Your deck sucks (review request thread)

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pokken
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Post by pokken » 1 year ago

There used to be this spectacular Something Awful recurring article which was just magnificently hilarious. If you like Tool like I do but can take a joke you should read this for background material:

https://www.somethingawful.com/your-ban ... rst-songs/

Disclaimer: It's a 20 year old article with some words we might not use today. And it's very mean.

There is also a podcast that seems to have built on this legacy and may or may not be connected:)



Background established, it is unequivocal fact that someone hates your deck. Every deck is something horrible - it's clunky or untuned, is plays winter orb, it has too many creatures or too many sweepers, it attacks too much or not enough. I have been so blown away with the things random players I play with will say about my decks ("that Breena, the Demagogue deck is sooo oppressive I can't even attack safely!").

So this thread is me telling you all the reasons your deck sucks. Post me a decklist and I will senselessly trash your poor deck like I'm a game store casual or a cork sniffing Chrome Mox player who doesn't have time for your pedestrian signets.

This is intended to be lighthearted fun for you to take with a grain of salt. But also hopefully insightful? I'm not sure.

If you sign up please don't argue with me. It doesn't do any good to feed the trolls :) You can play Timesifter if you want but I won't tell you it's okay

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Ruiner
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Post by Ruiner » 1 year ago

I mean, the deck is clearly 100% Flawless but maybe you can find the single flaw I overlooked with my Kiku Assassins and Other Criminals Deck.

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pokken
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Post by pokken » 1 year ago

TheGildedGoose wrote:
1 year ago
Haven't had the opportunity to format it for here yet, but...

Passionate Gale and the Thousand-Year Turn
Honestly when I read the title of this decklist my finger instinctively went to the report button instead of reply because I feel like this is almost trolling. And goose is a dangerous dude.

This decklist almost reviews itself. The first thing that leapt out at me is if a deck is playing Sleight of Hand that is a serious warning sign. I played enough modern storm and ad naus to know that nothing good is going to happen if your opponent is actively trying so hard to skirt the singleton rule that they will play that level of absolute trash.

So we have 400 mana rocks, 18 rituals, the commander is basically pyromancer ascension mixed with Aria of Flame and there are somehow only 7 different cards in the deck. This deck is like all of the bad experiences anyone ever had in modern and legacy that didn't involve tron or lands put into one deck. Maybe you could add Ugin, the Spirit Dragon and a Crucible of Worlds / Strip Mine package.

I feel like you could have more appropriately named this deck "Smoke Break" since it simultaneously makes me want to smoke and gives me nothing better to do.

Probably the weirdest thing about this deck is why it bothers paying mana for counterspells. It's basically a cedh storm deck with more %$#%$#% in place of free counterspells. I have to assume this is a calculated move to prey on weaker decks and metas where the pilot doesn't have to worry about anyone trying to do anything so gauche as to interact with it.

The second weirdest thing is 17 islands but no High Tide. Maybe the author decided to throw their victims a bone and play Desperate Ritual instead to keep it fair.

The combination of commander and background is the crowning cherry on this steaming pile of durdles. The deck literally manages to play both CA engine and win condition in the zone so as to ensure not needing to do any work at all. There is no need to do anything but make mana and cast draw spells until the heat death of the universe.

Your deck sucks!

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pokken
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Post by pokken » 1 year ago

Ruiner wrote:
1 year ago
I mean, the deck is clearly 100% Flawless but maybe you can find the single flaw I overlooked with my Kiku Assassins and Other Criminals Deck.
So it's a theme deck and it seems to be like poison, which, well, I'm not going to make the obvious rather tacky joke about how looking at this pile of cards makes me feel. It does appear to have several cards and many of them do things.

The central theme seems to be focused around spam killing everyone's creatures which usually goes over super well. The main mechanism for this is extremely expensive activated abilities and a few ways to reuse them. But as near as I can tell the strategy for paying for them appears to be "I had really better draw Cabal Coffers or this is going to take a while. Why don't I have a Cabal Stronghold which is both on theme and almost as good? Oh right, this deck is horrible." Thankfully there are some on theme draw effects to help us get there.

The super efficient two copies of Royal Assassin (and his buddy bad portal royal assassin) appear to be the best cards in the deck. At least if your goal is to ensure no one ever does anything and no fun is had.

For a win condition we have the crowd pleaser Revel in Riches with the backup plan of Quietus Spike and rogue beat down. With no real way to find protect or recur any of it so I expect every game ends in opponents comboing out with noncreatures and laughing in the mono black snooze fest pilot's face.

I suspect this deck is great fun to play against literally any stax games effect but Cursed Totem feels like the most fun. Zero ways to remove it and after one drops the deck becomes mono black removal spells and actual bears wielding crime themed equipment that it can't really afford to cast or equip without taking several turns off.

All things considered we knew what we were signing up for with this deck. It's mono black but with none of the good black cards and a kind of cool theme for playing against 12 year olds on learn to magic night with those free decks they give out.

I can't pretend that I read more than a few of these cards. Some of them have cool art I guess if you care about that kind of thing and not, you know, ever winning a game.

Your deck sucks!!

(And in parentheses it is a beautiful work of art I am gonna yoink so many ideas from)

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Post by TheGildedGoose » 1 year ago

pokken wrote:
1 year ago
There is no need to do anything but make mana and cast draw spells until the heat death of the universe.
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Post by illakunsaa » 1 year ago

You may not like it but this is what peak performance looks like:

https://deckstats.net/decks/88154/16573 ... aur-tribal

Most people rate their deck's power between 5-7. Some even claim they have a 10 power deck. My deck is over 50. I can understand why people like to stick low to the ground because it takes a very high IQ individual like me to even dare to play at this altitude.

I won't bother to elaborate the decks strategy because it would simply go over most peoples heads.


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Post by TheAmericanSpirit » 1 year ago

Do my sythis deck! Do it! Shame me! Make it hurt.
There's no biscuits and gravy in New Zealand.
(Except when DirkGently makes them!)

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pokken
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Post by pokken » 1 year ago

I don't expect this to be super accurate because I got tired of reading after "golgari grave pact goodstuff autoinclude #8." We have here a Grismold, the Dreadsower deck that takes a fairly obvious signpost commander and builds grave pact.dec from 2004 with it.

For some reason this deck tries to take the sting out of spending 15 minutes saying "okay everyone sacrifice another creature" by eschewing Demonic Tutor and Vampiric Tutor for Diabolic Intent. But Johnny, intent is almost strictly better in this deck where your strategy punishes people for creatures dying. We aren't dumb. We know what you did.

This deck is like a who's who of the comical platitude "it's not really infinite" crowd with luminaries like Doubling Season and
Avenger of Zendikar. I drain you for 38, but it's not infinite so that makes it better. To be fair there probably is a derpy infinite combo in there because any time you throw Phyrexian Altar in a deck with token doublers it's going to happen.

It seems to me that the author of this deck saw a Purphoros, God of the Forge deck and was like man I bet that would be fun if I added an annoying time sink or managing +1/+1 counters and Dictate of Erebos. Oh and instead of just getting the damn charade over with Demonic Tutor I'll make you watch me hammer a spikey hat onto plants for an hour.

My absolute favorite thing is the surprise inclusion of Yawgmoth, Thran Physician. Did you guys know he was good in sac decks? He combines so nicely with Chatterfang, Squirrel General and the aforementioned Grave Pact theme to completely invalidate creature decks while getting absolutely sonned by a combo deck.

On the upside this deck does discourage degenerate play in others. Things like playing a creature without haste or an etb ability are pretty much %$#%$#% anyway so I am glad Kirkus is here to ensure every deck is the same beautiful spell combo or Panharmonicon nonsense.

If you like counting, twiddling dice and having no friends this deck is for you.

Your deck sucks. I really mean it. people who play multiple Grave Pact effects are the problem with the world today. Yeesh. ;)

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Post by kirkusjones » 1 year ago

@pokken when I eventually work out a primer for the deck, can I just wholesale copy and paste this as the deck description?

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Post by BaronCappuccino » 1 year ago

So, here's a deck that actually sucks by all conventional metrics. It's a Dungeons & Dragons deck that wins by sacrificing artifact tokens to the commander, but really just wants to navigate Lego Scrooge, Huey, Duey and Louie around the various dungeons, while rolling D&D dice and making use of all the D&D set mechanics, party, and generally just showing off the showcase/extended art cards - now with Adventure and a whole number drop in average mana cost.

Iron Throne Sivriss 2.0

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pokken
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Post by pokken » 1 year ago

TheAmericanSpirit wrote:
1 year ago
Do my sythis deck! Do it! Shame me! Make it hurt.
Man my finger just wants to report people. Are you sure this is a deck and not AI generated spam?

So enchantress effects and cheap enchantments are a thing again I guess. This one is basically a grab bag of all the random %$#% people have been doing since Verduran Enchantress and Rabid Wombat. It's Pyromancer Ascension but selesnya, much %$#%, and trying to look different by attacking uninteractively instead of shooting face uninteractively.

Pro tip. If the theme of your deck is casting all your spells in one turn and winning without anyone being able to do anything about it, you suck. And this is another in a long line of stupid storm decks going "hey uh, you guys might want to download words with friends or something this is
going to be a minute."

The best part about this deck is that instead of just winning it kills one person then dies to a sweeper. It's the best kind of traditional flame out deck that ruins someone else's night and forces two people to play 1V1 while two people de facto sit out.

A few things confuse me about this deck. It completely eschews the good cards that sometimes allow enchantress decks to dig out of Hour of Revelation like Replenish in favor of...losing.

A good way to know when a deck is a complete mess put together by trolling edhrec for cards that the bots thing are synergistic is a ramp package consisting almost entire of cost reducers that affect six cards in your deck. Of course we have the usual pile of land auras that cross their fingers and hope no one is playing Wasteland these days. You can tell a deck is really well put together when it has to rely on whining about being targeted to maintain its ramp.

The author is somehow too good for Serra's Sanctum and Nykthos, Shrine to Nyx despite playing a lot of good cards. Explosive mana being a hallmark of enchantress storm decks I have to assume this is an act of saintly kindness rather than just sucking.

I'm kind of a ramp package guy so I'm going to go on a bit of a rant about one specific inclusion. What the actual %$#% does Exploration do in this deck? Turn one ramp into...nothing. Turn two out of lands and play my commander because I'm on 32 lands and have no draw except for my commander. So I turn 2 sythis and miss a land drop.

Your commander costs 2. Elvish Spirit Guide is going to be better like always.

And let's not even get into late game sequencing with Exploration in this deck. It's basically a free enchantment but in your combo turn a simple pump aura is going to be better almost every time.

I think this card's inclusion is proof positive that this deck builder is in fact an AI troll deployed by edhrec to annoy me specifically. I hate it.

Does the author know that Chrome Mox or Lotus Petal would allow a turn one Sythis? No. Because it's a damned bot and it doesn't say enchantment on Lotus Petal.

Further evidence that this is an AI is the 8 instants almost entirely interactive spells. I believe this to be an AI that has evolved from the original 8x8 worm. This thing has gotten ridiculous and is forcing 8 of each basic due to legacy code. This is despite the deck clearly needing green on turn one every game to support Utopia Sprawl and more forests as well.

The last thing I want to talk about is the inclusion of Eidolon of Countless Battles in a deck with like 19 creatures and no desire to ever have more than 3 or 4 on the board at a time (well unless you play it like I assume the author does by dumping your entire hand, passing turn and planning to get 'em on the next one).

(Editors note: this deck sucks so bad it made me forget how to read Eidolon of Countless Battles )

Four mana for a small body and a measly +3/3 typical pump is just so godawful bad. This card sucks and the is deck sucks. You could replace this card with Armillary Sphere and it would make the deck better that's how %$#% it is.

I feel attacked by this deck. It sucks. I can imagine playing against it and I don't want to. It's like storm without ever winning.
Last edited by pokken 1 year ago, edited 1 time in total.

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Post by pokken » 1 year ago

kirkusjones wrote:
1 year ago
@pokken when I eventually work out a primer for the deck, can I just wholesale copy and paste this as the deck description?
MIT license do whatever :)

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Post by TheAmericanSpirit » 1 year ago

pokken wrote:
1 year ago
TheAmericanSpirit wrote:
1 year ago
Do my sythis deck! Do it! Shame me! Make it hurt.
Further evidence that this is an AI is the 8 instants almost entirely interactive spells. I believe this to be an AI that has evolved from the original 8x8 worm. This thing has gotten ridiculous and is forcing 8 of each basic due to legacy code. This is despite the deck clearly needing green on turn one every game to support Utopia Sprawl and more forests as well.
This part had me howling! Note taken, will add forests! :P

Also, eidolon of countless battles counts auras too, so while still totally and obviously indefensible, it does give a little more than +3/+3!
There's no biscuits and gravy in New Zealand.
(Except when DirkGently makes them!)

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pokken
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Post by pokken » 1 year ago

TheAmericanSpirit wrote:
1 year ago
Also, eidolon of countless battles counts auras too, so while still totally and obviously indefensible, it does give a little more than +3/+3!
Yeah I forgot about that. It's pretty good :). Reading is fundamental.

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Post by RowanKeltizar » 1 year ago

Haha, this is hilarious... looking for a very astute and informed critique of my Atraxa deck: viewtopic.php?p=89643#p89643
WRBKaalia, Zenith Seeker - Certified Air Raid Material
WBElenda, the Dusk Rose - Drain and Gain
WRAurelia, the Warleader - Tokens/Equipment
URNiv-Mizzet, Parun - Controlled Burn primer
BRGHenzie, "Toolbox" Torre - Creature Feature
BRGSoul of Windgrace - Lands Matter
RGWGishath, Sun's Avatar - I'M YOUR DADDY
GWUBAtraxa, Praetors' Voice - Artifact Stax Beatdown
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UBSygg, River Cutthroat
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pokken
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Post by pokken » 1 year ago

RowanKeltizar wrote:
1 year ago
Haha, this is hilarious... looking for a very astute and informed critique of my Atraxa deck: viewtopic.php?p=89643#p89643
I don't know that this is the thread for you lol. But I'll put you in the queue.

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Post by Igzex » 1 year ago

pokken wrote:
1 year ago
Man my finger just wants to report people. Are you sure this is a deck and not AI generated spam?
pokken wrote:
1 year ago
I feel attacked by this deck. It sucks. I can imagine playing against it and I don't want to. It's like storm without ever winning.
This is honestly better than Something Awful in general. My friggin' sides. Now if you excuse me I need to hurry and finish building "LULU WILL KILL YOU"

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Post by pokken » 1 year ago

Re @BaronCappuccino's https://www.archidekt.com/decks/2940146 ... ivriss_2.0

I'm going on to need a minute.

.

. .

Okay so I checked and this deck is commander legal in 47 states. Massachusetts and Connecticut have laws against just carrying around a steamer like this and California requires that it be double sleeved for safety.

This appears to be yet another theme deck and the theme is spending black mana occasionally but not necessarily even most turns and repeatedly answering the question "what does that do?"

I recognized some of the cards but far fewer than any of the other theme decks. I feel like this deck is another very tediously time consuming one but all of the active player time is spent reading the cards aloud in a supervillain voice and going mwahaha.

The best part about this deck is that after a few games you'll get over any shyness you have about public speaking. Maybe there's a business idea there. That is unless you're the kind of evil adventuring party leader who instead of reading them passes the card to one player at a time to maximize the life drain effect.

I feel like I should talk about some of the cards in the deck. Unlike many of our other contestants there appear to actually be about 70 different cards in the deck which I suspect is a world commander record for least redundancy. Every card does something different each more ridiculous than the last. Because almost all of the cards are from recent dumpster fires of sets they still manage to be bland somehow.

The few cards not from very recent sets are so horrible it beggars the imagination. I can't imagine what an opponent sees when someone plays Giant's Skewer. "What sort of next level games is this guy playing with all these food tokens. Oh, he's eating them."

This deck should come with a warning not to operate heavy machinery after observing it being played. May cause confusion, irritability, constipation and diarrhea.

Another really confusing thing about this deck is that it's a party themed deck with no way of finding the party members. So by the odds you will play a member of the party perhaps every other game. This makes my brain hurt. Is this deck about all of the spin-off episodes about how The party's friends Gray Slaad // Entropic Decay [/card] and Ruthless Knave found a Treasure Map // Treasure Cove that lead to the magic shop to buy some decent cards?

Maybe that's how a small pile of playable cards fell into this deck. Probably the most confounding thing in this deck is that there are cool cards in it that do things. Cards like Grim Hireling and
Black Market Connections have been seen in decks that can be played in Massachusetts. But %$#% it if they have anything to do with whatever else is going on here.

Maybe Grim Hireling being a legal party member should take over and find some party members who can pull their damned weight.

I will confess that this is the first deck I've seen that leaves me really scratching my head as to what gameplay looks like. Has this deck ever won a game against other commander decks? Could it win against a Pokémon deck? I have no idea. I looked at an opening hand and by turn 14 I would be pretty sure to have a Dungeoneer's Pack equipped to my Foulmire Knight // Profane Insight and be able to sacrifice it to make some food.

Yeesh. I recently started a thing in my communities called Trash Magic Commander. We have all been trying to make actively bad decks. I am pretty sure my buddies' mono red samurai deck would eat this decks lunch. It's a deck about mono red samurai wielding Japanese themed equipment. It has dealt some combat damage before.

So yeah you called it Baron this deck is awful. But it's a cool idea. I think it's nice to know there are people in the world nice enough to let someone playing this thing win a game or two. That's true kindness

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pokken
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Post by pokken » 1 year ago

RowanKeltizar wrote:
1 year ago
Haha, this is hilarious... looking for a very astute and informed critique of my Atraxa deck: viewtopic.php?p=89643#p89643
So what was done here was someone saw Atraxa, Praetors' Voice, a notoriously loathed commander with a hundred different builds ranging in annoyingness from canker sore to uvula herpes and said "man, herpetic lesions on the dangly bit in the throat sure is unpleasant, let's make it worse by kicking puppies."

I have not once played with or against an atraxa player without the atraxa player (including myself when I had counter lands atraxa) freely volunteer pregame that it was not like all those other atraxa decks. Spoiler alert, it always is. Until now.

This author has found a way to make an atraxa deck even worse than everyone's default assumption of super friends. Super friends is a deck so loathed it is never said without disgust and in terms of lifespan reduction it's on par with not wearing a seatbelt. Super friends ironically is played by people who don't have friends.

And this is worse.

It blends irritating stax with a gigantic mound of dice, annoying storm combos, Bolas's Citadel and Mystic Forge, and is literally guaranteed to annoy the %$#% out of you whining about getting ouphed or Vandalblast.

The theme of all artifacts is interesting I guess. But I can't give the author a pass for hearing about Lodestone Golem 7 months ago and still not getting it in there. Somewhere out thère people are paying a fair price for their non artifact spells and casting more than one of them a turn. This deck only seeks to solve one of these issues and I for one can't just stand here and accept that injustice.

Giving credit where it is due I never would have considered proliferation of Everflowing Chalice counters. I'm not looking forward to all the other atraxa decks adopting that tech.

The combination of waiting for your opponents to kill your Ensnaring Bridge or for you to naturally draw Master Transmuter so you can attack with your Blightsteel Colossus is another inspired design approach.

The fact that this deck has a load of stax effects makes sense to me because How else are you going to control the game with artifacts without them? It's not like there are artifacts that have strong synergies with Darksteel Forge that also control the board.

Probably the most baffling thing about this deck is the idea that proliferating counters on Vivid Creek is something worth doing. The payoff for proliferating them is...tapping for one mana. Let's not pretend this is anything but a power play to make people watch while you flip dice.

Dreadship Reef cycle is so offended at being excluded it no longer wants to be in this sucky sucky deck.

(It's not really worse than superfriends. Nothing is.)

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Post by 3drinks » 1 year ago

Let's hear your take on the Kaalia primer, surely there's nothing bad you can say about a stax deck that circumvents mana value with creatures that attack to win, nope. viewtopic.php?t=388

Modern
R{R/W} 87guide Burn
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WBRKaalia HQ

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Post by BaronCappuccino » 1 year ago

Well done. As a Connecticut resident, I'm well aware of the regulations you speak of. Once, while getting pulled over for speeding,, the highway trooper noticed my deck in the passenger seat coming home from Rhode Island. He let me off warning but I could tell he knew it wasn't just my trades box. Dodged a misdemeanour summons for sure.

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Post by pokken » 1 year ago

3drinks wrote:
1 year ago
Let's hear your take on the Kaalia primer, surely there's nothing bad you can say about a stax deck that circumvents mana value with creatures that attack to win, nope. viewtopic.php?t=388
In the queue. :)

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Post by pokken » 1 year ago

3drinks wrote:
1 year ago
Let's hear your take on the Kaalia primer, surely there's nothing bad you can say about a stax deck that circumvents mana value with creatures that attack to win, nope. viewtopic.php?t=388
What can I say about Kaalia? My very first game of commander back in 2011 maybe was with a Kaalia precon. I had a sick draw of signet into Kaalia into mugging the azorius player. They had just finished explaining how if my commander died I could recast it. Then azorius guy Condemns Kaalia. And I played the rest of the game without her and lost bad. It was so lame I hated tuck for its entire tenure.

When I look at this Kaalia deck I wish they would bring tuck back but the entire deck gets tucked in a compartment of a space shuttle en route to the sun. It's actually a pretty unique take on Kaalia that plays all the exact same %$#%$#% creatures as every Kaalia deck but makes it more interactive by cutting all the mana rocks in exchange for stax pieces. Which, well, I hate mana rocks and I give respect to a mardu deck just looking to curve out. But what the %$#% dude. The point of cutting mana rocks and curving out when your commander is a giant ramp spell is to have fun playing more fun cards. Not to cast Stony Silence and drink your friends' tears with a straw made from a unicorn horn. Ha ha friends. :)

I actually like something about this deck. This is my favorite part:

Dragon Tempest is a signet in this deck. It accelerates Kaalia by a turn acting as ramp but it also is Warstorm Surge a lot of the time. This is really farking genius and probably the only redeeming quality of this entire steaming trough of pig slop.

and when I say everything else I mean everything. Kaalia is trash and she makes every game trash. She is the prototype whackamole commander where you must kill her before attacks every turn or you probably lose. The deck tries to protect her by rolling the dice and guessing you're playing a bunch of mana rocks pretty much. So I imagine the only games this deck wins are if the opponent loses to Null Rod or Cursed Totem.

Luckily this deck is a serial violator of the singleton rule. Remember what I said about Sleight of Hand well Grim Tutor is like black sleight. If a deck is playing this card it is going to be doing the same annoying bs every game. Tutoring for Worldgorger Dragon dragon and getting blown out by a removal spell when the etb trigger is on the stack.

Seriously is there a more worthless combo in commander that people play? I don't think I have ever seen someone win with Animate Dead on worldgorger. And in this deck there are like 3 payoffs. So instead of doing some kind of decent combo that has actually good cards we have worldgorger and crappy animate spells with minimal synergy

Speaking of clues in colors that your deck is going to be doing the same thing every game, we have Gamble and Grand Abolisher. Hot tipoffs that your deck is doing something dumb and no it does not want your input.

After all that cedh adjacent bs designed to prey upon scrubs who have one copy of Beast Within in their decks to interact with, we have Rimescale Dragon

I could write an entire article about this card and how much I regret reading its rules text. We're running snow covered basics to support paying 3 to tap down a blocker you know, instead of running Serra's Emissary which doesn't get shut off by our own Cursed Totem and actually does something useful.

How the person who thought of using Dragon Tempest as a ramp spell for Kaalia can go from that to playing Rimescale Dragon is proof positive of the monkey Shakespeare typewriter hypothesis.

This deck sucks. Stop playing Rune-Scarred Demon its 2022.

Editors note: I got the wrong list because the thread sucks more than the deck. I think? I'm not sure there's a zenith seeker deck in there. There's a white border deck in there. Wtf is this nonsense? Elder Land Wurm? Argh.
Last edited by pokken 1 year ago, edited 1 time in total.

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