Strategy of the deck is to create value engines around creatures and creature tokens. Oketra provides pressure to life totals, triggers equipment, and pumps out relevant tokens to trigger other engine pieces. I don't have a bunch of blink synergy, but a few things that interact well with ETB creatures, so there are a handful of ETB guys to trigger Oketra and other engine pieces like Tocasia's Welcome and Welcoming Vampire.
Typical white creature-based value deck with token making, board wipe protection, and a bit of recursion. Nothing very profound here, but the amount of creatures that are being printed that create recurring value has fleshed out this deck at amazing speed. Quantity combined with Quality gives me good staying power into the late game. I focus on keeping a board presence throughout the entirety of the game, getting card draw engines online, and keeping the pressure on. 5 ways to protect my board from Wrath of God is key. I can purposfully over extend to bait the board wipe, then when everyone's field is clear I can send the team in for maximum effect.
The ramp package is what I am most impressed with. Not Deep Gnome Terramancer, who has been quite underwhelming, but Sword of the Animist, Sword of Hearth and Home, Archaeomancer's Map, Oketra's Monument, and Cartographer's Hawk. I am able to ramp pretty hard, which is great when the other 60% of my deck is built around making value.
Favorite Cards
Rabble Rousing card I wanted to try and has been great every time I see it. Allows me to swing with small creatures with abandon, knowing I make them back immediately. Hideaway provides a bit of card advantage that triggers quite easily with this deck since the ability triggers before the attacking creatures get blocked. While not game breaking, it did surpass my expectations
Akroma's Will: Good card is good, but I just like what this card offers and I like that I have a finisher + protection piece in one.
Tocasia's Welcome this is one of the best white card draw engines I have found. Goes in several of my decks and blows Smuggler's Share out of the water in terms of value almost every time I have seen it.
Master of Ceremonies: all 3 modes are valuable to me, so I really don't care what my opponents pick. Fun little mini-game that give me value no mater what.
Sword of the Animist and firends Bitterthorn, Nissa's Animus Sword of Forge and Frontier and Sword of Hearth and Home: With these equipment I have out ramped the entire table. This makes catch-up ramp that white is known for much weaker if I just out ramp most everyone naturally, but I don't care because pumping my commander is awesome too and everyone knows double triggering swords is peak Commander.
Noteable Engines
Rumor Gatherer + Whitemane Lion + God-Eternal Oketra
Rumor Gatherer + Whitemane Lion + Oketra's Monument
Bennie Bracks, Zoologist + Whitemane Lion + God-Eternal Oketra
Bennie Bracks, Zoologist + Whitemane Lion + Oketra's Monument
Tocasia's Welcome + Whitemane Lion
Mentor of the Meek + small creatures
I think I need a tutor for Whitemane Lion