Sorta? Volo lets you Clone/Copy each creature you cast, as long as it shares a type with no other creature you control or in your graveyard. I reckon a few things will matter for Volo as a result:Hermes_ wrote: ↑2 years agoIf i;'m understanding this correctly, it's Clone on a commander, right?Hawk wrote: ↑2 years agoVolo, Guide to Monsters: It's happening. It's finally happening! A Simic Commander that hits all my joy buttons without being easy-mode/problem commander (Tatyova, Benthic Druid, Pir, Imaginative Rascal // Toothy, Imaginary Friend, grinding games to an absolute crawl (Momir Vig, Simic Visionary), being too slow for modern EDH (Experiment Kraj). or being just some boring Simic Stompy Ramp commander. I cannot wait to brew for Volo - the ask is big, but the payoff is bigger.
1) Volo actually really likes Clones like, well, Clone, Stunt Double, Duplicant, Spark Double, and Altered Ego, since they are Shapeshifters or Illusions on the stack but something else on the battlefield.
2) Volo can't get value out of Humans or Wizards unless you do something to alter his type. That does cut off a few of the major value players for a Simic deck like Eternal Witness, Aether Adept, Archaeomancer, Agent of Treachery, and the mages.
3) Volo is pumped to dig around for creatures with relatively unique/unusual typelines for this color pair. You're quickly going to find your Elves/Druids/Shamans/Beasts/Elementals shut off if you're not careful, so Volo is looking for more exotic monsters like Jellyfish and Sponges and Zombie Gods.
4) Self-bounce (like from Crystal Shard, my favorite) or ways to yank stuff out of your 'yard will also help Volo consistently double up on his monstrous menagerie.