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void_nothing
Look On My Sash...
Posts: 15147
Joined: 4 years ago
Answers: 125
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 4 years ago

Renamed heritage because of reasons.

In the aftermath of Avacyn's death and Emrakul's havoc, there is a Crisis on Innistrad. Archangel Sigarda barely holds a grip on humankind as it is backed into a corner, hunted not by monsters, but by each other. The werewolves hunt down the rest of Emrakul's monstrosities while the Vampires fight themselves for superiority. In the first time in centuries where humans are left alone, it's up to Sigarda to stop them turning on themselves.
Crisis on Innistrad mechanics
Show
Hide
Inspirit with ability COST (COST, Discard this card: Creatures you control gain ability until end of turn.)
Crisis on Innistrad
Show
Hide
Vampire
() Token Creature - Vampire
Flying, lifelink
1/1

Mist-Rig Skaab 3U
Creature - Zombie Elemental (C)
Mist-Rig Skaab enters the battlefield with four +1/+1 counters on it.
Mist-Rig Skaab has hexproof as long as its power is 3 or greater.
Whenever Mist-Rig Skaab is dealt damage, remove a +1/+1 counter from it .
"My latest magnum opus, and you want me to use them for treason? Well... I've been accused of worse." - Stitcher Geralf
0/0

Stromkirk Alchemist 1B
Creature - Vampire Warlock (C)
B, Sacrifice Stromkirk Alchemist: Add BBB.
Emrakul may be gone, but her followers linger still.
1/1

Stromkirk Rioter 2r
Creature - Vampire (C)
Whenever Stromkirk Rioter deals combat damage to a player, put a +1/+1 counter on it.
1r: Target Human can't block Stromkirk Rioter this turn.
"Make way, commoners. Be grateful I don't have time to mess with you today."
2/2

Arrownock Geist 3GG
Creature - Spirit (C)
Flash
Reach
Inspirit with reach G (G, Discard this card: Creatures you control gain reach until end of turn.)
Narbenwald is a new-growth forest but already is full of hostile spirits.
3/3

Morning News 2w
Sorcery (C)
Each player draws a card.
Draw a card.
"You have to read between the lines to understand."
"But there is nothing between them."
"That's what I am talking about."


Fire-Mantled Wolf 5R
Creature - Elemental Wolf (C)
Menace
When Fire-Mantled Wolf dies, create a 2/2 green Wolf creature token.
"So it seems rage can remedy death." - Erkhild, founder-alpha of Verzell howlpack
5/3

Geist of the Crossroads 2G
Creature - Spirit (C)
T: Add one mana of any color.
"Between bloodthirsty vampires, rampant ghouls, and zealous townsfolk, geists have become a reassuring sight."
-Odric, Heron's Blade

2/2
Common 8 of 9:

Geist Constable 1U
Creature - Spirit Soldier (C)
Flying
Blood descent - Geist Constable gets +1/+0 and has "U: This creature gets +0/+1 until end of turn" as long as there are three or more cards that share a creature type with it in your graveyard.
1/2

Recover 2B
Sorcery (C)
Return target creature card from your graveyard to your hand.
Draw a card.
"My mortal disciples made me a restful bed from a seagraf." - Runo Stromkirk
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Subject16
Posts: 1505
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 4 years ago

In the aftermath of Avacyn's death and Emrakul's havoc, there is a Crisis on Innistrad. Archangel Sigarda barely holds a grip on humankind as it is backed into a corner, hunted not by monsters, but by each other. The werewolves hunt down the rest of Emrakul's monstrosities while the Vampires fight themselves for superiority. In the first time in centuries where humans are left alone, it's up to Sigarda to stop them turning on themselves.
Crisis on Innistrad mechanics
Show
Hide
Inspirit with ability COST (COST, Discard this card: Creatures you control gain ability until end of turn.)
Crisis on Innistrad
Show
Hide
Vampire
() Token Creature - Vampire
Flying, lifelink
1/1

Mist-Rig Skaab 3U
Creature - Zombie Elemental (C)
Mist-Rig Skaab enters the battlefield with four +1/+1 counters on it.
Mist-Rig Skaab has hexproof as long as its power is 3 or greater.
Whenever Mist-Rig Skaab is dealt damage, remove a +1/+1 counter from it .
"My latest magnum opus, and you want me to use them for treason? Well... I've been accused of worse." - Stitcher Geralf
0/0

Stromkirk Alchemist 1B
Creature - Vampire Warlock (C)
B, Sacrifice Stromkirk Alchemist: Add BBB.
Emrakul may be gone, but her followers linger still.
1/1

Stromkirk Rioter 2r
Creature - Vampire (C)
Whenever Stromkirk Rioter deals combat damage to a player, put a +1/+1 counter on it.
1r: Target Human can't block Stromkirk Rioter this turn.
"Make way, commoners. Be grateful I don't have time to mess with you today."
2/2

Arrownock Geist 3GG
Creature - Spirit (C)
Flash
Reach
Inspirit with reach G (G, Discard this card: Creatures you control gain reach until end of turn.)
Narbenwald is a new-growth forest but already is full of hostile spirits.
3/3

Morning News 2w
Sorcery (C)
Each player draws a card.
Draw a card.
"You have to read between the lines to understand."
"But there is nothing between them."
"That's what I am talking about."


Fire-Mantled Wolf 5R
Creature - Elemental Wolf (C)
Menace
When Fire-Mantled Wolf dies, create a 2/2 green Wolf creature token.
"So it seems rage can remedy death." - Erkhild, founder-alpha of Verzell howlpack
5/3

Geist of the Crossroads 2G
Creature - Spirit (C)
T: Add one mana of any color.
"Between bloodthirsty vampires, rampant ghouls, and zealous townsfolk, geists have become a reassuring sight."
-Odric, Heron's Blade

2/2

Recover 2B
Sorcery (C)
Return target creature card from your graveyard to your hand.
Draw a card.
"My mortal disciples made me a restful bed from a seagraf." - Runo Stromkirk
Common 9 of 9: (DFC at the end)

Fortified Rampart 1W
Creature - Wall (C)
Defender
The townsfolk built it to keep the monsters out, not knowing about the ones they trapped within.
0/6

Hollowhenge Abomination 7
Creature - Eldrazi Werewolf (C)
Menace
When Hollowhenge Abomination is put into a graveyard from anywhere, exile it.
Emrakul's power still pulses through Innistrad. She may be trapped, but there are still those who answer her call, feeding themselves on her energy.
6/5

Warden of the Approaches 1W
Creature - Human Soldier (C)
Blood Descent — Warden of the Approaches has vigilance and lifelink as long as there are three or more creature cards in your graveyard that share a type with it.
2/2

User avatar
void_nothing
Look On My Sash...
Posts: 15147
Joined: 4 years ago
Answers: 125
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 4 years ago

In the aftermath of Avacyn's death and Emrakul's havoc, there is a Crisis on Innistrad. Archangel Sigarda barely holds a grip on humankind as it is backed into a corner, hunted not by monsters, but by each other. The werewolves hunt down the rest of Emrakul's monstrosities while the Vampires fight themselves for superiority. In the first time in centuries where humans are left alone, it's up to Sigarda to stop them turning on themselves.
Crisis on Innistrad mechanics
Show
Hide
Inspirit with ability COST (COST, Discard this card: Creatures you control gain ability until end of turn.)
Blood descent - ...as long as there are three or more cards that share a creature type with this in your graveyard...
Crisis on Innistrad
Show
Hide
Vampire
() Token Creature - Vampire
Flying, lifelink
1/1

Mist-Rig Skaab 3U
Creature - Zombie Elemental (C)
Mist-Rig Skaab enters the battlefield with four +1/+1 counters on it.
Mist-Rig Skaab has hexproof as long as its power is 3 or greater.
Whenever Mist-Rig Skaab is dealt damage, remove a +1/+1 counter from it .
"My latest magnum opus, and you want me to use them for treason? Well... I've been accused of worse." - Stitcher Geralf
0/0

Stromkirk Alchemist 1B
Creature - Vampire Warlock (C)
B, Sacrifice Stromkirk Alchemist: Add BBB.
Emrakul may be gone, but her followers linger still.
1/1

Stromkirk Rioter 2r
Creature - Vampire (C)
Whenever Stromkirk Rioter deals combat damage to a player, put a +1/+1 counter on it.
1r: Target Human can't block Stromkirk Rioter this turn.
"Make way, commoners. Be grateful I don't have time to mess with you today."
2/2

Arrownock Geist 3GG
Creature - Spirit (C)
Flash
Reach
Inspirit with reach G (G, Discard this card: Creatures you control gain reach until end of turn.)
Narbenwald is a new-growth forest but already is full of hostile spirits.
3/3

Morning News 2w
Sorcery (C)
Each player draws a card.
Draw a card.
"You have to read between the lines to understand."
"But there is nothing between them."
"That's what I am talking about."


Fire-Mantled Wolf 5R
Creature - Elemental Wolf (C)
Menace
When Fire-Mantled Wolf dies, create a 2/2 green Wolf creature token.
"So it seems rage can remedy death." - Erkhild, founder-alpha of Verzell howlpack
5/3

Geist of the Crossroads 2G
Creature - Spirit (C)
T: Add one mana of any color.
"Between bloodthirsty vampires, rampant ghouls, and zealous townsfolk, geists have become a reassuring sight."
-Odric, Heron's Blade

2/2

Recover 2B
Sorcery (C)
Return target creature card from your graveyard to your hand.
Draw a card.
"My mortal disciples made me a restful bed from a seagraf." - Runo Stromkirk

Warden of the Approaches 1W
Creature - Human Soldier (C)
Blood Descent — Warden of the Approaches has vigilance and lifelink as long as there are three or more creature cards in your graveyard that share a type with it.
2/2
Uncommon 1 of 3:

Mooncopper Hammer 1GG
Instant (U)
As an additional cost to cast this spell, discard a card or pay 3.
Destroy target noncreature permanent.
Sigarda's ministrations of natural unity soon became dogma.

Battlecharge Poltergeist 3R
Creature - Spirit (U)
Haste
R: Battlecharge Poltergeist gets +1/+0 until end of turn.
Inspirit with haste R (R, Discard this card: Creatures you control gain haste until end of turn.)
Nothing good can come when a skathul manages to incorporate daggers and hatchets into its form.
2/2
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Raptorchan
Beautiful Liar
Posts: 774
Joined: 4 years ago
Pronoun: Unlisted
Location: Red Jungle, Babwe

Post by Raptorchan » 4 years ago

In the aftermath of Avacyn's death and Emrakul's havoc, there is a Crisis on Innistrad. Archangel Sigarda barely holds a grip on humankind as it is backed into a corner, hunted not by monsters, but by each other. The werewolves hunt down the rest of Emrakul's monstrosities while the Vampires fight themselves for superiority. In the first time in centuries where humans are left alone, it's up to Sigarda to stop them turning on themselves.
Crisis on Innistrad mechanics
Show
Hide
Inspirit with ability COST (COST, Discard this card: Creatures you control gain ability until end of turn.)
Blood descent - ...as long as there are three or more cards that share a creature type with this in your graveyard...
Crisis on Innistrad
Show
Hide
Vampire
() Token Creature - Vampire
Flying, lifelink
1/1

Mist-Rig Skaab 3U
Creature - Zombie Elemental (C)
Mist-Rig Skaab enters the battlefield with four +1/+1 counters on it.
Mist-Rig Skaab has hexproof as long as its power is 3 or greater.
Whenever Mist-Rig Skaab is dealt damage, remove a +1/+1 counter from it .
"My latest magnum opus, and you want me to use them for treason? Well... I've been accused of worse." - Stitcher Geralf
0/0

Stromkirk Alchemist 1B
Creature - Vampire Warlock (C)
B, Sacrifice Stromkirk Alchemist: Add BBB.
Emrakul may be gone, but her followers linger still.
1/1

Stromkirk Rioter 2r
Creature - Vampire (C)
Whenever Stromkirk Rioter deals combat damage to a player, put a +1/+1 counter on it.
1r: Target Human can't block Stromkirk Rioter this turn.
"Make way, commoners. Be grateful I don't have time to mess with you today."
2/2

Arrownock Geist 3GG
Creature - Spirit (C)
Flash
Reach
Inspirit with reach G (G, Discard this card: Creatures you control gain reach until end of turn.)
Narbenwald is a new-growth forest but already is full of hostile spirits.
3/3

Morning News 2w
Sorcery (C)
Each player draws a card.
Draw a card.
"You have to read between the lines to understand."
"But there is nothing between them."
"That's what I am talking about."


Fire-Mantled Wolf 5R
Creature - Elemental Wolf (C)
Menace
When Fire-Mantled Wolf dies, create a 2/2 green Wolf creature token.
"So it seems rage can remedy death." - Erkhild, founder-alpha of Verzell howlpack
5/3

Geist of the Crossroads 2G
Creature - Spirit (C)
T: Add one mana of any color.
"Between bloodthirsty vampires, rampant ghouls, and zealous townsfolk, geists have become a reassuring sight."
-Odric, Heron's Blade

2/2

Recover 2B
Sorcery (C)
Return target creature card from your graveyard to your hand.
Draw a card.
"My mortal disciples made me a restful bed from a seagraf." - Runo Stromkirk

Warden of the Approaches 1W
Creature - Human Soldier (C)
Blood Descent — Warden of the Approaches has vigilance and lifelink as long as there are three or more creature cards in your graveyard that share a type with it.
2/2

Mooncopper Hammer 1GG
Instant (U)
As an additional cost to cast this spell, discard a card or pay 3.
Destroy target noncreature permanent.
Sigarda's ministrations of natural unity soon became dogma.
Uncommon 2 of 3

Let's Split Up 2u
Instant (U)
Tap half the creatures target player controls, rounded up.
"Come on, what could go wrong?"
—Last words of many Innistrad folks


Grafdigger's Fever 2bb
Enchantment (U)
When Grafdigger's Fever enters the battlefield, scry 2.
At the beginning of your upkeep, return a creature card chosen at random from your graveyard to your hand. If a non-Zombie creature card was returned this way, sacrifice Grafdigger's Fever.

User avatar
void_nothing
Look On My Sash...
Posts: 15147
Joined: 4 years ago
Answers: 125
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 4 years ago

In the aftermath of Avacyn's death and Emrakul's havoc, there is a Crisis on Innistrad. Archangel Sigarda barely holds a grip on humankind as it is backed into a corner, hunted not by monsters, but by each other. The werewolves hunt down the rest of Emrakul's monstrosities while the Vampires fight themselves for superiority. In the first time in centuries where humans are left alone, it's up to Sigarda to stop them turning on themselves.
Crisis on Innistrad mechanics
Show
Hide
Inspirit with ability COST (COST, Discard this card: Creatures you control gain ability until end of turn.)
Blood descent - ...as long as there are three or more cards that share a creature type with this in your graveyard...
Crisis on Innistrad
Show
Hide
Vampire
() Token Creature - Vampire
Flying, lifelink
1/1

Mist-Rig Skaab 3U
Creature - Zombie Elemental (C)
Mist-Rig Skaab enters the battlefield with four +1/+1 counters on it.
Mist-Rig Skaab has hexproof as long as its power is 3 or greater.
Whenever Mist-Rig Skaab is dealt damage, remove a +1/+1 counter from it .
"My latest magnum opus, and you want me to use them for treason? Well... I've been accused of worse." - Stitcher Geralf
0/0

Stromkirk Alchemist 1B
Creature - Vampire Warlock (C)
B, Sacrifice Stromkirk Alchemist: Add BBB.
Emrakul may be gone, but her followers linger still.
1/1

Stromkirk Rioter 2r
Creature - Vampire (C)
Whenever Stromkirk Rioter deals combat damage to a player, put a +1/+1 counter on it.
1r: Target Human can't block Stromkirk Rioter this turn.
"Make way, commoners. Be grateful I don't have time to mess with you today."
2/2

Arrownock Geist 3GG
Creature - Spirit (C)
Flash
Reach
Inspirit with reach G (G, Discard this card: Creatures you control gain reach until end of turn.)
Narbenwald is a new-growth forest but already is full of hostile spirits.
3/3

Morning News 2w
Sorcery (C)
Each player draws a card.
Draw a card.
"You have to read between the lines to understand."
"But there is nothing between them."
"That's what I am talking about."


Fire-Mantled Wolf 5R
Creature - Elemental Wolf (C)
Menace
When Fire-Mantled Wolf dies, create a 2/2 green Wolf creature token.
"So it seems rage can remedy death." - Erkhild, founder-alpha of Verzell howlpack
5/3

Geist of the Crossroads 2G
Creature - Spirit (C)
T: Add one mana of any color.
"Between bloodthirsty vampires, rampant ghouls, and zealous townsfolk, geists have become a reassuring sight."
-Odric, Heron's Blade

2/2

Recover 2B
Sorcery (C)
Return target creature card from your graveyard to your hand.
Draw a card.
"My mortal disciples made me a restful bed from a seagraf." - Runo Stromkirk

Warden of the Approaches 1W
Creature - Human Soldier (C)
Blood Descent — Warden of the Approaches has vigilance and lifelink as long as there are three or more creature cards in your graveyard that share a type with it.
2/2

Mooncopper Hammer 1GG
Instant (U)
As an additional cost to cast this spell, discard a card or pay 3.
Destroy target noncreature permanent.
Sigarda's ministrations of natural unity soon became dogma.

Let's Split Up 2u
Instant (U)
Tap half the creatures target player controls, rounded up.
"Come on, what could go wrong?"
—Last words of many Innistrad folks
Uncommon 3 of 3:

Reavetooth Packmate 2G
Creature - Wolf (U)
Trample
Other Wolf and Werewolf creatures you control have trample.
Whenever Reavetooth Packmate deals combat damage to a player, transform up to one target Human you control.
The wolfir soberly respect them as a reminder of their former savagery.
2/2

Lost Cathar 1W
Creature - Human Soldier Reflection (U)
Lifelink
Harrow (At the beginning of your upkeep, you may sacrifice another creature. If you do, creature spells you cast cost 1 less to cast this turn.)
"Ultimately, Emrakul's greatest power was in taking things that were right with this world and putting them astray." - Odric, Heron's Blade
2/2
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Raptorchan
Beautiful Liar
Posts: 774
Joined: 4 years ago
Pronoun: Unlisted
Location: Red Jungle, Babwe

Post by Raptorchan » 4 years ago

In the aftermath of Avacyn's death and Emrakul's havoc, there is a Crisis on Innistrad. Archangel Sigarda barely holds a grip on humankind as it is backed into a corner, hunted not by monsters, but by each other. The werewolves hunt down the rest of Emrakul's monstrosities while the Vampires fight themselves for superiority. In the first time in centuries where humans are left alone, it's up to Sigarda to stop them turning on themselves.
Crisis on Innistrad mechanics
Show
Hide
Inspirit with ability COST (COST, Discard this card: Creatures you control gain ability until end of turn.)
Blood descent - ...as long as there are three or more cards that share a creature type with this in your graveyard...
Harrow (At the beginning of your upkeep, you may sacrifice another creature. If you do, creature spells you cast cost 1 less to cast this turn.)
Crisis on Innistrad
Show
Hide
Vampire
() Token Creature - Vampire
Flying, lifelink
1/1

Mist-Rig Skaab 3U
Creature - Zombie Elemental (C)
Mist-Rig Skaab enters the battlefield with four +1/+1 counters on it.
Mist-Rig Skaab has hexproof as long as its power is 3 or greater.
Whenever Mist-Rig Skaab is dealt damage, remove a +1/+1 counter from it .
"My latest magnum opus, and you want me to use them for treason? Well... I've been accused of worse." - Stitcher Geralf
0/0

Stromkirk Alchemist 1B
Creature - Vampire Warlock (C)
B, Sacrifice Stromkirk Alchemist: Add BBB.
Emrakul may be gone, but her followers linger still.
1/1

Stromkirk Rioter 2r
Creature - Vampire (C)
Whenever Stromkirk Rioter deals combat damage to a player, put a +1/+1 counter on it.
1r: Target Human can't block Stromkirk Rioter this turn.
"Make way, commoners. Be grateful I don't have time to mess with you today."
2/2

Arrownock Geist 3GG
Creature - Spirit (C)
Flash
Reach
Inspirit with reach G (G, Discard this card: Creatures you control gain reach until end of turn.)
Narbenwald is a new-growth forest but already is full of hostile spirits.
3/3

Morning News 2w
Sorcery (C)
Each player draws a card.
Draw a card.
"You have to read between the lines to understand."
"But there is nothing between them."
"That's what I am talking about."


Fire-Mantled Wolf 5R
Creature - Elemental Wolf (C)
Menace
When Fire-Mantled Wolf dies, create a 2/2 green Wolf creature token.
"So it seems rage can remedy death." - Erkhild, founder-alpha of Verzell howlpack
5/3

Geist of the Crossroads 2G
Creature - Spirit (C)
T: Add one mana of any color.
"Between bloodthirsty vampires, rampant ghouls, and zealous townsfolk, geists have become a reassuring sight."
-Odric, Heron's Blade

2/2

Recover 2B
Sorcery (C)
Return target creature card from your graveyard to your hand.
Draw a card.
"My mortal disciples made me a restful bed from a seagraf." - Runo Stromkirk

Warden of the Approaches 1W
Creature - Human Soldier (C)
Blood Descent — Warden of the Approaches has vigilance and lifelink as long as there are three or more creature cards in your graveyard that share a type with it.
2/2

Mooncopper Hammer 1GG
Instant (U)
As an additional cost to cast this spell, discard a card or pay 3.
Destroy target noncreature permanent.
Sigarda's ministrations of natural unity soon became dogma.

Let's Split Up 2u
Instant (U)
Tap half the creatures target player controls, rounded up.
"Come on, what could go wrong?"
—Last words of many Innistrad folks


Lost Cathar 1W
Creature - Human Soldier Reflection (U)
Lifelink
Harrow (At the beginning of your upkeep, you may sacrifice another creature. If you do, creature spells you cast cost 1 less to cast this turn.)
"Ultimately, Emrakul's greatest power was in taking things that were right with this world and putting them astray." - Odric, Heron's Blade
2/2

Rare 1 of 1 (DFC next)

Bitter Choice 5bbb
Sorcery (M)
Target player sacrifices any number of permanents. That player's life total becomes equal to the number of permanents they sacrificed this way.

Mist Drifter uuuu
Legendary Artifact - Vehicle (M)
Flying
Crew 2
Whenever a creature crews Mist Drifter, exile it.
When Mist Drifter dies, if it was a creature, put all creature cards exiled with it from exile into their owners' graveyards. If you do, create that many 1/1 white Spirit creature tokens with flying.
6/6

User avatar
Subject16
Posts: 1505
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 4 years ago

In the aftermath of Avacyn's death and Emrakul's havoc, there is a Crisis on Innistrad. Archangel Sigarda barely holds a grip on humankind as it is backed into a corner, hunted not by monsters, but by each other. The werewolves hunt down the rest of Emrakul's monstrosities while the Vampires fight themselves for superiority. In the first time in centuries where humans are left alone, it's up to Sigarda to stop them turning on themselves.
Crisis on Innistrad mechanics
Show
Hide
Inspirit with ability COST (COST, Discard this card: Creatures you control gain ability until end of turn.)
Blood descent - ...as long as there are three or more cards that share a creature type with this in your graveyard...
Harrow (At the beginning of your upkeep, you may sacrifice another creature. If you do, creature spells you cast cost 1 less to cast this turn.)
Crisis on Innistrad
Show
Hide
Vampire
() Token Creature - Vampire
Flying, lifelink
1/1

Mist-Rig Skaab 3U
Creature - Zombie Elemental (C)
Mist-Rig Skaab enters the battlefield with four +1/+1 counters on it.
Mist-Rig Skaab has hexproof as long as its power is 3 or greater.
Whenever Mist-Rig Skaab is dealt damage, remove a +1/+1 counter from it .
"My latest magnum opus, and you want me to use them for treason? Well... I've been accused of worse." - Stitcher Geralf
0/0

Stromkirk Alchemist 1B
Creature - Vampire Warlock (C)
B, Sacrifice Stromkirk Alchemist: Add BBB.
Emrakul may be gone, but her followers linger still.
1/1

Stromkirk Rioter 2r
Creature - Vampire (C)
Whenever Stromkirk Rioter deals combat damage to a player, put a +1/+1 counter on it.
1r: Target Human can't block Stromkirk Rioter this turn.
"Make way, commoners. Be grateful I don't have time to mess with you today."
2/2

Arrownock Geist 3GG
Creature - Spirit (C)
Flash
Reach
Inspirit with reach G (G, Discard this card: Creatures you control gain reach until end of turn.)
Narbenwald is a new-growth forest but already is full of hostile spirits.
3/3

Morning News 2w
Sorcery (C)
Each player draws a card.
Draw a card.
"You have to read between the lines to understand."
"But there is nothing between them."
"That's what I am talking about."


Fire-Mantled Wolf 5R
Creature - Elemental Wolf (C)
Menace
When Fire-Mantled Wolf dies, create a 2/2 green Wolf creature token.
"So it seems rage can remedy death." - Erkhild, founder-alpha of Verzell howlpack
5/3

Geist of the Crossroads 2G
Creature - Spirit (C)
T: Add one mana of any color.
"Between bloodthirsty vampires, rampant ghouls, and zealous townsfolk, geists have become a reassuring sight."
-Odric, Heron's Blade

2/2

Recover 2B
Sorcery (C)
Return target creature card from your graveyard to your hand.
Draw a card.
"My mortal disciples made me a restful bed from a seagraf." - Runo Stromkirk

Warden of the Approaches 1W
Creature - Human Soldier (C)
Blood Descent — Warden of the Approaches has vigilance and lifelink as long as there are three or more creature cards in your graveyard that share a type with it.
2/2

Mooncopper Hammer 1GG
Instant (U)
As an additional cost to cast this spell, discard a card or pay 3.
Destroy target noncreature permanent.
Sigarda's ministrations of natural unity soon became dogma.

Let's Split Up 2u
Instant (U)
Tap half the creatures target player controls, rounded up.
"Come on, what could go wrong?"
—Last words of many Innistrad folks


Lost Cathar 1W
Creature - Human Soldier Reflection (U)
Lifelink
Harrow (At the beginning of your upkeep, you may sacrifice another creature. If you do, creature spells you cast cost 1 less to cast this turn.)
"Ultimately, Emrakul's greatest power was in taking things that were right with this world and putting them astray." - Odric, Heron's Blade
2/2

Mist Drifter uuuu
Legendary Artifact - Vehicle (M)
Flying
Crew 2
Whenever a creature crews Mist Drifter, exile it.
When Mist Drifter dies, if it was a creature, put all creature cards exiled with it from exile into their owners' graveyards. If you do, create that many 1/1 white Spirit creature tokens with flying.
6/6

DFC 1 of 1

Kessig Tracker 3G
Creature - Human Scout Werewolf (U)
When this creature enters the battlefield or transforms into Kessig Tracker, Scry 2.
At the beginning of each upkeep, if no spells were cast last turn, transform Kessig Tracker.
2/3
//
Krallenhorde Hunter
Creature - Werewolf (U)
When this creature attacks or transforms into Krallenhorde Hunter, look at the top two cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest into your graveyard.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Hunter.
5/4


Traft, Angelic Patron 3WU
Legendary Creature — Spirit Cleric (Mythic)
When Traft, Angelic Patron enters the battlefield, create a 4/4 white Angel creature token with flying, then draw a card for each Angel you control.
Tap five untapped Angels you control: Put Traft from your graveyard onto the battlefield transformed. Activate this ability only when you could cast a sorcery.
2/2
//
Saint Traft, the Returned
Legendary Creature — Human Cleric (Mythic)
Vigilance, lifelink
WU, Tap any number of untapped Angels and/or Humans you control: Return target nonland permanent an opponent controls with converted mana cost X or less to its owner's hand, where X is the total power of creatures tapped this way.
"Evil recoiled once before my name. Let's see if history repeats itself."


Apex Erudite 8
Creature - Eldrazi Insect (Rare)
Flying
Wizards you control get +2/+2 and have flying.
At the beginning of your upkeep, exile an instant or sorcery card from your graveyard. If you can't, transform Apex Erudite.
"Omniscience has taught me one precious thing..."
—Journal entry, final note

6/5
//
Peaceful Steward
Creature - Human (Rare)
Lifelink
When this creature transforms into Peaceful Steward, exile all cards from all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
"...it's that the price of knowledge is too high to pay."
1/1

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Raptorchan
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Posts: 774
Joined: 4 years ago
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Post by Raptorchan » 4 years ago

In the aftermath of Avacyn's death and Emrakul's havoc, there is a Crisis on Innistrad. Archangel Sigarda barely holds a grip on humankind as it is backed into a corner, hunted not by monsters, but by each other. The werewolves hunt down the rest of Emrakul's monstrosities while the Vampires fight themselves for superiority. In the first time in centuries where humans are left alone, it's up to Sigarda to stop them turning on themselves.
Crisis on Innistrad mechanics
Show
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Inspirit with ability COST (COST, Discard this card: Creatures you control gain ability until end of turn.)
Blood descent - ...as long as there are three or more cards that share a creature type with this in your graveyard...
Harrow (At the beginning of your upkeep, you may sacrifice another creature. If you do, creature spells you cast cost 1 less to cast this turn.)
Crisis on Innistrad
Show
Hide
Vampire
() Token Creature - Vampire
Flying, lifelink
1/1

Mist-Rig Skaab 3U
Creature - Zombie Elemental (C)
Mist-Rig Skaab enters the battlefield with four +1/+1 counters on it.
Mist-Rig Skaab has hexproof as long as its power is 3 or greater.
Whenever Mist-Rig Skaab is dealt damage, remove a +1/+1 counter from it .
"My latest magnum opus, and you want me to use them for treason? Well... I've been accused of worse." - Stitcher Geralf
0/0

Stromkirk Alchemist 1B
Creature - Vampire Warlock (C)
B, Sacrifice Stromkirk Alchemist: Add BBB.
Emrakul may be gone, but her followers linger still.
1/1

Stromkirk Rioter 2r
Creature - Vampire (C)
Whenever Stromkirk Rioter deals combat damage to a player, put a +1/+1 counter on it.
1r: Target Human can't block Stromkirk Rioter this turn.
"Make way, commoners. Be grateful I don't have time to mess with you today."
2/2

Arrownock Geist 3GG
Creature - Spirit (C)
Flash
Reach
Inspirit with reach G (G, Discard this card: Creatures you control gain reach until end of turn.)
Narbenwald is a new-growth forest but already is full of hostile spirits.
3/3

Morning News 2w
Sorcery (C)
Each player draws a card.
Draw a card.
"You have to read between the lines to understand."
"But there is nothing between them."
"That's what I am talking about."


Fire-Mantled Wolf 5R
Creature - Elemental Wolf (C)
Menace
When Fire-Mantled Wolf dies, create a 2/2 green Wolf creature token.
"So it seems rage can remedy death." - Erkhild, founder-alpha of Verzell howlpack
5/3

Geist of the Crossroads 2G
Creature - Spirit (C)
T: Add one mana of any color.
"Between bloodthirsty vampires, rampant ghouls, and zealous townsfolk, geists have become a reassuring sight."
-Odric, Heron's Blade

2/2

Recover 2B
Sorcery (C)
Return target creature card from your graveyard to your hand.
Draw a card.
"My mortal disciples made me a restful bed from a seagraf." - Runo Stromkirk

Warden of the Approaches 1W
Creature - Human Soldier (C)
Blood Descent — Warden of the Approaches has vigilance and lifelink as long as there are three or more creature cards in your graveyard that share a type with it.
2/2

Mooncopper Hammer 1GG
Instant (U)
As an additional cost to cast this spell, discard a card or pay 3.
Destroy target noncreature permanent.
Sigarda's ministrations of natural unity soon became dogma.

Let's Split Up 2u
Instant (U)
Tap half the creatures target player controls, rounded up.
"Come on, what could go wrong?"
—Last words of many Innistrad folks


Lost Cathar 1W
Creature - Human Soldier Reflection (U)
Lifelink
Harrow (At the beginning of your upkeep, you may sacrifice another creature. If you do, creature spells you cast cost 1 less to cast this turn.)
"Ultimately, Emrakul's greatest power was in taking things that were right with this world and putting them astray." - Odric, Heron's Blade
2/2

Mist Drifter uuuu
Legendary Artifact - Vehicle (M)
Flying
Crew 2
Whenever a creature crews Mist Drifter, exile it.
When Mist Drifter dies, if it was a creature, put all creature cards exiled with it from exile into their owners' graveyards. If you do, create that many 1/1 white Spirit creature tokens with flying.
6/6

Apex Erudite 8
Creature - Eldrazi Insect (Rare)
Flying
Wizards you control get +2/+2 and have flying.
At the beginning of your upkeep, exile an instant or sorcery card from your graveyard. If you can't, transform Apex Erudite.
"Omniscience has taught me one precious thing..."
—Journal entry, final note

6/5
//
Peaceful Steward
Creature - Human (Rare)
Lifelink
When this creature transforms into Peaceful Steward, exile all cards from all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
"...it's that the price of knowledge is too high to pay."
1/1

Next

Long ago, Achadire's besetting disease - the Planar Plague - had a real name: Brazenpox. And not only that, it was named by its makers, the advanced civilizations that ran the plane each contributing a symptom or vector, fully aware of what they were doing, all hoping to build the ultimate disease for their own reasons concealed from the others. A time anomaly allows the one person who could discover the truth to view its origins.

Hiyon is a semi-natural, semi-artificial world once heavily developed by a planeswalker of unknown origin, more tower than world, with highest levels reaching the sky and lower levels lost in the core. Long forsaken by their master, its civilization slowly loses their life space level by level, and no one knows what's going on in the depths of low levels - but judging by the rumors and echoes of fierce drilling, there is some baleful force trying to reclaim dark ancient secrets.

User avatar
Subject16
Posts: 1505
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 4 years ago

Hiyon is a semi-natural, semi-artificial world once heavily developed by a planeswalker of unknown origin, more tower than world, with highest levels reaching the sky and lower levels lost in the core. Long forsaken by their master, its civilization slowly loses their life space level by level, and no one knows what's going on in the depths of low levels - but judging by the rumors and echoes of fierce drilling, there is some baleful force trying to reclaim dark ancient secrets.
Hiyon Mechanics
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Hiyon
Show
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Token 1 of 1

Banner
Token Artifact - Banner
1, Sacrifice this artifact: Target creature gets +1/+1 until end of turn.

Mouse
Token Creature - Mouse
1/1

Golem
Token Artifact Creature - Golem
Vigilance
3/4

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void_nothing
Look On My Sash...
Posts: 15147
Joined: 4 years ago
Answers: 125
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 4 years ago

Hiyon is a semi-natural, semi-artificial world once heavily developed by a planeswalker of unknown origin, more tower than world, with highest levels reaching the sky and lower levels lost in the core. Long forsaken by their master, its civilization slowly loses their life space level by level, and no one knows what's going on in the depths of low levels - but judging by the rumors and echoes of fierce drilling, there is some baleful force trying to reclaim dark ancient secrets.
Hiyon Mechanics
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Hiyon
Show
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Mouse
Token Creature - Mouse
1/1
Common 1 of 10:

Tear Open R
Instant (C)
Destroy target artifact or Wall. Tear Open deals 2 damage to you.
Hundreds of Janikti have cleared the way into ancient ore veins at the cost of their lives.

Hollow Ranger 1B
Creature - Mole Scout (C)
Winnow (T: Put the top card of your library into your graveyard, then put a card from your graveyard on the bottom of your library.)
B, Exile a land card from your graveyard: Hollow Ranger gets +1/+1 until end of turn.
"This hill-dome is a drained place. We might go up or down, but go we must."
1/2
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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Subject16
Posts: 1505
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 4 years ago

Made Winnow numerical

Hiyon is a semi-natural, semi-artificial world once heavily developed by a planeswalker of unknown origin, more tower than world, with highest levels reaching the sky and lower levels lost in the core. Long forsaken by their master, its civilization slowly loses their life space level by level, and no one knows what's going on in the depths of low levels - but judging by the rumors and echoes of fierce drilling, there is some baleful force trying to reclaim dark ancient secrets.
Hiyon Mechanics
Show
Hide
Winnow N (Put the top N cards of your library into your graveyard, then put a card from your graveyard on the bottom of your library.)
Hiyon
Show
Hide
Mouse
Token Creature - Mouse
1/1

Hollow Ranger 1B
Creature - Mole Scout (C)
Winnow 1 (T: Put the top card of your library into your graveyard, then put a card from your graveyard on the bottom of your library.)
B, Exile a land card from your graveyard: Hollow Ranger gets +1/+1 until end of turn.
"This hill-dome is a drained place. We might go up or down, but go we must."
1/2
Common 2 of 10:

Skycrawler 2G
Creature - Spider (C)
Reach
T: Skycrawler deals 1 damage to target creature with flying.
"They aggressively hunt their prey, exposing themselves to bigger threats in the process."
2/3

Court Homonculus W
Artifact Creature - Homonculus (C)
Court Homonculus gets +1/+1 as long as you control another artifact.
"The nobles indulge in their parties, showing off their new inventions. They don't know or care about what's happening below, and they don't want to either."
-Tysh, Fourth Level Denizen

1/1

Second Wind U
Instant (C)
Target creature gains flying until end of turn. If that creature already had flying, draw a card.
"I refused to be confined by idiotic principles such as gravity."

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void_nothing
Look On My Sash...
Posts: 15147
Joined: 4 years ago
Answers: 125
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 4 years ago

Hiyon is a semi-natural, semi-artificial world once heavily developed by a planeswalker of unknown origin, more tower than world, with highest levels reaching the sky and lower levels lost in the core. Long forsaken by their master, its civilization slowly loses their life space level by level, and no one knows what's going on in the depths of low levels - but judging by the rumors and echoes of fierce drilling, there is some baleful force trying to reclaim dark ancient secrets.
Hiyon Mechanics
Show
Hide
Winnow N (Put the top N cards of your library into your graveyard, then put a card from your graveyard on the bottom of your library.)
Hiyon
Show
Hide
Mouse
Token Creature - Mouse
1/1

Hollow Ranger 1B
Creature - Mole Scout (C)
Winnow 1 (T: Put the top card of your library into your graveyard, then put a card from your graveyard on the bottom of your library.)
B, Exile a land card from your graveyard: Hollow Ranger gets +1/+1 until end of turn.
"This hill-dome is a drained place. We might go up or down, but go we must."
1/2

Court Homonculus W
Artifact Creature - Homonculus (C)
Court Homonculus gets +1/+1 as long as you control another artifact.
"The nobles indulge in their parties, showing off their new inventions. They don't know or care about what's happening below, and they don't want to either."
-Tysh, Fourth Level Denizen

1/1
Common 3 of 10:

Janikti Traditionalist 2R
Creature - Gronex Wizard (C)
Protection from colored artifacts
Their discontent with the innovation-obsessed clergy of the Gear-God makes them reject technology altogether.
3/2

Plated Mammoth 4G
Creature - Elephant Beast (C)
Mammoth bones can be found just under the soil of ten straight Levels.
4/5
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Raptorchan
Beautiful Liar
Posts: 774
Joined: 4 years ago
Pronoun: Unlisted
Location: Red Jungle, Babwe

Post by Raptorchan » 4 years ago

Hiyon is a semi-natural, semi-artificial world once heavily developed by a planeswalker of unknown origin, more tower than world, with highest levels reaching the sky and lower levels lost in the core. Long forsaken by their master, its civilization slowly loses their life space level by level, and no one knows what's going on in the depths of low levels - but judging by the rumors and echoes of fierce drilling, there is some baleful force trying to reclaim dark ancient secrets.
Hiyon Mechanics
Show
Hide
Winnow N (Put the top N cards of your library into your graveyard, then put a card from your graveyard on the bottom of your library.)
Hiyon
Show
Hide
Mouse
Token Creature - Mouse
1/1

Hollow Ranger 1B
Creature - Mole Scout (C)
Winnow 1 (T: Put the top card of your library into your graveyard, then put a card from your graveyard on the bottom of your library.)
B, Exile a land card from your graveyard: Hollow Ranger gets +1/+1 until end of turn.
"This hill-dome is a drained place. We might go up or down, but go we must."
1/2

Court Homonculus W
Artifact Creature - Homonculus (C)
Court Homonculus gets +1/+1 as long as you control another artifact.
"The nobles indulge in their parties, showing off their new inventions. They don't know or care about what's happening below, and they don't want to either."
-Tysh, Fourth Level Denizen

1/1

Janikti Traditionalist 2R
Creature - Gronex Wizard (C)
Protection from colored artifacts
Their discontent with the innovation-obsessed clergy of the Gear-God makes them reject technology altogether.
3/2
Common 4 of 10

Pipe Diver 2u
Creature - Merfolk (C)
When Pipe Diver enters the battlefield, you may look at the bottom card of your library. If you do, you may put that card on top of your library.
"Nothing is lost here."
3/1

Gear-God's Faithful g
Creature - Human Soldier (C)
Alacrity - Gear-God's Faithful gets +1/+1 for as long as it's enchanted, equipped or has a +1/+1 counter on it.
"Some say that Gear-God favors mechanisms the most. True. But mechanisms only? Not true. What He really dislikes is those who are stupid enough to put restrictions on themselves."
-Yasma, Oil-Chapel preacher

1/2

Tormenting Noise 2r
Sorcery (C)
As an additional cost to cast this spell, discard a card.
Draw two cards. Tormenting Noise deals 1 damage to any target.
"That drilling sound drives me crazy. Sometimes I wish ceiling below to crush and end my suffering."
-Vedratha, Fourth Level Denizen

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void_nothing
Look On My Sash...
Posts: 15147
Joined: 4 years ago
Answers: 125
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 4 years ago

Hiyon is a semi-natural, semi-artificial world once heavily developed by a planeswalker of unknown origin, more tower than world, with highest levels reaching the sky and lower levels lost in the core. Long forsaken by their master, its civilization slowly loses their life space level by level, and no one knows what's going on in the depths of low levels - but judging by the rumors and echoes of fierce drilling, there is some baleful force trying to reclaim dark ancient secrets.
Hiyon Mechanics
Show
Hide
Winnow N (Put the top N cards of your library into your graveyard, then put a card from your graveyard on the bottom of your library.)
Hiyon
Show
Hide
Mouse
Token Creature - Mouse
1/1

Hollow Ranger 1B
Creature - Mole Scout (C)
Winnow 1 (T: Put the top card of your library into your graveyard, then put a card from your graveyard on the bottom of your library.)
B, Exile a land card from your graveyard: Hollow Ranger gets +1/+1 until end of turn.
"This hill-dome is a drained place. We might go up or down, but go we must."
1/2

Court Homonculus W
Artifact Creature - Homonculus (C)
Court Homonculus gets +1/+1 as long as you control another artifact.
"The nobles indulge in their parties, showing off their new inventions. They don't know or care about what's happening below, and they don't want to either."
-Tysh, Fourth Level Denizen

1/1

Janikti Traditionalist 2R
Creature - Gronex Wizard (C)
Protection from colored artifacts
Their discontent with the innovation-obsessed clergy of the Gear-God makes them reject technology altogether.
3/2

Pipe Diver 2u
Creature - Merfolk (C)
When Pipe Diver enters the battlefield, you may look at the bottom card of your library. If you do, you may put that card on top of your library.
"Nothing is lost here."
3/1
Common 5 of 10:

Heavy Palisade 3GG
Artifact Creature - Wall (C)
This spell can't be countered.
Defender, hexproof
"A dozen mages built me but zero mages can topple me. What am I?" - Nesnul riddle
2/5

Chapel Baptism 3G
Instant (C)
Choose one -
• Return up to two target Aura and/or Equipment cards from your graveyard to your hand.
• Distribute two +1/+1 counters among one or two target creatures.
"Be remade yet not refined." - Initiatory blessing
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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Subject16
Posts: 1505
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 4 years ago

Hiyon is a semi-natural, semi-artificial world once heavily developed by a planeswalker of unknown origin, more tower than world, with highest levels reaching the sky and lower levels lost in the core. Long forsaken by their master, its civilization slowly loses their life space level by level, and no one knows what's going on in the depths of low levels - but judging by the rumors and echoes of fierce drilling, there is some baleful force trying to reclaim dark ancient secrets.
Hiyon Mechanics
Show
Hide
Winnow N (Put the top N cards of your library into your graveyard, then put a card from your graveyard on the bottom of your library.)
Hiyon
Show
Hide
Mouse
Token Creature - Mouse
1/1

Hollow Ranger 1B
Creature - Mole Scout (C)
Winnow 1 (T: Put the top card of your library into your graveyard, then put a card from your graveyard on the bottom of your library.)
B, Exile a land card from your graveyard: Hollow Ranger gets +1/+1 until end of turn.
"This hill-dome is a drained place. We might go up or down, but go we must."
1/2

Court Homonculus W
Artifact Creature - Homonculus (C)
Court Homonculus gets +1/+1 as long as you control another artifact.
"The nobles indulge in their parties, showing off their new inventions. They don't know or care about what's happening below, and they don't want to either."
-Tysh, Fourth Level Denizen

1/1

Janikti Traditionalist 2R
Creature - Gronex Wizard (C)
Protection from colored artifacts
Their discontent with the innovation-obsessed clergy of the Gear-God makes them reject technology altogether.
3/2

Pipe Diver 2u
Creature - Merfolk (C)
When Pipe Diver enters the battlefield, you may look at the bottom card of your library. If you do, you may put that card on top of your library.
"Nothing is lost here."
3/1

Chapel Baptism 3G
Instant (C)
Choose one -
• Return up to two target Aura and/or Equipment cards from your graveyard to your hand.
• Distribute two +1/+1 counters among one or two target creatures.
"Be remade yet not refined." - Initiatory blessing
Common 6 of 10:

Silverblade Shikari 1W
Creature - Cat Warrior (C)
Stalwart - as long as Righteous Silverblade is enchanted or equipped, it has first strike.
To the Leonin, the Gear-God lies not in the walls or the deep, but in every blade and shield.
2/2

Topsoil Shaman 2G
Creature - Mole Shaman (C)
When Topsoil Shaman enters the battlefield, put the bottom card of your library into your graveyard. If it's a land, put it onto the battlefield tapped.
"When the top level is barren, we replenish it with something fresher, more potent."
2/2

Runul Defamer 3R
Creature - Azra Warrior (C)
Haste
Ferocious - Runul Defamer gets +1/+1 as long as you control another creature with power 4 or greater.
Distrusted below and shunned above, and Azra's place in Hiyon is that of frustration and rebellion.
3/3

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void_nothing
Look On My Sash...
Posts: 15147
Joined: 4 years ago
Answers: 125
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 4 years ago

Hiyon is a semi-natural, semi-artificial world once heavily developed by a planeswalker of unknown origin, more tower than world, with highest levels reaching the sky and lower levels lost in the core. Long forsaken by their master, its civilization slowly loses their life space level by level, and no one knows what's going on in the depths of low levels - but judging by the rumors and echoes of fierce drilling, there is some baleful force trying to reclaim dark ancient secrets.
Hiyon Mechanics
Show
Hide
Winnow N (Put the top N cards of your library into your graveyard, then put a card from your graveyard on the bottom of your library.)
Hiyon
Show
Hide
Mouse
Token Creature - Mouse
1/1

Hollow Ranger 1B
Creature - Mole Scout (C)
Winnow 1 (T: Put the top card of your library into your graveyard, then put a card from your graveyard on the bottom of your library.)
B, Exile a land card from your graveyard: Hollow Ranger gets +1/+1 until end of turn.
"This hill-dome is a drained place. We might go up or down, but go we must."
1/2

Court Homonculus W
Artifact Creature - Homonculus (C)
Court Homonculus gets +1/+1 as long as you control another artifact.
"The nobles indulge in their parties, showing off their new inventions. They don't know or care about what's happening below, and they don't want to either."
-Tysh, Fourth Level Denizen

1/1

Janikti Traditionalist 2R
Creature - Gronex Wizard (C)
Protection from colored artifacts
Their discontent with the innovation-obsessed clergy of the Gear-God makes them reject technology altogether.
3/2

Pipe Diver 2u
Creature - Merfolk (C)
When Pipe Diver enters the battlefield, you may look at the bottom card of your library. If you do, you may put that card on top of your library.
"Nothing is lost here."
3/1

Chapel Baptism 3G
Instant (C)
Choose one -
• Return up to two target Aura and/or Equipment cards from your graveyard to your hand.
• Distribute two +1/+1 counters among one or two target creatures.
"Be remade yet not refined." - Initiatory blessing

Topsoil Shaman 2G
Creature - Mole Shaman (C)
When Topsoil Shaman enters the battlefield, put the bottom card of your library into your graveyard. If it's a land, put it onto the battlefield tapped.
"When the top level is barren, we replenish it with something fresher, more potent."
2/2
Common 7 of 10:

Heroes of Sheensward 4WW
Creature - Human Guardian (C)
Lifelink
When Heroes of Sheensward enters the battlefield, you may put an Aura or Equipment card from your hand onto the battlefield.
"Many peoples have reasons to both bless and condemn the discoverers of magecraft, and likewise of metal." - Koli Joth, Hiyonchronium
3/3

Dark Device 1B
Artifact (C)
T, Pay 2 life, Sacrifice Dark Device: Add CB.
1B, T, Sacrifice Dark Device: Target creature gets your choice of +2/+2 or -2/-2 until end of turn.
"This Level is full of such evil relics, attesting to the black dealings of the nosferatu." - Yasma, Oil-Chapel preacher
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Raptorchan
Beautiful Liar
Posts: 774
Joined: 4 years ago
Pronoun: Unlisted
Location: Red Jungle, Babwe

Post by Raptorchan » 4 years ago

Hiyon is a semi-natural, semi-artificial world once heavily developed by a planeswalker of unknown origin, more tower than world, with highest levels reaching the sky and lower levels lost in the core. Long forsaken by their master, its civilization slowly loses their life space level by level, and no one knows what's going on in the depths of low levels - but judging by the rumors and echoes of fierce drilling, there is some baleful force trying to reclaim dark ancient secrets.
Hiyon Mechanics
Show
Hide
Winnow N (Put the top N cards of your library into your graveyard, then put a card from your graveyard on the bottom of your library.)
Hiyon
Show
Hide
Mouse
Token Creature - Mouse
1/1

Hollow Ranger 1B
Creature - Mole Scout (C)
Winnow 1 (T: Put the top card of your library into your graveyard, then put a card from your graveyard on the bottom of your library.)
B, Exile a land card from your graveyard: Hollow Ranger gets +1/+1 until end of turn.
"This hill-dome is a drained place. We might go up or down, but go we must."
1/2

Court Homonculus W
Artifact Creature - Homonculus (C)
Court Homonculus gets +1/+1 as long as you control another artifact.
"The nobles indulge in their parties, showing off their new inventions. They don't know or care about what's happening below, and they don't want to either."
-Tysh, Fourth Level Denizen

1/1

Janikti Traditionalist 2R
Creature - Gronex Wizard (C)
Protection from colored artifacts
Their discontent with the innovation-obsessed clergy of the Gear-God makes them reject technology altogether.
3/2

Pipe Diver 2u
Creature - Merfolk (C)
When Pipe Diver enters the battlefield, you may look at the bottom card of your library. If you do, you may put that card on top of your library.
"Nothing is lost here."
3/1

Chapel Baptism 3G
Instant (C)
Choose one -
• Return up to two target Aura and/or Equipment cards from your graveyard to your hand.
• Distribute two +1/+1 counters among one or two target creatures.
"Be remade yet not refined." - Initiatory blessing

Topsoil Shaman 2G
Creature - Mole Shaman (C)
When Topsoil Shaman enters the battlefield, put the bottom card of your library into your graveyard. If it's a land, put it onto the battlefield tapped.
"When the top level is barren, we replenish it with something fresher, more potent."
2/2

Dark Device 1B
Artifact (C)
T, Pay 2 life, Sacrifice Dark Device: Add CB.
1B, T, Sacrifice Dark Device: Target creature gets your choice of +2/+2 or -2/-2 until end of turn.
"This Level is full of such evil relics, attesting to the black dealings of the nosferatu." - Yasma, Oil-Chapel preacher
Common 8 of 10

Commend 1r
Sorcery (C)
Gain control of target creature until end of turn.
"Due to the need of laborers on level four, this elevator will skip levels six and five. We apologize for the inconvenience. I repeat..."
- Seventh Level elevator announcement


Mine Enforcer 2rr
Creature - Orc Warrior (C)
Stalwart - as long as Mine Enforcer is enchanted or equipped, it has menace.
"How to make your laborers work more despite paying them less?"
- Hiyon riddle

3/4

User avatar
Subject16
Posts: 1505
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 4 years ago

Hiyon is a semi-natural, semi-artificial world once heavily developed by a planeswalker of unknown origin, more tower than world, with highest levels reaching the sky and lower levels lost in the core. Long forsaken by their master, its civilization slowly loses their life space level by level, and no one knows what's going on in the depths of low levels - but judging by the rumors and echoes of fierce drilling, there is some baleful force trying to reclaim dark ancient secrets.
Hiyon Mechanics
Show
Hide
Winnow N (Put the top N cards of your library into your graveyard, then put a card from your graveyard on the bottom of your library.)
Stalwart - as long as {CARDNAME} is enchanted or equipped, _
Hiyon
Show
Hide
Mouse
Token Creature - Mouse
1/1

Hollow Ranger 1B
Creature - Mole Scout (C)
Winnow 1 (T: Put the top card of your library into your graveyard, then put a card from your graveyard on the bottom of your library.)
B, Exile a land card from your graveyard: Hollow Ranger gets +1/+1 until end of turn.
"This hill-dome is a drained place. We might go up or down, but go we must."
1/2

Court Homonculus W
Artifact Creature - Homonculus (C)
Court Homonculus gets +1/+1 as long as you control another artifact.
"The nobles indulge in their parties, showing off their new inventions. They don't know or care about what's happening below, and they don't want to either."
-Tysh, Fourth Level Denizen

1/1

Janikti Traditionalist 2R
Creature - Gronex Wizard (C)
Protection from colored artifacts
Their discontent with the innovation-obsessed clergy of the Gear-God makes them reject technology altogether.
3/2

Pipe Diver 2u
Creature - Merfolk (C)
When Pipe Diver enters the battlefield, you may look at the bottom card of your library. If you do, you may put that card on top of your library.
"Nothing is lost here."
3/1

Chapel Baptism 3G
Instant (C)
Choose one -
• Return up to two target Aura and/or Equipment cards from your graveyard to your hand.
• Distribute two +1/+1 counters among one or two target creatures.
"Be remade yet not refined." - Initiatory blessing

Topsoil Shaman 2G
Creature - Mole Shaman (C)
When Topsoil Shaman enters the battlefield, put the bottom card of your library into your graveyard. If it's a land, put it onto the battlefield tapped.
"When the top level is barren, we replenish it with something fresher, more potent."
2/2

Dark Device 1B
Artifact (C)
T, Pay 2 life, Sacrifice Dark Device: Add CB.
1B, T, Sacrifice Dark Device: Target creature gets your choice of +2/+2 or -2/-2 until end of turn.
"This Level is full of such evil relics, attesting to the black dealings of the nosferatu." - Yasma, Oil-Chapel preacher

Mine Enforcer 2rr
Creature - Orc Warrior (C)
Stalwart - as long as Mine Enforcer is enchanted or equipped, it has menace.
"How to make your laborers work more despite paying them less?"
- Hiyon riddle

3/4
Common 9 of 10

Demolish 3R
Sorcery (C)
Destroy target artifact or land.
"The seventh level was always volatile. Now it's much much bigger and we don't have an eighth level."
-Gom, Mine-Captain


Excavate 2B
Sorcery (C)
Winnow 5, then return a creature card from your graveyard to your hand. (Put the top five cards of your library into your graveyard, then put a card from your graveyard on the bottom of your library.)
"Our last hope to restoring Hiyon is unearthing the Creator's secrets."

Sixteenth Gardener 1G
Creature - Elf Druid (C)
T: Choose a color of a card in your graveyard. Add one mana of that color.
"The first twenty levels of Hiyon served as farmland for the upper levels. As more levels were added, so too were the number of mouths to feed."
2/2

User avatar
void_nothing
Look On My Sash...
Posts: 15147
Joined: 4 years ago
Answers: 125
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 4 years ago

Hiyon is a semi-natural, semi-artificial world once heavily developed by a planeswalker of unknown origin, more tower than world, with highest levels reaching the sky and lower levels lost in the core. Long forsaken by their master, its civilization slowly loses their life space level by level, and no one knows what's going on in the depths of low levels - but judging by the rumors and echoes of fierce drilling, there is some baleful force trying to reclaim dark ancient secrets.
Hiyon Mechanics
Show
Hide
Winnow N (Put the top N cards of your library into your graveyard, then put a card from your graveyard on the bottom of your library.)
Stalwart - as long as {CARDNAME} is enchanted or equipped, _
Hiyon
Show
Hide
Mouse
Token Creature - Mouse
1/1

Hollow Ranger 1B
Creature - Mole Scout (C)
Winnow 1 (T: Put the top card of your library into your graveyard, then put a card from your graveyard on the bottom of your library.)
B, Exile a land card from your graveyard: Hollow Ranger gets +1/+1 until end of turn.
"This hill-dome is a drained place. We might go up or down, but go we must."
1/2

Court Homonculus W
Artifact Creature - Homonculus (C)
Court Homonculus gets +1/+1 as long as you control another artifact.
"The nobles indulge in their parties, showing off their new inventions. They don't know or care about what's happening below, and they don't want to either."
-Tysh, Fourth Level Denizen

1/1

Janikti Traditionalist 2R
Creature - Gronex Wizard (C)
Protection from colored artifacts
Their discontent with the innovation-obsessed clergy of the Gear-God makes them reject technology altogether.
3/2

Pipe Diver 2u
Creature - Merfolk (C)
When Pipe Diver enters the battlefield, you may look at the bottom card of your library. If you do, you may put that card on top of your library.
"Nothing is lost here."
3/1

Chapel Baptism 3G
Instant (C)
Choose one -
• Return up to two target Aura and/or Equipment cards from your graveyard to your hand.
• Distribute two +1/+1 counters among one or two target creatures.
"Be remade yet not refined." - Initiatory blessing

Topsoil Shaman 2G
Creature - Mole Shaman (C)
When Topsoil Shaman enters the battlefield, put the bottom card of your library into your graveyard. If it's a land, put it onto the battlefield tapped.
"When the top level is barren, we replenish it with something fresher, more potent."
2/2

Dark Device 1B
Artifact (C)
T, Pay 2 life, Sacrifice Dark Device: Add CB.
1B, T, Sacrifice Dark Device: Target creature gets your choice of +2/+2 or -2/-2 until end of turn.
"This Level is full of such evil relics, attesting to the black dealings of the nosferatu." - Yasma, Oil-Chapel preacher

Mine Enforcer 2rr
Creature - Orc Warrior (C)
Stalwart - as long as Mine Enforcer is enchanted or equipped, it has menace.
"How to make your laborers work more despite paying them less?"
- Hiyon riddle

3/4

Sixteenth Gardener 1G
Creature - Elf Druid (C)
T: Choose a color of a card in your graveyard. Add one mana of that color.
"The first twenty levels of Hiyon served as farmland for the upper levels. As more levels were added, so too were the number of mouths to feed."
2/2
Common 10 of 10:

Maintenance Priest 3U
Creature - Human Cleric (C)
Winnow 2 (T: Put the top two cards of your library into your graveyard, then put two cards from your graveyard on the bottom of your library.)
When Maintenance Priest dies, you may return target instant card from your graveyard to your hand.
"With the right diligence the lowliest implements can be made into jewels."
2/3

Intersecting Forcefields WW
Artifact Creature - Wall (C)
Defender
When Intersecting Forcefields dies, create two 0/2 colorless Wall artifact creature tokens with defender.
Nesnul is cut off from the rest of the Eighth Level at all points.
0/4
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Amuzet
Posts: 103
Joined: 4 years ago
Pronoun: he / him
Location: Pacific Northwest
Contact:

Post by Amuzet » 4 years ago

Hiyon is a semi-natural, semi-artificial world once heavily developed by a planeswalker of unknown origin, more tower than world, with highest levels reaching the sky and lower levels lost in the core. Long forsaken by their master, its civilization slowly loses their life space level by level, and no one knows what's going on in the depths of low levels - but judging by the rumors and echoes of fierce drilling, there is some baleful force trying to reclaim dark ancient secrets.
Hiyon Mechanics
Show
Hide
Winnow N (Put the top N cards of your library into your graveyard, then put a card from your graveyard on the bottom of your library.)
Stalwart - as long as {CARDNAME} is enchanted or equipped, _
Hiyon
Show
Hide
Mouse
Token Creature - Mouse
1/1

Hollow Ranger 1B
Creature - Mole Scout (C)
Winnow 1 (T: Put the top card of your library into your graveyard, then put a card from your graveyard on the bottom of your library.)
B, Exile a land card from your graveyard: Hollow Ranger gets +1/+1 until end of turn.
"This hill-dome is a drained place. We might go up or down, but go we must."
1/2

Court Homonculus W
Artifact Creature - Homonculus (C)
Court Homonculus gets +1/+1 as long as you control another artifact.
"The nobles indulge in their parties, showing off their new inventions. They don't know or care about what's happening below, and they don't want to either."
-Tysh, Fourth Level Denizen

1/1

Janikti Traditionalist 2R
Creature - Gronex Wizard (C)
Protection from colored artifacts
Their discontent with the innovation-obsessed clergy of the Gear-God makes them reject technology altogether.
3/2

Pipe Diver 2u
Creature - Merfolk (C)
When Pipe Diver enters the battlefield, you may look at the bottom card of your library. If you do, you may put that card on top of your library.
"Nothing is lost here."
3/1

Chapel Baptism 3G
Instant (C)
Choose one -
• Return up to two target Aura and/or Equipment cards from your graveyard to your hand.
• Distribute two +1/+1 counters among one or two target creatures.
"Be remade yet not refined." - Initiatory blessing

Topsoil Shaman 2G
Creature - Mole Shaman (C)
When Topsoil Shaman enters the battlefield, put the bottom card of your library into your graveyard. If it's a land, put it onto the battlefield tapped.
"When the top level is barren, we replenish it with something fresher, more potent."
2/2

Dark Device 1B
Artifact (C)
T, Pay 2 life, Sacrifice Dark Device: Add CB.
1B, T, Sacrifice Dark Device: Target creature gets your choice of +2/+2 or -2/-2 until end of turn.
"This Level is full of such evil relics, attesting to the black dealings of the nosferatu." - Yasma, Oil-Chapel preacher

Mine Enforcer 2rr
Creature - Orc Warrior (C)
Stalwart - as long as Mine Enforcer is enchanted or equipped, it has menace.
"How to make your laborers work more despite paying them less?"
- Hiyon riddle

3/4

Sixteenth Gardener 1G
Creature - Elf Druid (C)
T: Choose a color of a card in your graveyard. Add one mana of that color.
"The first twenty levels of Hiyon served as farmland for the upper levels. As more levels were added, so too were the number of mouths to feed."
2/2

Intersecting Forcefields WW
Artifact Creature - Wall (C)
Defender
When Intersecting Forcefields dies, create two 0/2 colorless Wall artifact creature tokens with defender.
Nesnul is cut off from the rest of the Eighth Level at all points.
0/4
Uncommon 1 of 3:

Mole Mantle 1GG
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +1/+1 and has winnow 3 (T: Put the top two cards of your library into your graveyard, then put a card from your graveyard on the bottom of your library.)
When you activate enchanted creature's winnow ability, add one mana of any color.

Gald Worm RR
Enchantment Creature - Licid Worm (U)
2RR, T: Gald Worm loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. Any player may pay (2/R) to end this effect.
You control enchanted creature.
Enchanted creature and Gald Worm have haste and attacks each turn if able.
2/2

User avatar
dyd
Randomancer
Posts: 2592
Joined: 4 years ago
Pronoun: Unlisted

Post by dyd » 4 years ago

Hiyon is a semi-natural, semi-artificial world once heavily developed by a planeswalker of unknown origin, more tower than world, with highest levels reaching the sky and lower levels lost in the core. Long forsaken by their master, its civilization slowly loses their life space level by level, and no one knows what's going on in the depths of low levels - but judging by the rumors and echoes of fierce drilling, there is some baleful force trying to reclaim dark ancient secrets.
Hiyon Mechanics
Show
Hide
Winnow N (Put the top N cards of your library into your graveyard, then put a card from your graveyard on the bottom of your library.)
Stalwart - as long as {CARDNAME} is enchanted or equipped, ...
Hiyon
Show
Hide
Mouse
Token Creature - Mouse
1/1

Hollow Ranger 1B
Creature - Mole Scout (C)
Winnow 1 (T: Put the top card of your library into your graveyard, then put a card from your graveyard on the bottom of your library.)
B, Exile a land card from your graveyard: Hollow Ranger gets +1/+1 until end of turn.
"This hill-dome is a drained place. We might go up or down, but go we must."
1/2

Court Homunculus W
Artifact Creature - Homunculus (C)
Court Homunculus gets +1/+1 as long as you control another artifact.
"The nobles indulge in their parties, showing off their new inventions. They don't know or care about what's happening below, and they don't want to either."
-Tysh, Fourth Level Denizen

1/1

Janikti Traditionalist 2R
Creature - Gronex Wizard (C)
Protection from colored artifacts
Their discontent with the innovation-obsessed clergy of the Gear-God makes them reject technology altogether.
3/2

Pipe Diver 2u
Creature - Merfolk (C)
When Pipe Diver enters the battlefield, you may look at the bottom card of your library. If you do, you may put that card on top of your library.
"Nothing is lost here."
3/1

Chapel Baptism 3G
Instant (C)
Choose one -
• Return up to two target Aura and/or Equipment cards from your graveyard to your hand.
• Distribute two +1/+1 counters among one or two target creatures.
"Be remade yet not refined." - Initiatory blessing

Topsoil Shaman 2G
Creature - Mole Shaman (C)
When Topsoil Shaman enters the battlefield, put the bottom card of your library into your graveyard. If it's a land, put it onto the battlefield tapped.
"When the top level is barren, we replenish it with something fresher, more potent."
2/2

Dark Device 1B
Artifact (C)
T, Pay 2 life, Sacrifice Dark Device: Add CB.
1B, T, Sacrifice Dark Device: Target creature gets your choice of +2/+2 or -2/-2 until end of turn.
"This Level is full of such evil relics, attesting to the black dealings of the nosferatu." - Yasma, Oil-Chapel preacher

Mine Enforcer 2rr
Creature - Orc Warrior (C)
Stalwart - as long as Mine Enforcer is enchanted or equipped, it has menace.
"How to make your laborers work more despite paying them less?"
- Hiyon riddle

3/4

Sixteenth Gardener 1G
Creature - Elf Druid (C)
T: Choose a color of a card in your graveyard. Add one mana of that color.
"The first twenty levels of Hiyon served as farmland for the upper levels. As more levels were added, so too were the number of mouths to feed."
2/2

Intersecting Forcefields WW
Artifact Creature - Wall (C)
Defender
When Intersecting Forcefields dies, create two 0/2 colorless Wall artifact creature tokens with defender.
Nesnul is cut off from the rest of the Eighth Level at all points.
0/4

Gald Worm RR
Enchantment Creature - Licid Worm (U)
2RR, T: Gald Worm loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. Any player may pay (2/R) to end this effect.
You control enchanted creature.
Enchanted creature and Gald Worm have haste and attacks each turn if able.
2/2
Uncommon 2 of 3:

Twentieth Level Hammer-Wielder 3r
Creature - Ogre Warrior (U)
Menace, Trample
Floor 20 (This creature can't be blocked except by creatures with flying or with equal or higher floor)
3/3

Empyreal Secretist 2u
Creature - Vedalken Advisor (U)
Flying
Whenever Empyreal Secretist deals combat damage to a player, scry 1, then draw a card, then discard a card.
1/3

User avatar
void_nothing
Look On My Sash...
Posts: 15147
Joined: 4 years ago
Answers: 125
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 4 years ago

Hiyon is a semi-natural, semi-artificial world once heavily developed by a planeswalker of unknown origin, more tower than world, with highest levels reaching the sky and lower levels lost in the core. Long forsaken by their master, its civilization slowly loses their life space level by level, and no one knows what's going on in the depths of low levels - but judging by the rumors and echoes of fierce drilling, there is some baleful force trying to reclaim dark ancient secrets.
Hiyon Mechanics
Show
Hide
Winnow N (Put the top N cards of your library into your graveyard, then put N cards from your graveyard on the bottom of your library.)
Stalwart - as long as {CARDNAME} is enchanted or equipped, ...
Floor N (This creature can't be blocked except by creatures with flying or with equal or higher floor)
Hiyon
Show
Hide
Mouse
Token Creature - Mouse
1/1

Hollow Ranger 1B
Creature - Mole Scout (C)
Winnow 1 (T: Put the top card of your library into your graveyard, then put a card from your graveyard on the bottom of your library.)
B, Exile a land card from your graveyard: Hollow Ranger gets +1/+1 until end of turn.
"This hill-dome is a drained place. We might go up or down, but go we must."
1/2

Court Homunculus W
Artifact Creature - Homunculus (C)
Court Homunculus gets +1/+1 as long as you control another artifact.
"The nobles indulge in their parties, showing off their new inventions. They don't know or care about what's happening below, and they don't want to either."
-Tysh, Fourth Level Denizen

1/1

Janikti Traditionalist 2R
Creature - Gronex Wizard (C)
Protection from colored artifacts
Their discontent with the innovation-obsessed clergy of the Gear-God makes them reject technology altogether.
3/2

Pipe Diver 2u
Creature - Merfolk (C)
When Pipe Diver enters the battlefield, you may look at the bottom card of your library. If you do, you may put that card on top of your library.
"Nothing is lost here."
3/1

Chapel Baptism 3G
Instant (C)
Choose one -
• Return up to two target Aura and/or Equipment cards from your graveyard to your hand.
• Distribute two +1/+1 counters among one or two target creatures.
"Be remade yet not refined." - Initiatory blessing

Topsoil Shaman 2G
Creature - Mole Shaman (C)
When Topsoil Shaman enters the battlefield, put the bottom card of your library into your graveyard. If it's a land, put it onto the battlefield tapped.
"When the top level is barren, we replenish it with something fresher, more potent."
2/2

Dark Device 1B
Artifact (C)
T, Pay 2 life, Sacrifice Dark Device: Add CB.
1B, T, Sacrifice Dark Device: Target creature gets your choice of +2/+2 or -2/-2 until end of turn.
"This Level is full of such evil relics, attesting to the black dealings of the nosferatu." - Yasma, Oil-Chapel preacher

Mine Enforcer 2rr
Creature - Orc Warrior (C)
Stalwart - as long as Mine Enforcer is enchanted or equipped, it has menace.
"How to make your laborers work more despite paying them less?"
- Hiyon riddle

3/4

Sixteenth Gardener 1G
Creature - Elf Druid (C)
T: Choose a color of a card in your graveyard. Add one mana of that color.
"The first twenty levels of Hiyon served as farmland for the upper levels. As more levels were added, so too were the number of mouths to feed."
2/2

Intersecting Forcefields WW
Artifact Creature - Wall (C)
Defender
When Intersecting Forcefields dies, create two 0/2 colorless Wall artifact creature tokens with defender.
Nesnul is cut off from the rest of the Eighth Level at all points.
0/4

Gald Worm RR
Enchantment Creature - Licid Worm (U)
2RR, T: Gald Worm loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. Any player may pay (2/R) to end this effect.
You control enchanted creature.
Enchanted creature and Gald Worm have haste and attacks each turn if able.
2/2

Twentieth Level Hammer-Wielder 3r
Creature - Ogre Warrior (U)
Menace, Trample
Floor 20 (This creature can't be blocked except by creatures with flying or with equal or higher floor)
3/3
Uncommon 3 of 3:

Metalloid Bubble 1U
Enchantment - Aura (U)
Enchant creature you control
Enchanted creature has hexproof.
U: Enchanted creature loses hexproof and can't be blocked this turn.
3U: Enchanted creature gets +1/+1 until end of turn.

Excavator Squadron 4G
Creature - Human Soldier (U)
Protection from creatures with power 1 or less
Excavator Squadron has winnow X, where X is its power. (It has "T: Put the top X cards of your library into your graveyard, then put X cards from your graveyard on the bottom of your library.)
4/3
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Raptorchan
Beautiful Liar
Posts: 774
Joined: 4 years ago
Pronoun: Unlisted
Location: Red Jungle, Babwe

Post by Raptorchan » 4 years ago

Hiyon is a semi-natural, semi-artificial world once heavily developed by a planeswalker of unknown origin, more tower than world, with highest levels reaching the sky and lower levels lost in the core. Long forsaken by their master, its civilization slowly loses their life space level by level, and no one knows what's going on in the depths of low levels - but judging by the rumors and echoes of fierce drilling, there is some baleful force trying to reclaim dark ancient secrets.
Hiyon Mechanics
Show
Hide
Winnow N (Put the top N cards of your library into your graveyard, then put N cards from your graveyard on the bottom of your library.)
Stalwart - as long as {CARDNAME} is enchanted or equipped, ...
Floor N (This creature can't be blocked except by creatures with flying or with equal or higher floor)
Hiyon
Show
Hide
Mouse
Token Creature - Mouse
1/1

Hollow Ranger 1B
Creature - Mole Scout (C)
Winnow 1 (T: Put the top card of your library into your graveyard, then put a card from your graveyard on the bottom of your library.)
B, Exile a land card from your graveyard: Hollow Ranger gets +1/+1 until end of turn.
"This hill-dome is a drained place. We might go up or down, but go we must."
1/2

Court Homunculus W
Artifact Creature - Homunculus (C)
Court Homunculus gets +1/+1 as long as you control another artifact.
"The nobles indulge in their parties, showing off their new inventions. They don't know or care about what's happening below, and they don't want to either."
-Tysh, Fourth Level Denizen

1/1

Janikti Traditionalist 2R
Creature - Gronex Wizard (C)
Protection from colored artifacts
Their discontent with the innovation-obsessed clergy of the Gear-God makes them reject technology altogether.
3/2

Pipe Diver 2u
Creature - Merfolk (C)
When Pipe Diver enters the battlefield, you may look at the bottom card of your library. If you do, you may put that card on top of your library.
"Nothing is lost here."
3/1

Chapel Baptism 3G
Instant (C)
Choose one -
• Return up to two target Aura and/or Equipment cards from your graveyard to your hand.
• Distribute two +1/+1 counters among one or two target creatures.
"Be remade yet not refined." - Initiatory blessing

Topsoil Shaman 2G
Creature - Mole Shaman (C)
When Topsoil Shaman enters the battlefield, put the bottom card of your library into your graveyard. If it's a land, put it onto the battlefield tapped.
"When the top level is barren, we replenish it with something fresher, more potent."
2/2

Dark Device 1B
Artifact (C)
T, Pay 2 life, Sacrifice Dark Device: Add CB.
1B, T, Sacrifice Dark Device: Target creature gets your choice of +2/+2 or -2/-2 until end of turn.
"This Level is full of such evil relics, attesting to the black dealings of the nosferatu." - Yasma, Oil-Chapel preacher

Mine Enforcer 2rr
Creature - Orc Warrior (C)
Stalwart - as long as Mine Enforcer is enchanted or equipped, it has menace.
"How to make your laborers work more despite paying them less?"
- Hiyon riddle

3/4

Sixteenth Gardener 1G
Creature - Elf Druid (C)
T: Choose a color of a card in your graveyard. Add one mana of that color.
"The first twenty levels of Hiyon served as farmland for the upper levels. As more levels were added, so too were the number of mouths to feed."
2/2

Intersecting Forcefields WW
Artifact Creature - Wall (C)
Defender
When Intersecting Forcefields dies, create two 0/2 colorless Wall artifact creature tokens with defender.
Nesnul is cut off from the rest of the Eighth Level at all points.
0/4

Gald Worm RR
Enchantment Creature - Licid Worm (U)
2RR, T: Gald Worm loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. Any player may pay (2/R) to end this effect.
You control enchanted creature.
Enchanted creature and Gald Worm have haste and attacks each turn if able.
2/2

Twentieth Level Hammer-Wielder 3r
Creature - Ogre Warrior (U)
Menace, Trample
Floor 20 (This creature can't be blocked except by creatures with flying or with equal or higher floor)
3/3

Excavator Squadron 4G
Creature - Human Soldier (U)
Protection from creatures with power 1 or less
Excavator Squadron has winnow X, where X is its power. (It has "T: Put the top X cards of your library into your graveyard, then put X cards from your graveyard on the bottom of your library.)
4/3
Rare 1 of 1

Final Countdown 3b
Enchantment (R)
Final Countdown enters the battlefield with twelve hour counters on it.
At the beginning of your upkeep, remove a hour counter from Final Countdown, then each player's life total becomes equal to the number of hour counters on Final Countdown.
2b: Remove a hour counter from Final Countdown.
{Story Spotlight}

Main Elevator 3u
Legendary Artifact (R)
Creatures you control with Floor less than number of level counters on Main Elevator have Floor X, where X is the number of level counters on Main Elevator. (Creatures without Floor have Floor 0 by default.)
1: Put a level counter on Main Elevator.
3r: Put five level counters on Main Elevator. Creatures you control get +1/+0 and gain haste until end of turn.

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void_nothing
Look On My Sash...
Posts: 15147
Joined: 4 years ago
Answers: 125
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 4 years ago

Hiyon is a semi-natural, semi-artificial world once heavily developed by a planeswalker of unknown origin, more tower than world, with highest levels reaching the sky and lower levels lost in the core. Long forsaken by their master, its civilization slowly loses their life space level by level, and no one knows what's going on in the depths of low levels - but judging by the rumors and echoes of fierce drilling, there is some baleful force trying to reclaim dark ancient secrets.
Hiyon Mechanics
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Winnow N (Put the top N cards of your library into your graveyard, then put N cards from your graveyard on the bottom of your library.)
Stalwart - as long as {CARDNAME} is enchanted or equipped, ...
Floor N (This creature can't be blocked except by creatures with flying or with equal or higher floor)
Hiyon
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Mouse
Token Creature - Mouse
1/1

Hollow Ranger 1B
Creature - Mole Scout (C)
Winnow 1 (T: Put the top card of your library into your graveyard, then put a card from your graveyard on the bottom of your library.)
B, Exile a land card from your graveyard: Hollow Ranger gets +1/+1 until end of turn.
"This hill-dome is a drained place. We might go up or down, but go we must."
1/2

Court Homunculus W
Artifact Creature - Homunculus (C)
Court Homunculus gets +1/+1 as long as you control another artifact.
"The nobles indulge in their parties, showing off their new inventions. They don't know or care about what's happening below, and they don't want to either."
-Tysh, Fourth Level Denizen

1/1

Janikti Traditionalist 2R
Creature - Gronex Wizard (C)
Protection from colored artifacts
Their discontent with the innovation-obsessed clergy of the Gear-God makes them reject technology altogether.
3/2

Pipe Diver 2u
Creature - Merfolk (C)
When Pipe Diver enters the battlefield, you may look at the bottom card of your library. If you do, you may put that card on top of your library.
"Nothing is lost here."
3/1

Chapel Baptism 3G
Instant (C)
Choose one -
• Return up to two target Aura and/or Equipment cards from your graveyard to your hand.
• Distribute two +1/+1 counters among one or two target creatures.
"Be remade yet not refined." - Initiatory blessing

Topsoil Shaman 2G
Creature - Mole Shaman (C)
When Topsoil Shaman enters the battlefield, put the bottom card of your library into your graveyard. If it's a land, put it onto the battlefield tapped.
"When the top level is barren, we replenish it with something fresher, more potent."
2/2

Dark Device 1B
Artifact (C)
T, Pay 2 life, Sacrifice Dark Device: Add CB.
1B, T, Sacrifice Dark Device: Target creature gets your choice of +2/+2 or -2/-2 until end of turn.
"This Level is full of such evil relics, attesting to the black dealings of the nosferatu." - Yasma, Oil-Chapel preacher

Mine Enforcer 2rr
Creature - Orc Warrior (C)
Stalwart - as long as Mine Enforcer is enchanted or equipped, it has menace.
"How to make your laborers work more despite paying them less?"
- Hiyon riddle

3/4

Sixteenth Gardener 1G
Creature - Elf Druid (C)
T: Choose a color of a card in your graveyard. Add one mana of that color.
"The first twenty levels of Hiyon served as farmland for the upper levels. As more levels were added, so too were the number of mouths to feed."
2/2

Intersecting Forcefields WW
Artifact Creature - Wall (C)
Defender
When Intersecting Forcefields dies, create two 0/2 colorless Wall artifact creature tokens with defender.
Nesnul is cut off from the rest of the Eighth Level at all points.
0/4

Gald Worm RR
Enchantment Creature - Licid Worm (U)
2RR, T: Gald Worm loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. Any player may pay (2/R) to end this effect.
You control enchanted creature.
Enchanted creature and Gald Worm have haste and attacks each turn if able.
2/2

Twentieth Level Hammer-Wielder 3r
Creature - Ogre Warrior (U)
Menace, Trample
Floor 20 (This creature can't be blocked except by creatures with flying or with equal or higher floor)
3/3

Excavator Squadron 4G
Creature - Human Soldier (U)
Protection from creatures with power 1 or less
Excavator Squadron has winnow X, where X is its power. (It has "T: Put the top X cards of your library into your graveyard, then put X cards from your graveyard on the bottom of your library.)
4/3

Main Elevator 3u
Legendary Artifact (R)
Creatures you control with Floor less than number of level counters on Main Elevator have Floor X, where X is the number of level counters on Main Elevator. (Creatures without Floor have Floor 0 by default.)
1: Put a level counter on Main Elevator.
3r: Put five level counters on Main Elevator. Creatures you control get +1/+0 and gain haste until end of turn.
Next:

The Immortal Sun may be missing but Sun Empire still controls the golden city of Orazca, and now the saurian might of the Threefold Sun will be known across the world - but there are still forces that oppose the Illumination of Ixalan - including Aclazotz's chupacabras and demonlords and the Legion of Dusk, who now openly serve the god of darkness.

The Guilds in the North intended to conduct their missions clandestinely in Ravnica's Pole, but have attracted undue attention from the forces of Ravnica's status quo: Jace, Niv-Mizzet, the Guildpact Council, and most of all the leadership of the main branches of their guilds back in the City. The remaining five guilds (Simic, Boros, Azorius, Rakdos, and Golgari) scramble for their share of the secrets of the North as well.
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Raptorchan
Beautiful Liar
Posts: 774
Joined: 4 years ago
Pronoun: Unlisted
Location: Red Jungle, Babwe

Post by Raptorchan » 4 years ago

The Immortal Sun may be missing but Sun Empire still controls the golden city of Orazca, and now the saurian might of the Threefold Sun will be known across the world - but there are still forces that oppose the Illumination of Ixalan - including Aclazotz's chupacabras and demonlords and the Legion of Dusk, who now openly serve the god of darkness.
Illumination of Ixalan mechanics
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Illumination of Ixalan
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Token 1 of 1

Treasure
Token Artifact - Treasure (S)
T, Sacrifice this artifact: Add one mana of any color.

Bat Imp
• Token Creature - Bat Imp (S)
Flying, lifelink
1/1

Pirate
Token Creature - Pirate (S)
First strike
2/2

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