That is - still a noun...
It can be a verb in the phrase Spirit Away but
Sure, as long as I haven't seen it before, go ahead.Sporegorger_Dragon wrote: ↑2 years ago@Phyrexian Editor, am I allowed to repost some of my stuff from my thread? (Feel free to peruse it, just scroll down that first post...)
There's a sitcom trope of the family gathering for winter celebrations and getting into fights. It's not a Spirit spirit. It's just, you know, getting into the winter spirit.
Not according to Dictionary.comvoid_nothing wrote: ↑2 years agoThat is - still a noun...
It can be a verb in the phrase Spirit Away but
void_nothing is saying that, in the example you gave (Cynthia really showed some spirit), "spirit" is still being used as a noun not a verb. In spacemonaut's card, "spirit" is also being used as a noun. In both cases, "spirit" is not being used as a verb.Krishnath wrote: ↑2 years agoNot according to Dictionary.comvoid_nothing wrote: ↑2 years agoThat is - still a noun...
It can be a verb in the phrase Spirit Away but
Under verb is says: to encourage; urge on or stir up, as to action.
It does, thank you.Sporegorger_Dragon wrote: ↑2 years agovoid_nothing is saying that, in the example you gave (Cynthia really showed some spirit), "spirit" is still being used as a noun not a verb. In spacemonaut's card, "spirit" is also being used as a noun. In both cases, "spirit" is not being used as a verb.Krishnath wrote: ↑2 years agoNot according to Dictionary.comvoid_nothing wrote: ↑2 years ago
That is - still a noun...
It can be a verb in the phrase Spirit Away but
Under verb is says: to encourage; urge on or stir up, as to action.
He's not denying that it can be a verb. He even gave an example of "spirit" being used as a verb on a MtG card.
Hope this clears that up.
I like these. Gummi Wyrm made me smile. Grotesque Two-Headed is just why I can't be trusted to draft successfully because I'm always taking cards like this. You're missing rarity, and you forgot to insert the food ability, which I'm assuming is the standard one from the food tokens.chetoos wrote: ↑2 years agoFerocious || Wyrm
Art: Dragon, putting its head through the host attachment thing
Host Creature || Dragon
Flying
When this creature enters the battlefield, || This creature deals 3 damage to target creature
5/5
Gummi ||
Art: A gummi worm, coming out of the host attachment thing
Artifact Creature - Food Worm
Whenever you gain life for the first time in a turn||
(Food sacrifice ability here)
Augment
+1/+1
Grotesque || Two-Headed ||
This art depicts a 2 headed person, one head each on either side of a new host creature deliniation.
Host Creature - Human
When this creature attaches to a host || Draw a card
||Whenever you draw your second card each turn||
Augment
+2/+1
IIW: Innistrad: Spirits rise
Noya is complicated, but I think you have all the knobs tuned as best you can. I appreciate all the thought that went into this card. I like Frostfire, too. The others are misses for me.Sporegorger_Dragon wrote: ↑2 years agoThe entry requires two cards, one Host, one with Augment.
Nasty [] Nepenthes Monster, Noya
Host [] Creature - Plant <[Legendary]
When this creature enters the battlefield, at random
========================================
choose one:
-Create Lush Pitcher-Plant, a 2/3 green Plant host creature token with "When this creature enters the battlefield, create a 1/1 green Saproling creature token."
-Create Garden Slug, a 1/5 black Slug host creature token with "When this creature enters the battlefield, exile target card from a graveyard. You gain 1 life."
-Create [Slimy], a blue +1/+1 blue Salamander creature token with hexproof, augment, and "[, Discard a card:]", then combine it with a host.
2/3
Note 1: I decided to make it random otherwise the optimal play every time is to choose [Slimy] first to give Noya hexproof.
Note 2: The art would be the inverse of other host creatures; Noya's "head" (or whatever passes for a front end) would be to the right, while its posterior pokes through the portal on the left. So adding any augment card gives the impression of a two-headed monster.
Note 3: Once Noya is augmented, the ability is no longer random, as that text would be covered up by the augment half.
Fuzzy [] Gurnard Lionfish
Host Creature - Fish (C)
When this creature enters the battlefield, [] tap target creature.
2/1
====Back====
Argonaut
Creature - Octopus (C)
Whenever you cast your second spell each turn, this creature gets +1/+0 until end of turn and can't be blocked this turn. Then []
Augment
+0/+1
Note: The above is an MDFC
Propagating [] Pitcher-Plant
Host Creature - Plant (U)
When this creature enters the battlefield, [] if this creature is not a token, create a token that is a copy of it. Otherwise create a 1/1 green Saproling creature token.
2/2
Frostfire
Creature - Weird (R)
Prowess
Whenever you cast an instant or sorcery spell, []
Augment
+3/+1
IIW: Alice in Wonderland
Hahahaha, this is a great execution of this idea, I like how you only submitted one card, and it's funny, too, which is always good for an un card.Juancu wrote: ↑2 years agoI love augments, it's my closest weird design come true, 3 months before unstable: https://www.mtgsalvation.com/forums/mag ... unfinished
Elongated.png
IIW: young adult fiction
Eat your heart out, Yavimaya Sapherd. Disorienting is very good.Cythare wrote: ↑2 years agoFlimsy || Fungus
Host Creature — Fungus (U)
When this creature enters the battlefield, || create a 1/1 green Saproling creature token.
2/2
Telekinetic
Creature — Wizard (R)
: ||
Augment
+0/+2
Disorienting
Creature — Fractal (R)
Whenever one or more creatures you control attack, ||
Augment
+2/+1
IIW: Genies, djinns, and efreeti
Thank you! But did you notice that Propagating [] Pitcher-Plant, once it gets augmented, produces a token copy of the whole combined/merged creature? Like if you slap Frostfire onto Propagating [] Pitcher-Plant and trigger its ability, it produces a token copy of its new self, a 5/3 blue, red and green Weird Plant named Frostfire Pitcher-Plant that can produce Saproling tokens.Phyrexian Editor wrote: ↑2 years agoNoya is complicated, but I think you have all the knobs tuned as best you can. I appreciate all the thought that went into this card. I like Frostfire, too. The others are misses for me.
Yeah, I didn't want to type out the food ability, so the parenthesis are supposed to stand in for it.Phyrexian Editor wrote: ↑2 years agoI like these. Gummi Wyrm made me smile. Grotesque Two-Headed is just why I can't be trusted to draft successfully because I'm always taking cards like this. You're missing rarity, and you forgot to insert the food ability, which I'm assuming is the standard one from the food tokens.
Excellent flavor, I love it. Only tiny problem I see, is that a zombie is supposed to be like dead-alive, and this is always dead, so why zombie? This could have more backstory, maybe like make them do an heroic sacrifice for value.
Abaya certainly breaks the mold, but she'd be like dr.manhattan if she totally stasisifies every adult just for existing. Maybe just make her have Protection, but I see that's already been done before. Mmmm.Cythare wrote: ↑2 years agoAbaya, Child Shogun
Legendary Creature — Human Samurai (R)
Vigilance
Bushido 1½ (When this creature blocks or becomes blocked, it gets +1½/+1½ until end of turn.)
Creatures with integer power and integer toughness can't attack or block, and their activated abilities can't be activated. (Creatures without fractions in their power or toughness have integer power or integer toughness).
2½/2½
I'm not a fan of Eragon, I remember borrowing it from my sister when it was popular, and feeling quite underwhelmed, then she told me the author was 15, and I was like "Oh, super cool... mm, that feels like it explains a lot, though."chetoos wrote: ↑2 years agoRa'zac Assassin
Creature - Insect Assassin [r]
Ward , First Strike
Whenever an ability from a human creature is triggered or activated, counter that ability unless its controller pays
Natural predators of Humans, the Ra'zac have a breath that fogs the mind of humans, and their own minds cannot be sensed. In the years they have worked for the king, he has placed many wards over them, to protect them from all manner of magical attacks.
4/4
Lethrblaka, terror of the night
Creature - Insect Horror (R)
Flying, Menace, Ward
Whenever Lethrblaka, terror of the night attacks, creatures your opponents control get -2/-0.
When a Ra'zac reaches an age of 20, on the first full moon of that year, they molt, growing giant wings and leaping into the night, ready to hunt all manner of creatures.
6/6
I hated seeing Detention Vortex as an "uncommon removal in my colors" even if I was super aggro, and this is more expensive and color restrictive, can end on its own, and gives them Etb triggers too (although removes the immediate attack, unless Haste.) I'd give it "Draw a card" and it may be fair.
Haha, I love this pair, this should totally be a concept in an UN set. Only note is that they'd be legendaries, as people would riot at not being able to commander them. About them getting together, that's a great comeuppance for Stella (you go boys!) but I'd start by going full trope, before flipping it up in a revisit. (Basically, I really want these two to hate each other first.) About partnering then, how about making a mechanic like "Friends Forever" that is just mechanically Partner, but called "Rivals for Love."Sporegorger_Dragon wrote: ↑2 years agoBrooding Beautiful Boy
Creature - Human Rogue (U)
Partner with Grumpy Gorgeous Guy
: Brooding Beautiful Boy gains indestructible until end of turn. Tap it. Activate this ability only if you control a creature named Grumpy Gorgeous Guy.
3/2
"The handsome dark-haired youth was always butting heads with that other handsome guy." -The Writings of Stella Stareyes
Grumpy Gorgeous Guy
Creature - Human Warrior (U)
Partner with Brooding Beautiful Boy
Grumpy Gorgeous Guy gets +1/+1 and has trample as long as you control a creature named Brooding Beautiful Boy.
4/3
By the time Stella made up her mind, it was too late; the two rival boys had become lovers.
Very funny, you could even turn this into a functional card, a beauty that enters with a glasses counter, and removes it to become more powerful but less intelligent.