Mechanic Game
- OneAndOnly
- Posts: 2420
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Kirzil, the Dark Influence --
Creature - Human Agent
Fear
Lieutenant -- As long as you control your commander, your commander untaps during each untap step. When it untaps this way, put a -1/-1 counter on it.
2/3
.
Next:
Foretell
Transmute
Detain
Creature - Human Agent
Fear
Lieutenant -- As long as you control your commander, your commander untaps during each untap step. When it untaps this way, put a -1/-1 counter on it.
2/3
.
Next:
Foretell
Transmute
Detain
Arrester's Pillory
Artifact - Equipment
When Arrester's Pillory enters the battlefield, attach it to target creature you control.
Equipped creature has ": Detain target creature with power less than this creature's power." (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Equip
Next:
- Haunt
- Undaunted
- Myriad
Artifact - Equipment
When Arrester's Pillory enters the battlefield, attach it to target creature you control.
Equipped creature has ": Detain target creature with power less than this creature's power." (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Equip
Next:
- Haunt
- Undaunted
- Myriad
- lookingupanddown
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Vizkopa Collectors
Undaunted (This spell costs less to cast for each opponent.)
Flying
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Whenever Vizkopa Collectors deals combat damage to a player, they lose 2 life and you gain 2 life.
4/4
Next:
Constellation
Extort
Awaken
Undaunted (This spell costs less to cast for each opponent.)
Flying
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Whenever Vizkopa Collectors deals combat damage to a player, they lose 2 life and you gain 2 life.
4/4
Next:
Constellation
Extort
Awaken
Ransom
Enchantment — Aura
Enchant creature with converted mana cost 3 or less.
You control enchanted creature.
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
Next:
- Epic
- Ripple
- Hideaway
Enchantment — Aura
Enchant creature with converted mana cost 3 or less.
You control enchanted creature.
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
Next:
- Epic
- Ripple
- Hideaway
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JovialJovian Captain, I object!
- Posts: 2317
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- Pronoun: he / him
Land Seizures
Sorcery
Search target player's library for a land card and put it onto the battlefield under your control, then that player shuffles their library.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)
Next:
Foretell
"Choose one that hasn't been chosen"
Sorcery
Search target player's library for a land card and put it onto the battlefield under your control, then that player shuffles their library.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)
Next:
Foretell
"Choose one that hasn't been chosen"
- lookingupanddown
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Etherium Puzzlebox
Artifact
, : Scry 2.
: Choose one that hasn't been chosen. If you can't, sacrifice Etherium Puzzlebox.
• Scry 3.
• Draw 2 cards.
• Draw a card for each card in target player's hand.
Foretell
Early researchers thought the ancient Esperite artifact was a mere toy. The more they worked on it, the more they were proven wrong.
Next:
Constellation
Soulshift
Channel
Artifact
, : Scry 2.
: Choose one that hasn't been chosen. If you can't, sacrifice Etherium Puzzlebox.
• Scry 3.
• Draw 2 cards.
• Draw a card for each card in target player's hand.
Foretell
Early researchers thought the ancient Esperite artifact was a mere toy. The more they worked on it, the more they were proven wrong.
Next:
Constellation
Soulshift
Channel
- OneAndOnly
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Interestingly, we seem to have veered from the original intention of the thread (which created new mechanics for the next poster to use).
.
Kami of Foreshadowing --
Creature - Spirit
When Kami of Foreshadowing enters the battlefield, you may search your library for a Spirit card with converted mana cost 3 or less and put it into your graveyard. If you do, shuffle your library.
Soulshift 3.
3/3
.
Next: Impair (Players dealt damage by this can't cast spells until end of turn)
Obstructionist (This creature can block as though untapped, and must block if able.)
Brilliant (This spell is brilliant if mana of only one color was used to play it.)
.
Kami of Foreshadowing --
Creature - Spirit
When Kami of Foreshadowing enters the battlefield, you may search your library for a Spirit card with converted mana cost 3 or less and put it into your graveyard. If you do, shuffle your library.
Soulshift 3.
3/3
.
Next: Impair (Players dealt damage by this can't cast spells until end of turn)
Obstructionist (This creature can block as though untapped, and must block if able.)
Brilliant (This spell is brilliant if mana of only one color was used to play it.)
Orcish Oppositor
Creature - Orc Warrior
Haste, trample
Obstructionist (This creature can block as though untapped, and must block if able.)
4/3
Next:
- Cosmos (This spell costs less to cast for each other permanent with cosmos you control)
- Transmogrify <cost> (Pay <cost>, , Exile this creature: Reveal cards from the top of your library until you reveal a creature card with the same or lower converted mana cost. Put that card onto the battlefield, and the rest on the bottom in a random order.)
- Invulnerable to <quality> (This can't be attacked, blocked or dealt damage by a source with <quality>)
Creature - Orc Warrior
Haste, trample
Obstructionist (This creature can block as though untapped, and must block if able.)
4/3
Next:
- Cosmos (This spell costs less to cast for each other permanent with cosmos you control)
- Transmogrify <cost> (Pay <cost>, , Exile this creature: Reveal cards from the top of your library until you reveal a creature card with the same or lower converted mana cost. Put that card onto the battlefield, and the rest on the bottom in a random order.)
- Invulnerable to <quality> (This can't be attacked, blocked or dealt damage by a source with <quality>)
- lookingupanddown
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Abzan Dragonhunter
Creature - Human Warrior
Flying, invulnerable to Dragons
Whenever a Dragon enters the battlefield under another player's control, put a +1/+1 counter on Abzan Dragonhunter.
Daghatar spent years studying how exactly he took down Dromoka. When he finally mapped the events of that day out, he immediately made sure all capable of replicating his actions would do so.
3/2
Next:
- Stockpile X (Reveal cards from the top of your library until you reveal X creature cards. Put all cards revealed this way in your graveyard.)
- Earsplitter (When this permanent enters the battlefield, target creature you don't control can't block until end of turn.)
- Aberration (Chimeras, Horrors, and Mutants are aberrations.)
Creature - Human Warrior
Flying, invulnerable to Dragons
Whenever a Dragon enters the battlefield under another player's control, put a +1/+1 counter on Abzan Dragonhunter.
Daghatar spent years studying how exactly he took down Dromoka. When he finally mapped the events of that day out, he immediately made sure all capable of replicating his actions would do so.
3/2
Next:
- Stockpile X (Reveal cards from the top of your library until you reveal X creature cards. Put all cards revealed this way in your graveyard.)
- Earsplitter (When this permanent enters the battlefield, target creature you don't control can't block until end of turn.)
- Aberration (Chimeras, Horrors, and Mutants are aberrations.)
Abominable Reincarnations
Legendary Enchantment
Each turn, you may cast up to one aberration spell from your graveyard and/or any number of aberration spells from your hand as though they had mutate. Their mutate cost is equal to their mana cost. (Chimeras, Horrors, and Mutants are aberrations.)
Next:
- Cosmos (This spell costs less to cast for each other permanent with cosmos you control)
- Transmogrify <cost> (Pay <cost>, , Exile this creature: Reveal cards from the top of your library until you reveal a creature card with the same or lower converted mana cost. Put that card onto the battlefield, and the rest on the bottom in a random order.)
- Examine target <blah> (This turn, when that <blah> deals damage to you or targets you with an ability, draw a card.)
Legendary Enchantment
Each turn, you may cast up to one aberration spell from your graveyard and/or any number of aberration spells from your hand as though they had mutate. Their mutate cost is equal to their mana cost. (Chimeras, Horrors, and Mutants are aberrations.)
Next:
- Cosmos (This spell costs less to cast for each other permanent with cosmos you control)
- Transmogrify <cost> (Pay <cost>, , Exile this creature: Reveal cards from the top of your library until you reveal a creature card with the same or lower converted mana cost. Put that card onto the battlefield, and the rest on the bottom in a random order.)
- Examine target <blah> (This turn, when that <blah> deals damage to you or targets you with an ability, draw a card.)
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JovialJovian Captain, I object!
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Quicksilver Cageling
Artifact Creature - Construct
When Quicksilver Cageling enters the battlefield, exile another target creature until Quicksilver Cageling leaves the battlefield.
Transmogrify ( , Exile this creature: Reveal cards from the top of your library until you reveal a creature card with converted mana cost less than or equal to this creature's converted mana cost. Put that card onto the battlefield and the rest on the bottom of your library in a random order.)
2/4
Next:
Superiority - As long as you have more cards in hand than each opponent...
Dreaming - As long as this creature is tapped...
Affinity for (anything other than artifacts)
Artifact Creature - Construct
When Quicksilver Cageling enters the battlefield, exile another target creature until Quicksilver Cageling leaves the battlefield.
Transmogrify ( , Exile this creature: Reveal cards from the top of your library until you reveal a creature card with converted mana cost less than or equal to this creature's converted mana cost. Put that card onto the battlefield and the rest on the bottom of your library in a random order.)
2/4
Next:
Superiority - As long as you have more cards in hand than each opponent...
Dreaming - As long as this creature is tapped...
Affinity for (anything other than artifacts)
- lookingupanddown
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Minamo Archivist
Creature - Moonfolk Advisor
Superiority — At the beginning of your upkeep, as long as you have more cards than each opponent, scry 3.
"We store the knowledge and history of the realm. Those stuck on the ground wouldn't appreciate something this important.
2/4
Oracle of Nightmares
Creature - Human Cleric
Dreaming — As long as this creature is tapped, each player discards a card at the beginning of their upkeep.
, : Each opponent discards a card. You draw a card for each card discarded this way.
No one wants to hear her message, but everyone needs to.
2/3
Next:
Stockpile X (Reveal cards from the top of your library until you reveal X creature cards. Put all cards revealed this way in your graveyard.)
Earsplitter (When this permanent enters the battlefield, target creature you don't control can't block until end of turn.)
Starlight — When this permanent enters the battlefield, you may return an enchantment to your hand, If you do, (...)
Creature - Moonfolk Advisor
Superiority — At the beginning of your upkeep, as long as you have more cards than each opponent, scry 3.
"We store the knowledge and history of the realm. Those stuck on the ground wouldn't appreciate something this important.
2/4
Oracle of Nightmares
Creature - Human Cleric
Dreaming — As long as this creature is tapped, each player discards a card at the beginning of their upkeep.
, : Each opponent discards a card. You draw a card for each card discarded this way.
No one wants to hear her message, but everyone needs to.
2/3
Next:
Stockpile X (Reveal cards from the top of your library until you reveal X creature cards. Put all cards revealed this way in your graveyard.)
Earsplitter (When this permanent enters the battlefield, target creature you don't control can't block until end of turn.)
Starlight — When this permanent enters the battlefield, you may return an enchantment to your hand, If you do, (...)
Last edited by lookingupanddown 3 years ago, edited 1 time in total.
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JovialJovian Captain, I object!
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- Pronoun: he / him
Nyx Observatory
Enchantment Land
Starlight - When Nyx Observatory enters the battlefield, you may return an enchantment you control to its owner's hand, if you do tap Nyx Observatory and put a discovery counter on it.
: Add , if Nyx Observatory has a discovery counter on it, add an additional mana of any color.
Next:
Inherit {cost} (As an additional cost to cast a creature spell, you may pay {cost} and exile this card from your graveyard. If you do, that creature is this card's Heir.)
{This}'s heir has/gets...
Rumble # (When this creature enters the battlefield, you may sacrifice any number of lands. This creature enters the battlefield with # +1/+1 counters on it for each of those lands.)
Apex - As long as this creature has the highest power among creatures on the battlefield...
Enchantment Land
Starlight - When Nyx Observatory enters the battlefield, you may return an enchantment you control to its owner's hand, if you do tap Nyx Observatory and put a discovery counter on it.
: Add , if Nyx Observatory has a discovery counter on it, add an additional mana of any color.
Next:
Inherit {cost} (As an additional cost to cast a creature spell, you may pay {cost} and exile this card from your graveyard. If you do, that creature is this card's Heir.)
{This}'s heir has/gets...
Rumble # (When this creature enters the battlefield, you may sacrifice any number of lands. This creature enters the battlefield with # +1/+1 counters on it for each of those lands.)
Apex - As long as this creature has the highest power among creatures on the battlefield...
- OneAndOnly
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Temblorkin --
Creature - Elemental
Rumble 2 (When Temblorkin enters the battlefield, you may sacrifice any number of lands. If you do, put two +1/+1 counters on it for each land sacrificed this way.)
3/4
I changed the mechanic slightly. "When" make it a triggered ability, which would resolve long after its entered the battlefield. Making it an additional cost to cast seems too steep, and might lead to a two-for-one or more if the creature gets countered.
It's a pretty cool mechanic, since it gives the player control over how many eggs to put into the basket, similar to devour. Unlike devour, once players hit their curve, extra lands often feel unnecessary.
.
Mecharnivore --
Artifact Creature - Construct
Modular 4
Apex -- As long as Mecharnivore has the greatest power among creatures, it has trample. If it would deal excess damage to a player, put that many +1/+1 counters on Mecharnivore instead.
0/0
I had to Google whether MtG uses "greatest power" or "highest power."
.
Next:
Inherit {cost} (As an additional cost to cast a creature spell, you may pay {cost} and exile this card from your graveyard. If you do, that creature is this card's Heir.)
{This}'s heir has/gets...
Infiltrate -- Whenever {this creature} deals combat damage to a player, it infiltrates that player.
Whenever this player attacks a player it has infiltrated, {....}
Respawn from {land} (When this dies, you may sacrifice a {land} you control. If you do, return it to the battlefield tapped.)
Creature - Elemental
Rumble 2 (When Temblorkin enters the battlefield, you may sacrifice any number of lands. If you do, put two +1/+1 counters on it for each land sacrificed this way.)
3/4
I changed the mechanic slightly. "When" make it a triggered ability, which would resolve long after its entered the battlefield. Making it an additional cost to cast seems too steep, and might lead to a two-for-one or more if the creature gets countered.
It's a pretty cool mechanic, since it gives the player control over how many eggs to put into the basket, similar to devour. Unlike devour, once players hit their curve, extra lands often feel unnecessary.
.
Mecharnivore --
Artifact Creature - Construct
Modular 4
Apex -- As long as Mecharnivore has the greatest power among creatures, it has trample. If it would deal excess damage to a player, put that many +1/+1 counters on Mecharnivore instead.
0/0
I had to Google whether MtG uses "greatest power" or "highest power."
.
Next:
Inherit {cost} (As an additional cost to cast a creature spell, you may pay {cost} and exile this card from your graveyard. If you do, that creature is this card's Heir.)
{This}'s heir has/gets...
Infiltrate -- Whenever {this creature} deals combat damage to a player, it infiltrates that player.
Whenever this player attacks a player it has infiltrated, {....}
Respawn from {land} (When this dies, you may sacrifice a {land} you control. If you do, return it to the battlefield tapped.)
- lookingupanddown
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Soul of the Savannah
Creature - Elemental (M)
Soul of the Savannah's power and toughness are each equal to the number of Plains you control.
When Soul of the Savannah enters the battlefield, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield.
Respawn from Plains (When this dies, you may sacrifice a Plains you control. If you do, return it to the battlefield tapped.)
*/*
Stockpile X (Reveal cards from the top of your library until you reveal X creature cards. Put all cards revealed this way in your graveyard.)
Earsplitter (When this permanent enters the battlefield, target creature you don't control can't block until end of turn.)
Inherit {cost} (As an additional cost to cast a creature spell, you may pay {cost} and exile this card from your graveyard. If you do, that creature is this card's Heir.)
{This}'s heir has/gets...
Creature - Elemental (M)
Soul of the Savannah's power and toughness are each equal to the number of Plains you control.
When Soul of the Savannah enters the battlefield, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield.
Respawn from Plains (When this dies, you may sacrifice a Plains you control. If you do, return it to the battlefield tapped.)
*/*
Stockpile X (Reveal cards from the top of your library until you reveal X creature cards. Put all cards revealed this way in your graveyard.)
Earsplitter (When this permanent enters the battlefield, target creature you don't control can't block until end of turn.)
Inherit {cost} (As an additional cost to cast a creature spell, you may pay {cost} and exile this card from your graveyard. If you do, that creature is this card's Heir.)
{This}'s heir has/gets...
Orcish Trumpeter
Creature - Orc Warrior
Haste
Earsplitter (When this permanent enters the battlefield, target creature you don't control can't block until end of turn.)
3/2
Thundermaw Dragon
Creature - Dragon
Flying
Whenever Thundermaw Elemental attacks, tap up two target lands you don't control. They don't untap during their controller's next untap step.
Earsplitter (When this permanent enters the battlefield, target creature you don't control can't block until end of turn.)
4/4
Next:
- Nucleus (If you don't control a nucleus, this becomes your nucleus as it enters. Spells you cast that share a color or card type with your nucleus cost less to cast.)
- Discovery (When this creature deals combat damage to a player, you may untap target land.)
- Respite (This enters the battlefield phased out.)
Creature - Orc Warrior
Haste
Earsplitter (When this permanent enters the battlefield, target creature you don't control can't block until end of turn.)
3/2
Thundermaw Dragon
Creature - Dragon
Flying
Whenever Thundermaw Elemental attacks, tap up two target lands you don't control. They don't untap during their controller's next untap step.
Earsplitter (When this permanent enters the battlefield, target creature you don't control can't block until end of turn.)
4/4
Next:
- Nucleus (If you don't control a nucleus, this becomes your nucleus as it enters. Spells you cast that share a color or card type with your nucleus cost less to cast.)
- Discovery (When this creature deals combat damage to a player, you may untap target land.)
- Respite (This enters the battlefield phased out.)
Restored Powerstone (/)(/)
Artifact
((/) can be paid with any two mana or with . This card's mana value is 5.)
Restored Powerstone is each color of mana spent to cast it.
Nucleus (If you don't control a nucleus, this becomes your nucleus as it enters. Spells you cast that share a color or card type with your nucleus cost less to cast.)
(/)(/), , Sacrifice an Artifact: If you control a nucleus, regenerate each permanent that shares a color or card type with Restored Powerstone. Otherwise, destroy each permanent.
Arbor Aboroth
Creature - Elemental
Trample
Discovery (When this creature deals combat damage to a player, you may untap target land.)
3/3
Firebreaker Kavu
Creature - Kavu
: Firebreaker Kavu gets +2/+1 until end of turn.
Discovery (When this creature deals combat damage to a player, you may untap target land.)
When you untap a land during combat, you may sacrifice that land. If you did, add . Until end of turn, you don't lose this mana doesn't empty as steps and phases end.
3/2
NEXT:
Emerge
Enrage
Epic
Artifact
((/) can be paid with any two mana or with . This card's mana value is 5.)
Restored Powerstone is each color of mana spent to cast it.
Nucleus (If you don't control a nucleus, this becomes your nucleus as it enters. Spells you cast that share a color or card type with your nucleus cost less to cast.)
(/)(/), , Sacrifice an Artifact: If you control a nucleus, regenerate each permanent that shares a color or card type with Restored Powerstone. Otherwise, destroy each permanent.
Arbor Aboroth
Creature - Elemental
Trample
Discovery (When this creature deals combat damage to a player, you may untap target land.)
3/3
Firebreaker Kavu
Creature - Kavu
: Firebreaker Kavu gets +2/+1 until end of turn.
Discovery (When this creature deals combat damage to a player, you may untap target land.)
When you untap a land during combat, you may sacrifice that land. If you did, add . Until end of turn, you don't lose this mana doesn't empty as steps and phases end.
3/2
NEXT:
Emerge
Enrage
Epic
- lookingupanddown
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Emrakul's Mirror
Creature - Eldrazi Jellyfish Reflection
Emerge
Flying
When you cast Emrakul's Mirror, choose target player. You and permanents you control gain protection from that player until your next upkeep.
7/7
Next:
• Soulshift
• Stockpile X (Reveal cards from the top of your library until you reveal X creature cards. Put all cards revealed this way in your graveyard.)
• Inherit {cost} (As an additional cost to cast a creature spell, you may pay {cost} and exile this card from your graveyard. If you do, that creature is this card's Heir.)
{This}'s heir has/gets...
Creature - Eldrazi Jellyfish Reflection
Emerge
Flying
When you cast Emrakul's Mirror, choose target player. You and permanents you control gain protection from that player until your next upkeep.
7/7
Next:
• Soulshift
• Stockpile X (Reveal cards from the top of your library until you reveal X creature cards. Put all cards revealed this way in your graveyard.)
• Inherit {cost} (As an additional cost to cast a creature spell, you may pay {cost} and exile this card from your graveyard. If you do, that creature is this card's Heir.)
{This}'s heir has/gets...
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JovialJovian Captain, I object!
- Posts: 2317
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- Pronoun: he / him
Gheisthearted Ghoul
Creature - Zombie
When Gheisthearted Ghoul enters the battlefield, search your library for a Spirit creature card and put it into your graveyard, then shuffle.
Soulshift 4
3/3
Next:
• Inherit {cost} (As an additional cost to cast a creature spell, you may pay {cost} and exile this card from your graveyard. If you do, that creature is this card's Heir.)
{This}'s heir has/gets...
• Archive {from a zone} (To archive, exile a card from {zone} with an archive counter on it. If you would draw a card, you may put an exiled card you own with an archive counter on it into your hand instead.)
• Magecraft -
Creature - Zombie
When Gheisthearted Ghoul enters the battlefield, search your library for a Spirit creature card and put it into your graveyard, then shuffle.
Soulshift 4
3/3
Next:
• Inherit {cost} (As an additional cost to cast a creature spell, you may pay {cost} and exile this card from your graveyard. If you do, that creature is this card's Heir.)
{This}'s heir has/gets...
• Archive {from a zone} (To archive, exile a card from {zone} with an archive counter on it. If you would draw a card, you may put an exiled card you own with an archive counter on it into your hand instead.)
• Magecraft -
Hallowed Crusader
Creature - Human Knight (u)
Vigilance, Menace
Inherit (As an additional cost to cast a creature spell, you may pay and exile this card from your graveyard. If you do, that creature is this card's Heir.)
Hallowed Crusader's heir gets +1/+1, vigilance and menace
3/3
Next:
Breach {condition} - (You may cast this card from outside the game or from exile if {condition})
Emissary (At the beginning of your end step, another target player gains control of this permanent.)
Level up
Creature - Human Knight (u)
Vigilance, Menace
Inherit (As an additional cost to cast a creature spell, you may pay and exile this card from your graveyard. If you do, that creature is this card's Heir.)
Hallowed Crusader's heir gets +1/+1, vigilance and menace
3/3
Next:
Breach {condition} - (You may cast this card from outside the game or from exile if {condition})
Emissary (At the beginning of your end step, another target player gains control of this permanent.)
Level up
- lookingupanddown
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Street Informant
Creature - Human Rogue
Level up
LEVEL 1-4
Emissary (At the beginning of your end step, another target player gains control of this permanent.)
At the beginning of your postcombat main phase, draw a card.
2/2
LEVEL 4+
At the beginning of each player's upkeep, Street Informant's owner gains control of it.
At the beginning of your postcombat main phase, draw two cards.
4/4
Next:
Awaken
Stockpile X (Reveal cards from the top of your library until you reveal X creature cards. Put all cards revealed this way in your graveyard.)
Archive {from a zone} (To archive, exile a card from {zone} with an archive counter on it. If you would draw a card, you may put an exiled card you own with an archive counter on it into your hand instead.)
Creature - Human Rogue
Level up
LEVEL 1-4
Emissary (At the beginning of your end step, another target player gains control of this permanent.)
At the beginning of your postcombat main phase, draw a card.
2/2
LEVEL 4+
At the beginning of each player's upkeep, Street Informant's owner gains control of it.
At the beginning of your postcombat main phase, draw two cards.
4/4
Next:
Awaken
Stockpile X (Reveal cards from the top of your library until you reveal X creature cards. Put all cards revealed this way in your graveyard.)
Archive {from a zone} (To archive, exile a card from {zone} with an archive counter on it. If you would draw a card, you may put an exiled card you own with an archive counter on it into your hand instead.)
Last edited by lookingupanddown 3 years ago, edited 1 time in total.
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void_nothing Look On My Sash...
- Posts: 15384
- Joined: 5 years ago
- Pronoun: he / him
- Location: Tal Terig, Zendikar
Sejiri Mist
Instant
Target permanent you control gains hexproof until end of turn.
Awaken 4 -
Leyline Nesting
Sorcery
Create a 2/2 blue Drake creature token with flying.
Awaken 5 -
Next:
Wither
Magecraft
Hideaway
Instant
Target permanent you control gains hexproof until end of turn.
Awaken 4 -
Leyline Nesting
Sorcery
Create a 2/2 blue Drake creature token with flying.
Awaken 5 -
Next:
Wither
Magecraft
Hideaway
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.
The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)
Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type
The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)
Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type
Whisperers' Tradition
Enchantment - Saga
Hideaway (This Saga enters tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library. As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Up to one target creature has base power 4 this turn.
III — You may play the exiled card without paying its mana cost.
Hall of Lost Kings
Land
Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
Add .
Add one mana of any color. Spend this mana only to cast a legendary spell. When you do, you may put the exiled card on the top of your library or in your graveyard.
Next:
- Respite (This enters the battlefield phased out.)
- Decipher (Then you may exile this spell card decoded on a creature you control. At the beginning of that each end step, if that creature's controller was dealt combat damage this turn, turn may cast a copy of the decoded card without paying its mana cost.)
- Aura substitution <N> - <cost> (Pay <cost>: Exchange this Aura with an Aura card in your hand that has mana value <N> or less.)
Enchantment - Saga
Hideaway (This Saga enters tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library. As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Up to one target creature has base power 4 this turn.
III — You may play the exiled card without paying its mana cost.
Hall of Lost Kings
Land
Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
Add .
Add one mana of any color. Spend this mana only to cast a legendary spell. When you do, you may put the exiled card on the top of your library or in your graveyard.
Next:
- Respite (This enters the battlefield phased out.)
- Decipher (Then you may exile this spell card decoded on a creature you control. At the beginning of that each end step, if that creature's controller was dealt combat damage this turn, turn may cast a copy of the decoded card without paying its mana cost.)
- Aura substitution <N> - <cost> (Pay <cost>: Exchange this Aura with an Aura card in your hand that has mana value <N> or less.)
- lookingupanddown
- Posts: 2638
- Joined: 4 years ago
- Pronoun: he / him
Faraway Watcher
Creature - Bird Scout
Flying
Respite (This enters the battlefield phased out.)
When Faraway Informant enters the battlefield, draw a card.
It was late night of the first day when the last of the scouts returned, but any information was important even at those hours.
3/2
Hitman's Ledger
Sorcery
Destroy target creature. Scry 1.
Decipher (Then you may exile this spell card decoded on a creature you control. At the beginning of that each end step, if that creature's controller was dealt combat damage this turn, turn may cast a copy of the decoded card without paying its mana cost.)
"It's the aggravation. Revenge leads to revenge, and suddenly you're on the list too."
—Davriel Cane
Next:
Constellation
Stockpile X (Reveal cards from the top of your library until you reveal X creature cards. Put all cards revealed this way in your graveyard.)
Archive {from a zone} (To archive, exile a card from {zone} with an archive counter on it. If you would draw a card, you may put an exiled card you own with an archive counter on it into your hand instead.)
Creature - Bird Scout
Flying
Respite (This enters the battlefield phased out.)
When Faraway Informant enters the battlefield, draw a card.
It was late night of the first day when the last of the scouts returned, but any information was important even at those hours.
3/2
Hitman's Ledger
Sorcery
Destroy target creature. Scry 1.
Decipher (Then you may exile this spell card decoded on a creature you control. At the beginning of that each end step, if that creature's controller was dealt combat damage this turn, turn may cast a copy of the decoded card without paying its mana cost.)
"It's the aggravation. Revenge leads to revenge, and suddenly you're on the list too."
—Davriel Cane
Next:
Constellation
Stockpile X (Reveal cards from the top of your library until you reveal X creature cards. Put all cards revealed this way in your graveyard.)
Archive {from a zone} (To archive, exile a card from {zone} with an archive counter on it. If you would draw a card, you may put an exiled card you own with an archive counter on it into your hand instead.)
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JovialJovian Captain, I object!
- Posts: 2317
- Joined: 4 years ago
- Pronoun: he / him
Student of Archaeology
Creature - Human Advisor
When Student of Archaeology enters the battlefield, archive up to two target permanent cards from your graveyard. (Exile each of those cards with an archive counter on it. If you would draw a card, you may put an archived card you own into your hand instead.)
1/4
Next:
Stockpile X (Reveal cards from the top of your library until you reveal X creature cards. Put all cards revealed this way in your graveyard.)
Suspend
Evoke
Creature - Human Advisor
When Student of Archaeology enters the battlefield, archive up to two target permanent cards from your graveyard. (Exile each of those cards with an archive counter on it. If you would draw a card, you may put an archived card you own into your hand instead.)
1/4
Next:
Stockpile X (Reveal cards from the top of your library until you reveal X creature cards. Put all cards revealed this way in your graveyard.)
Suspend
Evoke