So, I've gotten a chance to dig deeper here, and funny enough, this deck has a lot in common with a Mina and Denn, Wildborn deck I used to play (without all the land destruction my M&D had, lol). Let me tell you, wheels and Exploration effects are like best friends forever. It wouldn't make you more consistent or more janky, but it would turbo charge your game plan, sort of like Leyline of Anticipation does for me.ihatemaryfisher wrote: ↑2 years agoI've taken this idea and ran with it. I've made a rough draft of a Jund deck that has the same philosophy (low redundancy, high synergy).
https://www.moxfield.com/decks/26EF6MwB-kegNsCJ0nPEhQ
If you care to double down on the Moraug, Fury of Akoum strategy, you could play Breath of Fury and probably jank out the whole table in one turn. If I've learned anything from my time with Jeskai Ascendancy, it's that janky synergies are only made better when they involve attacking for lethal.Edit: I forgot one thing. The currently-underused synergy in this deck involves turning lands into creatures. I have Rude Awakening, Natural Affinity, and Life // Death, but they don't have any combo pieces yet. Ideas include:
1) Untapping all creatures (which would then include lands)
2) Creature sacrifice outlets that are worth sacrificing lands for
3) Doing something with opponent's lands after Natural Affinity. Maybe Massacre Wurm?
Edit: Skirge Familiar is the bomb. I play it in my Rakdos reanimator deck, and any time I've stumbled into like a seven part infinite combo in that deck, it's cause of the familiar.