Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Hopefully I got everybody's post this time. Again, my apologies to Legend for the mistake. I can't recall ever making the same mistake before in all my time posting the DCC.
As long as we're on the topic of me doing stupid things, I want to remind everyone to check their score on a daily basis. I'm not known to make ton of scoring errors, but it has happened. If everyone just double checks their own score, any scoring mistake on my part should be caught.
Henlock 23 (+2)
emily 22 (+5)
bravelion83 19 (+3)
netn10 17 (+1)
Legend 16 (+2)
Rithaniel 16 (+2)
void_nothing 14 (+2)
folding_music 12 (+3)
marioguy3 9 (+1)
archemediesx 8
kwanyeegor-ii 8 (+1)
shukkets 7 (+2)
melliflourence 5
wizyard 1
Sagharri 1 (+1)
Flatline wrote: ↑4 years agoVotes: void_nothing, Legend
Isolated Oak
Creature — Treefolk Warrior (U)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, you may have that creature assign combat damage equal to it toughness rather than its power until end of turn.
2/4
marioguy3 wrote: ↑4 years agoVotes: net10, bravelion83
Mechanical Crib
Legendary Artifact - Rare
When you cast Mechanical Crib, create a 0/1 colorless artifact servo token.
At the beginning of your upkeep, put a +1/+1 counter on each servo you control.
Servos you control with three or less +1/+1 counters on them can't attack or block and have hexproof.
Servos you control with four or more +1/+1 counters on them lose hexproof and gain trample, haste, and first strike.
Rithaniel wrote: ↑4 years agoVotes: folding_music, emily
Field of Gears
Land U
: Add .
, , Discard a card: Create a 3/3 colorless Golem artifact creature token.
Legend says that the gears are the remnants of some ancient civilization, and that the brutes who wander the field are the ghosts of it's citizens.
shukkets wrote: ↑4 years agoVotes: folding_music, kwanyeegor-ii
Anthem of Time
Enchantment (U)
Anthem of Time is colorless.
Quantum creatures you control get +1/+1. (Cards with haste, first strike, double strike, and/or flash are quantum.)
---
A melody most strange, echoing throughout the ages, that few can hear and fewer can understand.
Legend wrote: ↑4 years agoFlatline , emily
Demented Tutor (Mythic)
Instant
Kicker (You may pay an additional as you cast this spell.)
Search target player's library for a card, reveal it, and put it into its owner's hand. They lose life equal to its converted mana cost, then shuffle their library.
If Demented Tutor was kicked, it gains epic. (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)
bravelion83 wrote: ↑4 years agoVotes: Henlock, Flatline
Hiding Biologist
Creature — Human Wizard (R)
Megamorph (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
Graft 0 (Whenever a creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
: Turn Hiding Biologist face down.
2/2
kwanyeegor-ii wrote: ↑4 years agoshukkets legend
Reap from the Wicked
Sorcery (Uncommon)
Choose one
- Exile target tapped artifact. Draw a card
- Exile target tapped creature. You gain 4 life
void_nothing wrote: ↑4 years agoVotes: Rithaniel, shukkets
Curse of the Faceless
Enchantment - Aura Curse (R)
Enchant player
Whenever a triggered ability from a creature source enchanted player controls triggers, counter that ability unless that player pays .
Creatures enchanted player controls and creature cards they own lose all creature types and are colorless and have no name.