Expanding on Eldraine

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JovialJovian
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Post by JovialJovian » 4 years ago

As usual, I feel they stopped a bit short in exploring the new mechanics in their new set.
Here are some of my own ideas, please feel free to add your own!
I'll also likely come back and add some.

Adventure Guide GW
Creature - Human Scout
Whenever you cast an Adventure spell, put a +1/+1 counter on ~.
2/2
Let's Go on an Adventure! (g/w)(g/w)
Sorcery - Adventure
Search your library for a creature card that has an Adventure, reveal it and put it into your hand, then shuffle your library.

Final Feast XXBG
Sorcery
Create X Food tokens, then sacrifice any number of Foods. Each opponent loses life equal to the number of Foods sacrificed this way, and you gain twice that much life.

Mad Baker 2GG
Creature - Human Peasant
When ~ enters the battlefield, create a Food token.
Each Food you control is an artifact creature in addition to its types and has base power and toughness 3/3.
1/1

Playful Hinkypunk 1U
Creature - Spirit
Flying
U: Exile ~. Return it to the battlefield under its owner's control at the beginning of the next end step.
0/1
Lead Astray 2U
Instant - Adventure
Counter target creature spell or Adventure spell.

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folding_music
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Post by folding_music » 4 years ago

dying to rename Mad Baker to Pastry Splicer giggle

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Dusk
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Post by Dusk » 4 years ago

Fae of Hours 2UU
Creature - Faerie
Flash, Flying
When Fae of Hours enters the battlefield, draw two cards.
3/3
The Time has Come 3UU
Sorcery - Adventure
Take an extra turn after this one.

Was honestly surprised they didn't make an extra turn adventure
That shadowy wisp at the edge of your vision, there and gone before you notice.
Formerly Dusk707 on MtGSalvation

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SecretInfiltrator
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Post by SecretInfiltrator » 4 years ago

Dusk wrote:
4 years ago
Was honestly surprised they didn't make an extra turn adventure
I am not. Extra turns are the kind of effect that immediately ends the game if you can repeat it and adventures can easily be recycled if you can bounce the creature.

Speaking of your card already. The creature half is extremely efficient value. It doesn't need that high level of efficiency since it has already build-in card advantage due to the adventure (which itself is basically flashed back into a creature). With the card draw entirely removed this card would still be at a reasonably strong power level.

chochky
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Post by chochky » 4 years ago

Doll of Lies 2
Artifact Creature - Golem
Whenever you cast a creature spell with an Adventure from your hand, put a nose counter on Doll of Lies.
B, Remove X nose counters from Doll of Lies and sacrifice it: You draw X cards and lose X life.
1/1

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JovialJovian
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Post by JovialJovian » 4 years ago

Oof, that Fae of Hours is strong! I'd put the extra turn adventure at CMC 7. As it is, it looks bannable to me!

City Watch 2WW
Creature - Human Soldier (Mythic)
Flash
If ~ was cast from exile, it enters the battlefield transformed.
3/3
Hero's Quest 5WW
Sorcery - Adventure
If you control a creature named The Hero of Destiny, you win the game.
-----
The Hero of Destiny
WLegendary Creature - Human Knight
Lifelink, vigilance, indestructible, protection from creatures.
Sacrifice ~: Until the end of your next turn, permanents you control have indestructible, you and permanents you control have hexproof, and your life total can't change.
6/6

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Occo
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Post by Occo » 4 years ago

Only caring about creatures with Adventures is definitely something I was disappointed about when it comes to Eldraine's Adventure-matters cards, and Adventure Guide does a solid job of playing into some space they seem to have ignored.

Let's Go On an Adventure! is a solid design, though it might limit the type of adventures you can design if you know a deck can have 8 copies of it. Cool card nonetheless.

Final Feast definitely does a good job of GB Food-matters, I love the flavor too.

Baker is cool! I'm not entirely sure on it fitting into mono green, however I really like the idea regardless.

Hinkypunk is similar to Hypnotic Sprite, though it would be a lot better if cards like Innkeeper or Wandermare cared about etbs instead of being cast triggers.

Time has Come is way too strong. There's a reason that a lot of instant and sorcery extra turn spells exile themselves; this is very cheap as well.

Dolly of Lies is a cool design and take on mono black Adventure matters, though I'm not sure if I get the flavor behind it.

City Watch is.. interesting. Needing two copies is definitely a cost, though I'm not sure how balanced it is either way.

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JovialJovian
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Post by JovialJovian » 4 years ago

Poison Apple 0
Artifact - Food
~ enters the battlefield under target opponent's control.
At the beginning of your upkeep, you lose 1 life.
When you sacrifice ~, you lose 5 life.
Sacrifice a food: Target opponent gains control of ~.

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void_nothing
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Post by void_nothing » 4 years ago

I know I would like to see more of the nontoken Food.

Living Pudding 3
Artifact Creature - Food Ooze (U)
When Living Pudding dies, put a +1/+1 counter on target creature you control.
2, T: Put a +1/+1 counter on Living Pudding.
2, T, Sacrifice Living Pudding: You gain 3 life.
2/2
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Maestro
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Post by Maestro » 4 years ago

Love me some Food/Treasure/tokens!

Count Choculio 3bbb
Legendary Creature - Food Vampire (M)
Flying, Lifelink, Menace

All Humans are Food in addition to their other types.

2, T, Sacrifice a Human: Put a +1/+1 counter on target Vampire you control. You gain 3 life.

4/4

ilovesaprolings
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Post by ilovesaprolings » 4 years ago

void_nothing wrote:
4 years ago
I know I would like to see more of the nontoken Food.
I would like to see some weird devour-food interaction

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void_nothing
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Post by void_nothing » 4 years ago

ilovesaprolings wrote:
4 years ago
I would like to see some weird devour-food interaction
Hmm... "Creatures you control can devour Food artifacts as though they were creatures"?
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ilovesaprolings
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Post by ilovesaprolings » 4 years ago

That sounds fun!

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JovialJovian
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Post by JovialJovian » 4 years ago

void_nothing wrote:
4 years ago
ilovesaprolings wrote:
4 years ago
I would like to see some weird devour-food interaction
Hmm... "Creatures you control can devour Food artifacts as though they were creatures"?
Glutton of the Reaches 2RG
Creature - Giant
Devour 1
You may sacrifice Foods to Glutton of the Reaches's Devour ability.
~ can't attack unless you pay 1 for each +1/+1 counter on it.
4/4

M00NSIDIAN
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Post by M00NSIDIAN » 4 years ago

ilovesaprolings wrote:
4 years ago
void_nothing wrote:
4 years ago
I know I would like to see more of the nontoken Food.
I would like to see some weird devour-food interaction
I guess there's the simple version:

"Cookie Monster" 2GG
Creature - Beast
Devour 3
When ~ enters the battlefield, draw a card for each Food it devoured.
This was a good idea until I realized there was only one Food creature in Throne of Eldraine if you have no animation effects.
2/2

Yeah... this seemed more doable until I suddenly realized only Gingerbrute is a food and a creature. The other effects work a lot better. I don't really even know they'd need much more rules baggage. In fact, I'm surprised there aren't more. (Ah, Fruitcake Elemental, you came before your time...)

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