Just had another game where
Faerie Artisans ran amok. Combination of
Ephemerate and
Charming Prince blink results in me having 2 copies of
Archangel of Thune - the guy who enabled that eventually scooped in shame at the end as he allowed artisans to kill his
Asceticism with a token copy of
Knight of Autumn after sacrificing his
Gaddock Teeg so he could cast it.
I was able to do around 60 points of damage to the remaining two players in one turn of combat with a 10/10 sun titan, 8/8 charming prince, 7/6 stonecloaker, 6/6 faerie artisans, a 10/12 archangel and an 8/10 archangel as well as a spell queller. (Numbers approximate).
Meren of Clan Nel Toth has very little game against
Faerie Artisans - I wasn't able to get a ton of value off him but I did cast his own putrefy off his
Gonti, Lord of Luxury and draw several cards off random jank he recurred. He did give me a
Gray Merchant of Asphodel that pumped my team with
Archangel of Thune as well
It's crazy how
Faerie Artisans acts very similarly to a
Hushwing Gryff in some ways, really discouraging most ETB shenanigans. I have gone infinite with it and
Eldrazi Displacer *twice* now (where someone had a
Dockside Extortionist and another had a
Great Whale.
Trying to grab a screenshot from the end of that game as it was very cool. Not the usual way I win games
Zero sweepers, no countermagic except quellering a fleshbag, etc. Mirri guy's
Dragonlord Dromoka did present some problems.
@shermanido37 I was dumb for ever cutting artisans, you right
also
Mystic Sanctuary for
Ephemerate back on top was really good.
edit to add re:
Cartographer's Hawk
This game Hawk did a little bit of work. I had kept a very slow hand with 3 lands sun titan faerie artisans whitemane lion and stonecloaker, gambling on hitting my 4th land drop.
I drew hawk on turn 3, played it, then was able to ramp into 5 lands on the turn I played Ephara on turn 4, which set me up for being able to play
Faerie Artisans and protect it with
Whitemane Lion if needed. Playing Artisans with protection on turn 5 is usually good enough to get there against creature decks.
From there the game snowballed out of control pretty quickly as I drew +2 or +3 cards a turn on them and was able to use Meren's putrefy to kill the opposing Archangel, which forced him to Witness and recast it...which was horrific sequencing since it got me a land drop off my copy of witness, and let me rebound
Ephemerate to preserve my second copy of
Archangel of Thune.
Suffice it to say, the +1 ramp off Hawk was very good in this game and I would have recast it had my hand been less stacked. Ultimately I slipped it under
Chrome Mox again
Of note is that it was 1) much better than
Kor Cartographer and quite a bit worse than
Knight of the White Orchid as one of the opponents has ramped enough I could have easily gotten 2 lands off knight by blinking/bouncing it.
I then ramped +3 or so off
sun titan which put the game way out of reach from a mana perspective.
------------------------------------------
Random other notes
And an unrelated comment, I am noticing
Eidolon of Rhetoric languishing in my hand a lot these days, which I'm not sure exactly what is causing it. Might be my higher spell volume and might be that the competition isn't really warranting it.
I had it most of the game in this game and just never really wanted to cast it as my spells were so high impact -- it also shuts off protecting my stuff in my turn with
Force of Will which I do not like.
Force of Will and
Fierce Guardianship feel *amazing*. They really help my tempo when I can just tap out and keep a force up if needed.