Unfortunately, there is no formula for this, as the creatures all die at different times. You can deal 4 to everything and get 4 4-damage triggers and a 3-damage trigger before all the golems die. Or, you can use the Heliod trigger to keep a 3/3 alive through a 3 damage triggers and get 5 3-damage triggers and 1 4-damage trigger. Either way, you deal up to 19 damage to everything and everyone, depending on how much those things live through, and how much they live through is gonna determine how much life you gain. At minimum, you're gaining 48, but it could be more if there are creatures that survive more than 3 damage. Also, you could theoretically give another golem lifelink with the reverse side of Golden Guardian after it dies if you set it up to not be the last golem standing.jjjrrrgggnnn wrote: ↑1 year agoHopefully you all might be able to help me out. I was playing Zedruu in a game tonite and ran into a situation that I couldn't figure out, both my maths and my grasp of the rules of the game failed me.
On board I had Golden Guardian // Gold-Forge Garrison, Precursor Golem +2 Golem tokens, Heliod, Sun-Crowned. Let's for arguments sake say there were 10 other creatures on the board other than the ones I've mentioned.
I activated Heliod to give lifelink to the Golden Guardian and then activated its fight ability targeting a golem token, in response I cast Arcbond onto Golden Guardian.
So... What happens exactly? I've got four copies of Arcbond, but only the damage from Golden Guardian has lifelink, and jeeze help me and my small brain out here. I'm sure the answer is blindingly obvious but I'm not getting it.
Can anyone Eli5 and bonus points if you can tell me a formula of exactly how much damage each player is receiving.
Now, I know this isn't the optimal combo of Heliod + Precursor Golem + 2x lifelink activations + Arcbond + exactly 1 damage, but I'd forgotten about that at the time.
Thanks in advance!
It's not super big numbers, but it is super complicated.