I don't have any budget limits, really. I won't go out and buy a Bazaar of Baghdad or anything in that price category. But having played almost constantly since Invasion, I have plenty of high end cards already. Also, I'm fortunate enough that every once in while I can afford to splurge a bit if I really want a card.
I really like the white instant return cards and what they bring to the deck; they are good proactively, looping creatures and/or lands. Also sometimes they provide some nice insurance; though keeping up four mana for Faith's Reward isn't easy. Unfortunately Cosmic Intervention and Brought Back don't allow for the same kinds of crazy, as one is delayed till end of turn and the other just gets two permanents.plaganegra wrote: ↑1 year agoHey I was always very curious about the white cards that return things. How have you liked it so far?
If you are looking for some more sac outlets I would definitely grab a copy of ashnod's altar and altar of dementia that were just reprinted and you can also add nantuko husk and phyrexian ghoul - these cards would probably amplify your strategy quite a bit!
I love containment construct, but in your deck how often do you get to use it? I had it in my deck for a while and it was a nice non-zombie source of card advantage as long as I had a bunch of other lower-cmc zombies to support it. I definitely think you want to increase your zombie count slightly.
What is on your maybeboard that you currently have access to?
The other altars are definitely on my radar. I just haven't included them (yet) for lack of space, though I do have them. The other two zombie sac outlets I hadn't considered.
I guess, the question is as always: What do you cut?
The Containment Construct usually lets me play a land and sometimes also a zombie that was discarded. It provides some nice value but it certainly is no MVP.
Thanks for the compliment; and also for pointing out Read the Runes, which is some nice flexibility and an easy swap with Careful Consideration.toctheyounger wrote: ↑1 year ago[...]
This deck is doing some neat stuff man, I like it. There's a neat little synergy there between your Sunrise package, Zuran Orb and Lich's Mastery. That's kinda gross and I love it. Oh and Curse of the Restless Dead is pretty busted in that little synergy web too. Very cool, I'm glad someone found a way to break that card!
It's hard to tell what your budget is here with some of your inclusions but it seems like Academy Rector might just be worth breaking your tribe for. You've got a few more costly enchantments that it'd probably be nice to be able to cheat in from time to time.
As far as 'real' draw goes, how would something like Read the Runes work out for you? It's massively budget but it doubles as a Zuran effect if you're in need, and/or triggers your Miser/Feast of Sanity too. As well, it can get rid of problem permanents for you, the one that's come up in this thread before is Kindred Discovery - great while you're wanting the draw, terrible if you're trying to win, you just deck yourself instead. At any rate its probably better than Careful Consideration here in my opinion, just for having versatility and doing other things you already want to do.
I dunno about the rest of the thread readers but if you're into it I'd be keen to help fine tune the list and really make it hum. We could probably put our heads together and make it pretty nasty if you're into the feedback and let us know what you're specifically wanting to aim at.
I guess, Academy Rector should really be in the deack, especially if we can up the number of sac outlets.
All the little interwoven synergies were what drove me to this build of the deck - and the flavor of using the Lich Queen with Lich's Mastery.
The main question is, if it can support all these moving and interlocking pieces of
1. Second Sunrise Loops
2. Discard Synergies
3. Haakon as a value and combo piece
4. Lich's Mastery
I think this would be my priority. Though I'm open to anything.
That's one reason why Silent Clearing is in the deck. Though it probably needs more ways to draw off this loop.pokken wrote: ↑1 year agoMy favorite little easter egg I didn't notice is the Zuran Orb / Mystic Sanctuary / Second Sunrise loops. That's pretty gross You can easily go infinite with that if you have a thing that draws you a card on ETB/LTB too.
The ruling you uncovered about needing three islands to stay in play is really a speed bump. I probably should move my revised duals to this deck to increase the island count without reducing the number of black and white sources. Is there a way to get lands into play faster than one per turn in esper? I really like Planar Birth for this for its synergy with Varina's discard here.
Thanks!toctheyounger wrote: ↑1 year agoThat's disgusting and I love it. Honestly, I think this deck could really be degenerate as hell. I'd love to help tweak it.
I'd love your input.
So the maybeboard is now: What could be cut for these and are they worthwhile?
Changes locked in for now:
+ Read the Runes // - Careful Consideration
I'm really looking forward to discussing this further.
Ardeyn