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void_nothing
Look On My Sash...
Posts: 15102
Joined: 4 years ago
Answers: 125
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

Shinama's wars are a fact of life, but every civilization has a legend of a last battle. On Shinama it is known by many names. Eastwind calls it the Ending Dawn, Duskvaul knows it as Yuhir-Vidinlaugg, the leporine whisper of the Time of Frozen Tears, and the Dagmar compose poems about the Day of Turadda. And something invisible and sinister pulls them ever closer to that final hour, some Grim Premonition, unless they can avert it as one.
Shinama mechanics
Show
Hide
Bushido
Raid
Claim (Whenever a creature deals combat damage to you, its controller gains control of this artifact.)
Equipment drop - When this creature dies, create a colorless Equipment artifact token.
Enroll (Create a 1/1 colorless Follower token with haste or add one mana of any color and spend that mana only to cast a creature spell.)
Grim Premonition Mechanics
Show
Hide
foreshadow. (Create a black enchantment token named Omen with "2, Sacrifice this enchantment: Scry 2.")
Grim Premonition
Show
Hide
Omen
• Token Enchantment — Omen (C)
2, Sacrifice this enchantment: Scry 2

Leporine Trickster 1u
Creature - Rabbit Rogue
Flash
When Leporine trickster enters the battlefield, return another target creature you control to your hand.
"I've got nothing up these sleeves except gumption and creativity... and also this knife."
1/3

Banishment Decree 3WW
Instant (C)
Put target artifact, creature, or enchantment on top of its owner's library.
"All this talk of peace and balance. You've gone soft, uncle. I'll have none of this in my warcamp."
—High Prince Zaku


Sword of Black Days 3W
Creature - Cat Warrior Knight (C)
Lifelink
When Sword of Black Days enters the battlefield, foreshadow. (Create a black enchantment token named Omen with "2, Sacrifice this enchantment: Scry 2.")
"Turadda! I am coming!"
3/1

Warwood Chanter 1gg
Creature - Human Shaman
t: Enroll (Create a 1/1 colorless Follower creature token with haste or add one mana of any color and spend that mana only to cast a creature spell.)
0/3
"Look to the trees, the earth and the sky. All life is born of conflict."

Drive from the Field 5B
Sorcery (C)
Exile target non-Barbarian, non-Berserker, non-Warrior creature.
Draw a card.
Skun Mulltheim has no patience for cowardice.

Pewterfort Seer 1R
Creature — Human Shaman (C)
Whenever you scry, untap Pewterfort Seer.
T: Pewterfort Seer deals 1 damage to each opponent.
Pewterfort has weathered all kinds of disasters before. It'll weather them again.
0/3

Allure of Doom U
Instant (C)
Creatures target player controls get -1/-0 until end of turn.
Foreshadow. (Create a black Omen enchantment token with "2, Sacrifice this enchantment: Scry 2.")
"Some will meet with famous ends at the Time of Frozen Tears, but many will have to meet with futile ends before that." - Walks-on-Cold-Leaves

Lost City Colossus 4BB
Creature--Giant Barbarian (Common)
Lost City Colossus can't be blocked except by equipped creatures.
When Lost City Colossus enters the battlefield, it deals 4 damage to you.
Just as the tales said about Yuhir-Vidinlaugg, a fortress of ancient giants long buried rose again from the fens eager to battle
6/6

Skanda Rescuer 3G
Creature - Troll Shaman (C)
Vigilance
1G, T: Target Pirate or Warrior gains indestructible until end of turn.
"We all have obligations to the lost and wayward."
3/2

Sporecap Spider 2G
Creature — Spider (C)
Reach
Ranim Bonebreaker led his warband into the woods, knowing Eastwind guards didn't patrol the area. Unfortunately, he didn't know why either.
1/5

Blaze for Battle 1R
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +1/+1, has "1: This creature gets +1/+0 until end of turn," and attacks each combat if able.
When Blaze for Battle is put into a graveyard from anywhere, shuffle it into its owner's library.
A halo of shimmery flame descended upon both High Prince Zaku and his sword.

Pragmatic Recruiter3ww (U)
Creature - Human Soldier
Vigilance
Whenever another non-token creature enters the battlefield under your control, Enroll (Create a 1/1 colorless Follower token with haste or add one mana of any color and spend that mana only to cast a creature spell.)
"Nows not the time to get picky. We need all the help we can get."
3/3
Uncommon 3 of 3:

Honorless Fugitive 2BB
Creature - Human Samurai Rogue (U)
Deathtouch, lifelink
Bushido 1
Equipment drop - When Honorless Fugitive dies, create a colorless Equipment artifact token. It has "Equipped creature is a Samurai in addition to its other types and has bushido 3" and equip 2.
"This dagger is made of five layers of acid-tempered steel and blood magic flows in it - and still my head is worth more than it."
2/3

Palladium of Purity 2G
Artifact (U)
Creatures you control have hexproof.
Claim (Whenever a creature deals combat damage to you, its controller gains control of this artifact.)
When you gain control of Palladium of Purity, if you don't own it, sacrifice another noncreature permanent.
"This idol is in the shape of something very powerful. I know a worldsoul when I see one." - Nissa Revane
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Subject16
Posts: 1505
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 3 years ago

Shinama's wars are a fact of life, but every civilization has a legend of a last battle. On Shinama it is known by many names. Eastwind calls it the Ending Dawn, Duskvaul knows it as Yuhir-Vidinlaugg, the leporine whisper of the Time of Frozen Tears, and the Dagmar compose poems about the Day of Turadda. And something invisible and sinister pulls them ever closer to that final hour, some Grim Premonition, unless they can avert it as one.
Shinama mechanics
Show
Hide
Bushido
Raid
Claim (Whenever a creature deals combat damage to you, its controller gains control of this artifact.)
Equipment drop - When this creature dies, create a colorless Equipment artifact token.
Enlist (Create a 1/1 colorless Follower token with haste or add one mana of any color and spend that mana only to cast a creature spell.)
Grim Premonition Mechanics
Show
Hide
foreshadow. (Create a black enchantment token named Omen with "2, Sacrifice this enchantment: Scry 2.")
Claim
Grim Premonition
Show
Hide
Omen
• Token Enchantment — Omen (C)
2, Sacrifice this enchantment: Scry 2

Leporine Trickster 1u
Creature - Rabbit Rogue
Flash
When Leporine trickster enters the battlefield, return another target creature you control to your hand.
"I've got nothing up these sleeves except gumption and creativity... and also this knife."
1/3

Banishment Decree 3WW
Instant (C)
Put target artifact, creature, or enchantment on top of its owner's library.
"All this talk of peace and balance. You've gone soft, uncle. I'll have none of this in my warcamp."
—High Prince Zaku


Sword of Black Days 3W
Creature - Cat Warrior Knight (C)
Lifelink
When Sword of Black Days enters the battlefield, foreshadow. (Create a black enchantment token named Omen with "2, Sacrifice this enchantment: Scry 2.")
"Turadda! I am coming!"
3/1

Warwood Chanter 1gg
Creature - Human Shaman
t: Enlist (Create a 1/1 colorless Follower creature token with haste or add one mana of any color and spend that mana only to cast a creature spell.)
0/3
"Look to the trees, the earth and the sky. All life is born of conflict."

Drive from the Field 5B
Sorcery (C)
Exile target non-Barbarian, non-Berserker, non-Warrior creature.
Draw a card.
Skun Mulltheim has no patience for cowardice.

Pewterfort Seer 1R
Creature — Human Shaman (C)
Whenever you scry, untap Pewterfort Seer.
T: Pewterfort Seer deals 1 damage to each opponent.
Pewterfort has weathered all kinds of disasters before. It'll weather them again.
0/3

Allure of Doom U
Instant (C)
Creatures target player controls get -1/-0 until end of turn.
Foreshadow. (Create a black Omen enchantment token with "2, Sacrifice this enchantment: Scry 2.")
"Some will meet with famous ends at the Time of Frozen Tears, but many will have to meet with futile ends before that." - Walks-on-Cold-Leaves

Lost City Colossus 4BB
Creature--Giant Barbarian (Common)
Lost City Colossus can't be blocked except by equipped creatures.
When Lost City Colossus enters the battlefield, it deals 4 damage to you.
Just as the tales said about Yuhir-Vidinlaugg, a fortress of ancient giants long buried rose again from the fens eager to battle
6/6

Skanda Rescuer 3G
Creature - Troll Shaman (C)
Vigilance
1G, T: Target Pirate or Warrior gains indestructible until end of turn.
"We all have obligations to the lost and wayward."
3/2

Sporecap Spider 2G
Creature — Spider (C)
Reach
Ranim Bonebreaker led his warband into the woods, knowing Eastwind guards didn't patrol the area. Unfortunately, he didn't know why either.
1/5

Blaze for Battle 1R
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +1/+1, has "1: This creature gets +1/+0 until end of turn," and attacks each combat if able.
When Blaze for Battle is put into a graveyard from anywhere, shuffle it into its owner's library.
A halo of shimmery flame descended upon both High Prince Zaku and his sword.

Pragmatic Recruiter3ww (U)
Creature - Human Soldier
Vigilance
Whenever another non-token creature enters the battlefield under your control, Enlist (Create a 1/1 colorless Follower token with haste or add one mana of any color and spend that mana only to cast a creature spell.)
"Nows not the time to get picky. We need all the help we can get."
3/3

Honorless Fugitive 2BB
Creature - Human Samurai Rogue (U)
Deathtouch, lifelink
Bushido 1
Equipment drop - When Honorless Fugitive dies, create a colorless Equipment artifact token. It has "Equipped creature is a Samurai in addition to its other types and has bushido 3" and equip 2.
"This dagger is made of five layers of acid-tempered steel and blood magic flows in it - and still my head is worth more than it."
2/3
Rare 1 of 1

High Prince Zaku 2RW
Legendary Creature — Cat Noble Warrior (R)
First strike
Noncreature artifacts your opponents control have Claim.
Whenever High Prince Zaku attacks, create X 1/1 white Cat creature token with lifelink that are tapped and attacking, where X is the number of permanents you control but don't own.
3/2

Mothwen, Frostcaller 4UU
Legendary Planeswalker — Mothwen (M)
+2: Tap up to two target artifacts and/or creatures. They don't untap during their controller's next untap step.
-4: Target player skips their next untap step.
-9: You get an emblem with "At the beginning of each opponent's upkeep, that player returns a permanent they control of your choice to their owner's hand."
4

The End is Nigh 4BB
Enchantment (M)
If you would draw one or more cards, instead foreshadow that many times. (Create that many black enchantment tokens named Omen with "2, Sacrifice this enchantment: Scry 2.")
Whenever you Scry, you may pay B. If you do, reveal the top card of your library and put it into your hand. Each opponent loses life equal to its converted mana cost.

User avatar
void_nothing
Look On My Sash...
Posts: 15102
Joined: 4 years ago
Answers: 125
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

Shinama's wars are a fact of life, but every civilization has a legend of a last battle. On Shinama it is known by many names. Eastwind calls it the Ending Dawn, Duskvaul knows it as Yuhir-Vidinlaugg, the leporine whisper of the Time of Frozen Tears, and the Dagmar compose poems about the Day of Turadda. And something invisible and sinister pulls them ever closer to that final hour, some Grim Premonition, unless they can avert it as one.
Shinama mechanics
Show
Hide
Bushido
Raid
Claim (Whenever a creature deals combat damage to you, its controller gains control of this artifact.)
Equipment drop - When this creature dies, create a colorless Equipment artifact token.
Enroll (Create a 1/1 colorless Follower token with haste or add one mana of any color and spend that mana only to cast a creature spell.)
Grim Premonition Mechanics
Show
Hide
Foreshadow (Create a black enchantment token named Omen with "2, Sacrifice this enchantment: Scry 2.")
Grim Premonition
Show
Hide
Omen
• Token Enchantment — Omen (C)
2, Sacrifice this enchantment: Scry 2

Leporine Trickster 1u
Creature - Rabbit Rogue
Flash
When Leporine trickster enters the battlefield, return another target creature you control to your hand.
"I've got nothing up these sleeves except gumption and creativity... and also this knife."
1/3

Banishment Decree 3WW
Instant (C)
Put target artifact, creature, or enchantment on top of its owner's library.
"All this talk of peace and balance. You've gone soft, uncle. I'll have none of this in my warcamp."
—High Prince Zaku


Sword of Black Days 3W
Creature - Cat Warrior Knight (C)
Lifelink
When Sword of Black Days enters the battlefield, foreshadow. (Create a black enchantment token named Omen with "2, Sacrifice this enchantment: Scry 2.")
"Turadda! I am coming!"
3/1

Warwood Chanter 1gg
Creature - Human Shaman
t: Enroll (Create a 1/1 colorless Follower creature token with haste or add one mana of any color and spend that mana only to cast a creature spell.)
0/3
"Look to the trees, the earth and the sky. All life is born of conflict."

Drive from the Field 5B
Sorcery (C)
Exile target non-Barbarian, non-Berserker, non-Warrior creature.
Draw a card.
Skun Mulltheim has no patience for cowardice.

Pewterfort Seer 1R
Creature — Human Shaman (C)
Whenever you scry, untap Pewterfort Seer.
T: Pewterfort Seer deals 1 damage to each opponent.
Pewterfort has weathered all kinds of disasters before. It'll weather them again.
0/3

Allure of Doom U
Instant (C)
Creatures target player controls get -1/-0 until end of turn.
Foreshadow. (Create a black Omen enchantment token with "2, Sacrifice this enchantment: Scry 2.")
"Some will meet with famous ends at the Time of Frozen Tears, but many will have to meet with futile ends before that." - Walks-on-Cold-Leaves

Lost City Colossus 4BB
Creature--Giant Barbarian (Common)
Lost City Colossus can't be blocked except by equipped creatures.
When Lost City Colossus enters the battlefield, it deals 4 damage to you.
Just as the tales said about Yuhir-Vidinlaugg, a fortress of ancient giants long buried rose again from the fens eager to battle
6/6

Skanda Rescuer 3G
Creature - Troll Shaman (C)
Vigilance
1G, T: Target Pirate or Warrior gains indestructible until end of turn.
"We all have obligations to the lost and wayward."
3/2

Sporecap Spider 2G
Creature — Spider (C)
Reach
Ranim Bonebreaker led his warband into the woods, knowing Eastwind guards didn't patrol the area. Unfortunately, he didn't know why either.
1/5

Blaze for Battle 1R
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +1/+1, has "1: This creature gets +1/+0 until end of turn," and attacks each combat if able.
When Blaze for Battle is put into a graveyard from anywhere, shuffle it into its owner's library.
A halo of shimmery flame descended upon both High Prince Zaku and his sword.

Pragmatic Recruiter3ww (U)
Creature - Human Soldier
Vigilance
Whenever another non-token creature enters the battlefield under your control, Enroll (Create a 1/1 colorless Follower token with haste or add one mana of any color and spend that mana only to cast a creature spell.)
"Nows not the time to get picky. We need all the help we can get."
3/3

Honorless Fugitive 2BB
Creature - Human Samurai Rogue (U)
Deathtouch, lifelink
Bushido 1
Equipment drop - When Honorless Fugitive dies, create a colorless Equipment artifact token. It has "Equipped creature is a Samurai in addition to its other types and has bushido 3" and equip 2.
"This dagger is made of five layers of acid-tempered steel and blood magic flows in it - and still my head is worth more than it."
2/3

High Prince Zaku 2RW
Legendary Creature — Cat Noble Warrior (R)
First strike
Noncreature artifacts your opponents control have Claim.
Whenever High Prince Zaku attacks, create X 1/1 white Cat creature token with lifelink that are tapped and attacking, where X is the number of permanents you control but don't own.
3/2
Next: Deferring my choice to the next poster, since I just chose.
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Incredium
Posts: 423
Joined: 3 years ago
Pronoun: he / him

Post by Incredium » 3 years ago

Ubteris, the plane of contradiction. Here, the dichotomies of life and death, light and dark, good and evil, are irreparably reversed. Goblins, ogres and other "unclean" must protect their tribes from the constant incursions of the The Cult of Mankind, lead by the mysterious Grand Psion. Many of these races are defended from both the cult and the iron fisted tyranny of merciless angelic legions by demonic guardians, who are revered as demigods. Elvish druids seek to enact genocide against the Osirians, a peaceful race of undead nomads supernaturally birthed in a region known as the Deadlands. In a place where up is down, left is right, and everything you know is flipped upside down, how will you find your way to victory?

Tul-Tazlan, the disaster plane. Scarred by the markings of a horrific magical event lost to time, Tul-Tazlan is filled with vast wastes, deserts and furnaceland. With little resources, wildlife is both scarce and strange to behold. Even stranger are those that populate the wild magic zones, hazardous areas avoided by sane folk for knowledge of how the magic warps and mutates both creatures and landscape. The few civilized races that populate this plane live in underground citadels to hide from the scorching sun, only coming out in small bands of foragers and ruin salvagers when resources become low. Life on Tul-Tazlan is a constant fight for survival. Do you have what it takes to brave the dunes?

Twiggaroo, the plane of whimsy and madness. Here, ideas are reality, and reality is whatever can be believed. Fey and other odd creatures flit in flashes of light through beautiful, paradoxical landscapes. Each and every aspect of Twickaroo is whimsical, colorful and chaotic. However, this wonder hides a sinister reality; everything in the plane is predatory in nature. As denizens of a plane of tricksters, every creature in Twiggaroo uses some form of riddles, deception or mind bending powers as a way to consume, rob, maim, transform or enslave all who stray into the woods too far. Memories are devoured with manners and a smile, and the cruelest acts occur in swirls of color. So have a laugh, check your pockets and whatever you do, don't trust the flowers. You'd better hope you haven't lost your wits, cause it looks like you're just in time for tea.

User avatar
void_nothing
Look On My Sash...
Posts: 15102
Joined: 4 years ago
Answers: 125
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

Tul-Tazlan, the disaster plane. Scarred by the markings of a horrific magical event lost to time, Tul-Tazlan is filled with vast wastes, deserts and furnaceland. With little resources, wildlife is both scarce and strange to behold. Even stranger are those that populate the wild magic zones, hazardous areas avoided by sane folk for knowledge of how the magic warps and mutates both creatures and landscape. The few civilized races that populate this plane live in underground citadels to hide from the scorching sun, only coming out in small bands of foragers and ruin salvagers when resources become low. Life on Tul-Tazlan is a constant fight for survival. Do you have what it takes to brave the dunes?
Tul-Tazlan mechanics
Show
Hide
Tul-Tazlan
Show
Hide
Token 1 of 1:

Illusion
Token Creature - Illusion (S)
2/2

Elf Deserter
Token Creature - Elf Deserter (S)
Protection from Deserts and from Mutants
0/1
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Incredium
Posts: 423
Joined: 3 years ago
Pronoun: he / him

Post by Incredium » 3 years ago

Tul-Tazlan, the disaster plane. Scarred by the markings of a horrific magical event lost to time, Tul-Tazlan is filled with vast wastes, deserts and furnaceland. With little resources, wildlife is both scarce and strange to behold. Even stranger are those that populate the wild magic zones, hazardous areas avoided by sane folk for knowledge of how the magic warps and mutates both creatures and landscape. The few civilized races that populate this plane live in underground citadels to hide from the scorching sun, only coming out in small bands of foragers and ruin salvagers when resources become low. Life on Tul-Tazlan is a constant fight for survival. Do you have what it takes to brave the dunes?
Tul-Tazlan mechanics
Show
Hide
Tul-Tazlan
Show
Hide
Illusion
Token Creature - Illusion (S)
2/2
Dunebrood Scorpion 1g(C)
Creature - Scorpion

t: add c

Sandsoul (As long as it isn't your turn, dunebrood scorpion is a colorless desert land and isn't a creature.)

Some creatures live underneath the sand. Others live within it.

3/2

Sandspray r (C)
Instant

Sandspray deals 1 damage to target creature or planeswalker.

Wild Magic - When you cast this spell, flip a coin until you lose a flip. For each flip you won, copy this spell. You may choose new targets for the copy.

The presence of wild magic ensures that even the ground itself is a possible hazard.

(Note: The mechanic is "when you cast this spell, flip a coin till you lose one, for each flip you won, X effect happens.)

False Oasis 2u (C)
Instant

Counter target creature or planeswalker spell

Mirage 1u (Pay 1u and exile this card from your graveyard: create a 2/2 blue illusion creature token.)

Salvation so close, and yet a million miles away.

User avatar
void_nothing
Look On My Sash...
Posts: 15102
Joined: 4 years ago
Answers: 125
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

Tul-Tazlan, the disaster plane. Scarred by the markings of a horrific magical event lost to time, Tul-Tazlan is filled with vast wastes, deserts and furnaceland. With little resources, wildlife is both scarce and strange to behold. Even stranger are those that populate the wild magic zones, hazardous areas avoided by sane folk for knowledge of how the magic warps and mutates both creatures and landscape. The few civilized races that populate this plane live in underground citadels to hide from the scorching sun, only coming out in small bands of foragers and ruin salvagers when resources become low. Life on Tul-Tazlan is a constant fight for survival. Do you have what it takes to brave the dunes?
Tul-Tazlan mechanics
Show
Hide
Mirage COST (COST, Exile this card from your graveyard: Create a 2/2 blue Illusion creature token.)
Tul-Tazlan
Show
Hide
Illusion
Token Creature - Illusion (S)
2/2

False Oasis 2u (C)
Instant
Counter target creature or planeswalker spell
Mirage 1u (Pay 1u and exile this card from your graveyard: create a 2/2 blue illusion creature token.)
Salvation so close, and yet a million miles away.
Common 2 of 10:

Camouflaged Assassin 4B
Creature - Human Assassin (C)
T: Target creature without flying that's attacking you or a planeswalker you control gets -1/-2 until end of turn.
Sandsoul (As long as it isn't your turn, this is a colorless Desert land. It loses all other types.)
The Hakazi maintain tunnels that run even underneath rival citadels, using them for thieving expeditions and ambuscades.
3/3

Desecration Plague 3G
Sorcery (C)
Destroy target enchantment or land.
"When you step on lives you think are beneath you, you will be made to watch your livelihood eaten away in seconds. That is Setechaf justice." - Hamuf Upithos, locust summoner
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Subject16
Posts: 1505
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 3 years ago

Tul-Tazlan, the disaster plane. Scarred by the markings of a horrific magical event lost to time, Tul-Tazlan is filled with vast wastes, deserts and furnaceland. With little resources, wildlife is both scarce and strange to behold. Even stranger are those that populate the wild magic zones, hazardous areas avoided by sane folk for knowledge of how the magic warps and mutates both creatures and landscape. The few civilized races that populate this plane live in underground citadels to hide from the scorching sun, only coming out in small bands of foragers and ruin salvagers when resources become low. Life on Tul-Tazlan is a constant fight for survival. Do you have what it takes to brave the dunes?
Tul-Tazlan mechanics
Show
Hide
Mirage COST (COST, Exile this card from your graveyard: Create a 2/2 blue Illusion creature token.)
Tul-Tazlan
Show
Hide
Illusion
Token Creature - Illusion (S)
2/2

False Oasis 2u (C)
Instant
Counter target creature or planeswalker spell
Mirage 1u (Pay 1u and exile this card from your graveyard: create a 2/2 blue illusion creature token.)
Salvation so close, and yet a million miles away.

Desecration Plague 3G
Sorcery (C)
Destroy target enchantment or land.
"When you step on lives you think are beneath you, you will be made to watch your livelihood eaten away in seconds. That is Setechaf justice." - Hamuf Upithos, locust summoner
Common 3 of 10:

Sandstrike 1W
Instant (C)
Kicker B (You may pay an additional B as you cast this spell.)
Sanstrike deals 3 damage to target attacking or blocking creature. If this spell was kicked, destroy that creature instead.
"The sand only opens the wounds. The heat and the bugs do the real work."
—Am-Theraf, Assassin


Tomb Raiders 4B
Creature — Human Scout (C)
When Tomb Raiders enters the battlefield, mill three cards, then you may return a creature card from your graveyard to your hand.
Scavenge 1BB (1BB, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
2/2

Dromadin Sandcaller 3W
Creature — Camel Cleric (C)
Protection from deserts
W: Dromadin Sandcaller gains vigilance until end of turn.
Few ever leave the safety of their citadels, relying on the dromadin's comings and goings for news of the surface world.
3/3

User avatar
void_nothing
Look On My Sash...
Posts: 15102
Joined: 4 years ago
Answers: 125
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

Tul-Tazlan, the disaster plane. Scarred by the markings of a horrific magical event lost to time, Tul-Tazlan is filled with vast wastes, deserts and furnaceland. With little resources, wildlife is both scarce and strange to behold. Even stranger are those that populate the wild magic zones, hazardous areas avoided by sane folk for knowledge of how the magic warps and mutates both creatures and landscape. The few civilized races that populate this plane live in underground citadels to hide from the scorching sun, only coming out in small bands of foragers and ruin salvagers when resources become low. Life on Tul-Tazlan is a constant fight for survival. Do you have what it takes to brave the dunes?
Tul-Tazlan mechanics
Show
Hide
Mirage COST (COST, Exile this card from your graveyard: Create a 2/2 blue Illusion creature token.)
Kicker
Tul-Tazlan
Show
Hide
Illusion
Token Creature - Illusion (S)
2/2

False Oasis 2u (C)
Instant
Counter target creature or planeswalker spell
Mirage 1u (Pay 1u and exile this card from your graveyard: create a 2/2 blue illusion creature token.)
Salvation so close, and yet a million miles away.

Desecration Plague 3G
Sorcery (C)
Destroy target enchantment or land.
"When you step on lives you think are beneath you, you will be made to watch your livelihood eaten away in seconds. That is Setechaf justice." - Hamuf Upithos, locust summoner

Sandstrike 1W
Instant (C)
Kicker B (You may pay an additional B as you cast this spell.)
Sanstrike deals 3 damage to target attacking or blocking creature. If this spell was kicked, destroy that creature instead.
"The sand only opens the wounds. The heat and the bugs do the real work."
—Am-Theraf, Assassin
Common 4 of 10:

Dromadin Guide 3W
Creature - Camel Cleric (C)
T: Prevent the next 1 damage that would be dealt to any target this turn.
Sandsoul (As long as it isn't your turn, this is a colorless Desert land. It loses all other types.)
The dromadin are a bold race, able to stay unafraid no matter the dangers of the desert, and to keep others that way as well.
2/2

Savaged by Antlions B
Sorcery (C)
Caprice (As you cast this spell, flip a coin until you lose a flip or choose to stop flipping.)
For each coin flip you've won this turn, target creature gets -2/-2 until end of turn and you lose 1 life.
Sometimes there's something valuable hidden at the bottom of a pit - but usually not.

Superstitious Ghazi 2R
Creature - Orc Warrior (C)
You can't spend mana produced by nonbasic lands to cast Superstitious Ghazi.
"No, I will not go - not at that hour, not when the moon touches the dunes so, my liege. Evil things happen under such light."
3/3
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Subject16
Posts: 1505
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 3 years ago

Tul-Tazlan, the disaster plane. Scarred by the markings of a horrific magical event lost to time, Tul-Tazlan is filled with vast wastes, deserts and furnaceland. With little resources, wildlife is both scarce and strange to behold. Even stranger are those that populate the wild magic zones, hazardous areas avoided by sane folk for knowledge of how the magic warps and mutates both creatures and landscape. The few civilized races that populate this plane live in underground citadels to hide from the scorching sun, only coming out in small bands of foragers and ruin salvagers when resources become low. Life on Tul-Tazlan is a constant fight for survival. Do you have what it takes to brave the dunes?
Tul-Tazlan mechanics
Show
Hide
Mirage COST (COST, Exile this card from your graveyard: Create a 2/2 blue Illusion creature token.)
Kicker
Sandsoul (As long as it isn't your turn, this is a colorless Desert land. It loses all other types.)
Tul-Tazlan
Show
Hide
Illusion
Token Creature - Illusion (S)
2/2

False Oasis 2u (C)
Instant
Counter target creature or planeswalker spell
Mirage 1u (Pay 1u and exile this card from your graveyard: create a 2/2 blue illusion creature token.)
Salvation so close, and yet a million miles away.

Desecration Plague 3G
Sorcery (C)
Destroy target enchantment or land.
"When you step on lives you think are beneath you, you will be made to watch your livelihood eaten away in seconds. That is Setechaf justice." - Hamuf Upithos, locust summoner

Sandstrike 1W
Instant (C)
Kicker B (You may pay an additional B as you cast this spell.)
Sanstrike deals 3 damage to target attacking or blocking creature. If this spell was kicked, destroy that creature instead.
"The sand only opens the wounds. The heat and the bugs do the real work."
—Am-Theraf, Assassin


Dromadin Guide 3W
Creature - Camel Cleric (C)
T: Prevent the next 1 damage that would be dealt to any target this turn.
Sandsoul (As long as it isn't your turn, this is a colorless Desert land. It loses all other types.)
The dromadin are a bold race, able to stay unafraid no matter the dangers of the desert, and to keep others that way as well.
2/2
Common 5 of 10:

Voracious Sandwurm 3GG
Creature — Wurm (C)
Kicker 1G (You may pay an additional 1G as you cast this spell.)
Trample
When Voracious Sandwurm enters the battlefield, you may have it fight target creature an opponent controls.
"Did you hear something?"
—Zaf-Gamar, last words

5/5

Blightsting Ambusher 4B
Creature — Scorpion (C)
Flash
When Blightsting Ambusher enters the battlefield, you may destroy target creature with power 1 or less.
B: Blightsting Ambusher gains deathtouch until end of turn.
2/3

Zephyr Cloak 1U
Enchantment — Aura
Enchant creature
When Zephyr Cloak enters the battlefield, draw a card. If you do, discard a card.
Enchanted creature has flying.
"What kind of idiot uses caravans?"

User avatar
Incredium
Posts: 423
Joined: 3 years ago
Pronoun: he / him

Post by Incredium » 3 years ago

Tul-Tazlan, the disaster plane. Scarred by the markings of a horrific magical event lost to time, Tul-Tazlan is filled with vast wastes, deserts and furnaceland. With little resources, wildlife is both scarce and strange to behold. Even stranger are those that populate the wild magic zones, hazardous areas avoided by sane folk for knowledge of how the magic warps and mutates both creatures and landscape. The few civilized races that populate this plane live in underground citadels to hide from the scorching sun, only coming out in small bands of foragers and ruin salvagers when resources become low. Life on Tul-Tazlan is a constant fight for survival. Do you have what it takes to brave the dunes?
Tul-Tazlan mechanics
Show
Hide
Mirage COST (COST, Exile this card from your graveyard: Create a 2/2 blue Illusion creature token.)
Kicker
Sandsoul (As long as it isn't your turn, this is a colorless Desert land. It loses all other types.)
Tul-Tazlan
Show
Hide
Illusion
Token Creature - Illusion (S)
2/2

False Oasis 2u (C)
Instant
Counter target creature or planeswalker spell
Mirage 1u (Pay 1u and exile this card from your graveyard: create a 2/2 blue illusion creature token.)
Salvation so close, and yet a million miles away.

Desecration Plague 3G
Sorcery (C)
Destroy target enchantment or land.
"When you step on lives you think are beneath you, you will be made to watch your livelihood eaten away in seconds. That is Setechaf justice." - Hamuf Upithos, locust summoner

Sandstrike 1W
Instant (C)
Kicker B (You may pay an additional B as you cast this spell.)
Sanstrike deals 3 damage to target attacking or blocking creature. If this spell was kicked, destroy that creature instead.
"The sand only opens the wounds. The heat and the bugs do the real work."
—Am-Theraf, Assassin


Dromadin Guide 3W
Creature - Camel Cleric (C)
T: Prevent the next 1 damage that would be dealt to any target this turn.
Sandsoul (As long as it isn't your turn, this is a colorless Desert land. It loses all other types.)
The dromadin are a bold race, able to stay unafraid no matter the dangers of the desert, and to keep others that way as well.
2/2

Blightsting Ambusher 4B
Creature — Scorpion (C)
Flash
When Blightsting Ambusher enters the battlefield, you may destroy target creature with power 1 or less.
B: Blightsting Ambusher gains deathtouch until end of turn.
2/3
Common 6 of 10:



Dunewurm Stalker 5gg
Creature - Wurm

Haste
Sandsoul (As long as it isn't your turn, this is a colorless Desert land. It loses all other types.)

"As a general rule, if the ground starts rumbling, you should already be running." - Cloud-Keeper, Dromadin Band Leader

7/7

Faceless Priest 3u
Creature - Elf Cleric

When Faceless Priest enters the battlefield, create a 2/2 blue illusion creature token.

Mirage u (Pay u and exile this card from your graveyard: create a 2/2 blue illusion creature token.)

The priests of the faceless gods pray to the echos left by the old world, hoping to conjure forth a sense of order in the consuming chaos.

1/2

User avatar
void_nothing
Look On My Sash...
Posts: 15102
Joined: 4 years ago
Answers: 125
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

Tul-Tazlan, the disaster plane. Scarred by the markings of a horrific magical event lost to time, Tul-Tazlan is filled with vast wastes, deserts and furnaceland. With little resources, wildlife is both scarce and strange to behold. Even stranger are those that populate the wild magic zones, hazardous areas avoided by sane folk for knowledge of how the magic warps and mutates both creatures and landscape. The few civilized races that populate this plane live in underground citadels to hide from the scorching sun, only coming out in small bands of foragers and ruin salvagers when resources become low. Life on Tul-Tazlan is a constant fight for survival. Do you have what it takes to brave the dunes?
Tul-Tazlan mechanics
Show
Hide
Mirage COST (COST, Exile this card from your graveyard: Create a 2/2 blue Illusion creature token.)
Kicker
Sandsoul (As long as it isn't your turn, this is a colorless Desert land. It loses all other types.)
Tul-Tazlan
Show
Hide
Illusion
Token Creature - Illusion (S)
2/2

False Oasis 2u (C)
Instant
Counter target creature or planeswalker spell
Mirage 1u (Pay 1u and exile this card from your graveyard: create a 2/2 blue illusion creature token.)
Salvation so close, and yet a million miles away.

Desecration Plague 3G
Sorcery (C)
Destroy target enchantment or land.
"When you step on lives you think are beneath you, you will be made to watch your livelihood eaten away in seconds. That is Setechaf justice." - Hamuf Upithos, locust summoner

Sandstrike 1W
Instant (C)
Kicker B (You may pay an additional B as you cast this spell.)
Sanstrike deals 3 damage to target attacking or blocking creature. If this spell was kicked, destroy that creature instead.
"The sand only opens the wounds. The heat and the bugs do the real work."
—Am-Theraf, Assassin


Dromadin Guide 3W
Creature - Camel Cleric (C)
T: Prevent the next 1 damage that would be dealt to any target this turn.
Sandsoul (As long as it isn't your turn, this is a colorless Desert land. It loses all other types.)
The dromadin are a bold race, able to stay unafraid no matter the dangers of the desert, and to keep others that way as well.
2/2

Blightsting Ambusher 4B
Creature — Scorpion (C)
Flash
When Blightsting Ambusher enters the battlefield, you may destroy target creature with power 1 or less.
B: Blightsting Ambusher gains deathtouch until end of turn.
2/3

Faceless Priest 3u
Creature - Elf Cleric
When Faceless Priest enters the battlefield, create a 2/2 blue illusion creature token.
Mirage u (Pay u and exile this card from your graveyard: create a 2/2 blue illusion creature token.)
The priests of the faceless gods pray to the echos left by the old world, hoping to conjure forth a sense of order in the consuming chaos.
1/2
Common 7 of 10:

Charging Sirocco 3RR
Creature - Elemental Ox (C)
Caprice (As you cast this spell, flip a coin until you lose a flip or choose to stop flipping.)
Haste
When Charging Sirocco enters the battlefield, it gets +1/-1 until end of turn for each coin flip you've won this turn.
A monster with horns of silica fused into glass by its own burning breath.
1/8

Solar Cloak 1W
Enchantment - Aura (C)
Enchant creature
When Solar Cloak enters the battlefield, target creature gets +1/+2 until end of turn.
Enchanted creature gets +1/+2.
"The sun is a raging and all-seeing judge, but when it can be appeased, it smiles upon all." - Wide-Listener Naijajor, dromadin priest
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Subject16
Posts: 1505
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 3 years ago

Tul-Tazlan, the disaster plane. Scarred by the markings of a horrific magical event lost to time, Tul-Tazlan is filled with vast wastes, deserts and furnaceland. With little resources, wildlife is both scarce and strange to behold. Even stranger are those that populate the wild magic zones, hazardous areas avoided by sane folk for knowledge of how the magic warps and mutates both creatures and landscape. The few civilized races that populate this plane live in underground citadels to hide from the scorching sun, only coming out in small bands of foragers and ruin salvagers when resources become low. Life on Tul-Tazlan is a constant fight for survival. Do you have what it takes to brave the dunes?
Tul-Tazlan mechanics
Show
Hide
Mirage COST (COST, Exile this card from your graveyard: Create a 2/2 blue Illusion creature token.)
Kicker
Sandsoul (As long as it isn't your turn, this is a colorless Desert land. It loses all other types.)
Tul-Tazlan
Show
Hide
Illusion
Token Creature - Illusion (S)
2/2

False Oasis 2u (C)
Instant
Counter target creature or planeswalker spell
Mirage 1u (Pay 1u and exile this card from your graveyard: create a 2/2 blue illusion creature token.)
Salvation so close, and yet a million miles away.

Desecration Plague 3G
Sorcery (C)
Destroy target enchantment or land.
"When you step on lives you think are beneath you, you will be made to watch your livelihood eaten away in seconds. That is Setechaf justice." - Hamuf Upithos, locust summoner

Sandstrike 1W
Instant (C)
Kicker B (You may pay an additional B as you cast this spell.)
Sanstrike deals 3 damage to target attacking or blocking creature. If this spell was kicked, destroy that creature instead.
"The sand only opens the wounds. The heat and the bugs do the real work."
—Am-Theraf, Assassin


Dromadin Guide 3W
Creature - Camel Cleric (C)
T: Prevent the next 1 damage that would be dealt to any target this turn.
Sandsoul (As long as it isn't your turn, this is a colorless Desert land. It loses all other types.)
The dromadin are a bold race, able to stay unafraid no matter the dangers of the desert, and to keep others that way as well.
2/2

Blightsting Ambusher 4B
Creature — Scorpion (C)
Flash
When Blightsting Ambusher enters the battlefield, you may destroy target creature with power 1 or less.
B: Blightsting Ambusher gains deathtouch until end of turn.
2/3

Faceless Priest 3u
Creature - Elf Cleric
When Faceless Priest enters the battlefield, create a 2/2 blue illusion creature token.
Mirage u (Pay u and exile this card from your graveyard: create a 2/2 blue illusion creature token.)
The priests of the faceless gods pray to the echos left by the old world, hoping to conjure forth a sense of order in the consuming chaos.
1/2

Solar Cloak 1W
Enchantment - Aura (C)
Enchant creature
When Solar Cloak enters the battlefield, target creature gets +1/+2 until end of turn.
Enchanted creature gets +1/+2.
"The sun is a raging and all-seeing judge, but when it can be appeased, it smiles upon all." - Wide-Listener Naijajor, dromadin priest
Common 8 of 10:

Demolish 3R
Sorcery (C)
Destroy target artifact or land.
"The bandits think they can hide under the dunes. Fools. We'll show them the price of cowardice."
—Tiso the Sun Lord


Izeptan Fragment 3
Artifact — Treasure (C)
T: Add C.
T, Sacrifice Izeptan Fragment: Add one mana of any color.
When Izeptan Fragment is put into your graveyard from anywhere, draw a card.

Wall of Glyphs 2W
Creature — Wall (C)
When Wall of Glyphs dies, draw a card.
"Does the library door keep the foolish out, or make sure that knowledge stays within?"
—Tamiyo

0/4

User avatar
void_nothing
Look On My Sash...
Posts: 15102
Joined: 4 years ago
Answers: 125
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

Tul-Tazlan, the disaster plane. Scarred by the markings of a horrific magical event lost to time, Tul-Tazlan is filled with vast wastes, deserts and furnaceland. With little resources, wildlife is both scarce and strange to behold. Even stranger are those that populate the wild magic zones, hazardous areas avoided by sane folk for knowledge of how the magic warps and mutates both creatures and landscape. The few civilized races that populate this plane live in underground citadels to hide from the scorching sun, only coming out in small bands of foragers and ruin salvagers when resources become low. Life on Tul-Tazlan is a constant fight for survival. Do you have what it takes to brave the dunes?
Tul-Tazlan mechanics
Show
Hide
Mirage COST (COST, Exile this card from your graveyard: Create a 2/2 blue Illusion creature token.)
Kicker
Sandsoul (As long as it isn't your turn, this is a colorless Desert land. It loses all other types.)
Tul-Tazlan
Show
Hide
Illusion
Token Creature - Illusion (S)
2/2

False Oasis 2u (C)
Instant
Counter target creature or planeswalker spell
Mirage 1u (Pay 1u and exile this card from your graveyard: create a 2/2 blue illusion creature token.)
Salvation so close, and yet a million miles away.

Desecration Plague 3G
Sorcery (C)
Destroy target enchantment or land.
"When you step on lives you think are beneath you, you will be made to watch your livelihood eaten away in seconds. That is Setechaf justice." - Hamuf Upithos, locust summoner

Sandstrike 1W
Instant (C)
Kicker B (You may pay an additional B as you cast this spell.)
Sanstrike deals 3 damage to target attacking or blocking creature. If this spell was kicked, destroy that creature instead.
"The sand only opens the wounds. The heat and the bugs do the real work."
—Am-Theraf, Assassin


Dromadin Guide 3W
Creature - Camel Cleric (C)
T: Prevent the next 1 damage that would be dealt to any target this turn.
Sandsoul (As long as it isn't your turn, this is a colorless Desert land. It loses all other types.)
The dromadin are a bold race, able to stay unafraid no matter the dangers of the desert, and to keep others that way as well.
2/2

Blightsting Ambusher 4B
Creature — Scorpion (C)
Flash
When Blightsting Ambusher enters the battlefield, you may destroy target creature with power 1 or less.
B: Blightsting Ambusher gains deathtouch until end of turn.
2/3

Faceless Priest 3u
Creature - Elf Cleric
When Faceless Priest enters the battlefield, create a 2/2 blue illusion creature token.
Mirage u (Pay u and exile this card from your graveyard: create a 2/2 blue illusion creature token.)
The priests of the faceless gods pray to the echos left by the old world, hoping to conjure forth a sense of order in the consuming chaos.
1/2

Solar Cloak 1W
Enchantment - Aura (C)
Enchant creature
When Solar Cloak enters the battlefield, target creature gets +1/+2 until end of turn.
Enchanted creature gets +1/+2.
"The sun is a raging and all-seeing judge, but when it can be appeased, it smiles upon all." - Wide-Listener Naijajor, dromadin priest

Demolish 3R
Sorcery (C)
Destroy target artifact or land.
"The bandits think they can hide under the dunes. Fools. We'll show them the price of cowardice."
—Tiso the Sun Lord
Common 9 of 10:

Healing Flask 2
Artifact - Food Treasure (C)
T, Sacrifice Healing Flask: Add one mana of any color.
2, T, Sacrifice Healing Flask: You gain 3 life.
When Healing Flask is put into a graveyard from anywhere, target creature gets +0/+3 until end of turn.
When in doubt, take a swig.

Linashi Shaman 2G
Creature - Elf Shaman (C)
Flash
When Linashi Shaman enters the battlefield, target creature gains your choice of reach or trample until end of turn.
Linashi wind magic lets them change the momentum of battle.
2/2
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Incredium
Posts: 423
Joined: 3 years ago
Pronoun: he / him

Post by Incredium » 3 years ago

Tul-Tazlan, the disaster plane. Scarred by the markings of a horrific magical event lost to time, Tul-Tazlan is filled with vast wastes, deserts and furnaceland. With little resources, wildlife is both scarce and strange to behold. Even stranger are those that populate the wild magic zones, hazardous areas avoided by sane folk for knowledge of how the magic warps and mutates both creatures and landscape. The few civilized races that populate this plane live in underground citadels to hide from the scorching sun, only coming out in small bands of foragers and ruin salvagers when resources become low. Life on Tul-Tazlan is a constant fight for survival. Do you have what it takes to brave the dunes?
Tul-Tazlan mechanics
Show
Hide
Mirage COST (COST, Exile this card from your graveyard: Create a 2/2 blue Illusion creature token.)
Kicker
Sandsoul (As long as it isn't your turn, this is a colorless Desert land. It loses all other types.)
Tul-Tazlan
Show
Hide
Illusion
Token Creature - Illusion (S)
2/2

False Oasis 2u (C)
Instant
Counter target creature or planeswalker spell
Mirage 1u (Pay 1u and exile this card from your graveyard: create a 2/2 blue illusion creature token.)
Salvation so close, and yet a million miles away.

Desecration Plague 3G
Sorcery (C)
Destroy target enchantment or land.
"When you step on lives you think are beneath you, you will be made to watch your livelihood eaten away in seconds. That is Setechaf justice." - Hamuf Upithos, locust summoner

Sandstrike 1W
Instant (C)
Kicker B (You may pay an additional B as you cast this spell.)
Sanstrike deals 3 damage to target attacking or blocking creature. If this spell was kicked, destroy that creature instead.
"The sand only opens the wounds. The heat and the bugs do the real work."
—Am-Theraf, Assassin


Dromadin Guide 3W
Creature - Camel Cleric (C)
T: Prevent the next 1 damage that would be dealt to any target this turn.
Sandsoul (As long as it isn't your turn, this is a colorless Desert land. It loses all other types.)
The dromadin are a bold race, able to stay unafraid no matter the dangers of the desert, and to keep others that way as well.
2/2

Blightsting Ambusher 4B
Creature — Scorpion (C)
Flash
When Blightsting Ambusher enters the battlefield, you may destroy target creature with power 1 or less.
B: Blightsting Ambusher gains deathtouch until end of turn.
2/3

Faceless Priest 3u
Creature - Elf Cleric
When Faceless Priest enters the battlefield, create a 2/2 blue illusion creature token.
Mirage u (Pay u and exile this card from your graveyard: create a 2/2 blue illusion creature token.)
The priests of the faceless gods pray to the echos left by the old world, hoping to conjure forth a sense of order in the consuming chaos.
1/2

Solar Cloak 1W
Enchantment - Aura (C)
Enchant creature
When Solar Cloak enters the battlefield, target creature gets +1/+2 until end of turn.
Enchanted creature gets +1/+2.
"The sun is a raging and all-seeing judge, but when it can be appeased, it smiles upon all." - Wide-Listener Naijajor, dromadin priest

Demolish 3R
Sorcery (C)
Destroy target artifact or land.
"The bandits think they can hide under the dunes. Fools. We'll show them the price of cowardice."
—Tiso the Sun Lord


Healing Flask 2
Artifact - Food Treasure (C)
T, Sacrifice Healing Flask: Add one mana of any color.
2, T, Sacrifice Healing Flask: You gain 3 life.
When Healing Flask is put into a graveyard from anywhere, target creature gets +0/+3 until end of turn.
When in doubt, take a swig.
Common 10 of 10:

Drudge Beetle 1g
Creature - Insect

Scavenge 5g (5g, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

2/2

The irony of starvation being common is that it means there is plenty of food for other creatures to feed.

Groundwater Agronomist 1g
Creature - Elf Druid

Sandsoul (As long as it isn't your turn, this is a colorless Desert land. It loses all other types.)

t: Add g

Agriculture on Tul-Tazlan consists of hardy fungus and roots that can be grown using latent moisture beneath the ground.

1/2


Antlion Den 2gg
Enchantment

Sandsoul (As long as it isn't your turn, this is a colorless Desert land. It loses all other types.)

At the beginning of your upkeep, create a 1/1 green insect creature token.

Watch your step. Someone is watching yours.

User avatar
void_nothing
Look On My Sash...
Posts: 15102
Joined: 4 years ago
Answers: 125
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

Tul-Tazlan, the disaster plane. Scarred by the markings of a horrific magical event lost to time, Tul-Tazlan is filled with vast wastes, deserts and furnaceland. With little resources, wildlife is both scarce and strange to behold. Even stranger are those that populate the wild magic zones, hazardous areas avoided by sane folk for knowledge of how the magic warps and mutates both creatures and landscape. The few civilized races that populate this plane live in underground citadels to hide from the scorching sun, only coming out in small bands of foragers and ruin salvagers when resources become low. Life on Tul-Tazlan is a constant fight for survival. Do you have what it takes to brave the dunes?
Tul-Tazlan mechanics
Show
Hide
Mirage COST (COST, Exile this card from your graveyard: Create a 2/2 blue Illusion creature token.)
Kicker
Sandsoul (As long as it isn't your turn, this is a colorless Desert land. It loses all other types.)
Tul-Tazlan
Show
Hide
Illusion
Token Creature - Illusion (S)
2/2

False Oasis 2u (C)
Instant
Counter target creature or planeswalker spell
Mirage 1u (Pay 1u and exile this card from your graveyard: create a 2/2 blue illusion creature token.)
Salvation so close, and yet a million miles away.

Desecration Plague 3G
Sorcery (C)
Destroy target enchantment or land.
"When you step on lives you think are beneath you, you will be made to watch your livelihood eaten away in seconds. That is Setechaf justice." - Hamuf Upithos, locust summoner

Sandstrike 1W
Instant (C)
Kicker B (You may pay an additional B as you cast this spell.)
Sanstrike deals 3 damage to target attacking or blocking creature. If this spell was kicked, destroy that creature instead.
"The sand only opens the wounds. The heat and the bugs do the real work."
—Am-Theraf, Assassin


Dromadin Guide 3W
Creature - Camel Cleric (C)
T: Prevent the next 1 damage that would be dealt to any target this turn.
Sandsoul (As long as it isn't your turn, this is a colorless Desert land. It loses all other types.)
The dromadin are a bold race, able to stay unafraid no matter the dangers of the desert, and to keep others that way as well.
2/2

Blightsting Ambusher 4B
Creature — Scorpion (C)
Flash
When Blightsting Ambusher enters the battlefield, you may destroy target creature with power 1 or less.
B: Blightsting Ambusher gains deathtouch until end of turn.
2/3

Faceless Priest 3u
Creature - Elf Cleric
When Faceless Priest enters the battlefield, create a 2/2 blue illusion creature token.
Mirage u (Pay u and exile this card from your graveyard: create a 2/2 blue illusion creature token.)
The priests of the faceless gods pray to the echos left by the old world, hoping to conjure forth a sense of order in the consuming chaos.
1/2

Solar Cloak 1W
Enchantment - Aura (C)
Enchant creature
When Solar Cloak enters the battlefield, target creature gets +1/+2 until end of turn.
Enchanted creature gets +1/+2.
"The sun is a raging and all-seeing judge, but when it can be appeased, it smiles upon all." - Wide-Listener Naijajor, dromadin priest

Demolish 3R
Sorcery (C)
Destroy target artifact or land.
"The bandits think they can hide under the dunes. Fools. We'll show them the price of cowardice."
—Tiso the Sun Lord


Healing Flask 2
Artifact - Food Treasure (C)
T, Sacrifice Healing Flask: Add one mana of any color.
2, T, Sacrifice Healing Flask: You gain 3 life.
When Healing Flask is put into a graveyard from anywhere, target creature gets +0/+3 until end of turn.
When in doubt, take a swig.

Antlion Den 2gg
Enchantment
Sandsoul (As long as it isn't your turn, this is a colorless Desert land. It loses all other types.)
At the beginning of your upkeep, create a 1/1 green insect creature token.
Watch your step. Someone is watching yours.
Uncommon 1 of 3:

Twisted Bloodsucker 3BB
Creature - Vampire Mutant (U)
Flying
Whenever Twisted Bloodsucker attacks or blocks, target player loses 1 life for each Desert you control.
"They are cunning and dessicated fiends on whom you should never turn your back. But they are masters of this terrain, and thus we must work with them." - Eglun the Wealthy, Hakazi kingpin
3/3

Furnaceland Haul 4R
Sorcery (U)
Caprice (As you cast this spell, flip a coin until you lose a flip or choose to stop flipping.)
For each coin flip you've won this turn, exile the top card of your library. You may play those cards until the end of your next turn. Spells you cast in this way cost 1 less to cast.
Wild magic is sometimes the most generous of benefactors.
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Subject16
Posts: 1505
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 3 years ago

Tul-Tazlan, the disaster plane. Scarred by the markings of a horrific magical event lost to time, Tul-Tazlan is filled with vast wastes, deserts and furnaceland. With little resources, wildlife is both scarce and strange to behold. Even stranger are those that populate the wild magic zones, hazardous areas avoided by sane folk for knowledge of how the magic warps and mutates both creatures and landscape. The few civilized races that populate this plane live in underground citadels to hide from the scorching sun, only coming out in small bands of foragers and ruin salvagers when resources become low. Life on Tul-Tazlan is a constant fight for survival. Do you have what it takes to brave the dunes?
Tul-Tazlan mechanics
Show
Hide
Mirage COST (COST, Exile this card from your graveyard: Create a 2/2 blue Illusion creature token.)
Kicker
Sandsoul (As long as it isn't your turn, this is a colorless Desert land. It loses all other types.)
Tul-Tazlan
Show
Hide
Illusion
Token Creature - Illusion (S)
2/2

False Oasis 2u (C)
Instant
Counter target creature or planeswalker spell
Mirage 1u (Pay 1u and exile this card from your graveyard: create a 2/2 blue illusion creature token.)
Salvation so close, and yet a million miles away.

Desecration Plague 3G
Sorcery (C)
Destroy target enchantment or land.
"When you step on lives you think are beneath you, you will be made to watch your livelihood eaten away in seconds. That is Setechaf justice." - Hamuf Upithos, locust summoner

Sandstrike 1W
Instant (C)
Kicker B (You may pay an additional B as you cast this spell.)
Sanstrike deals 3 damage to target attacking or blocking creature. If this spell was kicked, destroy that creature instead.
"The sand only opens the wounds. The heat and the bugs do the real work."
—Am-Theraf, Assassin


Dromadin Guide 3W
Creature - Camel Cleric (C)
T: Prevent the next 1 damage that would be dealt to any target this turn.
Sandsoul (As long as it isn't your turn, this is a colorless Desert land. It loses all other types.)
The dromadin are a bold race, able to stay unafraid no matter the dangers of the desert, and to keep others that way as well.
2/2

Blightsting Ambusher 4B
Creature — Scorpion (C)
Flash
When Blightsting Ambusher enters the battlefield, you may destroy target creature with power 1 or less.
B: Blightsting Ambusher gains deathtouch until end of turn.
2/3

Faceless Priest 3u
Creature - Elf Cleric
When Faceless Priest enters the battlefield, create a 2/2 blue illusion creature token.
Mirage u (Pay u and exile this card from your graveyard: create a 2/2 blue illusion creature token.)
The priests of the faceless gods pray to the echos left by the old world, hoping to conjure forth a sense of order in the consuming chaos.
1/2

Solar Cloak 1W
Enchantment - Aura (C)
Enchant creature
When Solar Cloak enters the battlefield, target creature gets +1/+2 until end of turn.
Enchanted creature gets +1/+2.
"The sun is a raging and all-seeing judge, but when it can be appeased, it smiles upon all." - Wide-Listener Naijajor, dromadin priest

Demolish 3R
Sorcery (C)
Destroy target artifact or land.
"The bandits think they can hide under the dunes. Fools. We'll show them the price of cowardice."
—Tiso the Sun Lord


Healing Flask 2
Artifact - Food Treasure (C)
T, Sacrifice Healing Flask: Add one mana of any color.
2, T, Sacrifice Healing Flask: You gain 3 life.
When Healing Flask is put into a graveyard from anywhere, target creature gets +0/+3 until end of turn.
When in doubt, take a swig.

Antlion Den 2gg
Enchantment
Sandsoul (As long as it isn't your turn, this is a colorless Desert land. It loses all other types.)
At the beginning of your upkeep, create a 1/1 green insect creature token.
Watch your step. Someone is watching yours.

Twisted Bloodsucker 3BB
Creature - Vampire Mutant (U)
Flying
Whenever Twisted Bloodsucker attacks or blocks, target player loses 1 life for each Desert you control.
"They are cunning and dessicated fiends on whom you should never turn your back. But they are masters of this terrain, and thus we must work with them." - Eglun the Wealthy, Hakazi kingpin
3/3
Uncommon 2 of 3:

Lord of the Unreal UU
Creature — Human Wizard (U)
Illusion creatures you control get +1/+1 and have hexproof.
"It's only fake if you believe it so."
2/2

Raving Abberation 5G
Creature — Lizard Beast Mutant (U)
G: Raving Abberation gains your choice of trample, haste, or vigilance until end of turn.
Being out of the Wilderzones doesn't mean you're safe.
5/6

Phen-Rah Guildlord 2BR
Creature — Azra Assassin (U)
First strike, Lifelink
For each 1 in a kicker cost, you may pay 2 life rather than pay that mana.
Whenever you cast a spell, if that spell was kicked, put a +1/+1 counter on target creature.
2/2

User avatar
void_nothing
Look On My Sash...
Posts: 15102
Joined: 4 years ago
Answers: 125
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

Tul-Tazlan, the disaster plane. Scarred by the markings of a horrific magical event lost to time, Tul-Tazlan is filled with vast wastes, deserts and furnaceland. With little resources, wildlife is both scarce and strange to behold. Even stranger are those that populate the wild magic zones, hazardous areas avoided by sane folk for knowledge of how the magic warps and mutates both creatures and landscape. The few civilized races that populate this plane live in underground citadels to hide from the scorching sun, only coming out in small bands of foragers and ruin salvagers when resources become low. Life on Tul-Tazlan is a constant fight for survival. Do you have what it takes to brave the dunes?
Tul-Tazlan mechanics
Show
Hide
Mirage COST (COST, Exile this card from your graveyard: Create a 2/2 blue Illusion creature token.)
Kicker
Sandsoul (As long as it isn't your turn, this is a colorless Desert land. It loses all other types.)
Tul-Tazlan
Show
Hide
Illusion
Token Creature - Illusion (S)
2/2

False Oasis 2u (C)
Instant
Counter target creature or planeswalker spell
Mirage 1u (Pay 1u and exile this card from your graveyard: create a 2/2 blue illusion creature token.)
Salvation so close, and yet a million miles away.

Desecration Plague 3G
Sorcery (C)
Destroy target enchantment or land.
"When you step on lives you think are beneath you, you will be made to watch your livelihood eaten away in seconds. That is Setechaf justice." - Hamuf Upithos, locust summoner

Sandstrike 1W
Instant (C)
Kicker B (You may pay an additional B as you cast this spell.)
Sanstrike deals 3 damage to target attacking or blocking creature. If this spell was kicked, destroy that creature instead.
"The sand only opens the wounds. The heat and the bugs do the real work."
—Am-Theraf, Assassin


Dromadin Guide 3W
Creature - Camel Cleric (C)
T: Prevent the next 1 damage that would be dealt to any target this turn.
Sandsoul (As long as it isn't your turn, this is a colorless Desert land. It loses all other types.)
The dromadin are a bold race, able to stay unafraid no matter the dangers of the desert, and to keep others that way as well.
2/2

Blightsting Ambusher 4B
Creature — Scorpion (C)
Flash
When Blightsting Ambusher enters the battlefield, you may destroy target creature with power 1 or less.
B: Blightsting Ambusher gains deathtouch until end of turn.
2/3

Faceless Priest 3u
Creature - Elf Cleric
When Faceless Priest enters the battlefield, create a 2/2 blue illusion creature token.
Mirage u (Pay u and exile this card from your graveyard: create a 2/2 blue illusion creature token.)
The priests of the faceless gods pray to the echos left by the old world, hoping to conjure forth a sense of order in the consuming chaos.
1/2

Solar Cloak 1W
Enchantment - Aura (C)
Enchant creature
When Solar Cloak enters the battlefield, target creature gets +1/+2 until end of turn.
Enchanted creature gets +1/+2.
"The sun is a raging and all-seeing judge, but when it can be appeased, it smiles upon all." - Wide-Listener Naijajor, dromadin priest

Demolish 3R
Sorcery (C)
Destroy target artifact or land.
"The bandits think they can hide under the dunes. Fools. We'll show them the price of cowardice."
—Tiso the Sun Lord


Healing Flask 2
Artifact - Food Treasure (C)
T, Sacrifice Healing Flask: Add one mana of any color.
2, T, Sacrifice Healing Flask: You gain 3 life.
When Healing Flask is put into a graveyard from anywhere, target creature gets +0/+3 until end of turn.
When in doubt, take a swig.

Antlion Den 2gg
Enchantment
Sandsoul (As long as it isn't your turn, this is a colorless Desert land. It loses all other types.)
At the beginning of your upkeep, create a 1/1 green insect creature token.
Watch your step. Someone is watching yours.

Twisted Bloodsucker 3BB
Creature - Vampire Mutant (U)
Flying
Whenever Twisted Bloodsucker attacks or blocks, target player loses 1 life for each Desert you control.
"They are cunning and dessicated fiends on whom you should never turn your back. But they are masters of this terrain, and thus we must work with them." - Eglun the Wealthy, Hakazi kingpin
3/3

Phen-Rah Guildlord 2BR
Creature — Azra Assassin (U)
First strike, Lifelink
For each 1 in a kicker cost, you may pay 2 life rather than pay that mana.
Whenever you cast a spell, if that spell was kicked, put a +1/+1 counter on target creature.
2/2
Uncommon 3 of 3:

Soulless Librarian 4W
Creature - Golem Wizard (U)
Soulless Librarian has vigilance and protection from instants as long as you control an artifact creature.
When Soulless Librarian dies, each player draws two cards.
"What did the ancients have to hide on a world like this?" - Tamiyo
4/4

Wilderzone Patrol 2GG
Sorcery (U)
Caprice (As you cast this spell, flip a coin until you lose a flip or choose to stop flipping.)
Create X 3/3 colorless Rhino artifact creature tokens with trample and each opponent creates X 1/1 colorless Bird artifact creature tokens with flying, where X is 1 plus the number of coin flips you've won this turn.
"These automata have every indication of being out of fuel. Looks like the sheer ambient magic here keeps them running." - Tamiyo
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Incredium
Posts: 423
Joined: 3 years ago
Pronoun: he / him

Post by Incredium » 3 years ago

:hmm: Tul-Tazlan, the disaster plane. Scarred by the markings of a horrific magical event lost to time, Tul-Tazlan is filled with vast wastes, deserts and furnaceland. With little resources, wildlife is both scarce and strange to behold. Even stranger are those that populate the wild magic zones, hazardous areas avoided by sane folk for knowledge of how the magic warps and mutates both creatures and landscape. The few civilized races that populate this plane live in underground citadels to hide from the scorching sun, only coming out in small bands of foragers and ruin salvagers when resources become low. Life on Tul-Tazlan is a constant fight for survival. Do you have what it takes to brave the dunes?
Tul-Tazlan mechanics
Show
Hide
Mirage COST (COST, Exile this card from your graveyard: Create a 2/2 blue Illusion creature token.)
Kicker
Sandsoul (As long as it isn't your turn, this is a colorless Desert land. It loses all other types.)
Tul-Tazlan
Show
Hide
Illusion
Token Creature - Illusion (S)
2/2

False Oasis 2u (C)
Instant
Counter target creature or planeswalker spell
Mirage 1u (Pay 1u and exile this card from your graveyard: create a 2/2 blue illusion creature token.)
Salvation so close, and yet a million miles away.

Desecration Plague 3G
Sorcery (C)
Destroy target enchantment or land.
"When you step on lives you think are beneath you, you will be made to watch your livelihood eaten away in seconds. That is Setechaf justice." - Hamuf Upithos, locust summoner

Sandstrike 1W
Instant (C)
Kicker B (You may pay an additional B as you cast this spell.)
Sanstrike deals 3 damage to target attacking or blocking creature. If this spell was kicked, destroy that creature instead.
"The sand only opens the wounds. The heat and the bugs do the real work."
—Am-Theraf, Assassin


Dromadin Guide 3W
Creature - Camel Cleric (C)
T: Prevent the next 1 damage that would be dealt to any target this turn.
Sandsoul (As long as it isn't your turn, this is a colorless Desert land. It loses all other types.)
The dromadin are a bold race, able to stay unafraid no matter the dangers of the desert, and to keep others that way as well.
2/2

Blightsting Ambusher 4B
Creature — Scorpion (C)
Flash
When Blightsting Ambusher enters the battlefield, you may destroy target creature with power 1 or less.
B: Blightsting Ambusher gains deathtouch until end of turn.
2/3

Faceless Priest 3u
Creature - Elf Cleric
When Faceless Priest enters the battlefield, create a 2/2 blue illusion creature token.
Mirage u (Pay u and exile this card from your graveyard: create a 2/2 blue illusion creature token.)
The priests of the faceless gods pray to the echos left by the old world, hoping to conjure forth a sense of order in the consuming chaos.
1/2

Solar Cloak 1W
Enchantment - Aura (C)
Enchant creature
When Solar Cloak enters the battlefield, target creature gets +1/+2 until end of turn.
Enchanted creature gets +1/+2.
"The sun is a raging and all-seeing judge, but when it can be appeased, it smiles upon all." - Wide-Listener Naijajor, dromadin priest

Demolish 3R
Sorcery (C)
Destroy target artifact or land.
"The bandits think they can hide under the dunes. Fools. We'll show them the price of cowardice."
—Tiso the Sun Lord


Healing Flask 2
Artifact - Food Treasure (C)
T, Sacrifice Healing Flask: Add one mana of any color.
2, T, Sacrifice Healing Flask: You gain 3 life.
When Healing Flask is put into a graveyard from anywhere, target creature gets +0/+3 until end of turn.
When in doubt, take a swig.

Antlion Den 2gg
Enchantment
Sandsoul (As long as it isn't your turn, this is a colorless Desert land. It loses all other types.)
At the beginning of your upkeep, create a 1/1 green insect creature token.
Watch your step. Someone is watching yours.

Twisted Bloodsucker 3BB
Creature - Vampire Mutant (U)
Flying
Whenever Twisted Bloodsucker attacks or blocks, target player loses 1 life for each Desert you control.
"They are cunning and dessicated fiends on whom you should never turn your back. But they are masters of this terrain, and thus we must work with them." - Eglun the Wealthy, Hakazi kingpin
3/3

Phen-Rah Guildlord 2BR
Creature — Azra Assassin (U)
First strike, Lifelink
For each 1 in a kicker cost, you may pay 2 life rather than pay that mana.
Whenever you cast a spell, if that spell was kicked, put a +1/+1 counter on target creature.
2/2

Wilderzone Patrol 2GG
Sorcery (U)
Caprice (As you cast this spell, flip a coin until you lose a flip or choose to stop flipping.)
Create X 3/3 colorless Rhino artifact creature tokens with trample and each opponent creates X 1/1 colorless Bird artifact creature tokens with flying, where X is 1 plus the number of coin flips you've won this turn.
"These automata have every indication of being out of fuel. Looks like the sheer ambient magic here keeps them running." - Tamiyo
[/quote]


Shloog, The Dunebreaker 4rwg (M)
Legendary Creature - Wurm

Sandsoul (as long as it isn't your turn, thi is a colorless desert land and loses all other types.)
Trample, Haste, Lifelink, Indestructible.
Whenever Shloog, The Dunebreaker Deals combat damage to a player, transform it.

"The Wurm gives, and the Wurm takes away." - The Apocrypha of Shloog

6/6

(Transform)

Shloog, the Godwurm

Legendary Planeswalker - Shloog
Sandsoul (as long as it isn't your turn, this is a colorless desert land and loses all other types.)

+2: Create a 3/3 green Wurm creature token with haste and trample.
+1: Destroy target land. You gain 3 life.
+0: Transform Shloog, the Godwurm.

[4]


Wild Magic Surge XRR (M)
Sorcery

Wild magic surge deals x damage to any target.

When you cast this spell, flip a coin until you lose a flip. For each flip you won, wild magic surge deals an additional 1 damage to its target.

The desert destroys without purpose and without warning.

User avatar
void_nothing
Look On My Sash...
Posts: 15102
Joined: 4 years ago
Answers: 125
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

Tul-Tazlan, the disaster plane. Scarred by the markings of a horrific magical event lost to time, Tul-Tazlan is filled with vast wastes, deserts and furnaceland. With little resources, wildlife is both scarce and strange to behold. Even stranger are those that populate the wild magic zones, hazardous areas avoided by sane folk for knowledge of how the magic warps and mutates both creatures and landscape. The few civilized races that populate this plane live in underground citadels to hide from the scorching sun, only coming out in small bands of foragers and ruin salvagers when resources become low. Life on Tul-Tazlan is a constant fight for survival. Do you have what it takes to brave the dunes?
Tul-Tazlan mechanics
Show
Hide
Mirage COST (COST, Exile this card from your graveyard: Create a 2/2 blue Illusion creature token.)
Kicker
Sandsoul (As long as it isn't your turn, this is a colorless Desert land. It loses all other types.)
Caprice (As you cast this spell, flip a coin until you lose a flip or choose to stop flipping.)
Tul-Tazlan
Show
Hide
Illusion
Token Creature - Illusion (S)
2/2

False Oasis 2u (C)
Instant
Counter target creature or planeswalker spell
Mirage 1u (Pay 1u and exile this card from your graveyard: create a 2/2 blue illusion creature token.)
Salvation so close, and yet a million miles away.

Desecration Plague 3G
Sorcery (C)
Destroy target enchantment or land.
"When you step on lives you think are beneath you, you will be made to watch your livelihood eaten away in seconds. That is Setechaf justice." - Hamuf Upithos, locust summoner

Sandstrike 1W
Instant (C)
Kicker B (You may pay an additional B as you cast this spell.)
Sanstrike deals 3 damage to target attacking or blocking creature. If this spell was kicked, destroy that creature instead.
"The sand only opens the wounds. The heat and the bugs do the real work."
—Am-Theraf, Assassin


Dromadin Guide 3W
Creature - Camel Cleric (C)
T: Prevent the next 1 damage that would be dealt to any target this turn.
Sandsoul (As long as it isn't your turn, this is a colorless Desert land. It loses all other types.)
The dromadin are a bold race, able to stay unafraid no matter the dangers of the desert, and to keep others that way as well.
2/2

Blightsting Ambusher 4B
Creature — Scorpion (C)
Flash
When Blightsting Ambusher enters the battlefield, you may destroy target creature with power 1 or less.
B: Blightsting Ambusher gains deathtouch until end of turn.
2/3

Faceless Priest 3u
Creature - Elf Cleric
When Faceless Priest enters the battlefield, create a 2/2 blue illusion creature token.
Mirage u (Pay u and exile this card from your graveyard: create a 2/2 blue illusion creature token.)
The priests of the faceless gods pray to the echos left by the old world, hoping to conjure forth a sense of order in the consuming chaos.
1/2

Solar Cloak 1W
Enchantment - Aura (C)
Enchant creature
When Solar Cloak enters the battlefield, target creature gets +1/+2 until end of turn.
Enchanted creature gets +1/+2.
"The sun is a raging and all-seeing judge, but when it can be appeased, it smiles upon all." - Wide-Listener Naijajor, dromadin priest

Demolish 3R
Sorcery (C)
Destroy target artifact or land.
"The bandits think they can hide under the dunes. Fools. We'll show them the price of cowardice."
—Tiso the Sun Lord


Healing Flask 2
Artifact - Food Treasure (C)
T, Sacrifice Healing Flask: Add one mana of any color.
2, T, Sacrifice Healing Flask: You gain 3 life.
When Healing Flask is put into a graveyard from anywhere, target creature gets +0/+3 until end of turn.
When in doubt, take a swig.

Antlion Den 2gg
Enchantment
Sandsoul (As long as it isn't your turn, this is a colorless Desert land. It loses all other types.)
At the beginning of your upkeep, create a 1/1 green insect creature token.
Watch your step. Someone is watching yours.

Twisted Bloodsucker 3BB
Creature - Vampire Mutant (U)
Flying
Whenever Twisted Bloodsucker attacks or blocks, target player loses 1 life for each Desert you control.
"They are cunning and dessicated fiends on whom you should never turn your back. But they are masters of this terrain, and thus we must work with them." - Eglun the Wealthy, Hakazi kingpin
3/3

Phen-Rah Guildlord 2BR
Creature — Azra Assassin (U)
First strike, Lifelink
For each 1 in a kicker cost, you may pay 2 life rather than pay that mana.
Whenever you cast a spell, if that spell was kicked, put a +1/+1 counter on target creature.
2/2

Wilderzone Patrol 2GG
Sorcery (U)
Caprice (As you cast this spell, flip a coin until you lose a flip or choose to stop flipping.)
Create X 3/3 colorless Rhino artifact creature tokens with trample and each opponent creates X 1/1 colorless Bird artifact creature tokens with flying, where X is 1 plus the number of coin flips you've won this turn.
"These automata have every indication of being out of fuel. Looks like the sheer ambient magic here keeps them running." - Tamiyo

Shloog, The Dunebreaker 4rwg (M)
Legendary Creature - Wurm
Sandsoul (as long as it isn't your turn, thi is a colorless desert land and loses all other types.)
Trample, Haste, Lifelink, Indestructible.
Whenever Shloog, The Dunebreaker Deals combat damage to a player, transform it.
"The Wurm gives, and the Wurm takes away." - The Apocrypha of Shloog
6/6
(Transform)
Shloog, the Godwurm
Legendary Planeswalker - Shloog
Sandsoul (as long as it isn't your turn, this is a colorless desert land and loses all other types.)
+2: Create a 3/3 green Wurm creature token with haste and trample.
+1: Destroy target land. You gain 3 life.
+0: Transform Shloog, the Godwurm.
[4]
Next:

The demonplagued high-tech world of Givaad sees so much pain and bloodshed, yet so much innovation at the same time: An end that justifies the means, according to the planeswalkers and masters of artifice Tezzeret and Daretti. They have both arrived on this dangerous world hoping to win out over the other in a Contest of Subterfuge, both hoping to create the most devious devices they can before their appointed time runs out.

In Mora, there is no land to speak of. At least at surface. Whole plane is an enormous ocean, with dark chasms ending in abyss and little sky above the surface for heavens, coral reefs taking place of trees and hydrothermal vents and volcanoes imitating mountains. Merfolks, Homarids, Cephalids and many other species inhabits the endless waters, fighting, trading and cooperating like any other civilasation. Yet, with the tectonic movement that comes once per century, the balance of power will be shifted. Join in preparing for world-shaking changes in this underwater adventure.
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Subject16
Posts: 1505
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 3 years ago

The demonplagued high-tech world of Givaad sees so much pain and bloodshed, yet so much innovation at the same time: An end that justifies the means, according to the planeswalkers and masters of artifice Tezzeret and Daretti. They have both arrived on this dangerous world hoping to win out over the other in a Contest of Subterfuge, both hoping to create the most devious devices they can before their appointed time runs out.
Contest of Subterfuge Mechanics
Show
Hide
Contest of Subterfurge
Show
Hide
Token 1 of 1

Etherium Cell
Token Artifact
T, Sacrifice this artifact: Add one mana of any color.

Minion
• Token Creature — Minion
1/1

Construct
Token Artifact Creature — Construct
Trample, haste
At the beginning of each end step, sacrifice this creature.
6/1

User avatar
void_nothing
Look On My Sash...
Posts: 15102
Joined: 4 years ago
Answers: 125
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

The demonplagued high-tech world of Givaad sees so much pain and bloodshed, yet so much innovation at the same time: An end that justifies the means, according to the planeswalkers and masters of artifice Tezzeret and Daretti. They have both arrived on this dangerous world hoping to win out over the other in a Contest of Subterfuge, both hoping to create the most devious devices they can before their appointed time runs out.
Givaad Mechanics
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Skulk
COST: Bloodpact N. (If this creature isn't a Demon, you lose N life and it becomes a Demon in addition to its other types.)
Contest of Subterfuge Mechanics
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Contest of Subterfuge
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Minion
• Token Creature — Minion
1/1
Common 1 of 9 (Something at the end):

Basdjen Silencer 1U
Artifact - Equipment (C)
Equipped creature can't be blocked.
Equip 4
Toxicity 1 (You may activate this Equipment's equip ability without paying its costs. When you attach this Equipment to a creature in this way, put a -1/-1 counter on that creature.)
"Quite an economical design that muffles your footfalls with your own shadow. You might go slightly blind using it, though." - Doctor Yidochi

Bonefuse Test Subject RR
Creature - Human Berserker (C)
First strike
Bonefuse Test Subject gets +1/-1 as long as you control a Demon.
"The one issue is that those who survive the enhancements seem to hate me on an instinctive level. I can't imagine why." - Kiath, Demonlord
2/2
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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Raptorchan
Beautiful Liar
Posts: 773
Joined: 4 years ago
Pronoun: Unlisted
Location: Red Jungle, Babwe

Post by Raptorchan » 3 years ago

The demonplagued high-tech world of Givaad sees so much pain and bloodshed, yet so much innovation at the same time: An end that justifies the means, according to the planeswalkers and masters of artifice Tezzeret and Daretti. They have both arrived on this dangerous world hoping to win out over the other in a Contest of Subterfuge, both hoping to create the most devious devices they can before their appointed time runs out.
Givaad Mechanics
Show
Hide
Skulk
COST: Bloodpact N. (If this creature isn't a Demon, you lose N life and it becomes a Demon in addition to its other types.)
Contest of Subterfuge Mechanics
Show
Hide
Toxicity X (You may activate this Equipment's equip ability without paying its costs. When you attach this Equipment to a creature in this way, put X -1/-1 counters on that creature.)
Contest of Subterfuge
Show
Hide
Minion
• Token Creature — Minion
1/1

Basdjen Silencer 1U
Artifact - Equipment (C)
Equipped creature can't be blocked.
Equip 4
Toxicity 1 (You may activate this Equipment's equip ability without paying its costs. When you attach this Equipment to a creature in this way, put a -1/-1 counter on that creature.)
"Quite an economical design that muffles your footfalls with your own shadow. You might go slightly blind using it, though." - Doctor Yidochi
Common 2 of 10

Volatile Aberration 2b
Artifact Creature - Chimera (C)
Volatile Aberration can't be blocked by creatures that have less creature types.
2b: Volatile Aberration gets +1/+1 and becomes a creature type of your choice in addition to its other types until end of turn.
2/2

Back in Black 4b
Instant (C)
Destroy target creature. If you control a Demon, draw a card.
"Not gonna lie, I kinda miss good old times when things were easier." - Kiath, Demonlord

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void_nothing
Look On My Sash...
Posts: 15102
Joined: 4 years ago
Answers: 125
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

The demonplagued high-tech world of Givaad sees so much pain and bloodshed, yet so much innovation at the same time: An end that justifies the means, according to the planeswalkers and masters of artifice Tezzeret and Daretti. They have both arrived on this dangerous world hoping to win out over the other in a Contest of Subterfuge, both hoping to create the most devious devices they can before their appointed time runs out.
Givaad Mechanics
Show
Hide
Skulk
COST: Bloodpact N. (If this creature isn't a Demon, you lose N life and it becomes a Demon in addition to its other types.)
Contest of Subterfuge Mechanics
Show
Hide
Toxicity X (You may activate this Equipment's equip ability without paying its costs. When you attach this Equipment to a creature in this way, put X -1/-1 counters on that creature.)
Contest of Subterfuge
Show
Hide
Minion
• Token Creature — Minion
1/1

Basdjen Silencer 1U
Artifact - Equipment (C)
Equipped creature can't be blocked.
Equip 4
Toxicity 1 (You may activate this Equipment's equip ability without paying its costs. When you attach this Equipment to a creature in this way, put a -1/-1 counter on that creature.)
"Quite an economical design that muffles your footfalls with your own shadow. You might go slightly blind using it, though." - Doctor Yidochi

Back in Black 4b
Instant (C)
Destroy target creature. If you control a Demon, draw a card.
"Not gonna lie, I kinda miss good old times when things were easier." - Kiath, Demonlord
Common 3 of 9:

Boilblood Bomber 2RR
Creature - Dwarf Demon Artificer (C)
Skulk
Whenever Boilblood Bomber deals damage to an artifact creature, destroy that creature.
Many adjectives apply to the demidwarves: Angry, resentful, temperamental...
3/2

Indomitable Aberration 1W
Artifact Creature - Chimera (C)
Prevent all damage that would be dealt to Indomitable Aberration by creatures with fewer creature types.
2W: Indomitable Aberration gets +1/+1 and becomes the creature type of your choice in addition to its other types until end of turn.
Chimeric statuary was set up outside the foundry, and it moved so little no one suspected it was anything more than artwork.
1/2
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Incredium
Posts: 423
Joined: 3 years ago
Pronoun: he / him

Post by Incredium » 3 years ago

The demonplagued high-tech world of Givaad sees so much pain and bloodshed, yet so much innovation at the same time: An end that justifies the means, according to the planeswalkers and masters of artifice Tezzeret and Daretti. They have both arrived on this dangerous world hoping to win out over the other in a Contest of Subterfuge, both hoping to create the most devious devices they can before their appointed time runs out.
Givaad Mechanics
Show
Hide
Skulk
COST: Bloodpact N. (If this creature isn't a Demon, you lose N life and it becomes a Demon in addition to its other types.)
Contest of Subterfuge Mechanics
Show
Hide
Toxicity X (You may activate this Equipment's equip ability without paying its costs. When you attach this Equipment to a creature in this way, put X -1/-1 counters on that creature.)
Contest of Subterfuge
Show
Hide
Minion
• Token Creature — Minion
1/1

Basdjen Silencer 1U
Artifact - Equipment (C)
Equipped creature can't be blocked.
Equip 4
Toxicity 1 (You may activate this Equipment's equip ability without paying its costs. When you attach this Equipment to a creature in this way, put a -1/-1 counter on that creature.)
"Quite an economical design that muffles your footfalls with your own shadow. You might go slightly blind using it, though." - Doctor Yidochi

Back in Black 4b
Instant (C)
Destroy target creature. If you control a Demon, draw a card.
"Not gonna lie, I kinda miss good old times when things were easier." - Kiath, Demonlord


Indomitable Aberration 1W
Artifact Creature - Chimera (C)
Prevent all damage that would be dealt to Indomitable Aberration by creatures with fewer creature types.
2W: Indomitable Aberration gets +1/+1 and becomes the creature type of your choice in addition to its other types until end of turn.
Chimeric statuary was set up outside the foundry, and it moved so little no one suspected it was anything more than artwork.
1/2
Common 4 of 9

Alleyway Negotiator 3r(C)
Creature - Azra Minion

Scheme (whenever you draw your second card each turn, create a 1/1 Black minion creature token)
rt: Draw a card, then discard a card.

"In this cutthroat of a business, the best kinds of deals are the ones no one else ever hears about."

2/1

Wirelash2g(C)
Artifact - Equipment

When Wirelash enters the battlefield, create a 0/1 green plant creature token and attach Wirelash to it.

Equipped creature has +1/+2 and reach.

Toxicity 1 (You may activate this Equipment's equip ability without paying its costs. When you attach this Equipment to a creature in this way, put a -1/-1 counter on that creature.)

Equip 2

Mechanical engineering and biological engineering defer only in subject, not in practice.

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