Creature Type ABCs: Silver-Bordered Edition
- lookingupanddown
- Posts: 2637
- Joined: 4 years ago
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Bug-Zapper Chameleon
Artifact Creature - Robot Chameleon
Reach
Whenever an Insect attacks you, you may swat it. If you do, Bug-Zapper Chameleon blocks it. (To swat a creature, slap the card with your hand. Try not to damage anything while doing this.)
"Look, it was this or the flypaper frog."
1/5
Artifact Creature - Robot Chameleon
Reach
Whenever an Insect attacks you, you may swat it. If you do, Bug-Zapper Chameleon blocks it. (To swat a creature, slap the card with your hand. Try not to damage anything while doing this.)
"Look, it was this or the flypaper frog."
1/5
Camo Chameleon
Creature - Chameleon Soldier
Camo Chameleon is red, gold, and green.
Protection from combat (It can't be blocked, enchanted, damaged or targeted during combat.)
Camo Chameleon becomes colorless.
Camo Chameleon becomes red, gold and green. (Red, gold, and gr-EE-EE-een.)
Everyday is like survival.
8/3
Creature - Chameleon Soldier
Camo Chameleon is red, gold, and green.
Protection from combat (It can't be blocked, enchanted, damaged or targeted during combat.)
Camo Chameleon becomes colorless.
Camo Chameleon becomes red, gold and green. (Red, gold, and gr-EE-EE-een.)
Everyday is like survival.
8/3
Dingbat Connoisseur
Creature - Chameleon Bureaucrat
Italic Invadence – Dingbat Connoisseur can't be blocked by creatures with flavor text.
Cursive Confusion – Ability words, flavor words, flavor text, and reminder text on all permanents and cards not on the battlefield are also ability words, flavor words, flavor text, and reminder text. (Reminder text is any italicized text in parentheses that explains blah blah blah)
<-{○☆○}->~<-{○☆○}->~<-{○☆○}->
(Except this: this is actually flavor text. But actually, if there's one of these on the battlefield, it's also reminder text. Well played Mark, well played.)
2/2
Creature - Chameleon Bureaucrat
Italic Invadence – Dingbat Connoisseur can't be blocked by creatures with flavor text.
Cursive Confusion – Ability words, flavor words, flavor text, and reminder text on all permanents and cards not on the battlefield are also ability words, flavor words, flavor text, and reminder text. (Reminder text is any italicized text in parentheses that explains blah blah blah)
<-{○☆○}->~<-{○☆○}->~<-{○☆○}->
(Except this: this is actually flavor text. But actually, if there's one of these on the battlefield, it's also reminder text. Well played Mark, well played.)
2/2
- lookingupanddown
- Posts: 2637
- Joined: 4 years ago
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Ever-Changing Chameleon
Creature - Chameleon Shapeshifter
At the beginning of each phase or whenever Ever-Changing Chameleon is targeted by a spell or ability, Ever-Changing Chameleon's color becomes the color to the right of the current color in the color wheel. (Check the back of any single-faced Magic card, or the ball in the art, for reference.)
2/4
Creature - Chameleon Shapeshifter
At the beginning of each phase or whenever Ever-Changing Chameleon is targeted by a spell or ability, Ever-Changing Chameleon's color becomes the color to the right of the current color in the color wheel. (Check the back of any single-faced Magic card, or the ball in the art, for reference.)
2/4
Frenetic Chameleon
Creature - Schizoid Chameleon
Haste
Check the last digit of current minute.
0 or 5: This is white and has vigilance.
1 or 6: This is blue and has flying.
2 or 7: This is black and has deathtouch.
3 or 8: This is red and has menace.
4 or 9: This is green and has trample.
3/3
Creature - Schizoid Chameleon
Haste
Check the last digit of current minute.
0 or 5: This is white and has vigilance.
1 or 6: This is blue and has flying.
2 or 7: This is black and has deathtouch.
3 or 8: This is red and has menace.
4 or 9: This is green and has trample.
3/3
Gamer Chameleon
Creature - Gamer Chameleon (U)
Whenever a player casts a spell, Gamer Chameleon gains protection from the color or colors of that card's sleeve until end of turn.
"Playing your pink deck today? I knew you would. That's why I came prepared."
1/1
Creature - Gamer Chameleon (U)
Whenever a player casts a spell, Gamer Chameleon gains protection from the color or colors of that card's sleeve until end of turn.
"Playing your pink deck today? I knew you would. That's why I came prepared."
1/1
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JovialJovian Captain, I object!
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Hameleon
Creature - Chameleon Pig
: Until end of turn, Hameleon becomes a Food artifact with " , sacrifice Hameleon: You gain 3 life.
"I thought I saw something, but it was just a normal forest Ham."
2/2
Creature - Chameleon Pig
: Until end of turn, Hameleon becomes a Food artifact with " , sacrifice Hameleon: You gain 3 life.
"I thought I saw something, but it was just a normal forest Ham."
2/2
Imprinteon
Creature - Chameleon
Imprinteon has every watermark.
Choose a watermark: Every creature with that watermark gets +2/+2 until end of turn. Activate only once each turn.
"I got this one on New Capenna. That comes from Tarkir. And that one... ah no, it's just ketchup."
2/2
Creature - Chameleon
Imprinteon has every watermark.
Choose a watermark: Every creature with that watermark gets +2/+2 until end of turn. Activate only once each turn.
"I got this one on New Capenna. That comes from Tarkir. And that one... ah no, it's just ketchup."
2/2
Justiciar Chameleon
Creature - Chameleon Bureacrat (R)
Justiciar Chameleon has power and toughness equal to one plus the number of cards that don't exist. (Phased out cards are treated as though they don't exist.)
This creature has each keyword ability with reminder text from among creatures on the battlefield. It also has their reminder text. (Multiple instances of a keyword are redundant, except when they aren't.)
Read aloud the reminder text any number of target creatures with reminder text. Each of those creatures phase out a number of times equal to the number of reminder texts you read. (For each reminder text read, if that card would phase in, instead it doesn't that many times.)
1+*/1+*
Creature - Chameleon Bureacrat (R)
Justiciar Chameleon has power and toughness equal to one plus the number of cards that don't exist. (Phased out cards are treated as though they don't exist.)
This creature has each keyword ability with reminder text from among creatures on the battlefield. It also has their reminder text. (Multiple instances of a keyword are redundant, except when they aren't.)
Read aloud the reminder text any number of target creatures with reminder text. Each of those creatures phase out a number of times equal to the number of reminder texts you read. (For each reminder text read, if that card would phase in, instead it doesn't that many times.)
1+*/1+*
Karma Chameleon
Creature - Chameleon
( can be paid with mana of any color.)
As Karma Chameleon enters the battlefield, choose a color of mana spent to cast it. Karma Chameleon becomes only that color.
At the beginning of each player's upkeep, Karma Chameleon deals damage to that player equal to the number of enemy lands they control. (For instance, if this is white, enemy lands are Mountains and Swamps; if it's green, enemy lands are Swamps and Islands; and so on.)
"Shouldn't this be red, gold, and green? **WINK**"
"We've already used that joke."
3/3
Creature - Chameleon
( can be paid with mana of any color.)
As Karma Chameleon enters the battlefield, choose a color of mana spent to cast it. Karma Chameleon becomes only that color.
At the beginning of each player's upkeep, Karma Chameleon deals damage to that player equal to the number of enemy lands they control. (For instance, if this is white, enemy lands are Mountains and Swamps; if it's green, enemy lands are Swamps and Islands; and so on.)
"Shouldn't this be red, gold, and green? **WINK**"
"We've already used that joke."
3/3
- lookingupanddown
- Posts: 2637
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Light-Up Chameleon
Creature - Chameleon
: All creatures able to block Light-Up Chameleon do so. Activate only at night or in a dark room.
It takes inspiration for its camouflage from a flashbang grenade.
2/2
Creature - Chameleon
: All creatures able to block Light-Up Chameleon do so. Activate only at night or in a dark room.
It takes inspiration for its camouflage from a flashbang grenade.
2/2
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JovialJovian Captain, I object!
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- Pronoun: he / him
Massive Chameleon
Creature - Chameleon
: Massive Chameleon becomes the color of your choice. (Forever.)
"Yeah, it's changed color, but I can still see it pretty well. It's too big." -That One Guy
7/7
Creature - Chameleon
: Massive Chameleon becomes the color of your choice. (Forever.)
"Yeah, it's changed color, but I can still see it pretty well. It's too big." -That One Guy
7/7
Neon Zygodactylous
Artifact Enchantment Creature - Aura Equipment Chameleon
Enchant battlefield
Equipped creature becomes an Enchantment Creature Aura Chameleon with "Enchant battlefield" and "If this creature would leave the battlefield, if it wasn't sacrificed, instead unattach it."
Equip Attach equipped creature.
Reconfigure Unattach this card.
"How do you get it off?"
5/5
Artifact Enchantment Creature - Aura Equipment Chameleon
Enchant battlefield
Equipped creature becomes an Enchantment Creature Aura Chameleon with "Enchant battlefield" and "If this creature would leave the battlefield, if it wasn't sacrificed, instead unattach it."
Equip Attach equipped creature.
Reconfigure Unattach this card.
"How do you get it off?"
5/5
Explanation
Show
Hide
So I'm not entirely sure how or if this card functions, but I was purposely trying to make some ridiculous and after spending forever trying to figure it out, I gave up. But it's supposed to be a chameleon you wear that makes you stick to everything. Just imagine it works the way you think it's supposed to.
Octaleon
Legendary Creature - Octopus Chameleon
Ward
Creatures you control have base power and toughness 8/8 as long as there are 8 or more colors among permanent you control.
Grandeur — Discard another card named Octaleon: You may cast a card you own from outside the game that's named Avatar of Me, Sword of Dungeons & Dragons, or Water Gun Balloon Game.
2/2
Legendary Creature - Octopus Chameleon
Ward
Creatures you control have base power and toughness 8/8 as long as there are 8 or more colors among permanent you control.
Grandeur — Discard another card named Octaleon: You may cast a card you own from outside the game that's named Avatar of Me, Sword of Dungeons & Dragons, or Water Gun Balloon Game.
2/2
- lookingupanddown
- Posts: 2637
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Pipe Cleaner Chameleon
Artifact Creature - Chameleon Toy
Reach
Pipe Cleaner Chameleon enters the battlefield with a Pipe-Cleaner artifact token. (It's an actual pipe cleaner. Be creative.)
When Pipe Cleaner Chameleon dies, create a number of Pipe-Cleaner artifact tokens equal to its toughness minus one.
2/4
Artifact Creature - Chameleon Toy
Reach
Pipe Cleaner Chameleon enters the battlefield with a Pipe-Cleaner artifact token. (It's an actual pipe cleaner. Be creative.)
When Pipe Cleaner Chameleon dies, create a number of Pipe-Cleaner artifact tokens equal to its toughness minus one.
2/4
Quetzalchameleon
Creature - Giant Bird Chameleon
Flying
As Quetzalchameleon enters the battlefield, you may choose the name of a card that's a Bird. This card enters the battlefield as a copy of that card, except it's still a white Giant Bird Chameleon with flying that's a 6/6.
6/6
Creature - Giant Bird Chameleon
Flying
As Quetzalchameleon enters the battlefield, you may choose the name of a card that's a Bird. This card enters the battlefield as a copy of that card, except it's still a white Giant Bird Chameleon with flying that's a 6/6.
6/6
Randomelon
( ) Creature - Chameleon Plant
Suspend {d20} – 0
When Randomelon enters the battlefield, flip a coin for each of these keywords and put a counter on it of each kind you win - Art menace, Blurry, Denimwalk, Hexproof from loose lips, Hexproof from wordy, Triple strike, Squirrellink
Undeathtouch
(Roll the prescribed dice whenever you need their values for the first time in a game. They are perpetually locked in for the rest of the game.)
{d6}/{d6}
( ) Creature - Chameleon Plant
Suspend {d20} – 0
When Randomelon enters the battlefield, flip a coin for each of these keywords and put a counter on it of each kind you win - Art menace, Blurry, Denimwalk, Hexproof from loose lips, Hexproof from wordy, Triple strike, Squirrellink
Undeathtouch
(Roll the prescribed dice whenever you need their values for the first time in a game. They are perpetually locked in for the rest of the game.)
{d6}/{d6}
Schlameleon
Creature - Chameleon Comedian
Say the name of a creature card on the battlefield, then "More like..." and a word that rhymes with the chosen name: That creature gains protection from verbs until end of turn. Do this only once during each of your turns.(It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything that blocks, target, deals damage, enchants or equips.)
"Chameleon chameleons that other Chameleons chameleon also chameleon Chameleons."
3/3
Creature - Chameleon Comedian
Say the name of a creature card on the battlefield, then "More like..." and a word that rhymes with the chosen name: That creature gains protection from verbs until end of turn. Do this only once during each of your turns.(It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything that blocks, target, deals damage, enchants or equips.)
"Chameleon chameleons that other Chameleons chameleon also chameleon Chameleons."
3/3
- lookingupanddown
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Trampoline Chameleon
Creature - Chameleon
Trampoline Chameleon enters the battlefield with a reach counter on it.
At the beginning of each other upkeep, phase out all reach counters on Trampoline Chameleon until the next upkeep.
Whenever an Insect creatures dies, put a +1/+1 counter on Trampoline Chameleon.
The real miracle is how it doesn't get dizzy on that thing.
2/2
Creature - Chameleon
Trampoline Chameleon enters the battlefield with a reach counter on it.
At the beginning of each other upkeep, phase out all reach counters on Trampoline Chameleon until the next upkeep.
Whenever an Insect creatures dies, put a +1/+1 counter on Trampoline Chameleon.
The real miracle is how it doesn't get dizzy on that thing.
2/2
- OneAndOnly
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Udder Fiend --
Creature - Camel Chameleon {C}
Desertwalk, Dessertwalk, Foodwalk
Udder Fiend has protection from Deserts and Desserts Food.
1/1
Creature - Camel Chameleon {C}
Desertwalk, Dessertwalk, Foodwalk
Udder Fiend has protection from Deserts and Desserts Food.
1/1
Volatile Chameleon
Creature - Chameleon
Whenever another creature enters the battlefield, Volatile Chameleon gains that creature's art and watermark in addition to its own.
Volatile Chameleon gets +0/+1 for each art it has and +1/+0 for each watermark it has.
{ Watermark: a random one }
0/0
Creature - Chameleon
Whenever another creature enters the battlefield, Volatile Chameleon gains that creature's art and watermark in addition to its own.
Volatile Chameleon gets +0/+1 for each art it has and +1/+0 for each watermark it has.
{ Watermark: a random one }
0/0
- lookingupanddown
- Posts: 2637
- Joined: 4 years ago
- Pronoun: he / him
Wastebasket Chameleon
Creature - Chameleon
Whenever you remove a sticker from a permanent you own, you may pay two {ticket}. If you do, put it on Wastebasket Chameleon instead of returning it to the sticker sheet,
Years ago, a few chameleons escaped from the pet store into the park. Once in a while you can see them looting through trash cans, trying to find ways to camouflage themselves with worn stickers.
2/2
Creature - Chameleon
Whenever you remove a sticker from a permanent you own, you may pay two {ticket}. If you do, put it on Wastebasket Chameleon instead of returning it to the sticker sheet,
Years ago, a few chameleons escaped from the pet store into the park. Once in a while you can see them looting through trash cans, trying to find ways to camouflage themselves with worn stickers.
2/2