Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
DCC Scoreboard
Rithaniel 54 (+0)
CunningGabe 52 (+6)
void_nothing 52 (+6)
bravelion83 48 (+1)
netn10 42 (+6)
OneAndOnly 37 (+2)
wizyard 23
kwanyeegor-ii 11
RattingRots 10
MonoRedMage 7
marioguy3 7 (+0)
CunningGabe 52 (+6)
void_nothing 52 (+6)
bravelion83 48 (+1)
netn10 42 (+6)
OneAndOnly 37 (+2)
wizyard 23
kwanyeegor-ii 11
RattingRots 10
MonoRedMage 7
marioguy3 7 (+0)
marioguy3 wrote: ↑1 year agoVotes: CunningGabe, void_nothing
Stalled Animal-sity
Sorcery (Rare)
Each creature you control that's a Cat, Dog, Horse, Rabbit, or Snake gains indestructible until end of turn. Then each creature you control fights another target creature an opponent controls. You gain 1 life for each creature that dies this turn. Exile Stalled Animal-sity.
netn10 wrote: ↑1 year agoVotes: bravelion83, CunningGabe
Cabal Saboteur
Creature - Human Warlock (Rare)
Kicker - and/or
Flash
When Cabal Saboteur enters the battlefield, creatures you don't control gets -1/-0 until end of turn. Then, for each time Cabal Saboteur was kicked, switch target creature's power and toughness.
1/3
CunningGabe wrote: ↑1 year agoVotes: netn10, void_nothing
Phyrexian Foundry
Artifact (R)
: Create a colorless Equipment artifact token named Phyrexian Blade with equip , and "Equipped creature gets +2/+1". Then create a 0/0 black Germ creature token and attach Phyrexian Blade to it.
Germs you control get +1/+1 for each other germ you control.
OneAndOnly wrote: ↑1 year agoVotes: CunningGabe, void_nothing
.
Underworld Embrace --
Enchantment - Aura {U}
Enchant creature
Enchanted creature has base power and toughness -1/-1.
"It was no surprise to learn to necrophagi had burst the seal of their tomb, and left their mark upon unwary victims."
void_nothing wrote: ↑1 year agoVotes: OneAndOnly, netn10
Covenant of Severity
Tribal Sorcery - Warrior (R)
At the end of your next postcombat main phase this turn, untap all creatures you control and you get an additional combat phase followed by an additional main phase.
Create a token that's a copy of each Warrior you control. Those tokens gain haste. Exile each of them at the beginning of the next end step.
bravelion83 wrote: ↑1 year agoVotes: netn10, void_nothing
Bite of the Warclan
Sorcery (R)
Convoke
Choose target creature you don't control. Each untapped creature you control gets +1/+0 until end of turn, then deals damage equal to its power to that creature.
Forecast — , Reveal Bite of the Warclan from your hand: Create a 1/1 red and green Warrior creature token. (Activate only during your upkeep and only once each turn.)
Rithaniel wrote: ↑1 year agoVotes: netn10, void_nothing
Hagreef Summons
Sorcery U
Create two 1/1 blue and black Harpy creature tokens with flying and "Pay 1 life, sacrifice this creature: Scry 1, then draw a card."
"I don't like them, but neither do I like anyone else in this world."
—Khaae, the Lost