Wallycaine wrote: ↑1 year ago
I do find the idea amusing that your concern is about spending too much time and effort on this, and yet when presented with easily workable solutions, we suddenly care deeply about being "optimal". Just perhaps, it's worth being slightly sub optimal to save yourself some time?
The non-optimal-play solution is the one
@TheAmericanSpirit detailed that requires stopping the game and wasting a bunch of everyone's time with arts and crafts. It's non-optimal AND it wastes time.
The optimal-play solution involves either working through a bunch of logistical kinks and carrying around (unless you have a better idea) a bunch of ziploc bags, or dealing with replacing sticker sheets when they wear out (and potentially making your sleeves sticky, remains to be seen). One wonders how easy the good ones will be to acquire in 10 years.
The rest of my cards don't ask me to jump through a bunch of obnoxious logistical hoops to be played optimally.
But in the cases where time-saving and optimization are on opposing sides (say when someone without sticker sheets acquires a sticker-related card), would you really be happy with the outcome of a game being determined by someone's willingness to waste everyone's time looking through sticker sheets for the optimal ones, versus saving time and doing it randomly? Like, say it's down to 1v1. Active player is dead on the next turn to a large tapped flyer, his opponent is on 3 life, and both players have a 3/3 in play. He has a
Fight the _______ Fight off
Cunning Rhetoric. He uses the randomizer tool for stickers and doesn't hit any with an 8+ letter word, so he loses. Whereas if he'd wasted everyone's time physically creating a sticker deck from stickers with 8+ letter words on them, he would have been guaranteed a win. That's a satisfying way for a game to end, to you? Either with someone throwing away a guaranteed win, or wasting everyone's time with an arts and crafts project?
Of course, in this particular case I would hope most sane people would be willing to say "okay, there are obviously plenty of sticker sheets that have 8+ letter words, so we'll just say you have a sticker pile with those sheets and call it good". But what if it's not the end of the game, and now the specific sheets matter for future applications? What if it's not as easy to pick out winning stickers and now you have to comb through all the sheets to find how many have a "winner"? This whole thing is just a mess.