Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
Last day to enter for this month.
DCC Scoreboard
slimytrout 87 (+1)
void_nothing 67 (+2)
bravelion83 66 (+4)
netn10 63 (+1)
Gateways7 61 (+1)
RattingRots 54 (+4)
Henlock 43
Legend 34
jamblock 23
marioguy3 18
folding_music 14 (+0)
Rithaniel 9
Zemoo 8 (+1)
kwanyeegor-ii 4
ayssia 2
void_nothing 67 (+2)
bravelion83 66 (+4)
netn10 63 (+1)
Gateways7 61 (+1)
RattingRots 54 (+4)
Henlock 43
Legend 34
jamblock 23
marioguy3 18
folding_music 14 (+0)
Rithaniel 9
Zemoo 8 (+1)
kwanyeegor-ii 4
ayssia 2
Probation: Gateways7 (7 days), marioguy3 (14 days)
Gateways7 wrote: ↑4 years agobravelion, net
New entry! (thanks so much void_nothing)
Blood
Sorcery (u)
Target creature gets +1/+1 and gains deathtouch until the end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
//
Gore
Sorcery (u)
Target creature deals damage to itself equal to its power.
Fuse (You may cast one or both halves of this card from your hand.)
folding_music wrote: ↑4 years agovotes: RattingRots, Zemoo
Filibuster
Instant (U)
As an additional cost to cast Filibuster, exile a blue card from your hand.
Counter target non-creature spell unless its controller pays X, where X is the number of lines in the exiled card's text.
"I feel the best way to address your inquiry is with a quote." - Dovin Baan
bravelion83 wrote: ↑4 years agoVotes:
slimytrout
void_nothing (huge thanks for taking February, it's a thing that happened suddenly to me, and it's already much if I will find the time to judge the MCC in February. That's the only thing I will do here on Nexus on February, we'll see in the following months.)
Mystical Clock
Artifact(M)
Hexproof
Whenever you cast a spell, put an hour counter on Mystical Clock.
Remove twelve hour counters from Mystical Clock: Take an extra turn after this one. Exile Mystical Clock.
"Who says time only goes in one direction?"
—Teferi
slimytrout wrote: ↑4 years agorattingrots, bravelion
Demon of Time's End
Creature - Demon (M)
Flying, Trample, Lifelink
At the beginning of your upkeep, if Demon of Time's End is in your graveyard, you may pay . If you do, return it to the battlefield and end the turn.
7/7
void_nothing wrote: ↑4 years agoVotes: RattingRots, Gateways7
Goldnight Executioner
Creature - Angel (M)
Flying, trample
Damage that would be dealt by Goldnight Executioner can't be prevented.
, : Goldnight Executioner deals 7 damage to any target. This ability costs less to activate for each 1 damage that was dealt to you this turn.
5/3