Korvold, Fae-Cursed King - Lands-HO!
Having never run a "lands matter" EDH deck, Korvold jumped out at me as being a solid value engine to anchor a lands focused deck. In addition, I have both a Meren of Clan Nel Toth deck and a Teysa Karlov deck built around edict and Grave Pact effects, and aristocrats shenanigans, so I don't really want to venture too far into that territory here. In addition, I don't especially enjoy infinite combos the way I used to, so I'm actively looking to avoid building toward any, and especially dislike including cards that don't generally work well with the deck outside of a specific combo. That said, if you have any suggestions on a theme-appropriate card that can also combo off in here, that would be welcome.
So far, the deck has a few paths to victory:
[*]Commander damage
[*]Token swarm (token sizes range from 0/1 to 2/2 flying, to 5/3 or 5/5)
[*]Creature ETB damage (Purphoros)
[*]Creature LTB triggers (Omnath)
[*]Landfall triggers (Hagra, Valakut)
So far, the deck has been a blast to play! I've had some ridiculously big turns--in the last game I played, a late game Eternal Witness recovered a Living Death, which resulted in about 48 damage from ETB triggers to each player to close thing out, and I wasn't even halfway done resolving triggers and actions! The deck has proved to be fairly resilient, chugging on and continuing to be a threat even after Korvold has been removed 3 or 4 times.
That said, so far, I've only had one game with a really explosive opening, and I'm looking for some suggestions on strong on-theme additions.
Some cards I'm looking to fit in (and soliciting suggestions on what to drop):
Brass's Bounty which I envision at worst being a sort of free "wheel" with Korvold out, costing 7, making 7, and drawing 7, with a significantly higher ceiling.
Mad Ratter may be too slow, but I've liked it in Brawl on Arena--with a sac outlet, once you generate the first set of rats, you can sac 2 to draw 2 and make 2 new rats on each players' turn
Crop Rotation with all the special lands in here, this seems like it should be included
Phyrexian Reclamation for Oversold Cemetery probably
Fire of Yavimaya -- likely replacing Hammer of Purphoros
Caustic Caterpillar
Genesis Wave and Sunbird's Evocation have both been cards that I look at for decks initially, but then ditch as I try to get more efficient, but the Wave seems like it could be very strong here, since hitting lands will generate added value oftentimes
Revel In Riches was suggested to me as a way to both capitalize on all the board wipes our playgroup tends to see, especially since this deck invites them to wipe, getting treasure for everyone else's dying critters, as well as providing some deterrent to too many board wipes as it may be risky to do so for fear of giving me an auto-win. Thoughts?
Fires of Invention I've been running in my Brawl deck to good effect, and tried out in this deck for a couple of games--it showed up once, and stuck around for 2 turns worth of value before I sacrificed it to my own Korvold. That, I view, is one of the upsides here: it can be used effectively until it's more of a detriment than a boon, then gets fed to the dragon
Along with perhaps 1 more mass reanimate card, I think I could probably use 1 or two more pieces of interaction, maybe an additional board wipe (particular one that doesn't just hit creatures), and possibly a sac outlet for any permanent? Or artifacts and creatures? I'm thinking that I'd like an option to sac Clue tokens without having to spend mana, but it's not a top priority.