection from green and from creatures.
Whenever Ghost-Fang Nephilim deals combat damage to a player, each player mills that many cards. Put a +1/+1 counter on Ghost-Fang Nephilim for each noncreature card milled this way.
1, Remove X +1/+1 counters from Ghost-Fang Nephilim: Cast target noncreature spell with converted mana cost X or less from a graveyard without paying its mana cost.
For fear of memory lost, Agyrem falls silent at its passing.
2/3
Next:

In Mora, there is no land to speak of. At least at surface. Whole plane is an enormous ocean, with dark chasms ending in abyss and little sky above the surface for heavens, coral reefs taking place of trees and hydrothermal vents and volcanoes imitating mountains. Merfolks, Homarids, Cephalids and many other species inhabits the endless waters, fighting, trading and cooperating like any other civilasation. Yet, with the tectonic movement that comes once per century, the balance of power will be shifted. Join in preparing for world-shaking changes in this underwater adventure.

New Alara is a broken world, but one slowly mending itself. Where what's left of its shards cling to their identity, others embrace the new world and its chaotic wonder. But when the oracle Yidris announces that the plane's Maelstrom grows more volatile and erratic, will Alara's new bonds prove themselves capable, or will they break apart once more?

The Humans, Dwarves, and Kithkin of Anbuz-Kunalak ruled a beautiful plane once, as triumvirs under the High Dwarf Kings and Queens, their peace as shining and durable as brass. That is, until an unknown force invaded... a new species, totally alien and without pity - one known as Goblins. Abandoning their cities, the natives head to magnificent subterranean citadels, hoping to retake their home one day.
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Lorn Asbord Schutta
Posts: 960
Joined: 3 years ago
Pronoun: he / him

Post by Lorn Asbord Schutta » 3 years ago

@void_nothing @Subject16 Which second uncommon was chosen in the end?

The Humans, Dwarves, and Kithkin of Anbuz-Kunalak ruled a beautiful plane once, as triumvirs under the High Dwarf Kings and Queens, their peace as shining and durable as brass. That is, until an unknown force invaded... a new species, totally alien and without pity - one known as Goblins. Abandoning their cities, the natives head to magnificent subterranean citadels, hoping to retake their home one day.
Mechanics of Anbuz-Kunalak
Show
Hide
Anbuz-Kunalak
Show
Hide
Token 1 of 1:

Goblin
Token Creature - Goblin (S)
1/1

Dwarf Soldier
Token Creature - Dwarf Soldier (S)
First Strike, Vigilance
2/2

Palisade
Token Artifact Creature - Wall (S)
Defender
This creature gains +0/+1 for each other token named Palisade you control.
0/3

User avatar
void_nothing
Look On My Sash...
Posts: 14926
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

What I think happened was Subject16 wrote their post before my reply had loaded and changed their cards to rares without thinking to check the card selection. So since I posted earlier and for the sake of the Gruul having a defined mechanic (and therefore 5 out of the guilds getting an appearance in this set so that the other half can be in the sequel) it'll be the Gruul one in the final tally.

The Humans, Dwarves, and Kithkin of Anbuz-Kunalak ruled a beautiful plane once, as triumvirs under the High Dwarf Kings and Queens, their peace as shining and durable as brass. That is, until an unknown force invaded... a new species, totally alien and without pity - one known as Goblins. Abandoning their cities, the natives head to magnificent subterranean citadels, hoping to retake their home one day.
Mechanics of Anbuz-Kunalak
Show
Hide
Anbuz-Kunalak
Show
Hide
Palisade
Token Artifact Creature - Wall (S)
Defender
This creature gains +0/+1 for each other token named Palisade you control.
0/3
Common 1 of 10:

Goblin Massacre 2B
Instant (C)
Destroy target non-Goblin creature.
"Our folly was expecting a foe like we were used to, one who would follow the law and give quarter." - Ilhum Halomet, watchman of Coalhammer

Kystodon Hauler 1GG
Creature - Rhino Beast (C)
Trample
Kystodons had long been domesticated by the kith as packbeasts, and they were glad to see that herds roamed wild in the subteranne.
3/3
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Lorn Asbord Schutta
Posts: 960
Joined: 3 years ago
Pronoun: he / him

Post by Lorn Asbord Schutta » 3 years ago

What I think happened was Subject16 wrote their post before my reply had loaded and changed their cards to rares without thinking to check the card selection. So since I posted earlier and for the sake of the Gruul having a defined mechanic (and therefore 5 out of the guilds getting an appearance in this set so that the other half can be in the sequel) it'll be the Gruul one in the final tally.

The Humans, Dwarves, and Kithkin of Anbuz-Kunalak ruled a beautiful plane once, as triumvirs under the High Dwarf Kings and Queens, their peace as shining and durable as brass. That is, until an unknown force invaded... a new species, totally alien and without pity - one known as Goblins. Abandoning their cities, the natives head to magnificent subterranean citadels, hoping to retake their home one day.
Mechanics of Anbuz-Kunalak
Show
Hide
Anbuz-Kunalak
Show
Hide
Palisade
Token Artifact Creature - Wall (S)
Defender
This creature gains +0/+1 for each other token named Palisade you control.
0/3

Kystodon Hauler 1GG
Creature - Rhino Beast (C)
Trample
Kystodons had long been domesticated by the kith as packbeasts, and they were glad to see that herds roamed wild in the subteranne.
3/3
Common 2 of 10:

Makeshift Quarters
Artifact - Fortification (C)
Fortified land gains ", tap untapped creature you control: Put a +1/+1 counter on that creature."
Fortify (: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)

Ambushing Engineer
Creature - Dwarf Soldier (C)
: Destroy target land. Its controller draws two cards.
The goblins adapted quickly to cave's darkness and skirmishes, so the dwarfs decided to see if they would adapt to being smashed by raining stones.
2/1

Kithkin Believer
Creature - Kithkin Peasant (C)
Hallow - Whenever a land card leaves your graveyard, gain 2 life.
"Though we might be pressed, under the guidence of Royal Court we will reclaim our pastures, I am sure of that."
1/2

User avatar
void_nothing
Look On My Sash...
Posts: 14926
Joined: 4 years ago
Answers: 124
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

The Humans, Dwarves, and Kithkin of Anbuz-Kunalak ruled a beautiful plane once, as triumvirs under the High Dwarf Kings and Queens, their peace as shining and durable as brass. That is, until an unknown force invaded... a new species, totally alien and without pity - one known as Goblins. Abandoning their cities, the natives head to magnificent subterranean citadels, hoping to retake their home one day.
Mechanics of Anbuz-Kunalak
Show
Hide
Fortifications
Anbuz-Kunalak
Show
Hide
Palisade
Token Artifact Creature - Wall (S)
Defender
This creature gains +0/+1 for each other token named Palisade you control.
0/3

Kystodon Hauler 1GG
Creature - Rhino Beast (C)
Trample
Kystodons had long been domesticated by the kith as packbeasts, and they were glad to see that herds roamed wild in the subteranne.
3/3

Makeshift Quarters
Artifact - Fortification (C)
Fortified land gains ", tap untapped creature you control: Put a +1/+1 counter on that creature."
Fortify (: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Common 3 of 10:

Productive Farmworker 2W
Creature - Kithkin Peasant (C)
Vigilance
Fortified lands you control have "T: Add WW."
"Who needs sunlight? With irrigation and artificial growth inducement we'll fill the silos in no time."
1/3

Dispel U
Instant (C)
Counter target instant spell.
"These goblins attack fast, but they won't ever beat us unless they learn speed isn't everything." - Machik, vedalken frostmage
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Subject16
Posts: 1499
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 3 years ago

The Humans, Dwarves, and Kithkin of Anbuz-Kunalak ruled a beautiful plane once, as triumvirs under the High Dwarf Kings and Queens, their peace as shining and durable as brass. That is, until an unknown force invaded... a new species, totally alien and without pity - one known as Goblins. Abandoning their cities, the natives head to magnificent subterranean citadels, hoping to retake their home one day.
Mechanics of Anbuz-Kunalak
Show
Hide
Fortifications
Anbuz-Kunalak
Show
Hide
Palisade
Token Artifact Creature - Wall (S)
Defender
This creature gains +0/+1 for each other token named Palisade you control.
0/3

Kystodon Hauler 1GG
Creature - Rhino Beast (C)
Trample
Kystodons had long been domesticated by the kith as packbeasts, and they were glad to see that herds roamed wild in the subteranne.
3/3

Makeshift Quarters
Artifact - Fortification (C)
Fortified land gains ", tap untapped creature you control: Put a +1/+1 counter on that creature."
Fortify (: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)

Dispel U
Instant (C)
Counter target instant spell.
"These goblins attack fast, but they won't ever beat us unless they learn speed isn't everything." - Machik, vedalken frostmage
Common 4 of 10:

Overgrown Battlement 1G
Creature — Wall (C)
Defender
T: Add G for each creature with defender you control.
Nature always reclaims what was taken from it.
0/4

Galitan Spellweaver 2UU
Creature — Human Wizard (C)
Flash
U, Sacrifice Galitan Spellweaver: You may cast your next spell this turn as though it has flash.
"Speed is not the issue. It's slowing down."
3/2

Second Wave 4R
Sorcery (C)
Choose one —
• Create three 1/1 red Goblin creature tokens.
• Create a 1/1 red Goblin creature token for each Goblin you control.
There's always another goblin.

Post Reply Previous topicNext topic

Return to “Contests & Games”