Choose an adventure game
The idea of this game is similar to how a choose an adventure story works. Each player posts two options, continue or turn back. If you choose continue, post a card following the prompt, then a continue prompt about what happens next and a turn back prompt.
If you choose turn back, you may choose the previous turn back prompt or the most recent, and post a card following that, as well as a continue or turn back. A turn back prompt is any thing else that you would like to see.
You can take the story any way you like, so feel free to change it in any way.
Oh I almost forgot, if you don't like the story you can end it at any time but you have to start a new one. If you end the story, write a conclusion.
Make sense? I'll start
Our story begins...
Continue: A goblin finds an enchanted sword.
Turn Back: You see a wall.
Unscalable Wall
Artifact Creature - Wall (R)
Defender, reach, protection from you
You can't attack.
0/Infinity
Continue: That's a pretty big wall.
Turn back: You see a dead goblin.
I'll do one more to move it forward
Forgone Conclusion
Instant (C)
Choose one or both -
- Destroy target artifact if you control a Goblin.
- Destroy target Goblin if you control an artifact.
And there was peace among nations. Conclusion.
That should give a better idea how it works.
Our story begins again...
Continue: A man seeks the council of the Dragon Lords.
Turn back: A town is cursed with haunting omens.
If you choose turn back, you may choose the previous turn back prompt or the most recent, and post a card following that, as well as a continue or turn back. A turn back prompt is any thing else that you would like to see.
You can take the story any way you like, so feel free to change it in any way.
Oh I almost forgot, if you don't like the story you can end it at any time but you have to start a new one. If you end the story, write a conclusion.
Make sense? I'll start
Our story begins...
Continue: A goblin finds an enchanted sword.
Turn Back: You see a wall.
Unscalable Wall
Artifact Creature - Wall (R)
Defender, reach, protection from you
You can't attack.
0/Infinity
Continue: That's a pretty big wall.
Turn back: You see a dead goblin.
I'll do one more to move it forward
Forgone Conclusion
Instant (C)
Choose one or both -
- Destroy target artifact if you control a Goblin.
- Destroy target Goblin if you control an artifact.
And there was peace among nations. Conclusion.
That should give a better idea how it works.
Our story begins again...
Continue: A man seeks the council of the Dragon Lords.
Turn back: A town is cursed with haunting omens.
- Lorn Asbord Schutta
- Posts: 1095
- Joined: 4 years ago
- Pronoun: he / him
A man seeks the council of the Dragon Lords.
Journey to Sovereign
Instant (R)
Exile target creature.
When a creature with mana value five or greater enters the battlefield, return the exiled creature under it's owner control.
Continue: The Council seat is in great mountains
Turn back: A man seeks the council of the Dragon Lords
Journey to Sovereign
Instant (R)
Exile target creature.
When a creature with mana value five or greater enters the battlefield, return the exiled creature under it's owner control.
Continue: The Council seat is in great mountains
Turn back: A man seeks the council of the Dragon Lords
-
- Posts: 1898
- Joined: 4 years ago
- Pronoun: Unlisted
The Council seat is in great mountains.
Shrraz, the Dragons' Keep
Land - Mountain (R)
Shrraz, the Dragons' Keep enters the battlefield tapped unless you control a red creature.
, Sacrifice a creature: Create a 4/4 red Dragon creature token with flying and haste. Activate only as a sorcery.
Continue: On the road, he hears a gurgling coming from a ditch.
Turn back: Exhausted from traveling, he visits a den of vice.
Shrraz, the Dragons' Keep
Land - Mountain (R)
Shrraz, the Dragons' Keep enters the battlefield tapped unless you control a red creature.
, Sacrifice a creature: Create a 4/4 red Dragon creature token with flying and haste. Activate only as a sorcery.
Continue: On the road, he hears a gurgling coming from a ditch.
Turn back: Exhausted from traveling, he visits a den of vice.
On the road, he hears a gurgling coming from a ditch.
Desperate Survivor
Creature - Human Survivor (U)
Cast this spell only if a creature you control died during combat this turn.
Flash, last strike
If Desperate Survivor would die during combat, exile it then return it to the battlefield transformed instead.
2/4
//
Fight for Life
Enchantment — Aura
Enchant creature card put into your graveyard from the battlefield this turn
When Fight for Life enters the battlefield, if it's on the battlefield, it loses "enchant creature card put into your graveyard from the battlefield this turn" and gains "enchant creature put onto the battlefield with Fight for Life" Return enchanted creature card to the battlefield under your control and attach Fight for Life to it.
Enchanted creature gets +2/+4 and gains last strike.
Continue: Attempt to help an injured traveler
Turn back: Down a dark road, it feels as though something is watching.
Desperate Survivor
Creature - Human Survivor (U)
Cast this spell only if a creature you control died during combat this turn.
Flash, last strike
If Desperate Survivor would die during combat, exile it then return it to the battlefield transformed instead.
2/4
//
Fight for Life
Enchantment — Aura
Enchant creature card put into your graveyard from the battlefield this turn
When Fight for Life enters the battlefield, if it's on the battlefield, it loses "enchant creature card put into your graveyard from the battlefield this turn" and gains "enchant creature put onto the battlefield with Fight for Life" Return enchanted creature card to the battlefield under your control and attach Fight for Life to it.
Enchanted creature gets +2/+4 and gains last strike.
Continue: Attempt to help an injured traveler
Turn back: Down a dark road, it feels as though something is watching.
- lookingupanddown
- Posts: 2638
- Joined: 4 years ago
- Pronoun: he / him
Attempt to help an injured traveler
From the Brink
Instant
Exile target attacking or blocking creature, then return it to the battlefield tapped. It gains indestructible until end of turn. You gain 2 life.
"Another life saved."
Continue: The traveler thanked you, identifying himself as an important advisor to the Dragon Lords.
Turn back: From the corner of your eye, you spot movement.
From the Brink
Instant
Exile target attacking or blocking creature, then return it to the battlefield tapped. It gains indestructible until end of turn. You gain 2 life.
"Another life saved."
Continue: The traveler thanked you, identifying himself as an important advisor to the Dragon Lords.
Turn back: From the corner of your eye, you spot movement.
The traveler thanked you, identifying himself as an important advisor to the Dragon Lords.
Lovias Silverscale
Legendary Creature - Human Dragon Advisor
Protection from Dragons and noncombat damage.
Target creature with flying can't be blocked this turn.
"Only the strong survive in these lands, if they're crafty."
2/4
Continue: Following the advisor, you make your way up a dangerous ravine
Turn back: The advisor warns of danger ahead
Lovias Silverscale
Legendary Creature - Human Dragon Advisor
Protection from Dragons and noncombat damage.
Target creature with flying can't be blocked this turn.
"Only the strong survive in these lands, if they're crafty."
2/4
Continue: Following the advisor, you make your way up a dangerous ravine
Turn back: The advisor warns of danger ahead
-
- Posts: 1898
- Joined: 4 years ago
- Pronoun: Unlisted
The advisor warns of danger ahead.
Ominous Warning
Instant (U)
Exile target creature you control until the next time you lose life. When that creature enters the battlefield, destroy up to one target creature.
"Only suffering awaits along this path."
Continue: He tells you of a terrible beast that preys on travelers through the pass.
Turn back: He tells you of a gang of thieves who robbed him and left him for dead.
Ominous Warning
Instant (U)
Exile target creature you control until the next time you lose life. When that creature enters the battlefield, destroy up to one target creature.
"Only suffering awaits along this path."
Continue: He tells you of a terrible beast that preys on travelers through the pass.
Turn back: He tells you of a gang of thieves who robbed him and left him for dead.
- Mergatroid_Jones
- Posts: 2629
- Joined: 4 years ago
- Pronoun: Unlisted
He tells you of a gang of thieves who robbed him and left him for dead.
Left for Dead
Instant
Target creature gains persist until end of turn. Gain 1 life.
"I'm still carrying three arrowheads in my back."
Continue: Join the advisor and continue together.
Turn Back: Share your story and your provisions, then part ways.
Left for Dead
Instant
Target creature gains persist until end of turn. Gain 1 life.
"I'm still carrying three arrowheads in my back."
Continue: Join the advisor and continue together.
Turn Back: Share your story and your provisions, then part ways.
- lookingupanddown
- Posts: 2638
- Joined: 4 years ago
- Pronoun: he / him
Join the advisor and continue together.
Two Pairs of Eyes
Enchantment - Aura
Enchant creature
Enchanted creature has vigilance and "Whenever this creature attacks, untap another attacking creature you control."
When enchanted creature dies, you may . If you do, attach Two Pairs of Eyes to another target creature you control.
Continue: Travel through the night, watching the surrounding trees for any more bandits as you go.
Turn back: Arriving near an inn as night falls, you new companion suggests stopping for now.
Two Pairs of Eyes
Enchantment - Aura
Enchant creature
Enchanted creature has vigilance and "Whenever this creature attacks, untap another attacking creature you control."
When enchanted creature dies, you may . If you do, attach Two Pairs of Eyes to another target creature you control.
Continue: Travel through the night, watching the surrounding trees for any more bandits as you go.
Turn back: Arriving near an inn as night falls, you new companion suggests stopping for now.
- Mergatroid_Jones
- Posts: 2629
- Joined: 4 years ago
- Pronoun: Unlisted
Arriving near an inn as night falls, your new companion suggests stopping for now.
Jovial Inn-Keeper
Creature- Human Peasant
Tapped creatures you control get +0/+1 and have ward
At the beginning of your end step, if all other creatures are tapped, untap Jovial Inn-Keeper and transform it.
"Welcome, and enjoy your stay at the Friendliest Inn!"
1/2
/////\\\\\
Jolly Scoundrel
(Blue) Creature- Human Rogue
: Target tapped creature doesn't untap during its controller's next untap step. Create a treasure token.
"What?! Your room was burgled in the night?! I must certainly look into this matter! Goodbye now."
2/4
Continue: With a full belly and an empty purse, head out into the badlands.
Turn Back: Accuse the inn-keeper of thievery.
Jovial Inn-Keeper
Creature- Human Peasant
Tapped creatures you control get +0/+1 and have ward
At the beginning of your end step, if all other creatures are tapped, untap Jovial Inn-Keeper and transform it.
"Welcome, and enjoy your stay at the Friendliest Inn!"
1/2
/////\\\\\
Jolly Scoundrel
(Blue) Creature- Human Rogue
: Target tapped creature doesn't untap during its controller's next untap step. Create a treasure token.
"What?! Your room was burgled in the night?! I must certainly look into this matter! Goodbye now."
2/4
Continue: With a full belly and an empty purse, head out into the badlands.
Turn Back: Accuse the inn-keeper of thievery.
-
- Posts: 1898
- Joined: 4 years ago
- Pronoun: Unlisted
Accuse the inn-keeper of thievery.
Heated Argument
Sorcery (C)
Heated Argument deals 1 damage to target creature. That creature blocks this turn if able.
After fiery words come fiery deeds.
Continue: With the inn in ashes and the inn-keeper badly burned, you flee into the wilderness
Turn back: You and your traveling companion attempt to fight the flames
Heated Argument
Sorcery (C)
Heated Argument deals 1 damage to target creature. That creature blocks this turn if able.
After fiery words come fiery deeds.
Continue: With the inn in ashes and the inn-keeper badly burned, you flee into the wilderness
Turn back: You and your traveling companion attempt to fight the flames
- Mergatroid_Jones
- Posts: 2629
- Joined: 4 years ago
- Pronoun: Unlisted
With the inn in ashes and the inn-keeper badly burned, you flee into the wilderness
Avenging Brutes
Creature- Human Berserker
When Avenging Brutes enters the battlefield, put a mark counter on target creature.
Avenging Brutes attacks each turn if able as long as an opponent controls a creature with a mark counter.
"Them's the ones that torched Friendly's! Get 'em!"
4/3
Continue: You lose the pursuers in the depths of the wilderness.
Turn back: Brawl with the townsfolk.
Avenging Brutes
Creature- Human Berserker
When Avenging Brutes enters the battlefield, put a mark counter on target creature.
Avenging Brutes attacks each turn if able as long as an opponent controls a creature with a mark counter.
"Them's the ones that torched Friendly's! Get 'em!"
4/3
Continue: You lose the pursuers in the depths of the wilderness.
Turn back: Brawl with the townsfolk.
"Continue: You lose the pursuers in the depths of the wilderness."
Secret Roads
Enchantment
Whenever a nontoken creature enters the battlefield under your control, target creature can't be blocked this turn except by creatures with the same mana value.
Continue: You get to a raging river. No bridge is in sight.
Turn back: You see a grim hut in a silent grove.
Secret Roads
Enchantment
Whenever a nontoken creature enters the battlefield under your control, target creature can't be blocked this turn except by creatures with the same mana value.
Continue: You get to a raging river. No bridge is in sight.
Turn back: You see a grim hut in a silent grove.
-
- Posts: 1898
- Joined: 4 years ago
- Pronoun: Unlisted
You see a grim hut in a silent grove.
Eerie Calm
Instant (M)
End the turn. You can't cast spells, activate abilities, or play lands until the beginning of the active player's next turn.
In the oppressive stillness, movement felt impossible.
Continue: Opening the door of the hut, you are almost overwhelmed by the stench.
Turn back: It feels like someone -- or something -- is watching you.
Eerie Calm
Instant (M)
End the turn. You can't cast spells, activate abilities, or play lands until the beginning of the active player's next turn.
In the oppressive stillness, movement felt impossible.
Continue: Opening the door of the hut, you are almost overwhelmed by the stench.
Turn back: It feels like someone -- or something -- is watching you.
- lookingupanddown
- Posts: 2638
- Joined: 4 years ago
- Pronoun: he / him
Opening the door of the hut, you are almost overwhelmed by the stench.
Remote Abattoir
Land
Remote Abattoir enters the battlefield tapped unless a creature you control died this turn.
When Remote Abattoir enters the battlefield, if a creature died this turn, discard a card.
: Add . If a creature died this turn, add instead.
The blood and viscera covered the floor, but there was no mistaking human remains.
Continue: There were corpses in the hut, but none were the source of the blood that covered the walls.
Turn back: The severed head on the table seemed to imply all this carnage was one person torn to shreds.
Remote Abattoir
Land
Remote Abattoir enters the battlefield tapped unless a creature you control died this turn.
When Remote Abattoir enters the battlefield, if a creature died this turn, discard a card.
: Add . If a creature died this turn, add instead.
The blood and viscera covered the floor, but there was no mistaking human remains.
Continue: There were corpses in the hut, but none were the source of the blood that covered the walls.
Turn back: The severed head on the table seemed to imply all this carnage was one person torn to shreds.
- Mergatroid_Jones
- Posts: 2629
- Joined: 4 years ago
- Pronoun: Unlisted
The severed head on the table seemed to imply all this carnage was one person torn to shreds.
Severed Head
Artifact- Clue
Severed Head is a 1/0 Human creature as long as it's in your graveyard.
, Sacrifice Severed Head: Draw a card.
Despite the missing body, its expression was quite serene.
Continue: Set the house ablaze. It's the best burial this poor person can expect.
Turn Back: Turning to flee this horrific scene, you see the killer standing right behind you.
Severed Head
Artifact- Clue
Severed Head is a 1/0 Human creature as long as it's in your graveyard.
, Sacrifice Severed Head: Draw a card.
Despite the missing body, its expression was quite serene.
Continue: Set the house ablaze. It's the best burial this poor person can expect.
Turn Back: Turning to flee this horrific scene, you see the killer standing right behind you.
- Lorn Asbord Schutta
- Posts: 1095
- Joined: 4 years ago
- Pronoun: he / him
Set the house ablaze. It's the best burial this poor person can expect.
To the Ashes
Sorcery (C)
Destroy target artifact or land. If that permanent got to graveyard this turn, exile it instead.
"Let nothing remain of this, so no further soul can be scarred by this sighting.
Continue: There is still a journey ahead of you.
Turn Back: With another place aflame, you start to feel strange cravings.
To the Ashes
Sorcery (C)
Destroy target artifact or land. If that permanent got to graveyard this turn, exile it instead.
"Let nothing remain of this, so no further soul can be scarred by this sighting.
Continue: There is still a journey ahead of you.
Turn Back: With another place aflame, you start to feel strange cravings.
-
- Posts: 1898
- Joined: 4 years ago
- Pronoun: Unlisted
With another place aflame, you start to feel strange cravings.
Incendiary Tendencies
Enchantment - Aura (U)
Enchant creature
When Incendiary Tendencies enters the battlefield, it deals 2 damage to any target.
Whenever a source you control deals noncombat damage to a player or permanent, put a +1/+1 counter on enchanted creature.
Continue: This is the last place you'd want to make camp, so you climb a nearby hill to scout.
Turn back: When the fire has died down, a spirit rises from the ashes.
Incendiary Tendencies
Enchantment - Aura (U)
Enchant creature
When Incendiary Tendencies enters the battlefield, it deals 2 damage to any target.
Whenever a source you control deals noncombat damage to a player or permanent, put a +1/+1 counter on enchanted creature.
Continue: This is the last place you'd want to make camp, so you climb a nearby hill to scout.
Turn back: When the fire has died down, a spirit rises from the ashes.
- Mergatroid_Jones
- Posts: 2629
- Joined: 4 years ago
- Pronoun: Unlisted
When the fire has died down, a spirit rises from the ashes.
Grateful Spirit
Creature- Spirit
Flying, lifelink.
1/2
//////(Modal DFC)\\\\\\
Raging Flamegeist
Creature- Spririt
Flying
When a land is destroyed, Raging Flamegeist gets +1/+0 and haste until end of turn.
3/1
Continue: The grateful spirit blesses you on your journey as it goes on to its eternal rest.
Turn Back: The raging spirit chases relentlessly after you, forcing your companion to use his most powerful magic.
Grateful Spirit
Creature- Spirit
Flying, lifelink.
1/2
//////(Modal DFC)\\\\\\
Raging Flamegeist
Creature- Spririt
Flying
When a land is destroyed, Raging Flamegeist gets +1/+0 and haste until end of turn.
3/1
Continue: The grateful spirit blesses you on your journey as it goes on to its eternal rest.
Turn Back: The raging spirit chases relentlessly after you, forcing your companion to use his most powerful magic.
-
JovialJovian Captain, I object!
- Posts: 2317
- Joined: 4 years ago
- Pronoun: he / him
The raging spirit chases relentlessly after you, forcing your companion to use his most powerful magic.
Word of Annihilation
Instant
Exile target permanent, search it's controller's hand, graveyard, and library for any number of non-basic cards with the same name as that permanent and exile them, then that player shuffles.
Continue: The spell was too powerful to control, you need to do something!
Turn Back: The fire and the noise has attracted the attention of the Lord's soldiers, on the hunt for an arsonist!
Word of Annihilation
Instant
Exile target permanent, search it's controller's hand, graveyard, and library for any number of non-basic cards with the same name as that permanent and exile them, then that player shuffles.
Continue: The spell was too powerful to control, you need to do something!
Turn Back: The fire and the noise has attracted the attention of the Lord's soldiers, on the hunt for an arsonist!
You search for useful items while time is frozen.
Gather the Essentials
Sorcery (U)
Return up to one target artifact and/or enchantment from your graveyard to your hand.
Continue: Take the gear to your steed and flee into the night.
Turn back: Make a stand at the camp and await any foes that may come.
Gather the Essentials
Sorcery (U)
Return up to one target artifact and/or enchantment from your graveyard to your hand.
Continue: Take the gear to your steed and flee into the night.
Turn back: Make a stand at the camp and await any foes that may come.
- Mergatroid_Jones
- Posts: 2629
- Joined: 4 years ago
- Pronoun: Unlisted
Take the gear to your steed and flee into the night.
Thoughtless Abandon
Instant
Gain control of target creature until end of turn. Untap it. It gains haste this turn.
Draw 2 cards then discard 2 cards.
Continue: Ride alone through the night until you reach Shrraz, the Dragon's Keep.
Turn Back: You stop to morn for your companion, destroyed in the aftermath of his own spell.
Thoughtless Abandon
Instant
Gain control of target creature until end of turn. Untap it. It gains haste this turn.
Draw 2 cards then discard 2 cards.
Continue: Ride alone through the night until you reach Shrraz, the Dragon's Keep.
Turn Back: You stop to morn for your companion, destroyed in the aftermath of his own spell.
Ride alone through the night until you reach Shrraz, the Dragon's Keep.
Shrraz, the Dragon's Keep
Legendary Land - Mountain
( Add .)
The first Dragon spell you cast each turn costs less to cast.
Continue: enter the keep, declaring that you have a message for the council of the Dragon Lords.
Turn back: This is a bad idea, they will never let you in. You must find another way.
Shrraz, the Dragon's Keep
Legendary Land - Mountain
( Add .)
The first Dragon spell you cast each turn costs less to cast.
Continue: enter the keep, declaring that you have a message for the council of the Dragon Lords.
Turn back: This is a bad idea, they will never let you in. You must find another way.
- lookingupanddown
- Posts: 2638
- Joined: 4 years ago
- Pronoun: he / him
Enter the keep, declaring that you have a message for the council of the Dragon Lords.
Messenger's Entrance
Instant
Until end of turn, whenever a creature you control deals combat damage to a player, draw a card.
Buyback
Continue: Your entry is barred by two giants in full armor.
Turn back: You run into the great hall, only to find it empty.
Messenger's Entrance
Instant
Until end of turn, whenever a creature you control deals combat damage to a player, draw a card.
Buyback
Continue: Your entry is barred by two giants in full armor.
Turn back: You run into the great hall, only to find it empty.