I've intentionally avoided any infinite combos or mass land destruction, as well as having intentionally excluded certain powerhouse cards, like Food Chain or too many extra turn spells. I've purposely built out the deck to be resilient rather than overly explosive. Every ramp card in the deck is capable of netting 2+ mana, in addition to being divided between land fetching, mana rocks, mana dorks, and mana producing enchantments and planeswalkers. This helps reduce the vulnerability of the mana base, so recasting Wanderer is rarely an issue after someone inevitably wipes the board.
He (it?) became known as the Kool-Aid Man in my play group because he's always breaking through people's boards, and I may have a tendency of saying, "OH YEAH!", in an obnoxiously deep voice every time I cast him... In any case, here's the list! There's an obvious focus on playing sweet fatties, with a bit of a sub-theme of taking opponents' things, with cards like Etali, Primal Storm, Agent of Treachery, Archmage's Charm, Bribery, and Blatant Thievery.
Current shortlist of cards being considered includes: