Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
Welcome to the start of a whole new week.
Also, congrats to void for landing a +9. That's huge.
DCC Scoreboard
wizyard 80 (+2)
RattingRots 75 (+2)
void_nothing 65 (+9)
Rithaniel 56 (+2)
bravelion83 51 (+3)
OneAndOnly 47 (+2)
netn10 43
Caspernicus 41
marioguy3 26
archemediesx 2
RattingRots 75 (+2)
void_nothing 65 (+9)
Rithaniel 56 (+2)
bravelion83 51 (+3)
OneAndOnly 47 (+2)
netn10 43
Caspernicus 41
marioguy3 26
archemediesx 2
wizyard wrote: ↑2 months agovoid_nothing, RattingRots
Putremancy
Enchantment (R)
Sacrifice a nontoken creature: Choose one -
• Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
• Creatures you control lose decayed until end of turn.
netn10 wrote: ↑2 months agoVotes: OneAndOnly, void_nothing
Brambleclaw Smasher
Creature - Badger Berserker (Uncommon)
Other Badger creatures you control gets +1/+1.
Whenever a Badger you control deals combat damage to a player, destroy target artifact, enchantment, creature with flying or nonbasic land that player controls.
"The furfolk can only be as tough as their opponents are - look around us, there is a lot of tough cleaning to do."
2/2
RattingRots wrote: ↑2 months agowizyard, void_nothing
Heroic Pedigree
Enchantment (R)
Mantle (If you cast this card for its mantle cost, it's an Aura spell with enchant creature.)
Creatures you control get +1/+1.
Enchanted creature gets +X/+X, where X is the number of creatures you control.
bravelion83 wrote: ↑2 months agoVotes: Rithaniel, void_nothing
Analyze the Crime Scene
Sorcery (U)
Choose one —
• Search your library for a land card, reveal it, put it into your hand, then shuffle.
• You may put a land card from your hand onto the battlefield.
Entwine—Collect evidence 6. (Choose both if you exile cards with total mana value 6 or greater from your graveyard.)
OneAndOnly wrote: ↑2 months agoVotes: bravelion83, Rithaniel
.
Deep Infiltration --
Instant - Tactics {U}
(Play during combat, before damage.)
Target attacking creature can't be blocked this combat. When it deals combat damage to a player this turn, put a defender counter on it.
"Strike Team Zed, we've only got one chance to take out that facility -- so you better make it count!" -- General Raddic
Rithaniel wrote: ↑2 months agoVotes: OneAndOnly, void_nothing
Thread for the 26th will be going up about an hour late, as a heads up.
Proximity of Avarice
Sorcery U
Proximity of Avarice deals damage to each creature equal to the number of noncreature tokens that creature's controller controls.
"The Custodian disdains clutter. He seeks organized, clean worlds. Be cautious that you do not place yourself where his ire might fall."
—Yeingi, Cultist of the Custodian
void_nothing wrote: ↑2 months agoVotes: RattingRots, wizyard
Terrifying Dive
Instant (R)
Choose one -
• Target creature gains flying and double strike until end of turn.
• Put target creature without flying on the bottom of its owner's library.