Artist
• Token Creature — Artist
T: Target creature gets +1/+1 until end of turn.
1/1
Wrecked Kyron Crystal
Artifact (C)
, Sacrifice Wrecked Kyron Crystal: Draw a card and gain 2 life.
Scrap
(, exile this card from your graveyard: Put a number of charge counters equal to this card's converted mana cost on target artifact. Scrap only as a sorcery.)
Broken like hope - and like hope it still might be useful.
Hatna Lookout 1R
Creature - Human Archer (C)
Hatna Lookout has first strike as long as you control a Tower.
2: Hatna Lookout gets +1/+0 until end of turn.
"At last, a clear line of sight!"
2/1
Sudden Realization 1U
Sorcery (C)
Scry 3, then reveal the top card of your library. Return target creature with power X or less to its owner's hand, where X is the converted mana cost of the revealed card.
"Their vocalizations don't echo at all," Vivien realized. "If there's that many in here," Garruk replied, "then we need to leave this mine shaft right now."
Prismatic Power Cell 1G
Artifact (C)
Prismatic Power Cell enters the battlefield with two charge counters on it.
T, Remove a charge counter from Prismatic Power Cell: Add one mana of any color.
T, Remove a charge counter from Prismatic Power Cell: Put a +1/+1 counter on target creature.
In times like these everyone can use a boost.
Haywire Automaton 3r
Artifact Creature - Construct
Whenever Haywire Automaton attacks, put a charge counter on it. Then, Haywire Automaton gets +X/+0 until end of turn, where X is the number of charge counters on it.
Scrap
3rr (3rr, Exile this card from your graveyard: Put a number of charge counters equal to this card's converted mana cost on target artifact. Scrap only as a sorcery.)
"Just a few loose screws. Nothing to worry about."
2/2
Masquerade Sliver 4B
Creature - Sliver (C)
Sliver creatures you control have menace.
"The markings on their - I want to say faces, but head-plates seems better - are colorful, difficult to follow with the eye, and make me feel like I'm seeing double before long." - Kazza's field journal
3/3
Amber Sliver 1WB
Creature — Sliver (C)
Each Sliver creature you control has "When this creature dies, create a treasure token."
"We thought they were fossils, easy fuel for our factories. Do you think they know what we did to their kin?"
—Ahol, Factory Leader
2/2
Inspired Assault 3WW
Instant (C)
Untap all creatures you control. Those creatures get +2/+1 until end of turn.
A resounding note echoed across the pavilion, and all responded in perfect harmony.
Overrun Mineshaft
Land — Mine (C)
T: Add
C.
5,
T, Sacrifice Overrun Mineshaft: Create two 1/1 colorless Sliver creature tokens.
Sliver Construct 3
Artifact Creature - Sliver Construct (C)
The first to truly recognize the power of the sliver hivemind were the artificers. They built their own slivers for infiltration of the hive, thinking they would blend in while still bending to their will. Few survive meeting their constructs for the first time after assimilating into the hive.
2/2
Solemn Doomsinger 3B
Creature — Azra Artist (U)
Inspired — When Solemn Doomsinger becomes untapped, each player discards a card.
B,
T, Discard a card: Target player loses 2 life and you gain 2 life.
Until needless death ceases, neither shall her aria.
2/3
Glass Sliver 4
Creature - Sliver (U)
You may spend mana as though it was mana of any color to cast sliver spells
"Look now, and think of this creature as an extension of myself. I have stripped it hollow, purged it of everything it is. It is now it is filled instead with infinite possibilities." - Oko, Slave of the Hive
2/2
Biomass Charger 3GU
Artifact Creature — Construct (U)
Trample
When Biomass Charger or another creature enters the battlefield under your control, put a charge counter on target artifact.
1GU: Biomass Charger gets +X/+X until end of turn, where X is the number of charge counters on it.
"It works... It's loose!"
3/3
Sliver Hive
Land (R)
t: Add
c.
t: Add one mana of any color. Spend this mana only to cast a Sliver spell.
5,
t: Create a 1/1 colorless Sliver creature token. Activate this ability only if you control a Sliver.