Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
It's odd to be a teacher. It's a lot of work to make all the resources and the activities for the kids, and you don't even know if it'll be good for them. It's a strange kind of stress, wanting them to succeed, and not knowing if you're doing or saying the right thing to get them to succeed.
DCC Scoreboard
Riria 12 (+3)
netn10 11 (+7)
CunningGabe 8
Rithaniel 7 (+3)
void_nothing 5 (+3)
JessWill 3 (+2)
MonoRedMage 3
OneAndOnly 1
netn10 11 (+7)
CunningGabe 8
Rithaniel 7 (+3)
void_nothing 5 (+3)
JessWill 3 (+2)
MonoRedMage 3
OneAndOnly 1
Rithaniel wrote: ↑3 years agoVotes: netn10, void_nothing
Voting was difficult, today.
Brig, Who Chases the Storm
Legendary Creature - Gorgon Knight M
Menace
Other creatures you control have menace.
Whenever a creature you control becomes blocked, you may pay and sacrifice that creature. If you do, it deals X damage to each creature blocking it.
: Choose target creature card in your graveyard that was put there from the battlefield this turn. Return it to your hand.
3/2
JessWill wrote: ↑3 years agoVotes: Riria, Voidnothing
Living Planes
Legendary Sorcery (R)
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Until your next turn, lands you control become elemental creatures with power and toughness equal to your reputation and with reach, indestructible, and haste. They're still lands. (Your reputation is equal to the number of legendary permanents you control.)
Riria wrote: ↑3 years agoVotes: netn10, void_nothing
He Who Walks Behind
Legendary Creature - Elder Horror (MR)
Hexproof, indestructible
At the beginning of your upkeep, each opponent who controls more than one creature sacrifices a creature.
Whenever a Wizard enters the battlefield, He Who Walks Behind loses indestructible until your next turn.
0/1
CunningGabe wrote: ↑3 years agoVotes: JessWill, netn10
Kabira Acolyte
Creature - Human Cleric
2/3
////
Kabira Fighter
Creature - Human Warrior
3/2
OneAndOnly wrote: ↑3 years agoVotes: Riria, netn10
.
Prismatic Spray --
Instant [card]
Spectral (This card is all colors at all times.)
If was spent to play this card, gain 3 life. If was spent, draw a card. If was spent, return the top card of your graveyard to your hand. If was spent, deal one damage to any target. If was spent, put a +1/+1 counter on the creature with the lowest toughness that you control.
netn10 wrote: ↑3 years agoVotes: Rithaniel, Riria
Master of Cantrips
Creature - Human Wizard (Rare)
Prowess
: Choose one that hasn't been chosen this turn —
* Target spell becomes the color of your choice until end of turn.
* Target creature becomes the creature type of you choice until end of turn.
* Target noncreature permeant becomes an enchantment until end of turn.
1/1
void_nothing wrote: ↑3 years agoVotes: Rithaniel, netn10
Mystic Blackmail
Enchantment (U)
At the beginning of your upkeep, target opponent may pay 2 life. If they don't, spells you cast this turn cost less to cast.
RattingRots wrote: ↑3 years agoRithaniel (although it's a bit awkward if someone has creatures that don't add up to 3 or more power), JessWill
Survival Instincts
Instant (C)
Kicker
Target creature gets +2/+2 until end of turn.
If ~ was kicked, instead put two +1/+1 counters on it.