[Deck] The Rock / Golgari Midrange

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ktkenshinx
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Post by ktkenshinx » 4 years ago

This is a placeholder thread. If you are interested in taking over the thread and/or writing a primer, PM the moderator team.
This is the thread to discuss the Rock / Golgari Midrange archetype in Modern.
Over-Extended/Modern Since 2010

Greatest Gargadon
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Post by Greatest Gargadon » 4 years ago

Ahhh let's kick it off.
What are you guys running? How has your testing been?

Tempius
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Post by Tempius » 4 years ago

Greatest Gargadon wrote:
4 years ago
Ahhh let's kick it off.
What are you guys running? How has your testing been?
I'm still kind of new to Rock decks, but I really like Unearth so far. It pretty much acts as an additional copy for most of your creatures and can be cycled if not needed. Also, I'm not quite sure what the correct number for Hexdrinker should be. It's never a bad draw. It provides early pressure and is very good in later stages of the game. I think you should at least run 2-3, but given our space for additional creatures is very limited, you'll have a hard time on the correct numbers (again, Unearth is helpful here).

Greatest Gargadon
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Post by Greatest Gargadon » 4 years ago

I'm locked into 3 Hexdrinker, and I don't think it's moving. I tried unearth and I wasn't fond of it, I prefer Liliana, the last hope she doesn't put it into play, but she can also find something for you to get. +1 on dorks mimics one of Wrenn and Six's functions in Jund.

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