OK, long time no post I know, but that's how it goes.
Some things I've been mulling over.
Weather. What if it was a token or a card that you put out on the field, like the day night token, but instead of flipping back and forth, it goes up and down in intensity. Kinda like a storm count (hehe) but maybe it stops at a number like seven and then loops back to 0 based off of cards with the weather ability. The intensity of the weather would be represented by a die that ticks up and or down.
That
In other words,
Gale Force Winds
Enchantment (R)
At the beginning of each player's upkeep, increase the intensity of the Weather by 2, then you may tap target creature with mana value less than or equal to the intensity of the Weather.
(When the Weather intensity reaches 7, reset it to 0 (or 1)
Enchantment auras. What about calling them Oaths, and making them in the vein of Blood or Clue tokens. I know the oath cycle
Oath of Kaya exists already, so maybe the name is too close for comfort, but the flavor of a creature being enchanted by their numerous oaths, and then breaking them being represented by cracking the oath token for a boon seems like a lot of fun. Maybe the oaths were vows taken by the Soltari representing their beliefs or something I dunno. What the boon you'd get for cracking them is I don't know yet.
So for instance. Ahem: Create an Oath token and attach it to a creature you control.
(It's a (colorless?) enchantment aura with: ", Sacrifice this enchantment: [Effect to be determined]."
Just where my mind has been at lately, no sweat if the aforementioned is drivel, just thought I'd share.