I'm assuming this doesn't include Remand as a cantrip? I think 8 Opt/Serum is definitely overkill, 7 is fine, and 6 is also fine. I don't see a huge difference between 6 and 7 cantrips, really.BloodyRabbit wrote: ↑4 years ago23 lands and 7 cantrips is overkill. Too much air in the deck.
23 lands, 7 cantrips would be okay in a Kiki-Jace shell. There's definitely no need for such amount of mana, here.
Moon is INSANE against Jund. They only play like 2 basic lands. It stops you from dying to infinite Raging Ravines versus a Wrenn and Six and makes them choose between cycling Barren Moor or casting spells if they have the basic Swamp. Unless they float mana and either Decay or Trophy the Moon immediately, they honestly just can't cast spells. This line of Decay/Trophy is partially why Spellskite is worth bringing in, imo. Sure, Skite is weak to Kommand, but it also protects Moon, Ral, and Jace from Trophy if they don't have the Kommand or if you counter it. Everything in your deck will die to removal anyways, so Skite really isn't any different. In fact, even if you aren't trying to combo, you still have to win somhow, generally through creature damage -- meaning Skite forces them to have 2 removal spells for your creatures. It is awkward against Lili, but you can play around that.Spellskite is a horrible maindeck card, and I would NEVER side it against Jund.
Spellskite dies to Kommand (metà game full of it) and does literally nothing in the matchup. There's no way in hell we are comboing against Jund, and while it may be decent vs Wrenn it's obnoxious against Lily. Moon is actually quite bad vs them anyway.
As for combo or no combo against Jund, I'm honestly not sure. We're not a good enough creature deck to damage race. We're not a resilient enough combo deck to win that way. Our card quality doesn't match Jund's well enough to beat them as a control deck, especially with random Pestermites in the deck. I think a decent approach is to jam every threat into your deck post board and make them deal with ALL of it. Play the combo, and Moon, and Ral, AND Skite, AND Jace. Side out Pestermites, some Bolts, and just make your deck so threat heavy that discard is bad, and removal gets mismatched. Right before Twin got banned, I played a match against Jund like this and won it 2-1 after losing G1.