Whispers have been spreading in Jamuraa: the time mage Teferi has been seen in Femeref for the first time in centuries. Word of his reappearance rouses many emotions: anger that still seethes from his actions long ago, hope that he might finally be able to bring back Zhalfir, and even malice from those who, for their own purposes, wish to maintain the status quo. Will Teferi be able to weather these competing passions and achieve his goal of seeing
Jamuraa Reunited?
Flanking
Rhystic (do ___ unless an opponent pays X)
Phasing
Knight
• Token Creature - Knight (S)
Flanking
2/2
Femeref Rebuker 3w
Creature - Human Cleric
Vigilance
Rhystic - Whenever Femeref Rebuker blocks, it deals 2 damage to target attacking creature unless an opponent pays 2.
"You should know by now that your violence has a cost, and by my will you shall pay it in full."
2/2
Shadow Guild Operative 2B
Creature - Human Rogue (C)
Whenever Shadow Guild Operative deals combat damage to a player, you may sacrifice a creature. When you do, return target creature card from your graveyard to your hand.
Though the guild leaders vanished with Zhalfir, their operatives in Femeref carried on their traditions.
2/3
Slicing Axe Askari 4R
Creature - Human Knight (C)
Flanking
When Slicing Axe Askari enters the battlefield, it deals 2 damage to each player.
When Slicing Axe Askari dies, it deals 1 damage to each creature.
"Tough men. Supposedly shave with their axes. I'd hate to see the nicks they get." - Lagon, Suq'ata market fool
3/3
Shanna's Envoy 2GG
Creature — Cat (C)
Rhystic — When Shanna's Envoy enters the battlefield, it fights target creature an opponent controls unless an opponent pays 1.
Sisay's lineage commands great respect in Femeref, and those who do not pay due will feel their claws.
4/3
Knave of the Dusk Road B
Creature - Nightstalker Rogue (C)
First strike
Knave of the Dusk Road can't block.
2: Knave of the Dusk Road phases out. Only your opponents may activate this ability.
Some evil deeds are motivated by little more than pay.
2/1
Quick Escape W
Instant (C)
Target creature you control phases out.
It is easy to dodge an arrow when it's traveling the same speed as a tortoise.
Homecoming RR
Sorcery (C)
As an additional cost to cast this spell, discard a card.
Draw two cards. If a creature entered the battlefield or phased in under your control this turn, add RR.
When Teferi set eyes upon the spires of Zhalfir again, he viewed them through a mist of tears.
Manifest Fears 3B
Sorcery (C)
Target player reveals their hand. You may choose two nonland cards from among them and among phased out permanents they own. Exile those cards.
Ashiok didn't expect the Jamuraan to have such delicious fears, but a history so sullen was bound to produce wonders.
Suq'ata Volunteers 3U
Creature - Human Citizen Soldier (C)
The civic guard endures long watches and poor wages to keep whispers of war silent.
2/6
Acolyte of the Dawn 2W
Creature — Human Cleric (C)
Rhystic — 2, T: Draw a card unless an opponent pays 2.
"With the rising of the sun we look forward to a new day, unshackled by the yokes of the past."
2/2
Silverflesh Rhino 3GG
Creature - Rhino (U)
Vigilance
Silverflesh Rhino can't be blocked by creatures with power 2 or less.
Whenever a source deals damage to Silverflesh Rhino, create two Treasure tokens.
Behold the rhino only long enough to avoid his charge. - Femeref aphorism
4/3
Kwende, Penitent Guardian GW
Legendary Creature - Human Knight (U)
Defender
Vigilance
Whenever a player attacks you with one or more creatures, put a +1/+1 counter on Kwende, Penitent Guardian. During your next turn, Kwende, Penitent Guardian can attack that player as though it didn't have defender.
2/2
Mwonvuli Rites 2BG
Enchantment (U)
Whenever a nontoken creature you control dies, create a Treasure token. (It's an artifact with "T, Sacrifice this artifact: Add one mana of any color.")
BG, Sacrifice two Treasures: Each opponent loses 2 life and you gain 2 life. Draw a card.
The ends justify the meat.
Lewinu, Inland Pirate 1UU
Legendary Creature - Merfolk Pirate (R)
Flanking
As long as Lewinu is attacking, no more than half the attacking creatures you control, rounded up, can be blocked this combat.
"Are you shocked to see one such as me out here?"
3/2
Next
The
Skywebs of Ilkarr are a unique peculiarity in the multiverse: Rather than being deep underground, the plane's leylines map themselves accross the sky for all to see and harness. Mana literally rains down on the plane, and in the nexus points where two leylines intersect, archmages build great fortresses to safeguard the sources of their power.
In life, one of the few certainties is the persistent, unstoppable march of time. If you don't live on
Lobichron, that is. In this paradoxical world, time flows forward in the evening, backwards in the morning and sideways right around lunch time, whenever that is. Causalities jump from left to right and fracture into countless temporal strands, each a reflection of a single world spread across innumerable what if's and when's. Groups of these timelines have coalesced into different chrono-continents that make up the plane, each resting upon a different spinning gear of the cosmic All-Father Clock. In one, entire civilizations rise and fall in a matter of hours, it's mortal inhabitants oblivious to the futility of their creations. In another, time has stopped in a single moment; a frozen world inhabited by ghoulish beings living in the space between seconds. In one, it is the end of time locked perpetually in a horrific apocalyptic limbo. In another, the world is in infancy, only ever knowing peace. Above it all stands the enigmatic Minutemen, mysterious god like beings who ensure the All-Father Clock always ticks and the cycles never, ever stop. Keep an eye on your watch and be careful not to trip over your past self, cause you're in for the time of each of your lives in
Lobichron.