Design five cards: one monocolored card of each color, each of which has at least one mana symbol of a different color in its rules text.
Phyrexian Editor wrote: ↑4 years agoCavalry Call
Sorcery {U} [Selesnya watermark]
Choose one —Ennoble (You may cast this spell for its Ennoble cost. If you do, choose both.)
- Create 4 1/1 white Soldier creature tokens.
- Put two +1/+1 counters on each creature you control.
The horn calls to any Selesnyan ledevs and dire wolf mounts in the area—or, at very special moments, both at once.
Treebound Arc-Scimitar
Artifact - Equipment {U}
When Treebound Arc-Scimitar enters the battlefield, create a green 1/3 Elemental creature token, then attach this to it.
Equipped creature gets +3/+1.
Equip
A bolt of lightning, driven deep into a body of oak.
Puny Aspirant
Creature - Goblin Soldier {U}
Whenever Puny Aspirant attacks, you may have it fight target creature you don't control.
Outlast ( : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
A typical Abzan warrior? No. But after stowing away in the convoy, he had just two choices left: burn out young or toughen up.
2/1
Secret-Monger
Creature - Human Rogue {U} [Dimir watermark]
Whenever Secret-Monger deals combat damage to a player, draw a card.
: Put two -1/-1 counters on each creature. Activate this ability only as a sorcery.
"Note: The miasma grenades are supposed to be a last resort. They tend to... draw attention."
3/3
Call from the Necropolis
Sorcery {U}
Return target creature card in a graveyard to the battlefield under its owner's control. It's a white and black zombie in addition to its other colors and types.
Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each".)
The Mortalitasi raise the bodies of Nevarra's dead to honor who they were in life. But over the centuries, the latent power in the Necropolis has grown beyond all living knowledge.
Poll will remain open for five days. Good luck to both finalists:Ink-Treader wrote: ↑4 years agoSeeker of the Humble
Creature - Human Scout (R)
Play with the top card of your library revealed.
You may play creatures with converted mana cost 2 or less from the top of your library.
: If the top card of your library is a land or a creature, put it into your hand. Otherwise, put that card on the bottom of your library.
2/2
Bloodbear Elite
Creature - Warrior (U)
Trample
Whenever Bloodbear Elite deals combat damage to a player, if it's green, that player sacrifices an artifact or enchantment.
Legacy ( , Exile this card from your graveyard: Target creature you control gains this creature's abilities and types.)
The ferocity of the ancient Bloodbear tribe has inspired many warriors, but few appreciate the reasons for their fight.
3/2
Eerie Wake
Sorcery (R)
Kicker - Exile three creature cards from your graveyard.
Until end of turn, you may cast creature spells from player's graveyards if you pay an additional 3 life.
If Eerie Wake was kicked, add . Spend this mana only to cast creature spells from graveyards.
Divining Fire
Enchantment (U)
When Divining Fire enters the battlefield, it deals 3 damage to any target.
The first time a noncreature source you control deals damage to a player each turn, scry 2, then you may pay . If you do, draw a card.
Lambent Wave
Sorcery (R)
Return each creature to its owner's hand. If was spent to cast this spell, your opponent's can't cast creature spells until your next turn.
The victims resisted their would-be rescuers, content to drift away among the water's beautiful lights.