Truffles
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
slimytrout 34 (+2)
netn10 26 (+0)
dyd 24 (+4)
void_nothing 22 (+1)
bravelion83 18 (+2)
JovialJovian 18 (+3)
Venedrex 3 (+2)
Riria 2
haywire 1
duducrash 1
Pygyzy 1
.::Note of the Day::.netn10 26 (+0)
dyd 24 (+4)
void_nothing 22 (+1)
bravelion83 18 (+2)
JovialJovian 18 (+3)
Venedrex 3 (+2)
Riria 2
haywire 1
duducrash 1
Pygyzy 1
.::Yesterday's Submissions::.
Random effects
dyd wrote: ↑3 years agoVotes: slimytrout, JovialJovian
Nature FavorsDisclaimersShowHideThe effect is only feasible in digital games (and that's something I'd like to see occasionally on MTG Arena, much like the old Astral cards from Microprose videogame).
The non-<an-artificial-creature-type> clause prevents having to know the number of different creature types in Magic to deal with those pesky changelings and Mistform Ultimus (they still get the bonus), and ties to "natural" flavor + blue hate.
Enchantment
At the beginning of each upkeep, choose a creature type at random from among those of non-Illusion creatures on the battlefield and non-Illusion creature cards in all libraries. (For example, if you control two Saprolings, your deck contains only ten Elf Warriors and your opponents' only forty Rats, each of the four types has a 25% chance.)
Creatures of the last chosen type have menace, reach, and vigilance.
Each creature you control of the last chosen type gets +1/+1. If it has no other creature types, it gets and additional +1/+1 and has trample.
IIW: Marvel infinity stones
netn10 wrote: ↑3 years agoVotes: void_nothing, dyd
Mental Blockage
Enchantment (Rare)
At the beginning of your upkeep, choose a card type at random.
Players can't cast spells of the chosen card types. If all the card types are chosen, sacrifice Mental Blockage.
IIW: Land destruction in blue or black.
bravelion83 wrote: ↑3 years agoVotes: JovialJovian, dyd
Lost in the Desert
Sorcery (M)
Destroy five permanents at random.
The desert can be nice to those who found an oasis there but it can also be harsh with those that lose their route end end up being eaten by the sands.
IIW: in the mana cost
JovialJovian wrote: ↑3 years agovotes: dyd, Venedrex
Cram Session
Sorcery - Lesson (U)
Choose X at random, you may choose the same mode more than once -
- Draw a card.
- Each player draws a card.
- Each player discards a card.
IIW: Yetis
slimytrout wrote: ↑3 years agodyd, bravelion83
Spreading Sickness
Instant (U)
Put a -1/-1 counter on a random creature you don't control. If that creature is still on the battlefield at the beginning of the next upkeep, you may return a card named Spreading Sickness from your graveyard to your hand.
"Achoo!"
IIW: Farm tools
void_nothing wrote: ↑3 years agoVotes: bravelion83, slimytrout
Pishacha of the Sword Moment
Creature - Devil Warrior (R)
Other creatures have haste.
At the beginning of combat on each player's turn, put a +1/+1 counter on another target creature chosen at random.
Each creature with a +1/+1 counter on it attacks each combat if able and has "Whenever this creature attacks, it deals damage to you equal to the number of +1/+1 counters on it."
2/2
IIW: Families