(This month's banner is my own elaboration on the art of Slimefoot's Survey by Piotr Dura.)
September MCC Round 3
Confusion in the ranks
September MCC Round 3
Confusion in the ranks
As is tradition by now, this month we will celebrate the latest set, in this case Dominaria United, by exploring its mechanics and themes, as usual in this kind of MCC months.
Sleeper agents? Who talked about sleeper agents? I'll repeat: are there any sleeper agents among us? Teferi, are you one? And how about you, Jaya? Karn? Jodah? Jhoira? Stenn? Ajani? What a confusion, what a terrible mess this is… Who can we trust? So, are you one? Or… am I?
Main Challenge - Design a card that can put stun counters on one or more permanents your opponents control.
Subchallenge 1 - Your card is not monoblue.
Subchallenge 2 - Your card is an artifact, enchantment, or planeswalker with no other card types and it can't gain any other card types via its own abilities.
Clarifications
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Main Challenge
• The card has to have itself an effect of any kind that puts the stun counters.
• That effect can work from any zone.
• The card has to be able to put stun counters on permanents your opponents control. "Put a stun counter on target permanent" is fine because you can do it on your opponent's permanents. "Put a stun counter on target permanent you control" or "put a stun counter on target permanent a teammate controls" are NOT fine because they can't put counters on your opponent's permanents. Ask yourself: can my card put stun counters on my opponent's permanent even if only in some cases? If the answer is yes, the Main Challenge is met. If it's no, it's not.
• Your card can also put stun counters on permanents you and/or your teammates control, as long as it does so in addition to being able to do it on your opponents' permanents. For example, a card with an effect that says "For each player, choose target permanent that player controls. Put a stun counter on each of the chosen permanents." is fine, as would be "Each player puts a stun counter on a permanent they control."
• Why do I keep saying "permanents" and not just "creatures"? Because according to the CR, stun counters work on any permanent. Feel free to take advantage of this fact. Emphasis mine:
Subchallenge 1
• This Subchallenge only cares about ordinary color, not color identity. You can have all blue mana symbols you want of any kind you want in the text box.
• All kinds of multicolored cards are fine. As long as blue is NOT the only color in your card's mana cost, you're fine.
Subchallenge 2
• Your card natively has one or more of the "artifact", "enchantment", and/or "planeswalker" card types printed on its type line, while also not having any other card types other than those three at the same time.
• ALSO, your card cannot gain any card type other than one or more of the three specified ones by using any of its own abilities.
• If your card happens to be able to gain a card type other than those three by interacting with another already existing card, that's fine. It just can't do it on its own.
If you have any questions, post them in the MCC discussion thread.
• The card has to have itself an effect of any kind that puts the stun counters.
• That effect can work from any zone.
• The card has to be able to put stun counters on permanents your opponents control. "Put a stun counter on target permanent" is fine because you can do it on your opponent's permanents. "Put a stun counter on target permanent you control" or "put a stun counter on target permanent a teammate controls" are NOT fine because they can't put counters on your opponent's permanents. Ask yourself: can my card put stun counters on my opponent's permanent even if only in some cases? If the answer is yes, the Main Challenge is met. If it's no, it's not.
• Your card can also put stun counters on permanents you and/or your teammates control, as long as it does so in addition to being able to do it on your opponents' permanents. For example, a card with an effect that says "For each player, choose target permanent that player controls. Put a stun counter on each of the chosen permanents." is fine, as would be "Each player puts a stun counter on a permanent they control."
• Why do I keep saying "permanents" and not just "creatures"? Because according to the CR, stun counters work on any permanent. Feel free to take advantage of this fact. Emphasis mine:
• Your card can put any other counters in addition to putting stun counters on your opponents' permanents. For example, a creature with two activated abilities, one that says "T: Put a +1/+1 counter on target creature." and the other that says "T: Put a stun counter on target creature." passes the Main Challenge just fine.CR (DMU) wrote: 122.1d A stun counter on a permanent creates a replacement effect that stops the permanent from untapping. That effect is "If a permanent with a stun counter on it would become untapped, instead remove a stun counter from it."
Subchallenge 1
• This Subchallenge only cares about ordinary color, not color identity. You can have all blue mana symbols you want of any kind you want in the text box.
• All kinds of multicolored cards are fine. As long as blue is NOT the only color in your card's mana cost, you're fine.
Subchallenge 2
• Your card natively has one or more of the "artifact", "enchantment", and/or "planeswalker" card types printed on its type line, while also not having any other card types other than those three at the same time.
• ALSO, your card cannot gain any card type other than one or more of the three specified ones by using any of its own abilities.
• If your card happens to be able to gain a card type other than those three by interacting with another already existing card, that's fine. It just can't do it on its own.
If you have any questions, post them in the MCC discussion thread.
DEADLINES
Design deadline: Wednesday, September 28rd 23:59 EDT
Judging deadline: Saturday, October 1st 23:59 EDT
RUBRIC
MCC Rubric
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Design
(X/3) Appeal - Do the different player psychographics (Timmy/Johhny/Spike) have a use for the card?
(X/3) Elegance - Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?
Development
(X/3) Viability - How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity?
(X/3) Balance - Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?
Creativity
(X/3) Uniqueness - Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel "fresh"?
(X/3) Flavor - Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements synch together to please Vorthos players?
Polish
(X/3) Quality - Points deducted for incorrect spelling, grammar, and templating.
(X/2) Main Challenge (*) - Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge?
(X/2) Subchallenges - One point awarded per satisfied subchallenge condition.
Total: X/25
*An entry with 0 points here is subject to disqualification.
(X/3) Appeal - Do the different player psychographics (Timmy/Johhny/Spike) have a use for the card?
(X/3) Elegance - Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?
Development
(X/3) Viability - How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity?
(X/3) Balance - Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?
Creativity
(X/3) Uniqueness - Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel "fresh"?
(X/3) Flavor - Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements synch together to please Vorthos players?
Polish
(X/3) Quality - Points deducted for incorrect spelling, grammar, and templating.
(X/2) Main Challenge (*) - Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge?
(X/2) Subchallenges - One point awarded per satisfied subchallenge condition.
Total: X/25
*An entry with 0 points here is subject to disqualification.
JUDGES
bravelion83
void_nothing
PLAYERS
@CunningGabe
@kwanyeegor-ii
@MonoRedMage
@slimytrout
A reminder to everyone:
In the MCC, putting rarity on cards is mandatory! If you don't put a rarity on your card, expect huge deductions in both Viability AND Quality.
Please check out the MCC Guidelines and FAQ if you have the will and time. Link in my signature. Among the many things you can find there are a detailed explanation of the rubric (section 6.2) and the recommended card formatting (section 4) that you should use to format your text cards. Expect deductions in Quality otherwise.
BRACKETS
This is the versus round. Two pairings where both judges will judge both entries and the player with the highest combined score will advance to the final round.
CunningGabe vs. slimytrout
kwanyeegor-ii vs. MonoRedMage