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Subject16
Posts: 1515
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 3 years ago

In Mora, there is no land to speak of. At least at surface. The whole plane is an enormous ocean, with dark chasms ending in abyss and little sky above the surface for heavens, coral reefs taking place of trees and hydrothermal vents and volcanoes imitating mountains. Merfolks, Homarids, Cephalids and many other species inhabits the endless waters, fighting, trading and cooperating like any other civilasation. Yet, with the tectonic movement that comes once per century, the balance of power will be shifted. Join in preparing for world-shaking changes in this underwater adventure.
Mora mechanics
Show
Hide
Seismic — Whenever a land is put into your graveyard from anywhere...
Tidal N (At the beginning of your upkeep, remove a tide counter from this permanent. If you can't, put N tide counters on it.)
Mora
Show
Hide
Camarid
Token Creature - Camarid (S)
1/1

Magmarush Missile 3R
Creature — Elemental Nautilus (C)
Haste
Seismic — Whenever a land is put into your graveyard from anywhere, Magmarush Missile gets +2/+0 until end of turn.
"Now that's a strange sight."
—Kiora

3/3

Carnivorous Kelp 2g
Creature - Plant
Defender
Tidal 2 (At the beginning of your upkeep, remove a tide counter from this creature. If you can't, put two tide counters on it.)
Carnivorous Kelp gets +X/+X, where X is the number of tide counters on it.
"Relax, it's just some seaweed brushing your leg."
0/5

Cephalid Diplomat 3U
Creature - Cephalid Advisor (C)
When Cephalid Diplomat enters the battlefield, each player mills two cards and returns a non-Cephalid, nonland permanent they control to its owners hand.
"Everyone must make concessions at some point." - Tiblin, cephalid autocrat
2/3
Common 4 of 10:

Shellbreaker Brute 4R
Creature — Homarid Warrior (C)
Tidal 3 (At the beginning of your upkeep, remove a tide counter from this creature. If you can't, put three tide counters on it.)
When the last tide counter is removed from Shellbreaker Brute, destroy target artifact.
Homarids are known for two things: Their great talents for artifice, and their jealousy.
4/4

Warped Landscape
Land (C)
T: Add C
2, T, Sacrifice Warped Landscape: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
"We were sure there was good fishing here, but now it's just a hole. A very deep hole."
—Rupil, Homarid Explorer


Anurid Ambusher 3GG
Creature — Frog Beast (C)
Flash
When Anurid Ambusher enters the battlefield, it gets +X/+X until end of turn, where X is the greatest power among creature cards in your graveyard.
The brine pools near the surface are home to monsters. The monsters know the trench-dwellers for same.
3/4

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void_nothing
Look On My Sash...
Posts: 15265
Joined: 5 years ago
Answers: 126
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

In Mora, there is no land to speak of. At least at surface. The whole plane is an enormous ocean, with dark chasms ending in abyss and little sky above the surface for heavens, coral reefs taking place of trees and hydrothermal vents and volcanoes imitating mountains. Merfolks, Homarids, Cephalids and many other species inhabits the endless waters, fighting, trading and cooperating like any other civilasation. Yet, with the tectonic movement that comes once per century, the balance of power will be shifted. Join in preparing for world-shaking changes in this underwater adventure.
Mora mechanics
Show
Hide
Seismic — Whenever a land is put into your graveyard from anywhere...
Tidal N (At the beginning of your upkeep, remove a tide counter from this permanent. If you can't, put N tide counters on it.)
Mora
Show
Hide
Camarid
Token Creature - Camarid (S)
1/1

Magmarush Missile 3R
Creature — Elemental Nautilus (C)
Haste
Seismic — Whenever a land is put into your graveyard from anywhere, Magmarush Missile gets +2/+0 until end of turn.
"Now that's a strange sight."
—Kiora

3/3

Carnivorous Kelp 2g
Creature - Plant
Defender
Tidal 2 (At the beginning of your upkeep, remove a tide counter from this creature. If you can't, put two tide counters on it.)
Carnivorous Kelp gets +X/+X, where X is the number of tide counters on it.
"Relax, it's just some seaweed brushing your leg."
0/5

Cephalid Diplomat 3U
Creature - Cephalid Advisor (C)
When Cephalid Diplomat enters the battlefield, each player mills two cards and returns a non-Cephalid, nonland permanent they control to its owners hand.
"Everyone must make concessions at some point." - Tiblin, cephalid autocrat
2/3

Shellbreaker Brute 4R
Creature — Homarid Warrior (C)
Tidal 3 (At the beginning of your upkeep, remove a tide counter from this creature. If you can't, put three tide counters on it.)
When the last tide counter is removed from Shellbreaker Brute, destroy target artifact.
Homarids are known for two things: Their great talents for artifice, and their jealousy.
4/4
Common 5 of 10:

Selkie Healer 1W
Creature - Merfolk Cleric (C)
Lifelink
"May you be anointed by the favor of the Suncolumn."
2/2

Sludge Armor 4B
Enchantment - Aura (C)
Enchant creature
When Sludge Armor enters the battlefield, target player discards a card.
Enchanted creature gets +2/+2 and has menace.
"I didn't see the benefit of such a vile and honestly awkward-looking piece of wargear - until I had to tussle with an undead who was wearing one." - Ghonnax, viscerid warlord
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Subject16
Posts: 1515
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 3 years ago

In Mora, there is no land to speak of. At least at surface. The whole plane is an enormous ocean, with dark chasms ending in abyss and little sky above the surface for heavens, coral reefs taking place of trees and hydrothermal vents and volcanoes imitating mountains. Merfolks, Homarids, Cephalids and many other species inhabits the endless waters, fighting, trading and cooperating like any other civilasation. Yet, with the tectonic movement that comes once per century, the balance of power will be shifted. Join in preparing for world-shaking changes in this underwater adventure.
Mora mechanics
Show
Hide
Seismic — Whenever a land is put into your graveyard from anywhere...
Tidal N (At the beginning of your upkeep, remove a tide counter from this permanent. If you can't, put N tide counters on it.)
Mora
Show
Hide
Camarid
Token Creature - Camarid (S)
1/1

Magmarush Missile 3R
Creature — Elemental Nautilus (C)
Haste
Seismic — Whenever a land is put into your graveyard from anywhere, Magmarush Missile gets +2/+0 until end of turn.
"Now that's a strange sight."
—Kiora

3/3

Carnivorous Kelp 2g
Creature - Plant
Defender
Tidal 2 (At the beginning of your upkeep, remove a tide counter from this creature. If you can't, put two tide counters on it.)
Carnivorous Kelp gets +X/+X, where X is the number of tide counters on it.
"Relax, it's just some seaweed brushing your leg."
0/5

Cephalid Diplomat 3U
Creature - Cephalid Advisor (C)
When Cephalid Diplomat enters the battlefield, each player mills two cards and returns a non-Cephalid, nonland permanent they control to its owners hand.
"Everyone must make concessions at some point." - Tiblin, cephalid autocrat
2/3

Shellbreaker Brute 4R
Creature — Homarid Warrior (C)
Tidal 3 (At the beginning of your upkeep, remove a tide counter from this creature. If you can't, put three tide counters on it.)
When the last tide counter is removed from Shellbreaker Brute, destroy target artifact.
Homarids are known for two things: Their great talents for artifice, and their jealousy.
4/4

Selkie Healer 1W
Creature - Merfolk Cleric (C)
Lifelink
"May you be anointed by the favor of the Suncolumn."
2/2
Common 6 of 10:

Magmatic Insight R
Sorcery (C)
As an additional cost to cast this spell, discard a land card.
Draw two cards.
In the break between the Northern and Eastern plates, Paklu saw not destruction, but change.

Broken Reef 4B
Creature — Zombie Elemental (C)
Deathtouch
Seismic — Whenever a land card is put into your graveyard from anywhere, each opponent loses 1 life and you gain 1 life.
The coral died long ago, but the reef still supports them.
2/4

Midnight Oracle 2B
Creature — Merfolk Warlock (C)
When Midnight Oracle dies, Invoke a Warlock or Demon. (Reveal cards from the top of your library until you reveal a Warlock or Demon card. You may put it on top of your library. Put the rest on the bottom of your library in a random order.)
Those who dwell in the abyss find alternative lights to guide them.
2/1

User avatar
void_nothing
Look On My Sash...
Posts: 15265
Joined: 5 years ago
Answers: 126
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

In Mora, there is no land to speak of. At least at surface. The whole plane is an enormous ocean, with dark chasms ending in abyss and little sky above the surface for heavens, coral reefs taking place of trees and hydrothermal vents and volcanoes imitating mountains. Merfolks, Homarids, Cephalids and many other species inhabits the endless waters, fighting, trading and cooperating like any other civilasation. Yet, with the tectonic movement that comes once per century, the balance of power will be shifted. Join in preparing for world-shaking changes in this underwater adventure.
Mora mechanics
Show
Hide
Seismic — Whenever a land is put into your graveyard from anywhere...
Tidal N (At the beginning of your upkeep, remove a tide counter from this permanent. If you can't, put N tide counters on it.)
Mora
Show
Hide
Camarid
Token Creature - Camarid (S)
1/1

Magmarush Missile 3R
Creature — Elemental Nautilus (C)
Haste
Seismic — Whenever a land is put into your graveyard from anywhere, Magmarush Missile gets +2/+0 until end of turn.
"Now that's a strange sight."
—Kiora

3/3

Carnivorous Kelp 2g
Creature - Plant
Defender
Tidal 2 (At the beginning of your upkeep, remove a tide counter from this creature. If you can't, put two tide counters on it.)
Carnivorous Kelp gets +X/+X, where X is the number of tide counters on it.
"Relax, it's just some seaweed brushing your leg."
0/5

Cephalid Diplomat 3U
Creature - Cephalid Advisor (C)
When Cephalid Diplomat enters the battlefield, each player mills two cards and returns a non-Cephalid, nonland permanent they control to its owners hand.
"Everyone must make concessions at some point." - Tiblin, cephalid autocrat
2/3

Shellbreaker Brute 4R
Creature — Homarid Warrior (C)
Tidal 3 (At the beginning of your upkeep, remove a tide counter from this creature. If you can't, put three tide counters on it.)
When the last tide counter is removed from Shellbreaker Brute, destroy target artifact.
Homarids are known for two things: Their great talents for artifice, and their jealousy.
4/4

Selkie Healer 1W
Creature - Merfolk Cleric (C)
Lifelink
"May you be anointed by the favor of the Suncolumn."
2/2

Broken Reef 4B
Creature — Zombie Elemental (C)
Deathtouch
Seismic — Whenever a land card is put into your graveyard from anywhere, each opponent loses 1 life and you gain 1 life.
The coral died long ago, but the reef still supports them.
2/4
Common 7 of 10:

Shard Volley R
Instant (C)
As an additional cost to cast this spell, sacrifice a land.
Shard Volley deals 3 damage to any target.
"Rock plug up vent. Steam build in vent. You do math." - Onnoji, homarid berserker

Cephalid Wavesculptor 3U
Creature - Cephalid Wizard (C)
Flying
When Cephalid Wavesculptor enters the battlefield, invoke an Elemental or Wizard. (Reveal cards from the top of your library until you reveal an Elemental or Wizard card. You may put it on top of your library. Put the rest on the bottom of your library in a random order.)
"To my side, real masters of this sea!"
0/3
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Incredium
Posts: 432
Joined: 3 years ago
Pronoun: he / him

Post by Incredium » 3 years ago

In Mora, there is no land to speak of. At least at surface. The whole plane is an enormous ocean, with dark chasms ending in abyss and little sky above the surface for heavens, coral reefs taking place of trees and hydrothermal vents and volcanoes imitating mountains. Merfolks, Homarids, Cephalids and many other species inhabits the endless waters, fighting, trading and cooperating like any other civilasation. Yet, with the tectonic movement that comes once per century, the balance of power will be shifted. Join in preparing for world-shaking changes in this underwater adventure.
Mora mechanics
Show
Hide
Seismic — Whenever a land is put into your graveyard from anywhere...
Tidal N (At the beginning of your upkeep, remove a tide counter from this permanent. If you can't, put N tide counters on it.)
Mora
Show
Hide
Camarid
Token Creature - Camarid (S)
1/1

Magmarush Missile 3R
Creature — Elemental Nautilus (C)
Haste
Seismic — Whenever a land is put into your graveyard from anywhere, Magmarush Missile gets +2/+0 until end of turn.
"Now that's a strange sight."
—Kiora

3/3

Carnivorous Kelp 2g
Creature - Plant
Defender
Tidal 2 (At the beginning of your upkeep, remove a tide counter from this creature. If you can't, put two tide counters on it.)
Carnivorous Kelp gets +X/+X, where X is the number of tide counters on it.
"Relax, it's just some seaweed brushing your leg."
0/5

Cephalid Diplomat 3U
Creature - Cephalid Advisor (C)
When Cephalid Diplomat enters the battlefield, each player mills two cards and returns a non-Cephalid, nonland permanent they control to its owners hand.
"Everyone must make concessions at some point." - Tiblin, cephalid autocrat
2/3

Shellbreaker Brute 4R
Creature — Homarid Warrior (C)
Tidal 3 (At the beginning of your upkeep, remove a tide counter from this creature. If you can't, put three tide counters on it.)
When the last tide counter is removed from Shellbreaker Brute, destroy target artifact.
Homarids are known for two things: Their great talents for artifice, and their jealousy.
4/4

Selkie Healer 1W
Creature - Merfolk Cleric (C)
Lifelink
"May you be anointed by the favor of the Suncolumn."
2/2

Broken Reef 4B
Creature — Zombie Elemental (C)
Deathtouch
Seismic — Whenever a land card is put into your graveyard from anywhere, each opponent loses 1 life and you gain 1 life.
The coral died long ago, but the reef still supports them.
2/4

Shard Volley R
Instant (C)
As an additional cost to cast this spell, sacrifice a land.
Shard Volley deals 3 damage to any target.
"Rock plug up vent. Steam build in vent. You do math." - Onnoji, homarid berserker
Common 7 of 10:

Fertility 1w
Instant

Spawn (Put a spawning counter into target permanent. Whenever a permanent with a spawning counter leaves the battlefield, create a 1/1 blue camarid creature token for each spawning counter on it.)

Proliferate (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

"While Homarids may appear animalistic, their society is wrought with nuance."


Reefback Terrapin 5gg
Creature - Turtle

Each land you sacrifice pays for 1 of this spells mana cost.

Seismic - Whenever a land card card enters your graveyard from anywhere, Reef Shaker Terrapin gets +1/+1 and trample until end of turn.

5/5

"I wonder how long you have to sit in one spot for an entire ecosystem to grow on your back." - Kiora

Seabed Nurse 2uu
Creature - Homarid Cleric

Tidal 2 (At the beginning of your upkeep, remove a tide counter from this permanent. If you can't, put 2 tide counters on it.)

At the beginning of your combat on your turn, create a number of 1/1 blue camarid creature tokens equal to the number of tide counters on seabed nurse.

2/3

User avatar
void_nothing
Look On My Sash...
Posts: 15265
Joined: 5 years ago
Answers: 126
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

In Mora, there is no land to speak of. At least at surface. The whole plane is an enormous ocean, with dark chasms ending in abyss and little sky above the surface for heavens, coral reefs taking place of trees and hydrothermal vents and volcanoes imitating mountains. Merfolks, Homarids, Cephalids and many other species inhabits the endless waters, fighting, trading and cooperating like any other civilasation. Yet, with the tectonic movement that comes once per century, the balance of power will be shifted. Join in preparing for world-shaking changes in this underwater adventure.
Mora mechanics
Show
Hide
Seismic — Whenever a land is put into your graveyard from anywhere...
Tidal N (At the beginning of your upkeep, remove a tide counter from this permanent. If you can't, put N tide counters on it.)
Spawn (Put a spawning counter on target permanent. When that permanent leaves the battlefield, create a 1/1 blue Camarid creature token for each spawning counter on it.)
Proliferate
Mora
Show
Hide
Camarid
Token Creature - Camarid (S)
1/1

Magmarush Missile 3R
Creature — Elemental Nautilus (C)
Haste
Seismic — Whenever a land is put into your graveyard from anywhere, Magmarush Missile gets +2/+0 until end of turn.
"Now that's a strange sight."
—Kiora

3/3

Carnivorous Kelp 2g
Creature - Plant
Defender
Tidal 2 (At the beginning of your upkeep, remove a tide counter from this creature. If you can't, put two tide counters on it.)
Carnivorous Kelp gets +X/+X, where X is the number of tide counters on it.
"Relax, it's just some seaweed brushing your leg."
0/5

Cephalid Diplomat 3U
Creature - Cephalid Advisor (C)
When Cephalid Diplomat enters the battlefield, each player mills two cards and returns a non-Cephalid, nonland permanent they control to its owners hand.
"Everyone must make concessions at some point." - Tiblin, cephalid autocrat
2/3

Shellbreaker Brute 4R
Creature — Homarid Warrior (C)
Tidal 3 (At the beginning of your upkeep, remove a tide counter from this creature. If you can't, put three tide counters on it.)
When the last tide counter is removed from Shellbreaker Brute, destroy target artifact.
Homarids are known for two things: Their great talents for artifice, and their jealousy.
4/4

Selkie Healer 1W
Creature - Merfolk Cleric (C)
Lifelink
"May you be anointed by the favor of the Suncolumn."
2/2

Broken Reef 4B
Creature — Zombie Elemental (C)
Deathtouch
Seismic — Whenever a land card is put into your graveyard from anywhere, each opponent loses 1 life and you gain 1 life.
The coral died long ago, but the reef still supports them.
2/4

Shard Volley R
Instant (C)
As an additional cost to cast this spell, sacrifice a land.
Shard Volley deals 3 damage to any target.
"Rock plug up vent. Steam build in vent. You do math." - Onnoji, homarid berserker

Fertility 1w
Instant
Spawn (Put a spawning counter into target permanent. Whenever a permanent with a spawning counter leaves the battlefield, create a 1/1 blue camarid creature token for each spawning counter on it.)
Proliferate (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
"While Homarids may appear animalistic, their society is wrought with nuance."
Common 8 of 10:

Viscerid Assassin 2B
Creature - Homarid Drone Assassin (C)
Flash
Menace
When Viscerid Assassin enters the battlefield, target attacking creature gets -1/-1 until end of turn.
"Why are we so much more subtle and intelligent than our cousins? Because we have the gift of a dark power to guide us." - Ghonnax, viscerid warlord
1/2

Consumed by Salt G
Sorcery (C)
As an additional cost to cast this spell, discard a land card.
Destroy target nonbasic land.
Selkies plan to rebuild their outposts annually.
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Subject16
Posts: 1515
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 3 years ago

In Mora, there is no land to speak of. At least at surface. The whole plane is an enormous ocean, with dark chasms ending in abyss and little sky above the surface for heavens, coral reefs taking place of trees and hydrothermal vents and volcanoes imitating mountains. Merfolks, Homarids, Cephalids and many other species inhabits the endless waters, fighting, trading and cooperating like any other civilasation. Yet, with the tectonic movement that comes once per century, the balance of power will be shifted. Join in preparing for world-shaking changes in this underwater adventure.
Mora mechanics
Show
Hide
Seismic — Whenever a land is put into your graveyard from anywhere...
Tidal N (At the beginning of your upkeep, remove a tide counter from this permanent. If you can't, put N tide counters on it.)
Spawn (Put a spawning counter on target permanent. When that permanent leaves the battlefield, create a 1/1 blue Camarid creature token for each spawning counter on it.)
Proliferate
Mora
Show
Hide
Camarid
Token Creature - Camarid (S)
1/1

Magmarush Missile 3R
Creature — Elemental Nautilus (C)
Haste
Seismic — Whenever a land is put into your graveyard from anywhere, Magmarush Missile gets +2/+0 until end of turn.
"Now that's a strange sight."
—Kiora

3/3

Carnivorous Kelp 2g
Creature - Plant
Defender
Tidal 2 (At the beginning of your upkeep, remove a tide counter from this creature. If you can't, put two tide counters on it.)
Carnivorous Kelp gets +X/+X, where X is the number of tide counters on it.
"Relax, it's just some seaweed brushing your leg."
0/5

Cephalid Diplomat 3U
Creature - Cephalid Advisor (C)
When Cephalid Diplomat enters the battlefield, each player mills two cards and returns a non-Cephalid, nonland permanent they control to its owners hand.
"Everyone must make concessions at some point." - Tiblin, cephalid autocrat
2/3

Shellbreaker Brute 4R
Creature — Homarid Warrior (C)
Tidal 3 (At the beginning of your upkeep, remove a tide counter from this creature. If you can't, put three tide counters on it.)
When the last tide counter is removed from Shellbreaker Brute, destroy target artifact.
Homarids are known for two things: Their great talents for artifice, and their jealousy.
4/4

Selkie Healer 1W
Creature - Merfolk Cleric (C)
Lifelink
"May you be anointed by the favor of the Suncolumn."
2/2

Broken Reef 4B
Creature — Zombie Elemental (C)
Deathtouch
Seismic — Whenever a land card is put into your graveyard from anywhere, each opponent loses 1 life and you gain 1 life.
The coral died long ago, but the reef still supports them.
2/4

Shard Volley R
Instant (C)
As an additional cost to cast this spell, sacrifice a land.
Shard Volley deals 3 damage to any target.
"Rock plug up vent. Steam build in vent. You do math." - Onnoji, homarid berserker

Fertility 1w
Instant
Spawn (Put a spawning counter into target permanent. Whenever a permanent with a spawning counter leaves the battlefield, create a 1/1 blue camarid creature token for each spawning counter on it.)
Proliferate (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
"While Homarids may appear animalistic, their society is wrought with nuance."

Viscerid Assassin 2B
Creature - Homarid Drone Assassin
Flash
Menace
When Viscerid Assassin enters the battlefield, target attacking creature gets -1/-1 until end of turn.
"Why are we so much more subtle and intelligent than our cousins? Because we have the gift of a dark power to guide us." - Ghonnax, viscerid warlord
1/2
Common 9 of 10:

Trench Stalker 3BB
Creature — Spirit Shark (C)
Menace
When Trench Stalker enters the battlefield, each player discards a card.
Live sharks follow the scent of blood. Dead ones follow the scent of fear.
4/2

Sunbreach Cetacean 4WW
Creature — Whale (C)
Flying
When Sunbreach Cetacean enters the battlefield, remove all counters from target permanent.
"Blessed are the whales who openly visit the surface. Through their actions we find ourselves cleansed."
—Rafaa, Selkie cleric

4/5

Snapshell Oyster 3W
Creature — Oyster (C)
W, T: Tap target creature.
When Snapshell Oyster dies, create a treasure token.
"Bit by an oyster."
—Homarid expression meaning "there's no other way."

0/4

User avatar
Lorn Asbord Schutta
Posts: 1070
Joined: 4 years ago
Pronoun: he / him

Post by Lorn Asbord Schutta » 3 years ago

In Mora, there is no land to speak of. At least at surface. The whole plane is an enormous ocean, with dark chasms ending in abyss and little sky above the surface for heavens, coral reefs taking place of trees and hydrothermal vents and volcanoes imitating mountains. Merfolks, Homarids, Cephalids and many other species inhabits the endless waters, fighting, trading and cooperating like any other civilasation. Yet, with the tectonic movement that comes once per century, the balance of power will be shifted. Join in preparing for world-shaking changes in this underwater adventure.
Mora mechanics
Show
Hide
Seismic — Whenever a land is put into your graveyard from anywhere...
Tidal N (At the beginning of your upkeep, remove a tide counter from this permanent. If you can't, put N tide counters on it.)
Spawn (Put a spawning counter on target permanent. When that permanent leaves the battlefield, create a 1/1 blue Camarid creature token for each spawning counter on it.)
Proliferate
Mora
Show
Hide
Camarid
Token Creature - Camarid (S)
1/1

Magmarush Missile 3R
Creature — Elemental Nautilus (C)
Haste
Seismic — Whenever a land is put into your graveyard from anywhere, Magmarush Missile gets +2/+0 until end of turn.
"Now that's a strange sight."
—Kiora

3/3

Carnivorous Kelp 2g
Creature - Plant
Defender
Tidal 2 (At the beginning of your upkeep, remove a tide counter from this creature. If you can't, put two tide counters on it.)
Carnivorous Kelp gets +X/+X, where X is the number of tide counters on it.
"Relax, it's just some seaweed brushing your leg."
0/5

Cephalid Diplomat 3U
Creature - Cephalid Advisor (C)
When Cephalid Diplomat enters the battlefield, each player mills two cards and returns a non-Cephalid, nonland permanent they control to its owners hand.
"Everyone must make concessions at some point." - Tiblin, cephalid autocrat
2/3

Shellbreaker Brute 4R
Creature — Homarid Warrior (C)
Tidal 3 (At the beginning of your upkeep, remove a tide counter from this creature. If you can't, put three tide counters on it.)
When the last tide counter is removed from Shellbreaker Brute, destroy target artifact.
Homarids are known for two things: Their great talents for artifice, and their jealousy.
4/4

Selkie Healer 1W
Creature - Merfolk Cleric (C)
Lifelink
"May you be anointed by the favor of the Suncolumn."
2/2

Broken Reef 4B
Creature — Zombie Elemental (C)
Deathtouch
Seismic — Whenever a land card is put into your graveyard from anywhere, each opponent loses 1 life and you gain 1 life.
The coral died long ago, but the reef still supports them.
2/4

Shard Volley R
Instant (C)
As an additional cost to cast this spell, sacrifice a land.
Shard Volley deals 3 damage to any target.
"Rock plug up vent. Steam build in vent. You do math." - Onnoji, homarid berserker

Fertility 1w
Instant
Spawn (Put a spawning counter into target permanent. Whenever a permanent with a spawning counter leaves the battlefield, create a 1/1 blue camarid creature token for each spawning counter on it.)
Proliferate (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
"While Homarids may appear animalistic, their society is wrought with nuance."

Viscerid Assassin 2B
Creature - Homarid Drone Assassin
Flash
Menace
When Viscerid Assassin enters the battlefield, target attacking creature gets -1/-1 until end of turn.
"Why are we so much more subtle and intelligent than our cousins? Because we have the gift of a dark power to guide us." - Ghonnax, viscerid warlord
1/2

Sunbreach Cetacean 4WW
Creature — Whale (C)
Flying
When Sunbreach Cetacean enters the battlefield, remove all counters from target permanent.
"Blessed are the whales who openly visit the surface. Through their actions we find ourselves cleansed."
—Rafaa, Selkie cleric

4/5
Common 10 of 10:

Cephalid Marinegrapher
Creature — Cephalid Wizard (C)
Seismic — Whenever a land is put into your graveyard from anywhere, put a +1/+1 counter on Cephalid Naturalist.
"Those who study land at youth understands politics at old age."
2/2

Tide Shift
Sorcery (C)
Proliferate (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Scry 1
"The waters are restless, so is the land. The time to reclaim our birthright from those surface-loving selkies is coming."
— Zamar, Merrow brigand-captain


Weednet
Artifact (C)
, : Tap target creature. If that creature has no tide counter on it, it doesn't untap during its controller next untap step.
While there are more advanced materials for ropes, many species continue to use weednets in ceremonical or religiuos rituals.

User avatar
Subject16
Posts: 1515
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 3 years ago

In Mora, there is no land to speak of. At least at surface. The whole plane is an enormous ocean, with dark chasms ending in abyss and little sky above the surface for heavens, coral reefs taking place of trees and hydrothermal vents and volcanoes imitating mountains. Merfolks, Homarids, Cephalids and many other species inhabits the endless waters, fighting, trading and cooperating like any other civilasation. Yet, with the tectonic movement that comes once per century, the balance of power will be shifted. Join in preparing for world-shaking changes in this underwater adventure.
Mora mechanics
Show
Hide
Seismic — Whenever a land is put into your graveyard from anywhere...
Tidal N (At the beginning of your upkeep, remove a tide counter from this permanent. If you can't, put N tide counters on it.)
Spawn (Put a spawning counter on target permanent. When that permanent leaves the battlefield, create a 1/1 blue Camarid creature token for each spawning counter on it.)
Proliferate
Mora
Show
Hide
Camarid
Token Creature - Camarid (S)
1/1

Magmarush Missile 3R
Creature — Elemental Nautilus (C)
Haste
Seismic — Whenever a land is put into your graveyard from anywhere, Magmarush Missile gets +2/+0 until end of turn.
"Now that's a strange sight."
—Kiora

3/3

Carnivorous Kelp 2g
Creature - Plant
Defender
Tidal 2 (At the beginning of your upkeep, remove a tide counter from this creature. If you can't, put two tide counters on it.)
Carnivorous Kelp gets +X/+X, where X is the number of tide counters on it.
"Relax, it's just some seaweed brushing your leg."
0/5

Cephalid Diplomat 3U
Creature - Cephalid Advisor (C)
When Cephalid Diplomat enters the battlefield, each player mills two cards and returns a non-Cephalid, nonland permanent they control to its owners hand.
"Everyone must make concessions at some point." - Tiblin, cephalid autocrat
2/3

Shellbreaker Brute 4R
Creature — Homarid Warrior (C)
Tidal 3 (At the beginning of your upkeep, remove a tide counter from this creature. If you can't, put three tide counters on it.)
When the last tide counter is removed from Shellbreaker Brute, destroy target artifact.
Homarids are known for two things: Their great talents for artifice, and their jealousy.
4/4

Selkie Healer 1W
Creature - Merfolk Cleric (C)
Lifelink
"May you be anointed by the favor of the Suncolumn."
2/2

Broken Reef 4B
Creature — Zombie Elemental (C)
Deathtouch
Seismic — Whenever a land card is put into your graveyard from anywhere, each opponent loses 1 life and you gain 1 life.
The coral died long ago, but the reef still supports them.
2/4

Shard Volley R
Instant (C)
As an additional cost to cast this spell, sacrifice a land.
Shard Volley deals 3 damage to any target.
"Rock plug up vent. Steam build in vent. You do math." - Onnoji, homarid berserker

Fertility 1w
Instant
Spawn (Put a spawning counter into target permanent. Whenever a permanent with a spawning counter leaves the battlefield, create a 1/1 blue camarid creature token for each spawning counter on it.)
Proliferate (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
"While Homarids may appear animalistic, their society is wrought with nuance."

Viscerid Assassin 2B
Creature - Homarid Drone Assassin
Flash
Menace
When Viscerid Assassin enters the battlefield, target attacking creature gets -1/-1 until end of turn.
"Why are we so much more subtle and intelligent than our cousins? Because we have the gift of a dark power to guide us." - Ghonnax, viscerid warlord
1/2

Sunbreach Cetacean 4WW
Creature — Whale (C)
Flying
When Sunbreach Cetacean enters the battlefield, remove all counters from target permanent.
"Blessed are the whales who openly visit the surface. Through their actions we find ourselves cleansed."
—Rafaa, Selkie cleric

4/5

Cephalid Marinegrapher
Creature — Cephalid Wizard (C)
Seismic — Whenever a land is put into your graveyard from anywhere, put a +1/+1 counter on Cephalid Naturalist.
"Those who study land at youth understands politics at old age."
2/2
Uncommon 1 of 3:

Mana Maelstrom
Land (U)
Tidal 2 (At the beginning of your upkeep, remove a tide counter from this permanent. If you can't, put two tide counters on it.)
T: Add C. If Mana Maelstrom has no tide counters on it, add one mana of any color instead.
When the vortex slows, we find ourselves open to all kinds of possibilities.

Architect's Restoration 3W
Sorcery (U)
Return up to two target land cards from your graveyard to the battlefield tapped.
"Our empire has endured thousands of years. When the craters that now rise are specks of sand, we shall be here still."

Bathyal Devastator 4UB
Creature — Demon Kraken (U)
Menace
Whenever Bathyal Devastator attack or when you reveal this card from your library, each opponent discards a card.
"The mere thought of it can bring it to you. Exciting!"
—Kiora

3/7

User avatar
void_nothing
Look On My Sash...
Posts: 15265
Joined: 5 years ago
Answers: 126
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

In Mora, there is no land to speak of. At least at surface. The whole plane is an enormous ocean, with dark chasms ending in abyss and little sky above the surface for heavens, coral reefs taking place of trees and hydrothermal vents and volcanoes imitating mountains. Merfolks, Homarids, Cephalids and many other species inhabits the endless waters, fighting, trading and cooperating like any other civilasation. Yet, with the tectonic movement that comes once per century, the balance of power will be shifted. Join in preparing for world-shaking changes in this underwater adventure.
Mora mechanics
Show
Hide
Seismic — Whenever a land is put into your graveyard from anywhere...
Tidal N (At the beginning of your upkeep, remove a tide counter from this permanent. If you can't, put N tide counters on it.)
Spawn (Put a spawning counter on target permanent. When that permanent leaves the battlefield, create a 1/1 blue Camarid creature token for each spawning counter on it.)
Proliferate
Mora
Show
Hide
Camarid
Token Creature - Camarid (S)
1/1

Magmarush Missile 3R
Creature — Elemental Nautilus (C)
Haste
Seismic — Whenever a land is put into your graveyard from anywhere, Magmarush Missile gets +2/+0 until end of turn.
"Now that's a strange sight."
—Kiora

3/3

Carnivorous Kelp 2g
Creature - Plant
Defender
Tidal 2 (At the beginning of your upkeep, remove a tide counter from this creature. If you can't, put two tide counters on it.)
Carnivorous Kelp gets +X/+X, where X is the number of tide counters on it.
"Relax, it's just some seaweed brushing your leg."
0/5

Cephalid Diplomat 3U
Creature - Cephalid Advisor (C)
When Cephalid Diplomat enters the battlefield, each player mills two cards and returns a non-Cephalid, nonland permanent they control to its owners hand.
"Everyone must make concessions at some point." - Tiblin, cephalid autocrat
2/3

Shellbreaker Brute 4R
Creature — Homarid Warrior (C)
Tidal 3 (At the beginning of your upkeep, remove a tide counter from this creature. If you can't, put three tide counters on it.)
When the last tide counter is removed from Shellbreaker Brute, destroy target artifact.
Homarids are known for two things: Their great talents for artifice, and their jealousy.
4/4

Selkie Healer 1W
Creature - Merfolk Cleric (C)
Lifelink
"May you be anointed by the favor of the Suncolumn."
2/2

Broken Reef 4B
Creature — Zombie Elemental (C)
Deathtouch
Seismic — Whenever a land card is put into your graveyard from anywhere, each opponent loses 1 life and you gain 1 life.
The coral died long ago, but the reef still supports them.
2/4

Shard Volley R
Instant (C)
As an additional cost to cast this spell, sacrifice a land.
Shard Volley deals 3 damage to any target.
"Rock plug up vent. Steam build in vent. You do math." - Onnoji, homarid berserker

Fertility 1w
Instant
Spawn (Put a spawning counter into target permanent. Whenever a permanent with a spawning counter leaves the battlefield, create a 1/1 blue camarid creature token for each spawning counter on it.)
Proliferate (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
"While Homarids may appear animalistic, their society is wrought with nuance."

Viscerid Assassin 2B
Creature - Homarid Drone Assassin
Flash
Menace
When Viscerid Assassin enters the battlefield, target attacking creature gets -1/-1 until end of turn.
"Why are we so much more subtle and intelligent than our cousins? Because we have the gift of a dark power to guide us." - Ghonnax, viscerid warlord
1/2

Sunbreach Cetacean 4WW
Creature — Whale (C)
Flying
When Sunbreach Cetacean enters the battlefield, remove all counters from target permanent.
"Blessed are the whales who openly visit the surface. Through their actions we find ourselves cleansed."
—Rafaa, Selkie cleric

4/5

Cephalid Marinegrapher
Creature — Cephalid Wizard (C)
Seismic — Whenever a land is put into your graveyard from anywhere, put a +1/+1 counter on Cephalid Naturalist.
"Those who study land at youth understands politics at old age."
2/2

Architect's Restoration 3W
Sorcery (U)
Return up to two target land cards from your graveyard to the battlefield tapped.
"Our empire has endured thousands of years. When the craters that now rise are specks of sand, we shall be here still."
Uncommon 2 of 3:

Master of the Boiling Tide 3RR
Creature - Homarid Shaman (U)
First strike
T: Invoke a Kraken or Shaman. Activate this ability only any time you could cast a sorcery. (Reveal cards from the top of your library until you reveal an Kraken or Shaman card. You may put it on top of your library. Put the rest on the bottom of your library in a random order.)
"What is hotter than a homarid's rage?" - The Three Hundred Riddles
3/2

Highdome Winds GW
Enchantment (U)
Tidal 2 (At the beginning of your upkeep, remove a tide counter from this permanent. If you can't, put two tide counters on it.)
As long as Highdome Winds has exactly one tide counter on it, whenever a creature attacks you or a planeswalker you control, that creature doesn't untap during its controller's next untap step.
As long as Highdome Winds has exactly two tide counters on it, creatures your opponents control lose flying.
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Raptorchan
Beautiful Liar
Posts: 781
Joined: 4 years ago
Pronoun: Unlisted
Location: Red Jungle, Babwe

Post by Raptorchan » 3 years ago

In Mora, there is no land to speak of. At least at surface. The whole plane is an enormous ocean, with dark chasms ending in abyss and little sky above the surface for heavens, coral reefs taking place of trees and hydrothermal vents and volcanoes imitating mountains. Merfolks, Homarids, Cephalids and many other species inhabits the endless waters, fighting, trading and cooperating like any other civilasation. Yet, with the tectonic movement that comes once per century, the balance of power will be shifted. Join in preparing for world-shaking changes in this underwater adventure.
Mora mechanics
Show
Hide
Seismic — Whenever a land is put into your graveyard from anywhere...
Tidal N (At the beginning of your upkeep, remove a tide counter from this permanent. If you can't, put N tide counters on it.)
Spawn (Put a spawning counter on target permanent. When that permanent leaves the battlefield, create a 1/1 blue Camarid creature token for each spawning counter on it.)
Proliferate
Invoke CREATURE TYPE. Activate this ability only any time you could cast a sorcery. (Reveal cards from the top of your library until you reveal a CREATURE TYPE. You may put it on top of your library. Put the rest on the bottom of your library in a random order.)
Mora
Show
Hide
Camarid
Token Creature - Camarid (S)
1/1

Magmarush Missile 3R
Creature — Elemental Nautilus (C)
Haste
Seismic — Whenever a land is put into your graveyard from anywhere, Magmarush Missile gets +2/+0 until end of turn.
"Now that's a strange sight."
—Kiora

3/3

Carnivorous Kelp 2g
Creature - Plant
Defender
Tidal 2 (At the beginning of your upkeep, remove a tide counter from this creature. If you can't, put two tide counters on it.)
Carnivorous Kelp gets +X/+X, where X is the number of tide counters on it.
"Relax, it's just some seaweed brushing your leg."
0/5

Cephalid Diplomat 3U
Creature - Cephalid Advisor (C)
When Cephalid Diplomat enters the battlefield, each player mills two cards and returns a non-Cephalid, nonland permanent they control to its owners hand.
"Everyone must make concessions at some point." - Tiblin, cephalid autocrat
2/3

Shellbreaker Brute 4R
Creature — Homarid Warrior (C)
Tidal 3 (At the beginning of your upkeep, remove a tide counter from this creature. If you can't, put three tide counters on it.)
When the last tide counter is removed from Shellbreaker Brute, destroy target artifact.
Homarids are known for two things: Their great talents for artifice, and their jealousy.
4/4

Selkie Healer 1W
Creature - Merfolk Cleric (C)
Lifelink
"May you be anointed by the favor of the Suncolumn."
2/2

Broken Reef 4B
Creature — Zombie Elemental (C)
Deathtouch
Seismic — Whenever a land card is put into your graveyard from anywhere, each opponent loses 1 life and you gain 1 life.
The coral died long ago, but the reef still supports them.
2/4

Shard Volley R
Instant (C)
As an additional cost to cast this spell, sacrifice a land.
Shard Volley deals 3 damage to any target.
"Rock plug up vent. Steam build in vent. You do math." - Onnoji, homarid berserker

Fertility 1w
Instant
Spawn (Put a spawning counter into target permanent. Whenever a permanent with a spawning counter leaves the battlefield, create a 1/1 blue camarid creature token for each spawning counter on it.)
Proliferate (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
"While Homarids may appear animalistic, their society is wrought with nuance."

Viscerid Assassin 2B
Creature - Homarid Drone Assassin
Flash
Menace
When Viscerid Assassin enters the battlefield, target attacking creature gets -1/-1 until end of turn.
"Why are we so much more subtle and intelligent than our cousins? Because we have the gift of a dark power to guide us." - Ghonnax, viscerid warlord
1/2

Sunbreach Cetacean 4WW
Creature — Whale (C)
Flying
When Sunbreach Cetacean enters the battlefield, remove all counters from target permanent.
"Blessed are the whales who openly visit the surface. Through their actions we find ourselves cleansed."
—Rafaa, Selkie cleric

4/5

Cephalid Marinegrapher
Creature — Cephalid Wizard (C)
Seismic — Whenever a land is put into your graveyard from anywhere, put a +1/+1 counter on Cephalid Naturalist.
"Those who study land at youth understands politics at old age."
2/2

Architect's Restoration 3W
Sorcery (U)
Return up to two target land cards from your graveyard to the battlefield tapped.
"Our empire has endured thousands of years. When the craters that now rise are specks of sand, we shall be here still."

Master of the Boiling Tide 3RR
Creature - Homarid Shaman (U)
First strike
T: Invoke a Kraken or Shaman. Activate this ability only any time you could cast a sorcery. (Reveal cards from the top of your library until you reveal an Kraken or Shaman card. You may put it on top of your library. Put the rest on the bottom of your library in a random order.)
"What is hotter than a homarid's rage?" - The Three Hundred Riddles
3/2
Uncommon 3 of 3

Journey to Demonic Temple 2bb
Enchantment - Journey (U)
When this Journey enters the battlefield and at the beginning if your upkeep, choose one that hasn't been chosen —
• Create two 1/1 black Imp creature tokens with flying.
• Each player sacrifices a creature.
• Target player draws two cards and loses 2 life.
• Sacrifice Journey to Demonic Temple.

Seafloor Dragger ub
Creature - Zombie Trilobite (U)
Whenever a player draws a card, if it's not their draw step, that player loses 1 life.
2u: Draw a card.
2/2

User avatar
void_nothing
Look On My Sash...
Posts: 15265
Joined: 5 years ago
Answers: 126
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

In Mora, there is no land to speak of. At least at surface. The whole plane is an enormous ocean, with dark chasms ending in abyss and little sky above the surface for heavens, coral reefs taking place of trees and hydrothermal vents and volcanoes imitating mountains. Merfolks, Homarids, Cephalids and many other species inhabits the endless waters, fighting, trading and cooperating like any other civilasation. Yet, with the tectonic movement that comes once per century, the balance of power will be shifted. Join in preparing for world-shaking changes in this underwater adventure.
Mora mechanics
Show
Hide
Seismic — Whenever a land is put into your graveyard from anywhere...
Tidal N (At the beginning of your upkeep, remove a tide counter from this permanent. If you can't, put N tide counters on it.)
Spawn (Put a spawning counter on target permanent. When that permanent leaves the battlefield, create a 1/1 blue Camarid creature token for each spawning counter on it.)
Proliferate
Invoke CREATURE TYPE. Activate this ability only any time you could cast a sorcery. (Reveal cards from the top of your library until you reveal a CREATURE TYPE. You may put it on top of your library. Put the rest on the bottom of your library in a random order.)
Journey enchantments/When this Journey enters the battlefield and at the beginning if your upkeep, choose one that hasn't been chosen
Mora
Show
Hide
Camarid
Token Creature - Camarid (S)
1/1

Magmarush Missile 3R
Creature — Elemental Nautilus (C)
Haste
Seismic — Whenever a land is put into your graveyard from anywhere, Magmarush Missile gets +2/+0 until end of turn.
"Now that's a strange sight."
—Kiora

3/3

Carnivorous Kelp 2g
Creature - Plant
Defender
Tidal 2 (At the beginning of your upkeep, remove a tide counter from this creature. If you can't, put two tide counters on it.)
Carnivorous Kelp gets +X/+X, where X is the number of tide counters on it.
"Relax, it's just some seaweed brushing your leg."
0/5

Cephalid Diplomat 3U
Creature - Cephalid Advisor (C)
When Cephalid Diplomat enters the battlefield, each player mills two cards and returns a non-Cephalid, nonland permanent they control to its owners hand.
"Everyone must make concessions at some point." - Tiblin, cephalid autocrat
2/3

Shellbreaker Brute 4R
Creature — Homarid Warrior (C)
Tidal 3 (At the beginning of your upkeep, remove a tide counter from this creature. If you can't, put three tide counters on it.)
When the last tide counter is removed from Shellbreaker Brute, destroy target artifact.
Homarids are known for two things: Their great talents for artifice, and their jealousy.
4/4

Selkie Healer 1W
Creature - Merfolk Cleric (C)
Lifelink
"May you be anointed by the favor of the Suncolumn."
2/2

Broken Reef 4B
Creature — Zombie Elemental (C)
Deathtouch
Seismic — Whenever a land card is put into your graveyard from anywhere, each opponent loses 1 life and you gain 1 life.
The coral died long ago, but the reef still supports them.
2/4

Shard Volley R
Instant (C)
As an additional cost to cast this spell, sacrifice a land.
Shard Volley deals 3 damage to any target.
"Rock plug up vent. Steam build in vent. You do math." - Onnoji, homarid berserker

Fertility 1w
Instant
Spawn (Put a spawning counter into target permanent. Whenever a permanent with a spawning counter leaves the battlefield, create a 1/1 blue camarid creature token for each spawning counter on it.)
Proliferate (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
"While Homarids may appear animalistic, their society is wrought with nuance."

Viscerid Assassin 2B
Creature - Homarid Drone Assassin
Flash
Menace
When Viscerid Assassin enters the battlefield, target attacking creature gets -1/-1 until end of turn.
"Why are we so much more subtle and intelligent than our cousins? Because we have the gift of a dark power to guide us." - Ghonnax, viscerid warlord
1/2

Sunbreach Cetacean 4WW
Creature — Whale (C)
Flying
When Sunbreach Cetacean enters the battlefield, remove all counters from target permanent.
"Blessed are the whales who openly visit the surface. Through their actions we find ourselves cleansed."
—Rafaa, Selkie cleric

4/5

Cephalid Marinegrapher
Creature — Cephalid Wizard (C)
Seismic — Whenever a land is put into your graveyard from anywhere, put a +1/+1 counter on Cephalid Naturalist.
"Those who study land at youth understands politics at old age."
2/2

Architect's Restoration 3W
Sorcery (U)
Return up to two target land cards from your graveyard to the battlefield tapped.
"Our empire has endured thousands of years. When the craters that now rise are specks of sand, we shall be here still."

Master of the Boiling Tide 3RR
Creature - Homarid Shaman (U)
First strike
T: Invoke a Kraken or Shaman. Activate this ability only any time you could cast a sorcery. (Reveal cards from the top of your library until you reveal an Kraken or Shaman card. You may put it on top of your library. Put the rest on the bottom of your library in a random order.)
"What is hotter than a homarid's rage?" - The Three Hundred Riddles
3/2

Journey to Demonic Temple 2bb
Enchantment - Journey (U)
When this Journey enters the battlefield and at the beginning if your upkeep, choose one that hasn't been chosen —
• Create two 1/1 black Imp creature tokens with flying.
• Each player sacrifices a creature.
• Target player draws two cards and loses 2 life.
• Sacrifice Journey to Demonic Temple.
Rare 1 of 1:

One with the Oceans 3WW
Enchantment (R)
Seismic - Whenever a land card is put into your graveyard from anywhere, until the beginning of your next turn, you can't lose the game, your opponents can't win the game, and damage that would reduce your life total to less than 1 reduces it to 1 instead.
"In that moment I floated between sea and sky, enveloped in both and yet bound to neither, shielded from all things by my own total serenity." - Aulataa, selkie magistrate

Cephalid Prince 1U
Creature - Cephalid Noble (R)
You may choose not to untap Cephalid Prince during your untap step.
T: You gain control of target nonland permanent with converted mana cost 1 or less for as long as you control Cephalid Prince and Cephalid Prince remains tapped.
"Royal immunity" is code for "license to petty theft."
2/1
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Raptorchan
Beautiful Liar
Posts: 781
Joined: 4 years ago
Pronoun: Unlisted
Location: Red Jungle, Babwe

Post by Raptorchan » 3 years ago

In Mora, there is no land to speak of. At least at surface. The whole plane is an enormous ocean, with dark chasms ending in abyss and little sky above the surface for heavens, coral reefs taking place of trees and hydrothermal vents and volcanoes imitating mountains. Merfolks, Homarids, Cephalids and many other species inhabits the endless waters, fighting, trading and cooperating like any other civilasation. Yet, with the tectonic movement that comes once per century, the balance of power will be shifted. Join in preparing for world-shaking changes in this underwater adventure.
Mora mechanics
Show
Hide
Seismic — Whenever a land is put into your graveyard from anywhere...
Tidal N (At the beginning of your upkeep, remove a tide counter from this permanent. If you can't, put N tide counters on it.)
Spawn (Put a spawning counter on target permanent. When that permanent leaves the battlefield, create a 1/1 blue Camarid creature token for each spawning counter on it.)
Proliferate
Invoke CREATURE TYPE. Activate this ability only any time you could cast a sorcery. (Reveal cards from the top of your library until you reveal a CREATURE TYPE. You may put it on top of your library. Put the rest on the bottom of your library in a random order.)
Journey enchantments/When this Journey enters the battlefield and at the beginning if your upkeep, choose one that hasn't been chosen
Mora
Show
Hide
Camarid
Token Creature - Camarid (S)
1/1

Magmarush Missile 3R
Creature — Elemental Nautilus (C)
Haste
Seismic — Whenever a land is put into your graveyard from anywhere, Magmarush Missile gets +2/+0 until end of turn.
"Now that's a strange sight."
—Kiora

3/3

Carnivorous Kelp 2g
Creature - Plant
Defender
Tidal 2 (At the beginning of your upkeep, remove a tide counter from this creature. If you can't, put two tide counters on it.)
Carnivorous Kelp gets +X/+X, where X is the number of tide counters on it.
"Relax, it's just some seaweed brushing your leg."
0/5

Cephalid Diplomat 3U
Creature - Cephalid Advisor (C)
When Cephalid Diplomat enters the battlefield, each player mills two cards and returns a non-Cephalid, nonland permanent they control to its owners hand.
"Everyone must make concessions at some point." - Tiblin, cephalid autocrat
2/3

Shellbreaker Brute 4R
Creature — Homarid Warrior (C)
Tidal 3 (At the beginning of your upkeep, remove a tide counter from this creature. If you can't, put three tide counters on it.)
When the last tide counter is removed from Shellbreaker Brute, destroy target artifact.
Homarids are known for two things: Their great talents for artifice, and their jealousy.
4/4

Selkie Healer 1W
Creature - Merfolk Cleric (C)
Lifelink
"May you be anointed by the favor of the Suncolumn."
2/2

Broken Reef 4B
Creature — Zombie Elemental (C)
Deathtouch
Seismic — Whenever a land card is put into your graveyard from anywhere, each opponent loses 1 life and you gain 1 life.
The coral died long ago, but the reef still supports them.
2/4

Shard Volley R
Instant (C)
As an additional cost to cast this spell, sacrifice a land.
Shard Volley deals 3 damage to any target.
"Rock plug up vent. Steam build in vent. You do math." - Onnoji, homarid berserker

Fertility 1w
Instant
Spawn (Put a spawning counter into target permanent. Whenever a permanent with a spawning counter leaves the battlefield, create a 1/1 blue camarid creature token for each spawning counter on it.)
Proliferate (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
"While Homarids may appear animalistic, their society is wrought with nuance."

Viscerid Assassin 2B
Creature - Homarid Drone Assassin
Flash
Menace
When Viscerid Assassin enters the battlefield, target attacking creature gets -1/-1 until end of turn.
"Why are we so much more subtle and intelligent than our cousins? Because we have the gift of a dark power to guide us." - Ghonnax, viscerid warlord
1/2

Sunbreach Cetacean 4WW
Creature — Whale (C)
Flying
When Sunbreach Cetacean enters the battlefield, remove all counters from target permanent.
"Blessed are the whales who openly visit the surface. Through their actions we find ourselves cleansed."
—Rafaa, Selkie cleric

4/5

Cephalid Marinegrapher
Creature — Cephalid Wizard (C)
Seismic — Whenever a land is put into your graveyard from anywhere, put a +1/+1 counter on Cephalid Naturalist.
"Those who study land at youth understands politics at old age."
2/2

Architect's Restoration 3W
Sorcery (U)
Return up to two target land cards from your graveyard to the battlefield tapped.
"Our empire has endured thousands of years. When the craters that now rise are specks of sand, we shall be here still."

Master of the Boiling Tide 3RR
Creature - Homarid Shaman (U)
First strike
T: Invoke a Kraken or Shaman. Activate this ability only any time you could cast a sorcery. (Reveal cards from the top of your library until you reveal an Kraken or Shaman card. You may put it on top of your library. Put the rest on the bottom of your library in a random order.)
"What is hotter than a homarid's rage?" - The Three Hundred Riddles
3/2

Journey to Demonic Temple 2bb
Enchantment - Journey (U)
When this Journey enters the battlefield and at the beginning if your upkeep, choose one that hasn't been chosen —
• Create two 1/1 black Imp creature tokens with flying.
• Each player sacrifices a creature.
• Target player draws two cards and loses 2 life.
• Sacrifice Journey to Demonic Temple.

One with the Oceans 3WW
Enchantment (R)
Seismic - Whenever a land card is put into your graveyard from anywhere, until the beginning of your next turn, you can't lose the game, your opponents can't win the game, and damage that would reduce your life total to less than 1 reduces it to 1 instead.
"In that moment I floated between sea and sky, enveloped in both and yet bound to neither, shielded from all things by my own total serenity." - Aulataa, selkie magistrate
Next

Kylem is calling its champions to great games yet again - and stacks now seem higher than anytime before, which leads to even more intrigues, bribery, match-fixing and treasons, putting the fair sports at huge danger - death at Valor's Reach wasn't common before, but everything is possible now. Are you brave enough to join the Battlebond: The Grand Finale?

Hour of Devastation have passed, but life goes on. Leaded by Hazoret, Naktamun survivors must move on and live further - no one said it will be easy, but everything is possible for stern warriors whose life was dedicated to training to pass the most deadly trials of God-Pharaoh. Let's see how Amonkhet: Aftermath is going.

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void_nothing
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Post by void_nothing » 3 years ago

Kylem is calling its champions to great games yet again - and stacks now seem higher than anytime before, which leads to even more intrigues, bribery, match-fixing and treasons, putting the fair sports at huge danger - death at Valor's Reach wasn't common before, but everything is possible now. Are you brave enough to join the Battlebond: The Grand Finale?
Battlebond: The Grand Finale mechanics
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Battlebond: The Grand Finale
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Token 1 of 1:

Warrior
Token Creature - Warrior (S)
1/1

Dragon
Token Creature - Dragon (S)
Flying
4/4
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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Incredium
Posts: 432
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Post by Incredium » 3 years ago

Kylem is calling its champions to great games yet again - and stacks now seem higher than anytime before, which leads to even more intrigues, bribery, match-fixing and treasons, putting the fair sports at huge danger - death at Valor's Reach wasn't common before, but everything is possible now. Are you brave enough to join the Battlebond: The Grand Finale?
Battlebond: The Grand Finale mechanics
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Battlebond: The Grand Finale
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Warrior
Token Creature - Warrior (S)
1/1
Common 1 of 9

Fruitful Sponsership 1gg
Enchantment - Aura

Enchanted creature has +1/+1 and "gt: Support 2" (Put a +1/+1 counter on each of up to 2 other target creatures.)

It's never too early to start looking for a way to finance all those weapons and armor.

Rowdy Celebrant 2r
Creature - Dwarf

Whenever Rowdy Celebrant attacks, it deals 1 damage to the player or planeswalker it is attacking.

Cycling r (r, Discard this card: Draw a card.)

When you cycle Rowdy Celebrant, it deals 1 damage to target player or planeswalker.

Sometimes the greatest battles are found by the concessions stands rather than on the field.

2/2


Out of Bounds 2u
Instant

Counter target instant or sorcery spell. It's controller returns a non-land permanent they control of their choice to their hand.

"What are you, blind? Do you not see the boundary lines? I'll have none of that sloppiness on my field! - Glplrt, Arena Judge

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void_nothing
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Post by void_nothing » 3 years ago

Out of Bounds was actually made - as a counterspell - in Battlebond original!

Kylem is calling its champions to great games yet again - and stacks now seem higher than anytime before, which leads to even more intrigues, bribery, match-fixing and treasons, putting the fair sports at huge danger - death at Valor's Reach wasn't common before, but everything is possible now. Are you brave enough to join the Battlebond: The Grand Finale?
Battlebond: The Grand Finale mechanics
Show
Hide
Cycling
Battlebond: The Grand Finale
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Warrior
Token Creature - Warrior (S)
1/1

Rowdy Celebrant 2r
Creature - Dwarf
Whenever Rowdy Celebrant attacks, it deals 1 damage to the player or planeswalker it is attacking.
Cycling r (r, Discard this card: Draw a card.)
When you cycle Rowdy Celebrant, it deals 1 damage to target player or planeswalker.
Sometimes the greatest battles are found by the concessions stands rather than on the field.
2/2
Common 2 of 9:

Binox Rider 1G
Creature - Elf Warrior (C)
Cheer - T: Target Beast gets +1/+1 until end of turn for each Warrior your team controls.
"And hystrodon riders think their job is difficult. At least they only have to hold one rein."
1/2

(Note: The idea is that cheer specifically involves bonuses to creature types other than Warrior)

Glintwing Invoker 4U
Creature - Human Wizard Mutant (C)
7U: Glintwing Invoker gets +3/+3 and gains flying until end of turn.
The Mirari flares in his mind.
3/3
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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Incredium
Posts: 432
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Post by Incredium » 3 years ago

Huh... well how about that

Kylem is calling its champions to great games yet again - and stacks now seem higher than anytime before, which leads to even more intrigues, bribery, match-fixing and treasons, putting the fair sports at huge danger - death at Valor's Reach wasn't common before, but everything is possible now. Are you brave enough to join the Battlebond: The Grand Finale?
Battlebond: The Grand Finale mechanics
Show
Hide
Cycling
Battlebond: The Grand Finale
Show
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Warrior
Token Creature - Warrior (S)
1/1

Rowdy Celebrant 2r
Creature - Dwarf
Whenever Rowdy Celebrant attacks, it deals 1 damage to the player or planeswalker it is attacking.
Cycling r (r, Discard this card: Draw a card.)
When you cycle Rowdy Celebrant, it deals 1 damage to target player or planeswalker.
Sometimes the greatest battles are found by the concessions stands rather than on the field.
2/2

Glintwing Invoker 4U
Creature - Human Wizard Mutant (C)
7U: Glintwing Invoker gets +3/+3 and gains flying until end of turn.
The Mirari flares in his mind.
3/3
Common 3 of 9:

Righteous Vigor 3ww
Sorcery

You gain 9 life. If you have less life than an opponent, you gain 12 life instead.

Assist (Another player can pay up to 3 of this spell's cost.)

A good warrior knows that no matter how hard you fall, you always get back up.

Off the Bench 2w
Instant

Create two 1/1 white warrior creature tokens, then Support 1 (Put a +1/+1 counter on each of up to 1 target creature.)

"Down. Set. 43. Axe on left. Dodger down, you're up. Fireball. Hutt!"

Sore Loser 4b
Creature - Orc Warrior

When Sore Loser enters the battlefield, if you have less life than an opponent, each opponent loses 3 life and discards a card.
An Orcs version of fairness tends to depend on whatever makes them win fastest.

4/3

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void_nothing
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Posts: 15265
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Answers: 126
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

Kylem is calling its champions to great games yet again - and stacks now seem higher than anytime before, which leads to even more intrigues, bribery, match-fixing and treasons, putting the fair sports at huge danger - death at Valor's Reach wasn't common before, but everything is possible now. Are you brave enough to join the Battlebond: The Grand Finale?
Battlebond: The Grand Finale mechanics
Show
Hide
Cycling
Battlebond: The Grand Finale
Show
Hide
Warrior
Token Creature - Warrior (S)
1/1

Rowdy Celebrant 2r
Creature - Dwarf
Whenever Rowdy Celebrant attacks, it deals 1 damage to the player or planeswalker it is attacking.
Cycling r (r, Discard this card: Draw a card.)
When you cycle Rowdy Celebrant, it deals 1 damage to target player or planeswalker.
Sometimes the greatest battles are found by the concessions stands rather than on the field.
2/2

Glintwing Invoker 4U
Creature - Human Wizard Mutant (C)
7U: Glintwing Invoker gets +3/+3 and gains flying until end of turn.
The Mirari flares in his mind.
3/3

Sore Loser 4b
Creature - Orc Warrior
When Sore Loser enters the battlefield, if you have less life than an opponent, each opponent loses 3 life and discards a card.
An Orcs version of fairness tends to depend on whatever makes them win fastest.
4/3
Common 4 of 9:

Free Concessions 2GG
Enchantment (C)
When Free Concessions enters the battlefield, support 3. (Put a +1/+1 counter on each of up to three target creatures.)
Whenever your team supports, you gain 1 life for each +1/+1 counter placed on a creature.
"Excuse me, I have a voucher!"

Lighthelm Bugler 3W
Creature - Human Warrior (C)
Flash
Whenever Lighthelm Bugler or another Warrior enters the battlefield under your team's control, untap target creature your team controls.
It's not only weapons that can hold the warrior's glow.
2/2
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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Subject16
Posts: 1515
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 3 years ago

Kylem is calling its champions to great games yet again - and stacks now seem higher than anytime before, which leads to even more intrigues, bribery, match-fixing and treasons, putting the fair sports at huge danger - death at Valor's Reach wasn't common before, but everything is possible now. Are you brave enough to join the Battlebond: The Grand Finale?
Battlebond: The Grand Finale mechanics
Show
Hide
Cycling
Support
Battlebond: The Grand Finale
Show
Hide
Warrior
Token Creature - Warrior (S)
1/1

Rowdy Celebrant 2r
Creature - Dwarf
Whenever Rowdy Celebrant attacks, it deals 1 damage to the player or planeswalker it is attacking.
Cycling r (r, Discard this card: Draw a card.)
When you cycle Rowdy Celebrant, it deals 1 damage to target player or planeswalker.
Sometimes the greatest battles are found by the concessions stands rather than on the field.
2/2

Glintwing Invoker 4U
Creature - Human Wizard Mutant (C)
7U: Glintwing Invoker gets +3/+3 and gains flying until end of turn.
The Mirari flares in his mind.
3/3

Sore Loser 4b
Creature - Orc Warrior
When Sore Loser enters the battlefield, if you have less life than an opponent, each opponent loses 3 life and discards a card.
An Orcs version of fairness tends to depend on whatever makes them win fastest.
4/3

Free Concessions 2GG
Enchantment (C)
When Free Concessions enters the battlefield, support 3. (Put a +1/+1 counter on each of up to three target creatures.)
Whenever your team supports, you gain 1 life for each +1/+1 counter placed on a creature.
"Excuse me, I have a voucher!"
Common 5 of 9:

Yavimaya Dryad 1GG
Creature — Dryad (C)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
When Yavimaya Dryad enters the battlefield, you may search your library for a Forest card and put it onto the battlefield tapped under target player's control. If you do, shuffle your library.
2/1

Curse of Cowardice 3BB
Enchantment — Aura Curse (C)
Enchant player
Creatures enchanted player controls get -1/-0 and are Cowards in addition to other types.
Cowards can't block warriors.
"I enjoy a fair fight. This isn't one of them."
—Virtus the Veiled


Riptide Ambusher 4U
Creature — Merfolk Warrior (C)
Whenever you cycle a card, you may exile Riptide Ambusher, then return it to the battlefield under its owner's control.
Cycling 2UU
When you cycle Riptide Ambusher, exile target creature, then return it to the battlefield under its owner's control.
3/3

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void_nothing
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Posts: 15265
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Post by void_nothing » 3 years ago

Kylem is calling its champions to great games yet again - and stacks now seem higher than anytime before, which leads to even more intrigues, bribery, match-fixing and treasons, putting the fair sports at huge danger - death at Valor's Reach wasn't common before, but everything is possible now. Are you brave enough to join the Battlebond: The Grand Finale?
Battlebond: The Grand Finale mechanics
Show
Hide
Cycling
Support
Battlebond: The Grand Finale
Show
Hide
Warrior
Token Creature - Warrior (S)
1/1

Rowdy Celebrant 2r
Creature - Dwarf
Whenever Rowdy Celebrant attacks, it deals 1 damage to the player or planeswalker it is attacking.
Cycling r (r, Discard this card: Draw a card.)
When you cycle Rowdy Celebrant, it deals 1 damage to target player or planeswalker.
Sometimes the greatest battles are found by the concessions stands rather than on the field.
2/2

Glintwing Invoker 4U
Creature - Human Wizard Mutant (C)
7U: Glintwing Invoker gets +3/+3 and gains flying until end of turn.
The Mirari flares in his mind.
3/3

Sore Loser 4b
Creature - Orc Warrior
When Sore Loser enters the battlefield, if you have less life than an opponent, each opponent loses 3 life and discards a card.
An Orcs version of fairness tends to depend on whatever makes them win fastest.
4/3

Free Concessions 2GG
Enchantment (C)
When Free Concessions enters the battlefield, support 3. (Put a +1/+1 counter on each of up to three target creatures.)
Whenever your team supports, you gain 1 life for each +1/+1 counter placed on a creature.
"Excuse me, I have a voucher!"

Curse of Cowardice 3BB
Enchantment — Aura Curse (C)
Enchant player
Creatures enchanted player controls get -1/-0 and are Cowards in addition to other types.
Cowards can't block warriors.
"I enjoy a fair fight. This isn't one of them."
—Virtus the Veiled
Common 6 of 9:

Macetail Hystrodon 6R
Creature - Beast (C)
First strike, haste
Cycling 3
The goblins tracked the hystrodon with much stealth and cunning. Then they were eaten with much pain and yelling.
4/4

Elvish Shieldmates 2W
Creature - Elf Warrior (C)
Vigilance
Whenever Elvish Shieldmates blocks, target player creates a 1/1 white Warrior creature token.
"The defensive squad's duty is to swell its own numbers."
1/3
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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Subject16
Posts: 1515
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 3 years ago

Kylem is calling its champions to great games yet again - and stacks now seem higher than anytime before, which leads to even more intrigues, bribery, match-fixing and treasons, putting the fair sports at huge danger - death at Valor's Reach wasn't common before, but everything is possible now. Are you brave enough to join the Battlebond: The Grand Finale?
Battlebond: The Grand Finale mechanics
Show
Hide
Cycling
Support
Battlebond: The Grand Finale
Show
Hide
Warrior
Token Creature - Warrior (S)
1/1

Rowdy Celebrant 2r
Creature - Dwarf
Whenever Rowdy Celebrant attacks, it deals 1 damage to the player or planeswalker it is attacking.
Cycling r (r, Discard this card: Draw a card.)
When you cycle Rowdy Celebrant, it deals 1 damage to target player or planeswalker.
Sometimes the greatest battles are found by the concessions stands rather than on the field.
2/2

Glintwing Invoker 4U
Creature - Human Wizard Mutant (C)
7U: Glintwing Invoker gets +3/+3 and gains flying until end of turn.
The Mirari flares in his mind.
3/3

Sore Loser 4b
Creature - Orc Warrior
When Sore Loser enters the battlefield, if you have less life than an opponent, each opponent loses 3 life and discards a card.
An Orcs version of fairness tends to depend on whatever makes them win fastest.
4/3

Free Concessions 2GG
Enchantment (C)
When Free Concessions enters the battlefield, support 3. (Put a +1/+1 counter on each of up to three target creatures.)
Whenever your team supports, you gain 1 life for each +1/+1 counter placed on a creature.
"Excuse me, I have a voucher!"

Curse of Cowardice 3BB
Enchantment — Aura Curse (C)
Enchant player
Creatures enchanted player controls get -1/-0 and are Cowards in addition to other types.
Cowards can't block warriors.
"I enjoy a fair fight. This isn't one of them."
—Virtus the Veiled


Macetail Hystrodon 6R
Creature - Beast (C)
First strike, haste
Cycling 3
The goblins tracked the hystrodon with much stealth and cunning. Then they were eaten with much pain and yelling.
4/4
Common 6 of 9:

Pestermite 2U
Creature — Faerie Rogue
Flash
Flying
When Pestermite enters the battlefield, you may tap or untap target permanent.
The fae know when they're not wanted. That's precisely when they show up.
2/1

Bloodlust Inciter 1R
Creature — Human Warrior (C)
T: Target creature gains haste until end of turn.
"To victory! To glory! To eternity!
1/1

Watchful Enforcer 2WW
Creature — Homonculus (C)
When Watchful Enforcer enters the battlefield, Support 2 (Put a +1/+1 counter on up to two target creatures.)
Creatures your team controls with +1/+1 counters on them have vigilance.
"It pays to have the judges on your side."
—Lukka, God Tamer

1/1

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void_nothing
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Posts: 15265
Joined: 5 years ago
Answers: 126
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

Kylem is calling its champions to great games yet again - and stacks now seem higher than anytime before, which leads to even more intrigues, bribery, match-fixing and treasons, putting the fair sports at huge danger - death at Valor's Reach wasn't common before, but everything is possible now. Are you brave enough to join the Battlebond: The Grand Finale?
Battlebond: The Grand Finale mechanics
Show
Hide
Cycling
Support
Battlebond: The Grand Finale
Show
Hide
Warrior
Token Creature - Warrior (S)
1/1

Rowdy Celebrant 2r
Creature - Dwarf
Whenever Rowdy Celebrant attacks, it deals 1 damage to the player or planeswalker it is attacking.
Cycling r (r, Discard this card: Draw a card.)
When you cycle Rowdy Celebrant, it deals 1 damage to target player or planeswalker.
Sometimes the greatest battles are found by the concessions stands rather than on the field.
2/2

Glintwing Invoker 4U
Creature - Human Wizard Mutant (C)
7U: Glintwing Invoker gets +3/+3 and gains flying until end of turn.
The Mirari flares in his mind.
3/3

Sore Loser 4b
Creature - Orc Warrior
When Sore Loser enters the battlefield, if you have less life than an opponent, each opponent loses 3 life and discards a card.
An Orcs version of fairness tends to depend on whatever makes them win fastest.
4/3

Free Concessions 2GG
Enchantment (C)
When Free Concessions enters the battlefield, support 3. (Put a +1/+1 counter on each of up to three target creatures.)
Whenever your team supports, you gain 1 life for each +1/+1 counter placed on a creature.
"Excuse me, I have a voucher!"

Curse of Cowardice 3BB
Enchantment — Aura Curse (C)
Enchant player
Creatures enchanted player controls get -1/-0 and are Cowards in addition to other types.
Cowards can't block warriors.
"I enjoy a fair fight. This isn't one of them."
—Virtus the Veiled


Macetail Hystrodon 6R
Creature - Beast (C)
First strike, haste
Cycling 3
The goblins tracked the hystrodon with much stealth and cunning. Then they were eaten with much pain and yelling.
4/4

Watchful Enforcer 2WW
Creature — Homonculus (C)
When Watchful Enforcer enters the battlefield, Support 2 (Put a +1/+1 counter on up to two target creatures.)
Creatures your team controls with +1/+1 counters on them have vigilance.
"It pays to have the judges on your side."
—Lukka, God Tamer

1/1
Common 8 of 9:

Invisible Sideline 4U
Creature - Illusion Wall (C)
Flash
Assist (Another player may pay up to 4 of this spell's cost.)
Defender
Sometimes you need a moment to confer. Sometimes you have to force the other team to give you one.
0/9

Penalty Box 3
Artifact (C)
2, Tap an untapped creature you control, Sacrifice Penalty Box: Put target creature on the bottom of its owner's library.
Nicknamed "the cube of consequences" and "the ref's revenge."
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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Incredium
Posts: 432
Joined: 3 years ago
Pronoun: he / him

Post by Incredium » 3 years ago

Kylem is calling its champions to great games yet again - and stacks now seem higher than anytime before, which leads to even more intrigues, bribery, match-fixing and treasons, putting the fair sports at huge danger - death at Valor's Reach wasn't common before, but everything is possible now. Are you brave enough to join the Battlebond: The Grand Finale?
Battlebond: The Grand Finale mechanics
Show
Hide
Cycling
Support
Assist
Battlebond: The Grand Finale
Show
Hide
Warrior
Token Creature - Warrior (S)
1/1

Rowdy Celebrant 2r
Creature - Dwarf
Whenever Rowdy Celebrant attacks, it deals 1 damage to the player or planeswalker it is attacking.
Cycling r (r, Discard this card: Draw a card.)
When you cycle Rowdy Celebrant, it deals 1 damage to target player or planeswalker.
Sometimes the greatest battles are found by the concessions stands rather than on the field.
2/2

Glintwing Invoker 4U
Creature - Human Wizard Mutant (C)
7U: Glintwing Invoker gets +3/+3 and gains flying until end of turn.
The Mirari flares in his mind.
3/3

Sore Loser 4b
Creature - Orc Warrior
When Sore Loser enters the battlefield, if you have less life than an opponent, each opponent loses 3 life and discards a card.
An Orcs version of fairness tends to depend on whatever makes them win fastest.
4/3

Free Concessions 2GG
Enchantment (C)
When Free Concessions enters the battlefield, support 3. (Put a +1/+1 counter on each of up to three target creatures.)
Whenever your team supports, you gain 1 life for each +1/+1 counter placed on a creature.
"Excuse me, I have a voucher!"

Curse of Cowardice 3BB
Enchantment — Aura Curse (C)
Enchant player
Creatures enchanted player controls get -1/-0 and are Cowards in addition to other types.
Cowards can't block warriors.
"I enjoy a fair fight. This isn't one of them."
—Virtus the Veiled


Macetail Hystrodon 6R
Creature - Beast (C)
First strike, haste
Cycling 3
The goblins tracked the hystrodon with much stealth and cunning. Then they were eaten with much pain and yelling.
4/4

Watchful Enforcer 2WW
Creature — Homonculus (C)
When Watchful Enforcer enters the battlefield, Support 2 (Put a +1/+1 counter on up to two target creatures.)
Creatures your team controls with +1/+1 counters on them have vigilance.
"It pays to have the judges on your side."
—Lukka, God Tamer

1/1

Invisible Sideline 4U
Creature - Illusion Wall (C)
Flash
Assist (Another player may pay up to 4 of this spell's cost.)
Defender
Sometimes you need a moment to confer. Sometimes you have to force the other team to give you one.
0/9
Common 9 of 9:


Team Player 2w
Creature - Elf Warrior

Assist (Another player may play up to 2 of this spells mana cost.)
Whenever Team Player attacks, if you control another warrior, create a 1/1 white warrior creature token.

With all the personal glory and fame, it can obscure the fact that team cooperation is the essence of arena success.
2/2


Penalty Box 3
Artifact (C)

2, Tap an untapped creature you control, Sacrifice Penalty Box: Put target creature on the bottom of its owner's library.
Nicknamed "the cube of consequences" and "the ref's revenge."

Gladiator Wurm 5gg
Creature - Wurm

Gladiator Wurm must be blocked each turn if able.
Cycling 2
When you cycle Gladiator Wurm, target creature you control must be blocked this turn if able.

If there's one thing it's easy to train a Wurm to do, it's to attack things on command.

6/6

User avatar
Subject16
Posts: 1515
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 3 years ago

I assume it's nine commons to make room for partner rares?

Kylem is calling its champions to great games yet again - and stacks now seem higher than anytime before, which leads to even more intrigues, bribery, match-fixing and treasons, putting the fair sports at huge danger - death at Valor's Reach wasn't common before, but everything is possible now. Are you brave enough to join the Battlebond: The Grand Finale?
Battlebond: The Grand Finale mechanics
Show
Hide
Cycling
Support
Assist
Battlebond: The Grand Finale
Show
Hide
Warrior
Token Creature - Warrior (S)
1/1

Rowdy Celebrant 2r
Creature - Dwarf (C)
Whenever Rowdy Celebrant attacks, it deals 1 damage to the player or planeswalker it is attacking.
Cycling r (r, Discard this card: Draw a card.)
When you cycle Rowdy Celebrant, it deals 1 damage to target player or planeswalker.
Sometimes the greatest battles are found by the concessions stands rather than on the field.
2/2

Glintwing Invoker 4U
Creature - Human Wizard Mutant (C)
7U: Glintwing Invoker gets +3/+3 and gains flying until end of turn.
The Mirari flares in his mind.
3/3

Sore Loser 4b
Creature - Orc Warrior (C)
When Sore Loser enters the battlefield, if you have less life than an opponent, each opponent loses 3 life and discards a card.
An Orcs version of fairness tends to depend on whatever makes them win fastest.
4/3

Free Concessions 2GG
Enchantment (C)
When Free Concessions enters the battlefield, support 3. (Put a +1/+1 counter on each of up to three target creatures.)
Whenever your team supports, you gain 1 life for each +1/+1 counter placed on a creature.
"Excuse me, I have a voucher!"

Curse of Cowardice 3BB
Enchantment — Aura Curse (C)
Enchant player
Creatures enchanted player controls get -1/-0 and are Cowards in addition to other types.
Cowards can't block warriors.
"I enjoy a fair fight. This isn't one of them."
—Virtus the Veiled


Macetail Hystrodon 6R
Creature - Beast (C)
First strike, haste
Cycling 3
The goblins tracked the hystrodon with much stealth and cunning. Then they were eaten with much pain and yelling.
4/4

Watchful Enforcer 2WW
Creature — Homonculus (C)
When Watchful Enforcer enters the battlefield, Support 2 (Put a +1/+1 counter on up to two target creatures.)
Creatures your team controls with +1/+1 counters on them have vigilance.
"It pays to have the judges on your side."
—Lukka, God Tamer

1/1

Invisible Sideline 4U
Creature - Illusion Wall (C)
Flash
Assist (Another player may pay up to 4 of this spell's cost.)
Defender
Sometimes you need a moment to confer. Sometimes you have to force the other team to give you one.
0/9

Gladiator Wurm 5gg
Creature - Wurm (C)
Gladiator Wurm must be blocked each turn if able.
Cycling 2
When you cycle Gladiator Wurm, target creature you control must be blocked this turn if able.
If there's one thing it's easy to train a Wurm to do, it's to attack things on command.
6/6
Uncommon 1 of 3:

Bitterheart Witch 4B
Creature — Human Shaman (U)
Deathtouch
When Bitterheart Witch dies, you may search your library for a Curse card, put it onto the battlefield attached to target player, then shuffle your library.
1/2

Noble Benefactor 2U
Creature — Human Cleric (U)
When Noble Benefactor dies, each player may search their library for a card and put that card into their hand. Then each player who searched their library this way shuffles it.
"Sometimes it's just about wanting to make a dream come true."
2/2

Dramatic Betrayal 3RR
Sorcery (U)
Choose one —
• Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. You may have it fight target creature an opponent controls.

User avatar
Raptorchan
Beautiful Liar
Posts: 781
Joined: 4 years ago
Pronoun: Unlisted
Location: Red Jungle, Babwe

Post by Raptorchan » 3 years ago

Kylem is calling its champions to great games yet again - and stacks now seem higher than anytime before, which leads to even more intrigues, bribery, match-fixing and treasons, putting the fair sports at huge danger - death at Valor's Reach wasn't common before, but everything is possible now. Are you brave enough to join the Battlebond: The Grand Finale?
Battlebond: The Grand Finale mechanics
Show
Hide
Cycling
Support
Assist
Battlebond: The Grand Finale
Show
Hide
Warrior
Token Creature - Warrior (S)
1/1

Rowdy Celebrant 2r
Creature - Dwarf (C)
Whenever Rowdy Celebrant attacks, it deals 1 damage to the player or planeswalker it is attacking.
Cycling r (r, Discard this card: Draw a card.)
When you cycle Rowdy Celebrant, it deals 1 damage to target player or planeswalker.
Sometimes the greatest battles are found by the concessions stands rather than on the field.
2/2

Glintwing Invoker 4U
Creature - Human Wizard Mutant (C)
7U: Glintwing Invoker gets +3/+3 and gains flying until end of turn.
The Mirari flares in his mind.
3/3

Sore Loser 4b
Creature - Orc Warrior (C)
When Sore Loser enters the battlefield, if you have less life than an opponent, each opponent loses 3 life and discards a card.
An Orcs version of fairness tends to depend on whatever makes them win fastest.
4/3

Free Concessions 2GG
Enchantment (C)
When Free Concessions enters the battlefield, support 3. (Put a +1/+1 counter on each of up to three target creatures.)
Whenever your team supports, you gain 1 life for each +1/+1 counter placed on a creature.
"Excuse me, I have a voucher!"

Curse of Cowardice 3BB
Enchantment — Aura Curse (C)
Enchant player
Creatures enchanted player controls get -1/-0 and are Cowards in addition to other types.
Cowards can't block warriors.
"I enjoy a fair fight. This isn't one of them."
—Virtus the Veiled


Macetail Hystrodon 6R
Creature - Beast (C)
First strike, haste
Cycling 3
The goblins tracked the hystrodon with much stealth and cunning. Then they were eaten with much pain and yelling.
4/4

Watchful Enforcer 2WW
Creature — Homonculus (C)
When Watchful Enforcer enters the battlefield, Support 2 (Put a +1/+1 counter on up to two target creatures.)
Creatures your team controls with +1/+1 counters on them have vigilance.
"It pays to have the judges on your side."
—Lukka, God Tamer

1/1

Invisible Sideline 4U
Creature - Illusion Wall (C)
Flash
Assist (Another player may pay up to 4 of this spell's cost.)
Defender
Sometimes you need a moment to confer. Sometimes you have to force the other team to give you one.
0/9

Gladiator Wurm 5gg
Creature - Wurm (C)
Gladiator Wurm must be blocked each turn if able.
Cycling 2
When you cycle Gladiator Wurm, target creature you control must be blocked this turn if able.
If there's one thing it's easy to train a Wurm to do, it's to attack things on command.
6/6

Dramatic Betrayal 3RR
Sorcery (U)
Choose one —
• Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. You may have it fight target creature an opponent controls.

Uncommon 2 of 3

Vengeful Devil 1r
Creature — Devil (U)
Haste
Morbid — t: Vengeful Devil deals 1 damage to any target. Activate this ability only if a creature died this turn.
Devils love adding injury to injury.
1/1

Alchemist's Drugstore
Land (U)
Alchemist's Drugstore enters the battlefield tapped.
t: Choose a player. That player adds b or g.
A place where life and death are measured as accurate as nowhere else.

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