The first number listed isn't the number of deck lists it appears in? I have no idea what all their symbols without text mean.SocorroTortoise wrote: ↑4 years agoIt's in 1 Elesh Norn list and 29 Phelddagrif lists on that site, so I'm not sure where you're getting that. Hermes_ listed out the top 3.
I don't think white is so hard up for card draw that this is an actual good option. I'd relegate it to niche lists where you're both trying to get your opponents to draw cards (though it doesn't force the draw, so it's not even particularly good at that) and you're in white, which probably cuts the potential list down to almost nothing.
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3drinks Kaalia's Personal Liaison
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Kaalia HQ Kellan, the Fae-Blooded // Birthright Boon Torbran, Thane of Red Fell Alesha, Who Smiles at Death (Slivers) Trynn, Champion of Freedom & Silvar, Devourer of the Free
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SocorroTortoise Not A Turtle
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That window is links to individual decklists. The numbers beneath each general are card type counts. Scroll down to the first section that says top commanders and check the numbers underneath each of those.
- hyalopterouslemur
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Your brother could use the life, Robin. If you weren't busy off on some other planet with the Titans and...the Titans.
(Yeah, I know, he'd changed his name to Nightwing and stopped being so Burt Ward by then. Still, it had to be said.)
I did once when I was playing Oloro, Ageless Ascetic. I drew one card and gained 2 life, triggering my Drogskol Reaver.
You'll also draw one card and gain 2 life if Chairman Meow is present. And you'll take the life every time if Necropotence or Yawgmoth's Bargain is present.
Monowhite usually uses artifact card draw, just like any nongreen deck uses artifacts for mana. A token deck can use Mentor of the Meek, but not if it expects to regularly boost power above 2 (except if it's by Cathars' Crusade). A Voltron deck can should use Puresteel Paladin or Kor Spiritdancer and Mesa Enchantress, but you really don't profit; they just turn single cards into cantrips. You can profit off Dawn of Hope as a mana sink.SocorroTortoise wrote: ↑4 years agoIt's in 1 Elesh Norn list and 29 Phelddagrif lists on that site, so I'm not sure where you're getting that. Hermes_ listed out the top 3.
I don't think white is so hard up for card draw that this is an actual good option. I'd relegate it to niche lists where you're both trying to get your opponents to draw cards (though it doesn't force the draw, so it's not even particularly good at that) and you're in white, which probably cuts the potential list down to almost nothing.
But you'll find yourself using artifacts. One reason Book of Rass still sees play is because white can use it. Sword of Fire and Ice is nice, though. So is Mask of Memory. And of course Skullclamp for token decks.
Thanks to Feyd_Ruin for the avatar!
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Rorseph Compleat Fool
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I loved Cathedral of War in my Gisela Voltron deck. It took her from 3 swings to 2 all by itself. When the math works out, it can do some good work in Voltron decks.
"From void evolved Phyrexia. Great Yawgmoth, Father of Machines, saw its perfection. Thus The Grand Evolution began."
—Phyrexian Scriptures
Aurelia | Maelstrom Wanderer | Primer: Thassa | Uro | Primer: Volrath
—Phyrexian Scriptures
Aurelia | Maelstrom Wanderer | Primer: Thassa | Uro | Primer: Volrath
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materpillar the caterpillar
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I currently play it in Gishath, Sun's Avatar. More because it amuses me to think of an Exalted Dinosaur than optimization. However, it does let Gishath dig one card deeper when he donks someone and that extra card has turned into an extra Dino a handful of times.
I like Cathedral of War, even though I do not run it myself. I've been dunked a handful of times from a buddy's Rafiq of the Many deck that uses this and other exalted cards to one-shot people.
EDH decks and themes I'm currently playing!
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Tresserhorn (zombies, check out my primer!]) | Roon (blink) | Vial Smasher+Thrasios (big dudes) | Marath (tokens) | Jhoira (artifacts) | Thassa (sea monsters)
Jodah (flavor text tribal) | Slivers/Atogs/Allies/Spirits (5c tribal modular) | Xantcha (group slug) | Gitrog (non-combo)
Zur (cycling) | Yennett (spyhinx control) | Geist (1v1) | Kamahl (1v1) | Grenzo (goblins) | Bolas (discard)
Kadena (morph) | Kenrith (legendary activated abilities) | Nethroi (reanimator) | Xyris (combat tricks) | Ayula (bears)
Jodah (flavor text tribal) | Slivers/Atogs/Allies/Spirits (5c tribal modular) | Xantcha (group slug) | Gitrog (non-combo)
Zur (cycling) | Yennett (spyhinx control) | Geist (1v1) | Kamahl (1v1) | Grenzo (goblins) | Bolas (discard)
Kadena (morph) | Kenrith (legendary activated abilities) | Nethroi (reanimator) | Xyris (combat tricks) | Ayula (bears)
It turns 6-power generals into 3-turn clocks, and 5-power generals into 4 turn clocks, which is not insignificant. Speeding up a general damage clock on a land is definitely something.
Edit: My elementary school grammar teacher would be ashamed.
Last edited by Sinis 4 years ago, edited 1 time in total.
I see Cathedral of War most often in voltron decks, to pump the commander. It's not a bad choice - you don't need to pay anything for the pump, so it's a lot easier to use than something like Sunhome, Fortress of the Legion or Kessig Wolf Run. On the other hand, it is a tapped colorless land, so I wouldn't run it unless the pump was going to be relevant. I'll throw out Forge of Heroes and Opal Palace as similar effects. I think I would run them before the Cathedral, but it can be better if you care about attacking with your other creatures too.
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3drinks Kaalia's Personal Liaison
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I always liked it in Skithiryx for the two turn clock.
Kaalia HQ Kellan, the Fae-Blooded // Birthright Boon Torbran, Thane of Red Fell Alesha, Who Smiles at Death (Slivers) Trynn, Champion of Freedom & Silvar, Devourer of the Free
- hyalopterouslemur
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Good in Voltron, bad elsewhere since it's a tapland that produces colorless mana. It takes Gisela and Skithyrix to two, it takes any primordial to three, it's positioned just right.
Thanks to Feyd_Ruin for the avatar!
It makes a machine gun with Soliton or Staff of Domination, although it hardly seems like the way to abuse the staff. There are a few artifacts that can turn it into a modified Goblin Sharpshooter, like Salvaging Station.
It's just a card that underwhelms unless you work hard to exploit it, and even then, you're working hard to accomplish something you could do with less effort in other ways.
It's just a card that underwhelms unless you work hard to exploit it, and even then, you're working hard to accomplish something you could do with less effort in other ways.
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The idea for the card is nice, but the power level is really low
What about a version that cost 6 and gives that ability to every artifact you control? That would be cool
What about a version that cost 6 and gives that ability to every artifact you control? That would be cool
- hyalopterouslemur
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Some untappers and something like Ichorclaw Myr?
It's not too bad, you at the very least get to tap something like a Ruby Medallion to shock people.
It's not too bad, you at the very least get to tap something like a Ruby Medallion to shock people.
Thanks to Feyd_Ruin for the avatar!
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ISBPathfinder Bebopin
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One of my favorite cards for its middle finger to other colors and its metal flavor text. :D
Chainer
(rebuild after Geth)
I have a copy, but never play it. Most people in my group aren't taking extra turns, and only have the occasional tutor
Honestly, it feels really clunky. At 4 mana, I feel like I should be doing more, but this just feels like do-nothing the vast majority of the time for me.
It's not that it should do more. For what it does, it's really powerful. And it is an awesome effect that needs to exist.
It's just so conditional. When the conditions aren't right, it's a 4 mana blank card. Even when the conditions are right, it can give the illusion of being a blank because you often don't see what it strands.
There are ways to abuse it with symmetrical effects or cards with drawbacks that it negates - Assassin's Trophy or Scheming Symmetry or even Timesifter, but they mostly feel like too much work for not enough payoff.
I don't think you could safely put the no-search effect on a cheaper card, but maybe if it cycled, or was on a creature that could attack, or tied to something with a more proactive ability as well, it would be more likely to entice people into using it.
It's just so conditional. When the conditions aren't right, it's a 4 mana blank card. Even when the conditions are right, it can give the illusion of being a blank because you often don't see what it strands.
There are ways to abuse it with symmetrical effects or cards with drawbacks that it negates - Assassin's Trophy or Scheming Symmetry or even Timesifter, but they mostly feel like too much work for not enough payoff.
I don't think you could safely put the no-search effect on a cheaper card, but maybe if it cycled, or was on a creature that could attack, or tied to something with a more proactive ability as well, it would be more likely to entice people into using it.
Uh...they decided to put the "no search" effect on a 3cmc planeswalker as a static effect + staple graveyard hate along with it.Sharpened wrote: ↑4 years agoIt's not that it should do more. For what it does, it's really powerful. And it is an awesome effect that needs to exist.
It's just so conditional. When the conditions aren't right, it's a 4 mana blank card. Even when the conditions are right, it can give the illusion of being a blank because you often don't see what it strands.
There are ways to abuse it with symmetrical effects or cards with drawbacks that it negates - Assassin's Trophy or Scheming Symmetry or even Timesifter, but they mostly feel like too much work for not enough payoff.
I don't think you could safely put the no-search effect on a cheaper card, but maybe if it cycled, or was on a creature that could attack, or tied to something with a more proactive ability as well, it would be more likely to entice people into using it.
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vandertroll The Pontiac Bandit
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The first hate card I bought when I started playing EDH. Always happy to draw it in red decks.
Ertai, Wizard Adept counts as a Wizard.
Should be a staple. It's worth it for the no search clause alone. Shuts down tutors. Shuts down land based ramp. Shuts down fetches. Breaks symmetry or removes drawbacks on numerous good cards. Then stopping extra turns is just gravy.
Just think about it. Playing this means the blue player can't cast their extra turn spells, the green player is stuck with their cultivates, nature's lores, and more being dead draws, the black player is sitting on a demonic tutor she can't use, and if your spells like Path to Exile become better. Hell, run Maralan in your deck and cackle when you combo her with this.
Just think about it. Playing this means the blue player can't cast their extra turn spells, the green player is stuck with their cultivates, nature's lores, and more being dead draws, the black player is sitting on a demonic tutor she can't use, and if your spells like Path to Exile become better. Hell, run Maralan in your deck and cackle when you combo her with this.
- hyalopterouslemur
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Well, this hits ramp, combo, 3+ color decks that use things like landcycling (or ramp) for mana fixing, and any sort of infinite turns shenanigans right in the balls. Good times. 10/10 Would recommend.
Thanks to Feyd_Ruin for the avatar!