Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
Sorry about the delay. I lost track of time.
DCC Scoreboard
bravelion83 71
netn10 71 (+2)
wizyard 69 (+5)
Rithaniel 68 (+2)
void_nothing 57 (+2)
folding_music 37 (+2)
marioguy3 26
OneAndOnly* 19
Riria 14 (+5)
Apellosine 8
Venedrex 4
netn10 71 (+2)
wizyard 69 (+5)
Rithaniel 68 (+2)
void_nothing 57 (+2)
folding_music 37 (+2)
marioguy3 26
OneAndOnly* 19
Riria 14 (+5)
Apellosine 8
Venedrex 4
*OneAndOnly Probation: 6 days
bravelion83 wrote: ↑1 year agoVotes: Riria, Rithaniel
Answer the Alarm
Instant (U)
Create two 1/1 white Soldier creature token.
Cycling ( , Discard a card: Draw a card.)
When you cycle Answer the Alarm, create two 1/1 white Soldier creature tokens.
Landfall — Whenever a land enters the battlefield under your control, you may pay and exile Answer the Alarm from your graveyard. If you do, create two 1/1 white Soldier creature tokens.
folding_music wrote: ↑1 year agovotes: void_nothing, wizyard
Single-Reel Cinema
Enchantment (R)
Ward -- Pay 4 life.
Whenever any player casts an instant or sorcery card, exile that card and put it last in Single-Reel Cinema's schedule.
At the beginning of each player's upkeep, if that player owns the next scheduled card, they may cast it without paying its mana cost. If they don't, that player puts that card into their graveyard and loses 4 life.
(card only appears in the classic frame since it uses Legends-era game logic) x3
void_nothing wrote: ↑1 year agoVotes: wizyard, Rithaniel
Rout the Fleeing
Enchantment (R)
Prevent all damage that would be dealt to attacking creatures you control by creature sources that aren't in combat.
At end of combat on your turn, Rout the Fleeing deals 3 damage to each untapped creature controlled by each defending player that didn't block this combat.
Rithaniel wrote: ↑1 year agoVotes: Riria, void_nothing
Re: wizyard - What happens if you have both a +1/+1 counter on something and a -1/-1 counter on something else? Don't the rules still require that those kinds of counters "negate" (and thus remove) each other?
Transcendental Evolution
Sorcery M
As an additional cost to cast this spell, sacrifice a creature.
Search your library for any number of instant or sorcery cards with total mana value X, where X is 3 plus the sacrificed creature's mana value. Cast those cards without paying their mana costs, then shuffle. Exile Transcendental Evolution.
"We grow and we change. Sometimes, that change is predictable. Sometimes, it is not."
—Sage Ruloko