Strange counters
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
slimytrout 5 (+5)
dyd 2 (+2)
bravelion83 2 (+2)
netn10 2 (+2)
JovialJovian 1 (+1)
.::Note of the Day::.dyd 2 (+2)
bravelion83 2 (+2)
netn10 2 (+2)
JovialJovian 1 (+1)
.::Yesterday's Submissions::.
Enchant land
dyd wrote: ↑3 years agoVotes: bravelion83, slimytrout (nice to see you back - I was considering exactly the same idea of a Dog Pilot granting flying :D before going for food)
Family Tree
Enchantment – Aura (R)
Enchant land
As Family Tree enters the battlefield, choose a creature type.
You may spend mana as though it were mana of any color to cast creature spells of the chosen type.
Enchanted land has " Sacrifice this land: Search your library for up to X creature cards of the chosen type, exile them, then shuffle. If X is 5 or greater, put one of those cards with mana value X or less onto the battlefield. If X is 10 or greater, put any number of those cards onto the battlefield instead"
IIW: number of cards in library (see Body of Research and Peer into the Abyss)
bravelion83 wrote: ↑3 years agoVotes: slimytrout, netn10
Golden Sanctuary
Enchantment — Aura (U)
Enchant land
Enchanted land has hexproof and " , Pay 1 life: Add one mana of any color."
"How do you get there? Easy, just reach the end of the rainbow!"
IIW: spells with in their mana cost
netn10 wrote: ↑3 years agoVotes: slimytrout, dyd
Vibrant Zendikon
Enchantment - Aura (Common)
Enchant land
Enchanted land is a 7/7 Elemental creature with vigilance, haste and " : Add two mana of any color". It's still a land.
When enchanted land dies, return that card to its owner's hand.
IIW: Phyrexian Eldrazi
JovialJovian wrote: ↑3 years agoI'm willing to accept a pre-emptive victory for May as well.dyd wrote: ↑3 years agoApril's winner, actuallyvoid_nothing wrote: ↑3 years ago
Congratulations to May's winner @JovialJovian - who, as it turns out, is pretty good at this contest.
votes: bravelion83, slimytrout (I was wondering if anyone else would make the connection with the comic )
Mana Mist
Enchantment - Aura (U)
Enchant land
Whenever enchanted land is tapped for mana, put a mist counter on it.
Enchanted land has " , remove all mist counters from this land: Add X mana in any combination of types, where X is the number of mist counters removed."
IIW: Alara keyword mechanics
slimytrout wrote: ↑3 years agodyd, JovialJovian
Consecrated Ground
Enchantment - Aura (U)
Enchant land
When Consecrated Ground enters the battlefield, exile all cards from all graveyards.
Enchanted land has " : Exile target card from a graveyard."
"Trouble not the bodies that rest beneath this ground, lest you become one yourself."
-Cemetery inscription
IIW: "Each" & "All"
void_nothing wrote: ↑3 years agoVotes: slimytrout, netn10
Boros Training Hall
Enchantment - Aura (U)
Enchant land
Enchanted land has " : Target attacking creature you control deals damage equal to its toughness to each creature blocking it."
: Creatures you control get +0/+2 until end of turn.
IIW: Flying matters