Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Welcome back to the DCC, Indighost!!!
folding_music 24 (+1)
Riria 24 (+2)
Sagharri 23 (+2)
emily 22
netn10 22 (+0)
Rithaniel 21 (+2)
OneAndOnly 19 (+1)
void_nothing 17 (+4)
RattingRots 12 (+4)
MonoRedMage 8 (+4)
wizyard 7
Pygyzy 4
kwanyeegor-ii 3 (+1)
archemediesx 0
OneAndOnly wrote: ↑3 years agoVotes; MonoRedMage, Riria. (Could cost just .)
.
Foul Hatchery -
Enchantment
If a player would create a token, that player creates a 0/4 black Egg creature token with "At the beginning of your upkeep, lose one life" instead.
folding_music wrote: ↑3 years agovotes: Sagharri, MonoRedMage
Hover Hand
Enchantment - Aura (U)
Enchant creature
Pay 1 life: Enchanted creature deals and receives no combat damage this turn. At end of turn, return Hover Hand to its owner's hand.
: Attach Hover Hand to another target it can enchant.
Yes, okay, we let Siona design this one.
Indighost wrote: ↑3 years agoVotes: Kwanyeegor-ii, Void_nothing
I have returned.
From Beyond the Stars
Sorcery (R)
Return target creature card you own in exile, or target creature card from a graveyard to the battlefield under your control.
"Life and death are an eternal, inevitable cycle, neither without the other. It makes sobering sense that, just as things born within it cannot escape it, things born outside of it will never know it." - Anniello, Prophet of Aethreos
Ink-Treader wrote: ↑3 years agovote: RattingRots, void_nothing
Cradle
Instant
Target creature you control gains hexproof and indestructible until end of turn. Tap it.
///
Grave
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Starting with you, each player chooses a target creature. Destroy those creatures.
RattingRots wrote: ↑3 years agoInkTreader, OneAndOnly
Tekau Sage
Creature - Bird Cleric
: Target creature with power X or less gains flying until end of turn.
2/1
void_nothing wrote: ↑3 years agoVotes: Ink-Treader, Sagharri
Berlacri, Eternal Futurist
Legendary Creature - Human Wizard (R)
Prowess
At the beginning of each player's upkeep, create a 2/2 red Human Wizard creature token with prowess and haste. Sacrifice it at the beginning of another player's next turn.
As long as it's an extra turn, you can't lose the game and your opponents can't win the game.
2/2