.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
slimytrout 96 (+4)
Ink-Treader* 79 (+2)
JovialJovian 62 (+3)
bravelion83 49 (+1)
netn10 49 (+2)
dyd 43 (+2)
void_nothing 31
Lorn Asbord Schutta 9
Pygyzy 7
kwanyeegor-ii 5
MonoRedMage 5
Raptorchan 3
Venedrex 2
FoilSquared 1
*8 days of probation served.
Ink-Treader* 79 (+2)
JovialJovian 62 (+3)
bravelion83 49 (+1)
netn10 49 (+2)
dyd 43 (+2)
void_nothing 31
Lorn Asbord Schutta 9
Pygyzy 7
kwanyeegor-ii 5
MonoRedMage 5
Raptorchan 3
Venedrex 2
FoilSquared 1
*8 days of probation served.
.::Note of the Day::.
.::Yesterday's Submissions::.
Tribal lord for an obscure tribe
dyd wrote: ↑2 years agoVotes : JovialJovian, slimytrout
Hunting Fesnyng
Creature - Ferret
Haste
Each creature you control that's a Badger, Ferret, Mongoose, Sable, or Wolverine is a mustelid and has vigilance and , Remove this creature from combat: Target mustelid gets +1/+1 and gains first strike until end of turn."
3/4
(I used "mustelid" as a name with no rules meaning other than being able to refer to it... essentially like "historic", but defined and used on this single card)
IIW: unused combination of Vampire, Zombie, Skeleton, Werewolf, Spirit
(alredy used: Vampire Spirit, Vampire Zombie, Vampire Skeleton, Zombie Spirit)
bravelion83 wrote: ↑2 years agoVotes: Ink-Treader, slimytrout
Sunlight Boar
Creature — Boar (R)
Trample
Other Boars you control get +1/+1 and have trample.
, Sacrifice another Boar: You gain 2 life.
3/3
IIW: disturb to something other than a creature or an Aura
netn10 wrote: ↑2 years agoVotes: dyd, JoviaJovian
Oaster-Haven General
Creature - Rabbit Warrior (Rare)
Rabbit spells you cast have flash and they can't be countered.
Rabbit creatures you control have haste, and "this creature has indestructible and hexproof as long as it's attacking."
"Our tribe is of quick feet and quicker wit, the Rakamatu do not stand chance against what they cannot see."
2/2
IIW: Mono blue or mono green Vampire.
Ink-Treader wrote: ↑2 years agoVote: bravelion83, slimytrout
Reification
Creature - Incarnation (R)
Each other Incarnation you control has protection from each color they aren't.
: Create a token copy of target Incarnation card in your graveyard.
Incarnationcycling ( , Discard this card: Search your library for an Incarnation card, reveal it, put it into your hand, then shuffle.)
5/5
IIW: Opulence
JovialJovian wrote: ↑2 years agovotes: netn10 (though I fear it's overpowered), slimytrout
Wise Old Goanna
Creature - Elder Lizard (R)
Vigilance, menace
Other Lizards you control get +1/+1.
Ancestor - As long as Wise Old Goanna is in your graveyard, creatures you control that share a creature type with it have vigilance and menace.
2/4
IIW: Thunderbolts and Lightning
slimytrout wrote: ↑2 years agoInk-Treader, JovialJovian
Pelagic Schoolmaster
Creature - Fish (R)
Ward
: Target Fish you control can't be blocked this turn.
Whenever one or more creatures you control deal combat damage to a player, gain control of up to one creature that player controls with mana value less than or equal to the number of creatures that dealt damage this way.
3/3
IIW: Depletion