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void_nothing
Look On My Sash...
Posts: 15265
Joined: 5 years ago
Answers: 126
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

The Hour of Devastation has passed, but life goes on. Lead by Hazoret, Naktamun survivors must move on and live further - no one said it will be easy, but everything is possible for stern warriors whose life was dedicated to training to pass the most deadly trials of the God-Pharaoh. Let's see how Amonkhet: Aftermath is going.
Amonkhet: Aftermath mechanics
Show
Hide
Undying
Brick Counters
Aftermath
Amonkhet: Aftermath
Show
Hide
Counter Sheet: Brick and +1/+1
Counter (S)

Haphom's Vanguard 3B
Creature — Zombie Warrior (C)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Several of the Eternals turned to leading other undead, with Haphom being the most fervent in carrying out its forgotten master's commands.
2/2

Basri's Return 1w
Instant (C)
Untap all creatures you control. Creatures you control with +1/+1 counters on them get +1/+1 until end of turn.
He returned home to see with joy in his heart that Oketra's teachings weren't forgotten.

Careful Restoration 1g
Instant (C)
Choose one or both —
• Put a +1/+1 counter on target creature.
• Put a brick counter on target artifact or land.
"Wounds will be healed. Walls will raise again."
—Samut


Obelisk of Flux 3U
Artifact (C)
2, T: Return target creature you control to its owner's hand. Put a brick counter on Obelisk of Flux.
2, T: Return target creature to its owner's hand. Activate this ability only if there are three or more brick counters on Obelisk of Flux.

Clash of Ideals 3R
Sorcery (C)
Choose one —
• Target creature you control fights another target creature.
• Target permanent you control deals damage equal to the number of counters on it to any target.
Basri would rebuild Naktamun. Samut would lead their exodus to a new haven.

Hapatra's Pupil
Creature - Snake (C)
Deathtouch
Since the return of both Samut and Basri, the old vizier of poisons has laid back from leadership, instead gathering tokens of her god and teaching the much needed craft of herbalism.
2/2

Shefet Bivouacker 3W
Creature - Human Soldier (C)
1W: Shefet Bivouacker gains protection from the color of your choice until end of turn.
T: Other creatures you control gain vigilance until end of turn.
Shefet was settled by members of the Pack of the Arrow, who wanted a highly disciplined society. In their new city of Aunemet, they got one.
2/2

Hope 1W
Instant (C)
Untap target creature. It gets +1/+1 and gains lifelink until end of turn.
//
Achieve 4W
Sorcery (C)
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Put a +1/+1 counter on each creature you control.

Aunemet Hauler 2g
Creature - Camel (C)
When Aunemet Hauler enters the battlefield, untap up to one target permanent with a counter on it.
3/3

Dress 1U
Instant (U)
Target permanent or player gains hexproof until end of turn.
//
Impress 3R
Sorcery (U)
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Up to three target creatures can't block this turn.
Uncommon 2 of 3:

Cartouche of Speed UR
Enchantment - Aura Cartouche (U)
Enchant creature you control
When Cartouche of Speed enters the battlefield, it deals 1 damage to target creature. Tap that creature.
Enchanted creature gets +1/+1 and can't be blocked except by creatures with defender.
Hazoret made a new set of cartouches as a sign of hope for future greatness.

Heroic Speech 3G
Instant (U)
You gain 4 life. Draw a card.
Target creature you control invigorates. (Put a +1/+1 counter on it. Until end of turn, it gains "T: Put a +1/+1 counter on target creature.")
"We will either come to a consensus this day or one side will be utterly slain, and no matter what, Amonkhet will endure!" - Samut
{Story Spotlight}
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Raptorchan
Beautiful Liar
Posts: 781
Joined: 4 years ago
Pronoun: Unlisted
Location: Red Jungle, Babwe

Post by Raptorchan » 3 years ago

The Hour of Devastation has passed, but life goes on. Lead by Hazoret, Naktamun survivors must move on and live further - no one said it will be easy, but everything is possible for stern warriors whose life was dedicated to training to pass the most deadly trials of the God-Pharaoh. Let's see how Amonkhet: Aftermath is going.
Amonkhet: Aftermath mechanics
Show
Hide
Undying
Brick Counters
Aftermath
Invigorate (Put a +1/+1 counter on it. Until end of turn, it gains "T: Put a +1/+1 counter on target creature.")
Amonkhet: Aftermath
Show
Hide
Counter Sheet: Brick and +1/+1
Counter (S)

Haphom's Vanguard 3B
Creature — Zombie Warrior (C)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Several of the Eternals turned to leading other undead, with Haphom being the most fervent in carrying out its forgotten master's commands.
2/2

Basri's Return 1w
Instant (C)
Untap all creatures you control. Creatures you control with +1/+1 counters on them get +1/+1 until end of turn.
He returned home to see with joy in his heart that Oketra's teachings weren't forgotten.

Careful Restoration 1g
Instant (C)
Choose one or both —
• Put a +1/+1 counter on target creature.
• Put a brick counter on target artifact or land.
"Wounds will be healed. Walls will raise again."
—Samut


Obelisk of Flux 3U
Artifact (C)
2, T: Return target creature you control to its owner's hand. Put a brick counter on Obelisk of Flux.
2, T: Return target creature to its owner's hand. Activate this ability only if there are three or more brick counters on Obelisk of Flux.

Clash of Ideals 3R
Sorcery (C)
Choose one —
• Target creature you control fights another target creature.
• Target permanent you control deals damage equal to the number of counters on it to any target.
Basri would rebuild Naktamun. Samut would lead their exodus to a new haven.

Hapatra's Pupil
Creature - Snake (C)
Deathtouch
Since the return of both Samut and Basri, the old vizier of poisons has laid back from leadership, instead gathering tokens of her god and teaching the much needed craft of herbalism.
2/2

Shefet Bivouacker 3W
Creature - Human Soldier (C)
1W: Shefet Bivouacker gains protection from the color of your choice until end of turn.
T: Other creatures you control gain vigilance until end of turn.
Shefet was settled by members of the Pack of the Arrow, who wanted a highly disciplined society. In their new city of Aunemet, they got one.
2/2

Hope 1W
Instant (C)
Untap target creature. It gets +1/+1 and gains lifelink until end of turn.
//
Achieve 4W
Sorcery (C)
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Put a +1/+1 counter on each creature you control.

Aunemet Hauler 2g
Creature - Camel (C)
When Aunemet Hauler enters the battlefield, untap up to one target permanent with a counter on it.
3/3

Dress 1U
Instant (U)
Target permanent or player gains hexproof until end of turn.
//
Impress 3R
Sorcery (U)
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Up to three target creatures can't block this turn.

Heroic Speech 3G
Instant (U)
You gain 4 life. Draw a card.
Target creature you control invigorates. (Put a +1/+1 counter on it. Until end of turn, it gains "T: Put a +1/+1 counter on target creature.")
"We will either come to a consensus this day or one side will be utterly slain, and no matter what, Amonkhet will endure!" - Samut
{Story Spotlight}
Uncommon 3 of 3

Flames 2r
Sorcery (U)
Flames deals 3 damage to any target.
//
Dust 1b
Sorcery (U)
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Destroy target creature or planeswalker that was dealt damage this turn.

Cartouche of Endurance bg
Enchantment - Aura Cartouche (U)
Enchant creature you control
When Catrouche of Endurance enters the battlefield, target opponent loses 1 life and you gain 1 life.
Enchanted creature gets +1/+1 and assigns combat damage equal to its toughness rather than its power.

User avatar
Subject16
Posts: 1515
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 3 years ago

The Hour of Devastation has passed, but life goes on. Lead by Hazoret, Naktamun survivors must move on and live further - no one said it will be easy, but everything is possible for stern warriors whose life was dedicated to training to pass the most deadly trials of the God-Pharaoh. Let's see how Amonkhet: Aftermath is going.
Amonkhet: Aftermath mechanics
Show
Hide
Undying
Brick Counters
Aftermath
Invigorate (Put a +1/+1 counter on it. Until end of turn, it gains "T: Put a +1/+1 counter on target creature.")
Cartouches
Amonkhet: Aftermath
Show
Hide
Counter Sheet: Brick and +1/+1
Counter (S)

Haphom's Vanguard 3B
Creature — Zombie Warrior (C)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Several of the Eternals turned to leading other undead, with Haphom being the most fervent in carrying out its forgotten master's commands.
2/2

Basri's Return 1w
Instant (C)
Untap all creatures you control. Creatures you control with +1/+1 counters on them get +1/+1 until end of turn.
He returned home to see with joy in his heart that Oketra's teachings weren't forgotten.

Careful Restoration 1g
Instant (C)
Choose one or both —
• Put a +1/+1 counter on target creature.
• Put a brick counter on target artifact or land.
"Wounds will be healed. Walls will raise again."
—Samut


Obelisk of Flux 3U
Artifact (C)
2, T: Return target creature you control to its owner's hand. Put a brick counter on Obelisk of Flux.
2, T: Return target creature to its owner's hand. Activate this ability only if there are three or more brick counters on Obelisk of Flux.

Clash of Ideals 3R
Sorcery (C)
Choose one —
• Target creature you control fights another target creature.
• Target permanent you control deals damage equal to the number of counters on it to any target.
Basri would rebuild Naktamun. Samut would lead their exodus to a new haven.

Hapatra's Pupil
Creature - Snake (C)
Deathtouch
Since the return of both Samut and Basri, the old vizier of poisons has laid back from leadership, instead gathering tokens of her god and teaching the much needed craft of herbalism.
2/2

Shefet Bivouacker 3W
Creature - Human Soldier (C)
1W: Shefet Bivouacker gains protection from the color of your choice until end of turn.
T: Other creatures you control gain vigilance until end of turn.
Shefet was settled by members of the Pack of the Arrow, who wanted a highly disciplined society. In their new city of Aunemet, they got one.
2/2

Hope 1W
Instant (C)
Untap target creature. It gets +1/+1 and gains lifelink until end of turn.
//
Achieve 4W
Sorcery (C)
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Put a +1/+1 counter on each creature you control.

Aunemet Hauler 2g
Creature - Camel (C)
When Aunemet Hauler enters the battlefield, untap up to one target permanent with a counter on it.
3/3

Dress 1U
Instant (U)
Target permanent or player gains hexproof until end of turn.
//
Impress 3R
Sorcery (U)
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Up to three target creatures can't block this turn.

Heroic Speech 3G
Instant (U)
You gain 4 life. Draw a card.
Target creature you control invigorates. (Put a +1/+1 counter on it. Until end of turn, it gains "T: Put a +1/+1 counter on target creature.")
"We will either come to a consensus this day or one side will be utterly slain, and no matter what, Amonkhet will endure!" - Samut
{Story Spotlight}

Cartouche of Endurance bg
Enchantment - Aura Cartouche (U)
Enchant creature you control
When Catrouche of Endurance enters the battlefield, target opponent loses 1 life and you gain 1 life.
Enchanted creature gets +1/+1 and assigns combat damage equal to its toughness rather than its power.
Rare 1 of 1 (Masterpiece following this)

Method 1U
Instant (R)
Draw two, then choose two cards in your hand and put them into your library second from the top.
//
Madness 5BB
Sorcery (R)
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Each player discards their hand.

Consuming Swarm 3RR
Sorcery (R)
Choose target creature, then create a number of 1/1 blue and red Insect creature tokens with flying and haste, where X is that creature's power. When each of those creatures enter the battlefield this turn, they fight that creature if able.
"Iphmat's brood is unrelenting, just as he was in our world's prime."
—Hazoret


Djeru, Champion of Ahmonket 2WW
Legendary Creature — Human Warrior (R)
First strike, vigilance
When Djeru, Champion of Ahmonket enters the battlefield, exile all cards from all graveyards. For each creature card exiled this way, create a 1/1 white Survivor creature token.
Whenever a creature you control becomes the target of a spell, untap that creature. It gets +1/+1 until end of turn.
4/3

User avatar
void_nothing
Look On My Sash...
Posts: 15265
Joined: 5 years ago
Answers: 126
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

The Hour of Devastation has passed, but life goes on. Lead by Hazoret, Naktamun survivors must move on and live further - no one said it will be easy, but everything is possible for stern warriors whose life was dedicated to training to pass the most deadly trials of the God-Pharaoh. Let's see how Amonkhet: Aftermath is going.
Amonkhet: Aftermath mechanics
Show
Hide
Undying
Brick Counters
Aftermath
Invigorate (Put a +1/+1 counter on it. Until end of turn, it gains "T: Put a +1/+1 counter on target creature.")
Cartouches
Amonkhet: Aftermath
Show
Hide
Counter Sheet: Brick and +1/+1
Counter (S)

Haphom's Vanguard 3B
Creature — Zombie Warrior (C)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Several of the Eternals turned to leading other undead, with Haphom being the most fervent in carrying out its forgotten master's commands.
2/2

Basri's Return 1w
Instant (C)
Untap all creatures you control. Creatures you control with +1/+1 counters on them get +1/+1 until end of turn.
He returned home to see with joy in his heart that Oketra's teachings weren't forgotten.

Careful Restoration 1g
Instant (C)
Choose one or both —
• Put a +1/+1 counter on target creature.
• Put a brick counter on target artifact or land.
"Wounds will be healed. Walls will raise again."
—Samut


Obelisk of Flux 3U
Artifact (C)
2, T: Return target creature you control to its owner's hand. Put a brick counter on Obelisk of Flux.
2, T: Return target creature to its owner's hand. Activate this ability only if there are three or more brick counters on Obelisk of Flux.

Clash of Ideals 3R
Sorcery (C)
Choose one —
• Target creature you control fights another target creature.
• Target permanent you control deals damage equal to the number of counters on it to any target.
Basri would rebuild Naktamun. Samut would lead their exodus to a new haven.

Hapatra's Pupil
Creature - Snake (C)
Deathtouch
Since the return of both Samut and Basri, the old vizier of poisons has laid back from leadership, instead gathering tokens of her god and teaching the much needed craft of herbalism.
2/2

Shefet Bivouacker 3W
Creature - Human Soldier (C)
1W: Shefet Bivouacker gains protection from the color of your choice until end of turn.
T: Other creatures you control gain vigilance until end of turn.
Shefet was settled by members of the Pack of the Arrow, who wanted a highly disciplined society. In their new city of Aunemet, they got one.
2/2

Hope 1W
Instant (C)
Untap target creature. It gets +1/+1 and gains lifelink until end of turn.
//
Achieve 4W
Sorcery (C)
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Put a +1/+1 counter on each creature you control.

Aunemet Hauler 2g
Creature - Camel (C)
When Aunemet Hauler enters the battlefield, untap up to one target permanent with a counter on it.
3/3

Dress 1U
Instant (U)
Target permanent or player gains hexproof until end of turn.
//
Impress 3R
Sorcery (U)
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Up to three target creatures can't block this turn.

Heroic Speech 3G
Instant (U)
You gain 4 life. Draw a card.
Target creature you control invigorates. (Put a +1/+1 counter on it. Until end of turn, it gains "T: Put a +1/+1 counter on target creature.")
"We will either come to a consensus this day or one side will be utterly slain, and no matter what, Amonkhet will endure!" - Samut
{Story Spotlight}

Cartouche of Endurance bg
Enchantment - Aura Cartouche (U)
Enchant creature you control
When Catrouche of Endurance enters the battlefield, target opponent loses 1 life and you gain 1 life.
Enchanted creature gets +1/+1 and assigns combat damage equal to its toughness rather than its power.

Consuming Swarm 3RR
Sorcery (R)
Choose target creature, then create a number of 1/1 blue and red Insect creature tokens with flying and haste, where X is that creature's power. When each of those creatures enter the battlefield this turn, they fight that creature if able.
"Iphmat's brood is unrelenting, just as he was in our world's prime."
—Hazoret
Masterpiece: Healing of Amonkhet 1 of 1:

Decree of Silence 6UU
Enchantment (M - Masterpiece)
Whenever an opponent casts a spell, counter that spell and put a depletion counter on Decree of Silence. If there are three or more depletion counters on Decree of Silence, sacrifice it.
Cycling 4UU (4UU, Discard this card: Draw a card.)
When you cycle Decree of Silence, you may counter target spell.
The world willed itself a new Hekma.

Djeru, Champion of Amonkhet 2WW
Legendary Creature - Human Warrior (M - Masterpiece)
First strike, vigilance
When Djeru, Champion of Amonkhet enters the battlefield, exile all cards from all graveyards. For each creature card exiled this way, create a 1/1 white Survivor creature token.
Whenever a creature you control becomes the target of a spell, untap that creature. It gets +1/+1 until end of turn.
4/3
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Incredium
Posts: 432
Joined: 3 years ago
Pronoun: he / him

Post by Incredium » 3 years ago

The Hour of Devastation has passed, but life goes on. Lead by Hazoret, Naktamun survivors must move on and live further - no one said it will be easy, but everything is possible for stern warriors whose life was dedicated to training to pass the most deadly trials of the God-Pharaoh. Let's see how Amonkhet: Aftermath is going.
Amonkhet: Aftermath mechanics
Show
Hide
Undying
Brick Counters
Aftermath
Invigorate (Put a +1/+1 counter on it. Until end of turn, it gains "T: Put a +1/+1 counter on target creature.")
Cartouches
Amonkhet: Aftermath
Show
Hide
Counter Sheet: Brick and +1/+1
Counter (S)

Haphom's Vanguard 3B
Creature — Zombie Warrior (C)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Several of the Eternals turned to leading other undead, with Haphom being the most fervent in carrying out its forgotten master's commands.
2/2

Basri's Return 1w
Instant (C)
Untap all creatures you control. Creatures you control with +1/+1 counters on them get +1/+1 until end of turn.
He returned home to see with joy in his heart that Oketra's teachings weren't forgotten.

Careful Restoration 1g
Instant (C)
Choose one or both —
• Put a +1/+1 counter on target creature.
• Put a brick counter on target artifact or land.
"Wounds will be healed. Walls will raise again."
—Samut


Obelisk of Flux 3U
Artifact (C)
2, T: Return target creature you control to its owner's hand. Put a brick counter on Obelisk of Flux.
2, T: Return target creature to its owner's hand. Activate this ability only if there are three or more brick counters on Obelisk of Flux.

Clash of Ideals 3R
Sorcery (C)
Choose one —
• Target creature you control fights another target creature.
• Target permanent you control deals damage equal to the number of counters on it to any target.
Basri would rebuild Naktamun. Samut would lead their exodus to a new haven.

Hapatra's Pupil
Creature - Snake (C)
Deathtouch
Since the return of both Samut and Basri, the old vizier of poisons has laid back from leadership, instead gathering tokens of her god and teaching the much needed craft of herbalism.
2/2

Shefet Bivouacker 3W
Creature - Human Soldier (C)
1W: Shefet Bivouacker gains protection from the color of your choice until end of turn.
T: Other creatures you control gain vigilance until end of turn.
Shefet was settled by members of the Pack of the Arrow, who wanted a highly disciplined society. In their new city of Aunemet, they got one.
2/2

Hope 1W
Instant (C)
Untap target creature. It gets +1/+1 and gains lifelink until end of turn.
//
Achieve 4W
Sorcery (C)
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Put a +1/+1 counter on each creature you control.

Aunemet Hauler 2g
Creature - Camel (C)
When Aunemet Hauler enters the battlefield, untap up to one target permanent with a counter on it.
3/3

Dress 1U
Instant (U)
Target permanent or player gains hexproof until end of turn.
//
Impress 3R
Sorcery (U)
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Up to three target creatures can't block this turn.

Heroic Speech 3G
Instant (U)
You gain 4 life. Draw a card.
Target creature you control invigorates. (Put a +1/+1 counter on it. Until end of turn, it gains "T: Put a +1/+1 counter on target creature.")
"We will either come to a consensus this day or one side will be utterly slain, and no matter what, Amonkhet will endure!" - Samut
{Story Spotlight}

Cartouche of Endurance bg
Enchantment - Aura Cartouche (U)
Enchant creature you control
When Catrouche of Endurance enters the battlefield, target opponent loses 1 life and you gain 1 life.
Enchanted creature gets +1/+1 and assigns combat damage equal to its toughness rather than its power.

Consuming Swarm 3RR
Sorcery (R)
Choose target creature, then create a number of 1/1 blue and red Insect creature tokens with flying and haste, where X is that creature's power. When each of those creatures enter the battlefield this turn, they fight that creature if able.
"Iphmat's brood is unrelenting, just as he was in our world's prime."
—Hazoret


Djeru, Champion of Amonkhet 2WW
Legendary Creature - Human Warrior (M - Masterpiece)
First strike, vigilance
When Djeru, Champion of Amonkhet enters the battlefield, exile all cards from all graveyards. For each creature card exiled this way, create a 1/1 white Survivor creature token.
Whenever a creature you control becomes the target of a spell, untap that creature. It gets +1/+1 until end of turn.
4/3


Next:



On the mythical plane of Theros, the prophets of Kruphix have been rife with visions of a terrible future. It seems somehow, for some reason, the day Kruphix feared ever since hearing the stories told to him by the planeswalker Elspeth has finally come. The combined might of New Phyrexia has come to the plane of Theros. Elesh Norn leads her machine hoards against the forces of Nyx, and for the first time in a millennia the gods unite against a threat even should fear. But while the phyrexians do not have gods, gods have died before, and as the blood and iron flow, the faith of Theros is put to the ultimate test. Who will rise when the gods themselves fall? And if they should fall, is it possible that through the power of Nyx, others may stand to take their place? Steal yourself for a battle between faith and annihilation in Theros: The Blood of Nyx

Twiggaroo, the plane of whimsy and madness. Here, ideas are reality, and reality is whatever can be believed. Fey and other odd creatures flit in flashes of light through beautiful, paradoxical landscapes. Each and every aspect of Twiggaroo is whimsical, colorful and chaotic. However, this wonder hides a sinister reality; everything in the plane is predatory in nature. As denizens of a plane of tricksters, every creature in Twiggaroo uses some form of riddles, deception or mind bending powers as a way to consume, rob, maim, transform or enslave all who stray into the woods too far. Memories are devoured with manners and a smile, and the cruelest acts occur in swirls of color. So have a laugh, check your pockets and whatever you do, don't trust the flowers. You'd better hope you haven't lost your wits, cause it looks like you're just in time for tea.

User avatar
void_nothing
Look On My Sash...
Posts: 15265
Joined: 5 years ago
Answers: 126
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

Twiggaroo, the plane of whimsy and madness. Here, ideas are reality, and reality is whatever can be believed. Fey and other odd creatures flit in flashes of light through beautiful, paradoxical landscapes. Each and every aspect of Twiggaroo is whimsical, colorful and chaotic. However, this wonder hides a sinister reality; everything in the plane is predatory in nature. As denizens of a plane of tricksters, every creature in Twiggaroo uses some form of riddles, deception or mind bending powers as a way to consume, rob, maim, transform or enslave all who stray into the woods too far. Memories are devoured with manners and a smile, and the cruelest acts occur in swirls of color. So have a laugh, check your pockets and whatever you do, don't trust the flowers. You'd better hope you haven't lost your wits, cause it looks like you're just in time for tea.
Twiggaroo mechanics
Show
Hide
Twiggaroo
Show
Hide
Token 1 of 1:

Ouphe
Token Creature - Ouphe (S)
1/1

Faerie Dragon
Token Creature - Faerie Dragon (S)
Flying
3/3
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Incredium
Posts: 432
Joined: 3 years ago
Pronoun: he / him

Post by Incredium » 3 years ago

Twiggaroo, the plane of whimsy and madness. Here, ideas are reality, and reality is whatever can be believed. Fey and other odd creatures flit in flashes of light through beautiful, paradoxical landscapes. Each and every aspect of Twiggaroo is whimsical, colorful and chaotic. However, this wonder hides a sinister reality; everything in the plane is predatory in nature. As denizens of a plane of tricksters, every creature in Twiggaroo uses some form of riddles, deception or mind bending powers as a way to consume, rob, maim, transform or enslave all who stray into the woods too far. Memories are devoured with manners and a smile, and the cruelest acts occur in swirls of color. So have a laugh, check your pockets and whatever you do, don't trust the flowers. You'd better hope you haven't lost your wits, cause it looks like you're just in time for tea.
Twiggaroo mechanics
Show
Hide
Twiggaroo
Show
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Ouphe
Token Creature - Ouphe (S)
1/1
Alluring Scent 1gg
Sorcery

All creatures able to block target creature do so until end of turn.

"Rule #36: Don't trust the flowers." - Galorwig's Guide to Surviving the Unknown.

Creek Lurker 4u
Creature - Elemental

Delirium - When creek lurker enters the battlefield, if there are 4 or more card types among cards in your graveyard, return target creature to its owners hand.

"Rule #25: You can drink from the wells, but not the rivers. Wells are sacred places without ownership. The rivers always belong to something." - Galorwig's Guide to Surviving the Unknown

3/5

Spiteful Host 2b
Creature - Faerie

Flying

When Spiteful Host enters the battlefield, Hex target creature an opponent controls. (Put a Hex counter on it. Spells you control that target permanents with hex counters cost 2 less to cast for each hex counter on them.)

"There's nothing like good old Twiggaroo hospitality." Oko, Lord of Mischief

2/1

User avatar
Subject16
Posts: 1515
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 3 years ago

Rewording Hex for friendly memory issues.

Twiggaroo, the plane of whimsy and madness. Here, ideas are reality, and reality is whatever can be believed. Fey and other odd creatures flit in flashes of light through beautiful, paradoxical landscapes. Each and every aspect of Twiggaroo is whimsical, colorful and chaotic. However, this wonder hides a sinister reality; everything in the plane is predatory in nature. As denizens of a plane of tricksters, every creature in Twiggaroo uses some form of riddles, deception or mind bending powers as a way to consume, rob, maim, transform or enslave all who stray into the woods too far. Memories are devoured with manners and a smile, and the cruelest acts occur in swirls of color. So have a laugh, check your pockets and whatever you do, don't trust the flowers. You'd better hope you haven't lost your wits, cause it looks like you're just in time for tea.
Twiggaroo mechanics
Show
Hide
Delirium
Twiggaroo
Show
Hide
Ouphe
Token Creature - Ouphe (S)
1/1

Creek Lurker 4u
Creature - Elemental
Delirium - When creek lurker enters the battlefield, if there are four or more card types among cards in your graveyard, return target creature to its owners hand.
"Rule #25: You can drink from the wells, but not the rivers. Wells are sacred places without ownership. The rivers always belong to something." - Galorwig's Guide to Surviving the Unknown
3/5
Common 2 of 10

Hobgoblin Sentry 2W
Creature — Goblin Soldier (C)
Vigilance
In a world of beings that feed on thought and prey on dreams, the hobgoblin's talent for mindlessness is unparalleled.
3/2

Dirtbarrow Sneak 2B
Creature — Hag Warlock (C)
When Dirtbarrow Sneak dies, Hex target creature. (Put a hex counter on it. Spells a player casts that targets hexed permanents they don't control cost 2 less to cast.)
"Some say love is the most powerful thing in the world. They're wrong. It's spite."
2/2

Grapple with the Past 1G
Instant (C)
Mill three cards, then you may return a creature or land card from your graveyard to your hand.
"Keep a firm hold of your memories, else they'll fly away. Literally."
—Blakir, Ward Builder

User avatar
void_nothing
Look On My Sash...
Posts: 15265
Joined: 5 years ago
Answers: 126
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

Twiggaroo, the plane of whimsy and madness. Here, ideas are reality, and reality is whatever can be believed. Fey and other odd creatures flit in flashes of light through beautiful, paradoxical landscapes. Each and every aspect of Twiggaroo is whimsical, colorful and chaotic. However, this wonder hides a sinister reality; everything in the plane is predatory in nature. As denizens of a plane of tricksters, every creature in Twiggaroo uses some form of riddles, deception or mind bending powers as a way to consume, rob, maim, transform or enslave all who stray into the woods too far. Memories are devoured with manners and a smile, and the cruelest acts occur in swirls of color. So have a laugh, check your pockets and whatever you do, don't trust the flowers. You'd better hope you haven't lost your wits, cause it looks like you're just in time for tea.
Twiggaroo mechanics
Show
Hide
Delirium
Hex (To hex a permanent, put a hex counter on it. Spells a player casts that target hexed permanents they don't control cost 2 less to cast.)
Twiggaroo
Show
Hide
Ouphe
Token Creature - Ouphe (S)
1/1

Creek Lurker 4u
Creature - Elemental
Delirium - When creek lurker enters the battlefield, if there are four or more card types among cards in your graveyard, return target creature to its owners hand.
"Rule #25: You can drink from the wells, but not the rivers. Wells are sacred places without ownership. The rivers always belong to something." - Galorwig's Guide to Surviving the Unknown
3/5

Dirtbarrow Sneak 2B
Creature — Hag Warlock (C)
When Dirtbarrow Sneak dies, Hex target creature. (Put a hex counter on it. Spells a player casts that targets hexed permanents they don't control cost 2 less to cast.)
"Some say love is the most powerful thing in the world. They're wrong. It's spite."
2/2
Common 3 of 10:

Diabolic Choice 3R
Instant (C)
Choose one -
• Target creature deals damage equal to its power to its controller.
• Target creature deals damage equal to its power to target planeswalker its controller controls.
"Rule #13: Avoid every possible crossroads. You won't like either option." - Galorwig's Guide to Surviving the Unknown

Pyknite Caller GW
Creature - Human Druid (C)
When Pyknite Caller enters the battlefield, each player draws a card and creates a 1/1 green Ouphe creature token.
"They're a big help, but don't ever ask them to do too menial a task. They'll be offended... and you don't want that."
2/2

Glyptic Opposition 2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack and has "At the beginning of your upkeep, you may pay 1. If you don't, sacrifice this creature." If it's hexed, it can't block.
"Words never spilled blood, but they've often bound hands." - Blakir, Ward Builder
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Incredium
Posts: 432
Joined: 3 years ago
Pronoun: he / him

Post by Incredium » 3 years ago

Twiggaroo, the plane of whimsy and madness. Here, ideas are reality, and reality is whatever can be believed. Fey and other odd creatures flit in flashes of light through beautiful, paradoxical landscapes. Each and every aspect of Twiggaroo is whimsical, colorful and chaotic. However, this wonder hides a sinister reality; everything in the plane is predatory in nature. As denizens of a plane of tricksters, every creature in Twiggaroo uses some form of riddles, deception or mind bending powers as a way to consume, rob, maim, transform or enslave all who stray into the woods too far. Memories are devoured with manners and a smile, and the cruelest acts occur in swirls of color. So have a laugh, check your pockets and whatever you do, don't trust the flowers. You'd better hope you haven't lost your wits, cause it looks like you're just in time for tea.
Twiggaroo mechanics
Show
Hide
Delirium
Hex (To hex a permanent, put a hex counter on it. Spells a player casts that target hexed permanents they don't control cost 2 less to cast.)
Twiggaroo
Show
Hide
Ouphe
Token Creature - Ouphe (S)
1/1

Creek Lurker 4u
Creature - Elemental
Delirium - When creek lurker enters the battlefield, if there are four or more card types among cards in your graveyard, return target creature to its owners hand.
"Rule #25: You can drink from the wells, but not the rivers. Wells are sacred places without ownership. The rivers always belong to something." - Galorwig's Guide to Surviving the Unknown
3/5

Dirtbarrow Sneak 2B
Creature — Hag Warlock (C)
When Dirtbarrow Sneak dies, Hex target creature. (To hex a permanent, put a hex counter on it. Spells a player casts that targets hexed permanents they don't control cost 2 less to cast.)
"Some say love is the most powerful thing in the world. They're wrong. It's spite."
2/2

Pyknite Caller GW
Creature - Human Druid (C)
When Pyknite Caller enters the battlefield, each player draws a card and creates a 1/1 green Ouphe creature token.
"They're a big help, but don't ever ask them to do too menial a task. They'll be offended... and you don't want that."
2/2

Common 4 of 10:

Crossroad Twins 4gg
Instant

Create two 2/2 green rogue creature tokens. They each fight up to one target creature you don't control.

Madness 3g (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

"Call him Grim and call me Graddle. Here we've come to have a battle."

Hustling Hare 2r
Creature - Rabbit Advisor

Haste

Hustling Hare Attacks each combat if able.

Madness r (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

He would watch where he's going but he doesn't have the time.

4/1

Glyptic Opposition 2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack and has "At the beginning of your upkeep, you may pay 1. If you don't, sacrifice this creature." If enchanted creature is hexed, it can't block. (A creature is hexed if it has one or more hex counters on it.)

"Words never spilled blood, but they've often bound hands." - Blakir, Ward Builder

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Raptorchan
Beautiful Liar
Posts: 781
Joined: 4 years ago
Pronoun: Unlisted
Location: Red Jungle, Babwe

Post by Raptorchan » 3 years ago

So, Carroll world? Count me in.

Twiggaroo, the plane of whimsy and madness. Here, ideas are reality, and reality is whatever can be believed. Fey and other odd creatures flit in flashes of light through beautiful, paradoxical landscapes. Each and every aspect of Twiggaroo is whimsical, colorful and chaotic. However, this wonder hides a sinister reality; everything in the plane is predatory in nature. As denizens of a plane of tricksters, every creature in Twiggaroo uses some form of riddles, deception or mind bending powers as a way to consume, rob, maim, transform or enslave all who stray into the woods too far. Memories are devoured with manners and a smile, and the cruelest acts occur in swirls of color. So have a laugh, check your pockets and whatever you do, don't trust the flowers. You'd better hope you haven't lost your wits, cause it looks like you're just in time for tea.
Twiggaroo mechanics
Show
Hide
Delirium
Madness
Hex (To hex a permanent, put a hex counter on it. Spells a player casts that target hexed permanents they don't control cost 2 less to cast.)
Twiggaroo
Show
Hide
Ouphe
Token Creature - Ouphe (S)
1/1

Creek Lurker 4u
Creature - Elemental
Delirium - When creek lurker enters the battlefield, if there are four or more card types among cards in your graveyard, return target creature to its owners hand.
"Rule #25: You can drink from the wells, but not the rivers. Wells are sacred places without ownership. The rivers always belong to something." - Galorwig's Guide to Surviving the Unknown
3/5

Dirtbarrow Sneak 2B
Creature — Hag Warlock (C)
When Dirtbarrow Sneak dies, Hex target creature. (To hex a permanent, put a hex counter on it. Spells a player casts that targets hexed permanents they don't control cost 2 less to cast.)
"Some say love is the most powerful thing in the world. They're wrong. It's spite."
2/2

Pyknite Caller GW
Creature - Human Druid (C)
When Pyknite Caller enters the battlefield, each player draws a card and creates a 1/1 green Ouphe creature token.
"They're a big help, but don't ever ask them to do too menial a task. They'll be offended... and you don't want that."
2/2

Hustling Hare 2r
Creature - Rabbit Advisor (C)
Haste
Hustling Hare Attacks each combat if able.
Madness r (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
He would watch where he's going but he doesn't have the time.
4/1


Common 5 of 10

Guest 2gg
Sorcery (C)
Target player creates a 4/4 green Beast creature token.
//
Appetizer 1b
Sorcery (C)
Target player sacrifices a creature.
Compromise 2{b/g} (You may cast both halves of this spell for its compromise cost if they have the same target.)

Wrack with Madness 3r
Sorcery (C)
Target creature deals damage to itself equal to its power.
Two hours in a mirror maze sure can change your opinion about yourself.

User avatar
Lorn Asbord Schutta
Posts: 1070
Joined: 4 years ago
Pronoun: he / him

Post by Lorn Asbord Schutta » 3 years ago

Twiggaroo, the plane of whimsy and madness. Here, ideas are reality, and reality is whatever can be believed. Fey and other odd creatures flit in flashes of light through beautiful, paradoxical landscapes. Each and every aspect of Twiggaroo is whimsical, colorful and chaotic. However, this wonder hides a sinister reality; everything in the plane is predatory in nature. As denizens of a plane of tricksters, every creature in Twiggaroo uses some form of riddles, deception or mind bending powers as a way to consume, rob, maim, transform or enslave all who stray into the woods too far. Memories are devoured with manners and a smile, and the cruelest acts occur in swirls of color. So have a laugh, check your pockets and whatever you do, don't trust the flowers. You'd better hope you haven't lost your wits, cause it looks like you're just in time for tea.
Twiggaroo mechanics
Show
Hide
Delirium
Madness
Hex (To hex a permanent, put a hex counter on it. Spells a player casts that target hexed permanents they don't control cost 2 less to cast.)
Twiggaroo
Show
Hide
Ouphe
Token Creature - Ouphe (S)
1/1

Creek Lurker 4u
Creature - Elemental
Delirium - When creek lurker enters the battlefield, if there are four or more card types among cards in your graveyard, return target creature to its owners hand.
"Rule #25: You can drink from the wells, but not the rivers. Wells are sacred places without ownership. The rivers always belong to something." - Galorwig's Guide to Surviving the Unknown
3/5

Dirtbarrow Sneak 2B
Creature — Hag Warlock (C)
When Dirtbarrow Sneak dies, Hex target creature. (To hex a permanent, put a hex counter on it. Spells a player casts that targets hexed permanents they don't control cost 2 less to cast.)
"Some say love is the most powerful thing in the world. They're wrong. It's spite."
2/2

Pyknite Caller GW
Creature - Human Druid (C)
When Pyknite Caller enters the battlefield, each player draws a card and creates a 1/1 green Ouphe creature token.
"They're a big help, but don't ever ask them to do too menial a task. They'll be offended... and you don't want that."
2/2

Hustling Hare 2r
Creature - Rabbit Advisor (C)
Haste
Hustling Hare Attacks each combat if able.
Madness r (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
He would watch where he's going but he doesn't have the time.
4/1

Wrack with Madness 3r
Sorcery (C)
Target creature deals damage to itself equal to its power.
Two hours in a mirror maze sure can change your opinion about yourself.
Common 6 of 10 :

Weather's Grudge
Sorcery (C)
Tap all creatures target opponent controls.
Madness WW (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Whether Weather will be fair to you depends if you aren't fair-weather friend of hers.

Wandering Idea
Sorcery (C)
Exile the top card of your library face-down. You may look at it and play it until end of this turn. If you don't, manifest it at the beginning of the next end step. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

User avatar
void_nothing
Look On My Sash...
Posts: 15265
Joined: 5 years ago
Answers: 126
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

Twiggaroo, the plane of whimsy and madness. Here, ideas are reality, and reality is whatever can be believed. Fey and other odd creatures flit in flashes of light through beautiful, paradoxical landscapes. Each and every aspect of Twiggaroo is whimsical, colorful and chaotic. However, this wonder hides a sinister reality; everything in the plane is predatory in nature. As denizens of a plane of tricksters, every creature in Twiggaroo uses some form of riddles, deception or mind bending powers as a way to consume, rob, maim, transform or enslave all who stray into the woods too far. Memories are devoured with manners and a smile, and the cruelest acts occur in swirls of color. So have a laugh, check your pockets and whatever you do, don't trust the flowers. You'd better hope you haven't lost your wits, cause it looks like you're just in time for tea.
Twiggaroo mechanics
Show
Hide
Delirium
Madness
Hex (To hex a permanent, put a hex counter on it. Spells a player casts that target hexed permanents they don't control cost 2 less to cast.)
Twiggaroo
Show
Hide
Ouphe
Token Creature - Ouphe (S)
1/1

Creek Lurker 4u
Creature - Elemental
Delirium - When creek lurker enters the battlefield, if there are four or more card types among cards in your graveyard, return target creature to its owners hand.
"Rule #25: You can drink from the wells, but not the rivers. Wells are sacred places without ownership. The rivers always belong to something." - Galorwig's Guide to Surviving the Unknown
3/5

Dirtbarrow Sneak 2B
Creature — Hag Warlock (C)
When Dirtbarrow Sneak dies, Hex target creature. (To hex a permanent, put a hex counter on it. Spells a player casts that targets hexed permanents they don't control cost 2 less to cast.)
"Some say love is the most powerful thing in the world. They're wrong. It's spite."
2/2

Pyknite Caller GW
Creature - Human Druid (C)
When Pyknite Caller enters the battlefield, each player draws a card and creates a 1/1 green Ouphe creature token.
"They're a big help, but don't ever ask them to do too menial a task. They'll be offended... and you don't want that."
2/2

Hustling Hare 2r
Creature - Rabbit Advisor (C)
Haste
Hustling Hare Attacks each combat if able.
Madness r (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
He would watch where he's going but he doesn't have the time.
4/1

Wrack with Madness 3r
Sorcery (C)
Target creature deals damage to itself equal to its power.
Two hours in a mirror maze sure can change your opinion about yourself.

Weather's Grudge
Sorcery (C)
Tap all creatures target opponent controls.
Madness WW (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Whether Weather will be fair to you depends if you aren't fair-weather friend of hers.
Common 7 of 10:

Mushroom Analysis 2G
Sorcery (C)
Scry 3, then manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
"Taste is secondary to magical potential." - Plumm Paldon, alchemical trader

Hobgoblin Wiseman 3W
Creature - Goblin Wizard (C)
Protection from hexed (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything with a hex counter on it.)
"I know what kind of magic to steer well clear of."
3/3
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Subject16
Posts: 1515
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 3 years ago

Twiggaroo, the plane of whimsy and madness. Here, ideas are reality, and reality is whatever can be believed. Fey and other odd creatures flit in flashes of light through beautiful, paradoxical landscapes. Each and every aspect of Twiggaroo is whimsical, colorful and chaotic. However, this wonder hides a sinister reality; everything in the plane is predatory in nature. As denizens of a plane of tricksters, every creature in Twiggaroo uses some form of riddles, deception or mind bending powers as a way to consume, rob, maim, transform or enslave all who stray into the woods too far. Memories are devoured with manners and a smile, and the cruelest acts occur in swirls of color. So have a laugh, check your pockets and whatever you do, don't trust the flowers. You'd better hope you haven't lost your wits, cause it looks like you're just in time for tea.
Twiggaroo mechanics
Show
Hide
Delirium
Madness
Manifest
Hex (To hex a permanent, put a hex counter on it. Spells a player casts that target hexed permanents they don't control cost 2 less to cast.)
Twiggaroo
Show
Hide
Ouphe
Token Creature - Ouphe (S)
1/1

Creek Lurker 4u
Creature - Elemental
Delirium - When creek lurker enters the battlefield, if there are four or more card types among cards in your graveyard, return target creature to its owners hand.
"Rule #25: You can drink from the wells, but not the rivers. Wells are sacred places without ownership. The rivers always belong to something." - Galorwig's Guide to Surviving the Unknown
3/5

Dirtbarrow Sneak 2B
Creature — Hag Warlock (C)
When Dirtbarrow Sneak dies, Hex target creature. (To hex a permanent, put a hex counter on it. Spells a player casts that targets hexed permanents they don't control cost 2 less to cast.)
"Some say love is the most powerful thing in the world. They're wrong. It's spite."
2/2

Pyknite Caller GW
Creature - Human Druid (C)
When Pyknite Caller enters the battlefield, each player draws a card and creates a 1/1 green Ouphe creature token.
"They're a big help, but don't ever ask them to do too menial a task. They'll be offended... and you don't want that."
2/2

Hustling Hare 2r
Creature - Rabbit Advisor (C)
Haste
Hustling Hare Attacks each combat if able.
Madness r (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
He would watch where he's going but he doesn't have the time.
4/1

Wrack with Madness 3r
Sorcery (C)
Target creature deals damage to itself equal to its power.
Two hours in a mirror maze sure can change your opinion about yourself.

Weather's Grudge
Sorcery (C)
Tap all creatures target opponent controls.
Madness WW (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Whether Weather will be fair to you depends if you aren't fair-weather friend of hers.

Mushroom Analysis 2G
Sorcery (C)
Scry 3, then manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
"Taste is secondary to magical potential." - Plumm Paldon, alchemical trader
Common 8 of 10:

Whirlwind Adept 4U
Creature — Djinn Monk (C)
Hexproof
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
"Round and round we go, t'ill the world itself is upside down."
4/2

Eversmile Cat 3G
Creature — Cat (C)
Delirium — When Eversmile Cat dies, if there are four or more card types among cards in your graveyard, you may put it into your library second from the top.
Some things are easily forgotten. Others won't let themselves be.
3/3

Somber Melancholy 3B
Instant (C)
Mill three cards, then choose a card type. Target creature gets -1/-1 until end of turn for each card in your graveyard of the chosen type.
Delirium — If there are four or more card types among cards in your graveyard, that creature gets -1/-1 until end of turn for each card in your graveyard instead.
Linger too long on the past and it may trap you there forever.

User avatar
lookingupanddown
Posts: 2598
Joined: 4 years ago
Pronoun: he / him

Post by lookingupanddown » 3 years ago

Twiggaroo, the plane of whimsy and madness. Here, ideas are reality, and reality is whatever can be believed. Fey and other odd creatures flit in flashes of light through beautiful, paradoxical landscapes. Each and every aspect of Twiggaroo is whimsical, colorful and chaotic. However, this wonder hides a sinister reality; everything in the plane is predatory in nature. As denizens of a plane of tricksters, every creature in Twiggaroo uses some form of riddles, deception or mind bending powers as a way to consume, rob, maim, transform or enslave all who stray into the woods too far. Memories are devoured with manners and a smile, and the cruelest acts occur in swirls of color. So have a laugh, check your pockets and whatever you do, don't trust the flowers. You'd better hope you haven't lost your wits, cause it looks like you're just in time for tea.
Twiggaroo mechanics
Show
Hide
Delirium
Madness
Manifest
Hex (To hex a permanent, put a hex counter on it. Spells a player casts that target hexed permanents they don't control cost 2 less to cast.)
Twiggaroo
Show
Hide
Ouphe
Token Creature - Ouphe (S)
1/1

Creek Lurker 4u
Creature - Elemental
Delirium - When creek lurker enters the battlefield, if there are four or more card types among cards in your graveyard, return target creature to its owners hand.
"Rule #25: You can drink from the wells, but not the rivers. Wells are sacred places without ownership. The rivers always belong to something." - Galorwig's Guide to Surviving the Unknown
3/5

Dirtbarrow Sneak 2B
Creature — Hag Warlock (C)
When Dirtbarrow Sneak dies, Hex target creature. (To hex a permanent, put a hex counter on it. Spells a player casts that targets hexed permanents they don't control cost 2 less to cast.)
"Some say love is the most powerful thing in the world. They're wrong. It's spite."
2/2

Pyknite Caller GW
Creature - Human Druid (C)
When Pyknite Caller enters the battlefield, each player draws a card and creates a 1/1 green Ouphe creature token.
"They're a big help, but don't ever ask them to do too menial a task. They'll be offended... and you don't want that."
2/2

Hustling Hare 2r
Creature - Rabbit Advisor (C)
Haste
Hustling Hare Attacks each combat if able.
Madness r (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
He would watch where he's going but he doesn't have the time.
4/1

Wrack with Madness 3r
Sorcery (C)
Target creature deals damage to itself equal to its power.
Two hours in a mirror maze sure can change your opinion about yourself.

Weather's Grudge
Sorcery (C)
Tap all creatures target opponent controls.
Madness WW (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Whether Weather will be fair to you depends if you aren't fair-weather friend of hers.

Mushroom Analysis 2G
Sorcery (C)
Scry 3, then manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
"Taste is secondary to magical potential." - Plumm Paldon, alchemical trader

Somber Melancholy 3B
Instant (C)
Mill three cards, then choose a card type. Target creature gets -1/-1 until end of turn for each card in your graveyard of the chosen type.
Delirium — If there are four or more card types among cards in your graveyard, that creature gets -1/-1 until end of turn for each card in your graveyard instead.
Linger too long on the past and it may trap you there forever.
Common 9 of 10:

Opal Gargoyle 1W
Enchantment (C)
When an opponent casts a creature spell, if Opal Gargoyle is an enchantment, Opal Gargoyle becomes a 2/2 Gargoyle creature with flying.
Sneaking out of the castle at night has many hidden consequences

Smoke Butterfly 1U
Creature - Insect Illusion (C)
Flying
When Smoke Butterfly becomes the target of a spell or ability, sacrifice it.
The haze never really goes away in the marshes, no matter how clear you think your vision is.
2/2

Firefly Display 1G
Instant (C)
Madness 0
Prevent all combat damage that would be dealt this turn.
"Rule #16: Don't watch the fireflies. Their beautiful displays are an act, distracting you and taking you away deep into the forest. Their master is much closer than you think."
—Galorwig's Guide to Surviving the Unknown

User avatar
Incredium
Posts: 432
Joined: 3 years ago
Pronoun: he / him

Post by Incredium » 3 years ago

Twiggaroo, the plane of whimsy and madness. Here, ideas are reality, and reality is whatever can be believed. Fey and other odd creatures flit in flashes of light through beautiful, paradoxical landscapes. Each and every aspect of Twiggaroo is whimsical, colorful and chaotic. However, this wonder hides a sinister reality; everything in the plane is predatory in nature. As denizens of a plane of tricksters, every creature in Twiggaroo uses some form of riddles, deception or mind bending powers as a way to consume, rob, maim, transform or enslave all who stray into the woods too far. Memories are devoured with manners and a smile, and the cruelest acts occur in swirls of color. So have a laugh, check your pockets and whatever you do, don't trust the flowers. You'd better hope you haven't lost your wits, cause it looks like you're just in time for tea.
Twiggaroo mechanics
Show
Hide
Delirium
Madness
Manifest
Hex (To hex a permanent, put a hex counter on it. Spells a player casts that target hexed permanents they don't control cost 2 less to cast.)
Twiggaroo
Show
Hide
Ouphe
Token Creature - Ouphe (S)
1/1

Creek Lurker 4u
Creature - Elemental
Delirium - When creek lurker enters the battlefield, if there are four or more card types among cards in your graveyard, return target creature to its owners hand.
"Rule #25: You can drink from the wells, but not the rivers. Wells are sacred places without ownership. The rivers always belong to something." - Galorwig's Guide to Surviving the Unknown
3/5

Dirtbarrow Sneak 2B
Creature — Hag Warlock (C)
When Dirtbarrow Sneak dies, Hex target creature. (To hex a permanent, put a hex counter on it. Spells a player casts that targets hexed permanents they don't control cost 2 less to cast.)
"Some say love is the most powerful thing in the world. They're wrong. It's spite."
2/2

Pyknite Caller GW
Creature - Human Druid (C)
When Pyknite Caller enters the battlefield, each player draws a card and creates a 1/1 green Ouphe creature token.
"They're a big help, but don't ever ask them to do too menial a task. They'll be offended... and you don't want that."
2/2

Hustling Hare 2r
Creature - Rabbit Advisor (C)
Haste
Hustling Hare Attacks each combat if able.
Madness r (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
He would watch where he's going but he doesn't have the time.
4/1

Wrack with Madness 3r
Sorcery (C)
Target creature deals damage to itself equal to its power.
Two hours in a mirror maze sure can change your opinion about yourself.

Weather's Grudge
Sorcery (C)
Tap all creatures target opponent controls.
Madness WW (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Whether Weather will be fair to you depends if you aren't fair-weather friend of hers.

Mushroom Analysis 2G
Sorcery (C)
Scry 3, then manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
"Taste is secondary to magical potential." - Plumm Paldon, alchemical trader

Somber Melancholy 3B
Instant (C)
Mill three cards, then choose a card type. Target creature gets -1/-1 until end of turn for each card in your graveyard of the chosen type.
Delirium — If there are four or more card types among cards in your graveyard, that creature gets -1/-1 until end of turn for each card in your graveyard instead.
Linger too long on the past and it may trap you there forever.

Firefly Display 1G
Instant (C)
Madness 0
Prevent all combat damage that would be dealt this turn.
"Rule #16: Don't watch the fireflies. Their beautiful displays are an act, distracting you and taking you away deep into the forest. Their master is much closer than you think."
—Galorwig's Guide to Surviving the Unknown
Common 10 of 10:

Suspicious Fog 3w
Enchantment

Whenever an opponent attacks with 2 or more creatures, you may have suspicious fog become a 4/4 white elemental creature with flying until end of turn.

The mist will not harm you as long as you don't panic, though it's best to avoid it all together. - Galorwig's Guide to Surviving the Unknown

Witchbane Charm 2w
Artifact

t: Hex target attacking creature an opponent controls. (To hex a permanent, put a hex counter on it. Spells a player casts that targets hexed permanents they don't control cost 2 less to cast.)

"When in doubt, get out the cold iron." - Galorwigs Guide to Surviving the Unknown

Smoke Butterfly 1U
Creature - Insect Illusion (C)
Flying
When Smoke Butterfly becomes the target of a spell or ability, sacrifice it.
The haze never really goes away in the marshes, no matter how clear you think your vision is.
2/2

User avatar
Subject16
Posts: 1515
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 3 years ago

Twiggaroo, the plane of whimsy and madness. Here, ideas are reality, and reality is whatever can be believed. Fey and other odd creatures flit in flashes of light through beautiful, paradoxical landscapes. Each and every aspect of Twiggaroo is whimsical, colorful and chaotic. However, this wonder hides a sinister reality; everything in the plane is predatory in nature. As denizens of a plane of tricksters, every creature in Twiggaroo uses some form of riddles, deception or mind bending powers as a way to consume, rob, maim, transform or enslave all who stray into the woods too far. Memories are devoured with manners and a smile, and the cruelest acts occur in swirls of color. So have a laugh, check your pockets and whatever you do, don't trust the flowers. You'd better hope you haven't lost your wits, cause it looks like you're just in time for tea.
Twiggaroo mechanics
Show
Hide
Delirium
Madness
Manifest
Hex (To hex a permanent, put a hex counter on it. Spells a player casts that target hexed permanents they don't control cost 2 less to cast.)
Twiggaroo
Show
Hide
Ouphe
Token Creature - Ouphe (S)
1/1

Creek Lurker 4u
Creature - Elemental
Delirium - When creek lurker enters the battlefield, if there are four or more card types among cards in your graveyard, return target creature to its owners hand.
"Rule #25: You can drink from the wells, but not the rivers. Wells are sacred places without ownership. The rivers always belong to something." - Galorwig's Guide to Surviving the Unknown
3/5

Dirtbarrow Sneak 2B
Creature — Hag Warlock (C)
When Dirtbarrow Sneak dies, Hex target creature. (To hex a permanent, put a hex counter on it. Spells a player casts that targets hexed permanents they don't control cost 2 less to cast.)
"Some say love is the most powerful thing in the world. They're wrong. It's spite."
2/2

Pyknite Caller GW
Creature - Human Druid (C)
When Pyknite Caller enters the battlefield, each player draws a card and creates a 1/1 green Ouphe creature token.
"They're a big help, but don't ever ask them to do too menial a task. They'll be offended... and you don't want that."
2/2

Hustling Hare 2r
Creature - Rabbit Advisor (C)
Haste
Hustling Hare Attacks each combat if able.
Madness r (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
He would watch where he's going but he doesn't have the time.
4/1

Wrack with Madness 3r
Sorcery (C)
Target creature deals damage to itself equal to its power.
Two hours in a mirror maze sure can change your opinion about yourself.

Weather's Grudge
Sorcery (C)
Tap all creatures target opponent controls.
Madness WW (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Whether Weather will be fair to you depends if you aren't fair-weather friend of hers.

Mushroom Analysis 2G
Sorcery (C)
Scry 3, then manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
"Taste is secondary to magical potential." - Plumm Paldon, alchemical trader

Somber Melancholy 3B
Instant (C)
Mill three cards, then choose a card type. Target creature gets -1/-1 until end of turn for each card in your graveyard of the chosen type.
Delirium — If there are four or more card types among cards in your graveyard, that creature gets -1/-1 until end of turn for each card in your graveyard instead.
Linger too long on the past and it may trap you there forever.

Firefly Display 1G
Instant (C)
Madness 0 (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Prevent all combat damage that would be dealt this turn.
"Rule #16: Don't watch the fireflies. Their beautiful displays are an act, distracting you and taking you away deep into the forest. Their master is much closer than you think."
—Galorwig's Guide to Surviving the Unknown

Smoke Butterfly 1U
Creature - Insect Illusion (C)
Flying
When Smoke Butterfly becomes the target of a spell or ability, sacrifice it.
The haze never really goes away in the marshes, no matter how clear you think your vision is.
2/2
Uncommon 1 of 3:

Lucid Awakening 2WB
Sorcery (U)
Manifest target card in your graveyard. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Delirium — If there are four or more card types among cards in your graveyard, put it onto the battlefield face up instead if it's a creature card.

Courtroom Fencer 3RG
Creature — Plant Knight (U)
First strike, haste
When Courtroom Fencer attacks, you may discard a card. If you do, draw a card.
Madness 1RG (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
3/3

Outstone Cursefinder 3W
Creature — Goblin Cleric (U)
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one hexed creature on the battlefield if able.
"We'll hunt out the ills of our people, one damned soul at a time."
3/3

User avatar
void_nothing
Look On My Sash...
Posts: 15265
Joined: 5 years ago
Answers: 126
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

Twiggaroo, the plane of whimsy and madness. Here, ideas are reality, and reality is whatever can be believed. Fey and other odd creatures flit in flashes of light through beautiful, paradoxical landscapes. Each and every aspect of Twiggaroo is whimsical, colorful and chaotic. However, this wonder hides a sinister reality; everything in the plane is predatory in nature. As denizens of a plane of tricksters, every creature in Twiggaroo uses some form of riddles, deception or mind bending powers as a way to consume, rob, maim, transform or enslave all who stray into the woods too far. Memories are devoured with manners and a smile, and the cruelest acts occur in swirls of color. So have a laugh, check your pockets and whatever you do, don't trust the flowers. You'd better hope you haven't lost your wits, cause it looks like you're just in time for tea.
Twiggaroo mechanics
Show
Hide
Delirium
Madness
Manifest
Hex (To hex a permanent, put a hex counter on it. Spells a player casts that target hexed permanents they don't control cost 2 less to cast.)
Twiggaroo
Show
Hide
Ouphe
Token Creature - Ouphe (S)
1/1

Creek Lurker 4u
Creature - Elemental
Delirium - When creek lurker enters the battlefield, if there are four or more card types among cards in your graveyard, return target creature to its owners hand.
"Rule #25: You can drink from the wells, but not the rivers. Wells are sacred places without ownership. The rivers always belong to something." - Galorwig's Guide to Surviving the Unknown
3/5

Dirtbarrow Sneak 2B
Creature — Hag Warlock (C)
When Dirtbarrow Sneak dies, Hex target creature. (To hex a permanent, put a hex counter on it. Spells a player casts that targets hexed permanents they don't control cost 2 less to cast.)
"Some say love is the most powerful thing in the world. They're wrong. It's spite."
2/2

Pyknite Caller GW
Creature - Human Druid (C)
When Pyknite Caller enters the battlefield, each player draws a card and creates a 1/1 green Ouphe creature token.
"They're a big help, but don't ever ask them to do too menial a task. They'll be offended... and you don't want that."
2/2

Hustling Hare 2r
Creature - Rabbit Advisor (C)
Haste
Hustling Hare Attacks each combat if able.
Madness r (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
He would watch where he's going but he doesn't have the time.
4/1

Wrack with Madness 3r
Sorcery (C)
Target creature deals damage to itself equal to its power.
Two hours in a mirror maze sure can change your opinion about yourself.

Weather's Grudge
Sorcery (C)
Tap all creatures target opponent controls.
Madness WW (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Whether Weather will be fair to you depends if you aren't fair-weather friend of hers.

Mushroom Analysis 2G
Sorcery (C)
Scry 3, then manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
"Taste is secondary to magical potential." - Plumm Paldon, alchemical trader

Somber Melancholy 3B
Instant (C)
Mill three cards, then choose a card type. Target creature gets -1/-1 until end of turn for each card in your graveyard of the chosen type.
Delirium — If there are four or more card types among cards in your graveyard, that creature gets -1/-1 until end of turn for each card in your graveyard instead.
Linger too long on the past and it may trap you there forever.

Firefly Display 1G
Instant (C)
Madness 0 (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Prevent all combat damage that would be dealt this turn.
"Rule #16: Don't watch the fireflies. Their beautiful displays are an act, distracting you and taking you away deep into the forest. Their master is much closer than you think."
—Galorwig's Guide to Surviving the Unknown

Smoke Butterfly 1U
Creature - Insect Illusion (C)
Flying
When Smoke Butterfly becomes the target of a spell or ability, sacrifice it.
The haze never really goes away in the marshes, no matter how clear you think your vision is.
2/2

Courtroom Fencer 3RG
Creature — Plant Knight (U)
First strike, haste
When Courtroom Fencer attacks, you may discard a card. If you do, draw a card.
Madness 1RG (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
3/3
Uncommon 2 of 3:

Opal Archer 2W
Enchantment (U)
Whenever an opponent casts a creature spell, if Opal Archer is an enchantment, Opal Archer becomes a 3/3 Archer creature with reach and lifelink.
Some elite archers of Malkatin willingly turn themselves to opal to camouflage and sustain themselves on long stakeouts.

Witchbane Charm 2W
Artifact (U)
T: Hex target attacking creature an opponent controls. (To hex a permanent, put a hex counter on it. Spells a player casts that targets hexed permanents they don't control cost 2 less to cast.)
"Rule #78: When in doubt, get out the cold iron." - Galorwig's Guide to Surviving the Unknown
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Lorn Asbord Schutta
Posts: 1070
Joined: 4 years ago
Pronoun: he / him

Post by Lorn Asbord Schutta » 3 years ago

Twiggaroo, the plane of whimsy and madness. Here, ideas are reality, and reality is whatever can be believed. Fey and other odd creatures flit in flashes of light through beautiful, paradoxical landscapes. Each and every aspect of Twiggaroo is whimsical, colorful and chaotic. However, this wonder hides a sinister reality; everything in the plane is predatory in nature. As denizens of a plane of tricksters, every creature in Twiggaroo uses some form of riddles, deception or mind bending powers as a way to consume, rob, maim, transform or enslave all who stray into the woods too far. Memories are devoured with manners and a smile, and the cruelest acts occur in swirls of color. So have a laugh, check your pockets and whatever you do, don't trust the flowers. You'd better hope you haven't lost your wits, cause it looks like you're just in time for tea.
Twiggaroo mechanics
Show
Hide
Delirium
Madness
Manifest
Hex (To hex a permanent, put a hex counter on it. Spells a player casts that target hexed permanents they don't control cost 2 less to cast.)
Twiggaroo
Show
Hide
Ouphe
Token Creature - Ouphe (S)
1/1

Creek Lurker 4u
Creature - Elemental
Delirium - When creek lurker enters the battlefield, if there are four or more card types among cards in your graveyard, return target creature to its owners hand.
"Rule #25: You can drink from the wells, but not the rivers. Wells are sacred places without ownership. The rivers always belong to something." - Galorwig's Guide to Surviving the Unknown
3/5

Dirtbarrow Sneak 2B
Creature — Hag Warlock (C)
When Dirtbarrow Sneak dies, Hex target creature. (To hex a permanent, put a hex counter on it. Spells a player casts that targets hexed permanents they don't control cost 2 less to cast.)
"Some say love is the most powerful thing in the world. They're wrong. It's spite."
2/2

Pyknite Caller GW
Creature - Human Druid (C)
When Pyknite Caller enters the battlefield, each player draws a card and creates a 1/1 green Ouphe creature token.
"They're a big help, but don't ever ask them to do too menial a task. They'll be offended... and you don't want that."
2/2

Hustling Hare 2r
Creature - Rabbit Advisor (C)
Haste
Hustling Hare Attacks each combat if able.
Madness r (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
He would watch where he's going but he doesn't have the time.
4/1

Wrack with Madness 3r
Sorcery (C)
Target creature deals damage to itself equal to its power.
Two hours in a mirror maze sure can change your opinion about yourself.

Weather's Grudge
Sorcery (C)
Tap all creatures target opponent controls.
Madness WW (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Whether Weather will be fair to you depends if you aren't fair-weather friend of hers.

Mushroom Analysis 2G
Sorcery (C)
Scry 3, then manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
"Taste is secondary to magical potential." - Plumm Paldon, alchemical trader

Somber Melancholy 3B
Instant (C)
Mill three cards, then choose a card type. Target creature gets -1/-1 until end of turn for each card in your graveyard of the chosen type.
Delirium — If there are four or more card types among cards in your graveyard, that creature gets -1/-1 until end of turn for each card in your graveyard instead.
Linger too long on the past and it may trap you there forever.

Firefly Display 1G
Instant (C)
Madness 0 (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Prevent all combat damage that would be dealt this turn.
"Rule #16: Don't watch the fireflies. Their beautiful displays are an act, distracting you and taking you away deep into the forest. Their master is much closer than you think."
—Galorwig's Guide to Surviving the Unknown

Smoke Butterfly 1U
Creature - Insect Illusion (C)
Flying
When Smoke Butterfly becomes the target of a spell or ability, sacrifice it.
The haze never really goes away in the marshes, no matter how clear you think your vision is.
2/2

Courtroom Fencer 3RG
Creature — Plant Knight (U)
First strike, haste
When Courtroom Fencer attacks, you may discard a card. If you do, draw a card.
Madness 1RG (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
3/3

Witchbane Charm 2W
Artifact (U)
T: Hex target attacking creature an opponent controls. (To hex a permanent, put a hex counter on it. Spells a player casts that targets hexed permanents they don't control cost 2 less to cast.)
"Rule #78: When in doubt, get out the cold iron." - Galorwig's Guide to Surviving the Unknown
Uncommon 3 of 3:

Opal Archer 2W
Enchantment (U)
Whenever an opponent casts a creature spell, if Opal Archer is an enchantment, Opal Archer becomes a 3/3 Archer creature with reach and lifelink.
Some elite archers of Malkatin willingly turn themselves to opal to camouflage and sustain themselves on long stakeouts.

Grinning Phantasm
Creature - Illusion (U)
When Grinning Phantasm enters the battlefield, hex it. (To hex a permanent, put a hex counter on it. Spells a player casts that targets hexed permanents they don't control cost 2 less to cast.)
Whenever Grinning Phantasm becomes target of spell or ability, it gains +0/+2 until end of turn.
2/2

Absentminded Strays
Sorcery (U)
For each face-down creature you control, target opponent manifest a card from their hand. (To manifest a card put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Madness - , manifest all cards from your hand. (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

User avatar
void_nothing
Look On My Sash...
Posts: 15265
Joined: 5 years ago
Answers: 126
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

Twiggaroo, the plane of whimsy and madness. Here, ideas are reality, and reality is whatever can be believed. Fey and other odd creatures flit in flashes of light through beautiful, paradoxical landscapes. Each and every aspect of Twiggaroo is whimsical, colorful and chaotic. However, this wonder hides a sinister reality; everything in the plane is predatory in nature. As denizens of a plane of tricksters, every creature in Twiggaroo uses some form of riddles, deception or mind bending powers as a way to consume, rob, maim, transform or enslave all who stray into the woods too far. Memories are devoured with manners and a smile, and the cruelest acts occur in swirls of color. So have a laugh, check your pockets and whatever you do, don't trust the flowers. You'd better hope you haven't lost your wits, cause it looks like you're just in time for tea.
Twiggaroo mechanics
Show
Hide
Delirium
Madness
Manifest
Hex (To hex a permanent, put a hex counter on it. Spells a player casts that target hexed permanents they don't control cost 2 less to cast.)
Twiggaroo
Show
Hide
Ouphe
Token Creature - Ouphe (S)
1/1

Creek Lurker 4u
Creature - Elemental
Delirium - When creek lurker enters the battlefield, if there are four or more card types among cards in your graveyard, return target creature to its owners hand.
"Rule #25: You can drink from the wells, but not the rivers. Wells are sacred places without ownership. The rivers always belong to something." - Galorwig's Guide to Surviving the Unknown
3/5

Dirtbarrow Sneak 2B
Creature — Hag Warlock (C)
When Dirtbarrow Sneak dies, Hex target creature. (To hex a permanent, put a hex counter on it. Spells a player casts that targets hexed permanents they don't control cost 2 less to cast.)
"Some say love is the most powerful thing in the world. They're wrong. It's spite."
2/2

Pyknite Caller GW
Creature - Human Druid (C)
When Pyknite Caller enters the battlefield, each player draws a card and creates a 1/1 green Ouphe creature token.
"They're a big help, but don't ever ask them to do too menial a task. They'll be offended... and you don't want that."
2/2

Hustling Hare 2r
Creature - Rabbit Advisor (C)
Haste
Hustling Hare Attacks each combat if able.
Madness r (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
He would watch where he's going but he doesn't have the time.
4/1

Wrack with Madness 3r
Sorcery (C)
Target creature deals damage to itself equal to its power.
Two hours in a mirror maze sure can change your opinion about yourself.

Weather's Grudge
Sorcery (C)
Tap all creatures target opponent controls.
Madness WW (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Whether Weather will be fair to you depends if you aren't fair-weather friend of hers.

Mushroom Analysis 2G
Sorcery (C)
Scry 3, then manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
"Taste is secondary to magical potential." - Plumm Paldon, alchemical trader

Somber Melancholy 3B
Instant (C)
Mill three cards, then choose a card type. Target creature gets -1/-1 until end of turn for each card in your graveyard of the chosen type.
Delirium — If there are four or more card types among cards in your graveyard, that creature gets -1/-1 until end of turn for each card in your graveyard instead.
Linger too long on the past and it may trap you there forever.

Firefly Display 1G
Instant (C)
Madness 0 (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Prevent all combat damage that would be dealt this turn.
"Rule #16: Don't watch the fireflies. Their beautiful displays are an act, distracting you and taking you away deep into the forest. Their master is much closer than you think."
—Galorwig's Guide to Surviving the Unknown

Smoke Butterfly 1U
Creature - Insect Illusion (C)
Flying
When Smoke Butterfly becomes the target of a spell or ability, sacrifice it.
The haze never really goes away in the marshes, no matter how clear you think your vision is.
2/2

Courtroom Fencer 3RG
Creature — Plant Knight (U)
First strike, haste
When Courtroom Fencer attacks, you may discard a card. If you do, draw a card.
Madness 1RG (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
3/3

Witchbane Charm 2W
Artifact (U)
T: Hex target attacking creature an opponent controls. (To hex a permanent, put a hex counter on it. Spells a player casts that targets hexed permanents they don't control cost 2 less to cast.)
"Rule #78: When in doubt, get out the cold iron." - Galorwig's Guide to Surviving the Unknown

Opal Archer 2W
Enchantment (U)
Whenever an opponent casts a creature spell, if Opal Archer is an enchantment, Opal Archer becomes a 3/3 Archer creature with reach and lifelink.
Some elite archers of Malkatin willingly turn themselves to opal to camouflage and sustain themselves on long stakeouts.
Demented Plans BBBB
Sorcery (M)
For each card type, search your library for up to one card of that type and put it into your graveyard. Then shuffle your library.
"It's working! IT'S WORKING!" - Cabnus Wevtennd

Outstone Inquisition 1R
Enchantment (R)
At the beginning of your upkeep, choose a nonland permanent an opponent controls at random. If it has no hex counters on it, hex it. Otherwise, create two 1/1 red Goblin creature tokens.
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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Raptorchan
Beautiful Liar
Posts: 781
Joined: 4 years ago
Pronoun: Unlisted
Location: Red Jungle, Babwe

Post by Raptorchan » 3 years ago

Twiggaroo, the plane of whimsy and madness. Here, ideas are reality, and reality is whatever can be believed. Fey and other odd creatures flit in flashes of light through beautiful, paradoxical landscapes. Each and every aspect of Twiggaroo is whimsical, colorful and chaotic. However, this wonder hides a sinister reality; everything in the plane is predatory in nature. As denizens of a plane of tricksters, every creature in Twiggaroo uses some form of riddles, deception or mind bending powers as a way to consume, rob, maim, transform or enslave all who stray into the woods too far. Memories are devoured with manners and a smile, and the cruelest acts occur in swirls of color. So have a laugh, check your pockets and whatever you do, don't trust the flowers. You'd better hope you haven't lost your wits, cause it looks like you're just in time for tea.
Twiggaroo mechanics
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Delirium
Madness
Manifest
Hex (To hex a permanent, put a hex counter on it. Spells a player casts that target hexed permanents they don't control cost 2 less to cast.)
Twiggaroo
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Ouphe
Token Creature - Ouphe (S)
1/1

Creek Lurker 4u
Creature - Elemental
Delirium - When creek lurker enters the battlefield, if there are four or more card types among cards in your graveyard, return target creature to its owners hand.
"Rule #25: You can drink from the wells, but not the rivers. Wells are sacred places without ownership. The rivers always belong to something." - Galorwig's Guide to Surviving the Unknown
3/5

Dirtbarrow Sneak 2B
Creature — Hag Warlock (C)
When Dirtbarrow Sneak dies, Hex target creature. (To hex a permanent, put a hex counter on it. Spells a player casts that targets hexed permanents they don't control cost 2 less to cast.)
"Some say love is the most powerful thing in the world. They're wrong. It's spite."
2/2

Pyknite Caller GW
Creature - Human Druid (C)
When Pyknite Caller enters the battlefield, each player draws a card and creates a 1/1 green Ouphe creature token.
"They're a big help, but don't ever ask them to do too menial a task. They'll be offended... and you don't want that."
2/2

Hustling Hare 2r
Creature - Rabbit Advisor (C)
Haste
Hustling Hare Attacks each combat if able.
Madness r (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
He would watch where he's going but he doesn't have the time.
4/1

Wrack with Madness 3r
Sorcery (C)
Target creature deals damage to itself equal to its power.
Two hours in a mirror maze sure can change your opinion about yourself.

Weather's Grudge
Sorcery (C)
Tap all creatures target opponent controls.
Madness WW (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Whether Weather will be fair to you depends if you aren't fair-weather friend of hers.

Mushroom Analysis 2G
Sorcery (C)
Scry 3, then manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
"Taste is secondary to magical potential." - Plumm Paldon, alchemical trader

Somber Melancholy 3B
Instant (C)
Mill three cards, then choose a card type. Target creature gets -1/-1 until end of turn for each card in your graveyard of the chosen type.
Delirium — If there are four or more card types among cards in your graveyard, that creature gets -1/-1 until end of turn for each card in your graveyard instead.
Linger too long on the past and it may trap you there forever.

Firefly Display 1G
Instant (C)
Madness 0 (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Prevent all combat damage that would be dealt this turn.
"Rule #16: Don't watch the fireflies. Their beautiful displays are an act, distracting you and taking you away deep into the forest. Their master is much closer than you think."
—Galorwig's Guide to Surviving the Unknown

Smoke Butterfly 1U
Creature - Insect Illusion (C)
Flying
When Smoke Butterfly becomes the target of a spell or ability, sacrifice it.
The haze never really goes away in the marshes, no matter how clear you think your vision is.
2/2

Courtroom Fencer 3RG
Creature — Plant Knight (U)
First strike, haste
When Courtroom Fencer attacks, you may discard a card. If you do, draw a card.
Madness 1RG (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
3/3

Witchbane Charm 2W
Artifact (U)
T: Hex target attacking creature an opponent controls. (To hex a permanent, put a hex counter on it. Spells a player casts that targets hexed permanents they don't control cost 2 less to cast.)
"Rule #78: When in doubt, get out the cold iron." - Galorwig's Guide to Surviving the Unknown

Opal Archer 2W
Enchantment (U)
Whenever an opponent casts a creature spell, if Opal Archer is an enchantment, Opal Archer becomes a 3/3 Archer creature with reach and lifelink.
Some elite archers of Malkatin willingly turn themselves to opal to camouflage and sustain themselves on long stakeouts.

Outstone Inquisition 1R
Enchantment (R)
At the beginning of your upkeep, choose a nonland permanent an opponent controls at random. If it has no hex counters on it, hex it. Otherwise, create two 1/1 red Goblin creature tokens.
Next set is up to next player.

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Lorn Asbord Schutta
Posts: 1070
Joined: 4 years ago
Pronoun: he / him

Post by Lorn Asbord Schutta » 3 years ago

Achadire's time portal continue to grow, and with its growth the time stretches backwards even more. Before the cities and factions decided to create a Brazenpox, they were alchemist supreme, trying to create a balance of power as the hunger for domination grew. In effort to prevent the collapse and anarchy, they funded The Unified Project, but at the time no one could imagine, how far its workings would come. The time travelers will witness the birth of the strongest corporation in this plane and its turbulent infancy.


Something has awoken deep in the mines of Talim. An ancient, sinuous race of shapeshifting monsters. The mines have been overrun, and without a steady access to resources, the Topol confederacies have collapsed. Will the rest of the world follow suit, or will they find a way to repel this threat, and return to a time before the Hivebloom?


It is said that all civilization on Kotutar owes its existence to a sling-stone. When the tribes that would found this rustic and wide-open plane's cities were under threat millennia ago, they discovered ranged combat for the first time and found that keeping their distance was the key to their existence. Now archery, shuriken-throwing, catapults, sniping with magic, and far more exotic projectiles are not only for making war but are cultural obsessions, essential to all pursuits.

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Subject16
Posts: 1515
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 3 years ago

Something has awoken deep in the mines of Talim. An ancient, sinuous race of shapeshifting monsters. The mines have been overrun, and without a steady access to resources, the Topol confederacies have collapsed. Will the rest of the world follow suit, or will they find a way to repel this threat, and return to a time before the Hivebloom?
Talim Mechanics
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Inspired - Whenever this creature becomes untapped...
Iterate (When you cast a spell with greater converted mana cost than this card, you may put this card from your graveyard on the bottom of your library.)
Exert (An exerted permanent won't untap during your next untap step.)
Nonbasic land types (Mines, Power-Plants, Towers)
Hivebloom Mechanics
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Hivebloom
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Token 1 of 1

Sliver Army
Token Creature — Sliver Army
0/0

Artist
Token Creature — Artist
T: Target creature gets +1/+1 until end of turn.
1/1

Oko, Slave of the Hive
Emblem — Oko
Creatures you control are Slivers in addition to their other types.
Slivers you control have all loyalty abilities of each planeswalker you control.

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Lorn Asbord Schutta
Posts: 1070
Joined: 4 years ago
Pronoun: he / him

Post by Lorn Asbord Schutta » 3 years ago

Something has awoken deep in the mines of Talim. An ancient, sinuous race of shapeshifting monsters. The mines have been overrun, and without a steady access to resources, the Topol confederacies have collapsed. Will the rest of the world follow suit, or will they find a way to repel this threat, and return to a time before the Hivebloom?
Talim Mechanics
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Inspired - Whenever this creature becomes untapped...
Iterate (When you cast a spell with greater converted mana cost than this card, you may put this card from your graveyard on the bottom of your library.)
Exert (An exerted permanent won't untap during your next untap step.)
Nonbasic land types (Mines, Power-Plants, Towers)
Hivebloom Mechanics
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Hivebloom
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Artist
Token Creature — Artist
T: Target creature gets +1/+1 until end of turn.
1/1
Common 1 of 10:

Noxious Power-Plant
Land - Power-Plant (C)
: Add .
, Exert Noxious Power-Plant: Add or .
Both Jartha and Kydati had put out as much pollution as they had in power - which explains the local hive's frenzy.

Wrecked Kyron Crystal
Artifact (C)
, Sacrifice Wrecked Kyron Crystal: Draw a card and gain 2 life.
Scrap (, exile this card from your graveyard: Put a number of charge counters equal to this card's converted mana cost on target artifact. Scrap only as a sorcery.)
Broken like hope - and like hope it still might be useful.

Hive's Surge
Sorcery (C)
For each untapped permanent you control, create a 1/1 colorless Sliver creature token.
"We were unprepared. All the machinery running, all of resources gathered near the mines - and we lost it all, at the very beginning of invasion."
- Topol Monitor's account of first hours of Hive's invasion

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void_nothing
Look On My Sash...
Posts: 15265
Joined: 5 years ago
Answers: 126
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

Something has awoken deep in the mines of Talim. An ancient, sinuous race of shapeshifting monsters. The mines have been overrun, and without a steady access to resources, the Topol confederacies have collapsed. Will the rest of the world follow suit, or will they find a way to repel this threat, and return to a time before the Hivebloom?
Talim Mechanics
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Hide
Inspired - Whenever this creature becomes untapped...
Iterate (When you cast a spell with greater converted mana cost than this card, you may put this card from your graveyard on the bottom of your library.)
Exert (An exerted permanent won't untap during your next untap step.)
Nonbasic land types (Mines, Power-Plants, Towers)
Hivebloom Mechanics
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Hide
Scrap COST (COST, Exile this card from your graveyard: Put a number of charge counters equal to this card's converted mana cost on target artifact. Scrap only as a sorcery.)
Hivebloom
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Artist
Token Creature — Artist
T: Target creature gets +1/+1 until end of turn.
1/1

Wrecked Kyron Crystal
Artifact (C)
, Sacrifice Wrecked Kyron Crystal: Draw a card and gain 2 life.
Scrap (, exile this card from your graveyard: Put a number of charge counters equal to this card's converted mana cost on target artifact. Scrap only as a sorcery.)
Broken like hope - and like hope it still might be useful.
Common 2 of 10:

Lathrin Turret 3W
Artifact (C)
Lathrin Turret enters the battlefield with four charge counters on it.
T, Remove a charge counter from Lathrin Turret: Tap target creature.
T, Remove three charge counters from Lathrin Turret: Exile target creature.
Time would tell if advanced weaponry alone could hope to save Topol.

Hatna Lookout 1R
Creature - Human Archer (C)
Hatna Lookout has first strike as long as you control a Tower.
2: Hatna Lookout gets +1/+0 until end of turn.
"At last, a clear line of sight!"
2/1
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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