Night Cruiser{3}{B} Artifact — Vehicle (U) Ninjutsu {2}{U}
As long as ~ has been put onto the battlefield with a Ninjutsu ability this turn, it is a creature. It's still an artifact.
~ can't block.
Crew 3
5/2
Visit the Scrapyard{1}{R} Tribal Instant — Artificer (C) Choose one —
• Destroy target artifact.
• Return target artifact card from your graveyard to your hand.
Ruin Cache{2}{G} Sorcery (C) Search your library for a basic land card or an artifact card with a mana ability, reveal that card and put it into your hand.
You may put a land card from your hand onto the battlefield tapped.
Crypt of Knowledge Land (R) {T}: Add {C}. {4}, {T}, Exile two artifact cards from your graveyard: Draw a card. Half tomb, half library, the Crypt of Knowledge is treated with the utmost respect.
Spare Golem{4} Artifact Creature — Golem (U) ~ enters the battlefield with a +1/+1 counter on it for each artifact card in your graveyard.
When ~ dies, you may put a +1/+1 counter on target artifact creature for each +1/+1 counter on ~.
0/0
Evermirror Entity{U} Creature — Reflection (U) Whenever a creature enters the battlefield under your control, if it has the same name as another permanent you control, ~ becomes a copy of that creature.
1/1
Blade of the People{3}{B} Creature — Vampire Assassin Ally (U) Alliance — Whenever another creature enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.
3/4
Voice of the Seeds{3}{G}{G} Creature — Elf Druid Ally (U) Alliance — Whenever another creature enters the battlefield under your control, you may pay {8}. If you do, create a 4/4 green Elemental Ally creature token with vigilance.
3/5
Cache Raider{1}{R} Creature — Human Rogue Ally (C) Alliance — Whenever another creature enters the battlefield under your control, you may exile an artifact card from a graveyard. If you do, create a Treasure token.
2/2
Kitesail Squad{2}{W} Creature — Kor Soldier Ally (C) Alliance — Whenever another creature enters the battlefield under your control, ~ gets +1/+1 until end of turn.
2/2
Loremaster Coven{5}{U} Creature — Merfolk Wizard Ally (U) Alliance — Whenever another creature enters the battlefield under your control, tap up target creature. If it was already tapped, it doesn't untap during its controller's next untap step.
3/5
Collective Bargaining{W}{U}{U}{B} Enchantment (R) Alliance — Whenever another creature enters the battlefield under your control, you gain 3 life. If this is the third time this ability resolves this turn, you may pay 12 life. If you do, draw three cards.
Avalanche Hound{2}{R}{R} Creature — Elemental Dog (R) Haste
Whenever ~ deals combat damage to a player, put two shield counters on it.
At the beginning of your end step, ~ deals damage equal to its power to itself.
3/5
Moulting Wyrm{2}{G}{G} Creature — Wurm Beast (R) Trample
Whenever ~ attacks, defending player may put a shield counter on a creature they control. "Toss the shed wyrm skin over yourself. Better than any armour the men-kin will craft you."
—Reltho, shaper of scales
6/6
Prepare for Trouble{2}{W} Sorcery (C) Put a shield counter on each of up to two target creatures.
Put a +1/+1 counter on each of up to two other target creatures.
Scales of Justice{1}{W} Artifact — Equipment (R) Whenever a creature you control dies, put a shield counter on ~.
Equipped creature gets +1/+1 for each shield counter on ~. {W}: Move a shield counter from ~ onto equipped creature.
Equip {3}
Desperate Arrangement{B} Enchantment — Aura (C) Enchant creature
Sacrifice a creature: Put a shield counter on enchanted creature. Remove a counter from it at the beginning of the next end step.
Forge Champion{B}{R}{R}{G} Creature — Elemental Berserker (U) Reach, vigilance, haste
~ attacks and blocks each combat if able.
~ enters the battlefield with two shield counters on it.
6/1
Sigiled Eel{1}{U} Creature — Fish (C) {T}: Draw a card, then discard a card. Activate this ability only if you cast a creature spell this turn.
Blitz {2}{U}
0/4
Pitchfield Warleader{4}{B}{G} Creature — Elemental Warrior (R) When ~ enters the battlefield, return a creature card with Blitz from your graveyard to the battlefield. It gains haste until end of turn. At the beginning of your end step, exile that creature.
Blitz {4}{R}{R}
5/7