Hoard Hauler - I am totally not convinced that this is playable. I might be wrong but time will tell. It needs to be crewed, it lacks haste, it just feels like mazes and spot removal can stop it from being relivant while also being slow to trigger. It also has dockside's issues of needing someone to have heavy counts while also being more narrow in only counting artifacts.pokken wrote: ↑2 years agothe cashmobile is definitely gonna see a lot of play Hoard Hauler -- oh and Professional Face-BreakerISBPathfinder wrote: ↑2 years agoDockside is impressive but I don't know that I have seen enough that makes the transition to commander to be convinced that its a normal thing for red. Lots of the treasure stuff has been good enough for 60 card but very little of it has seemed to jump the gap for commander.
Goldspan Dragon is a recent one that's caught on pretty good too.
and of course red gets powerhouses like Terror of the Peaks with some regularity
Professional Face-Breaker - It looks really good, I am just not sure there is enough density of treasure cards for red to really get away with it. It might be ok on its own as treasure generation but I think there is still some issue with treasure payoff and treasure gen in red yet.
Goldspan Dragon - I haven't actually seen it played in commander before but I suspect that is in part due to its standard card usage price tag. Maybe when it drops some we see some but I also don't think I am that impressed with it. But then again.... games end for me often around turns 6-8 so I have a hard time being hyped for a 5 drop with a little ramp that likely won't be half as busted as what my opponents are doing.
I agree that red is getting things still, I just wouldn't go so far as to say that I feel like its getting anything on par with the love green / blue has gotten lately. I would put red probably a step ahead of white but probably still behind the other colors.