Look if you don't want to talk about this anymore than so be it, but lets not mischaracterize my statements.
Arkmer wrote: ↑4 years ago
Thus far you've backed away from your initial claims entirely, posted a quote calling it clear evidence when there was none, and routinely strawman my points despite me explaining them further.
I have not backed away from anything, my original claim was that the entirety of the limited formats presented a burden to the game that would get in the way of current and future digital integration, I stand by that.
Arkmer wrote: ↑4 years ago
I was never arguing to include all the vanilla creatures.
Arkmer wrote: ↑4 years ago
I understand the logistical issues of implementing every card into the system, but you honestly should be looking to import 90% not 10%, the greater the number the better.
Hmmm
Arkmer wrote: ↑4 years ago
Talking about all the extra little cards that do have mechanics that may be difficult are where we start actually making our disagreement. You think they are irrelevant or cumbersome or not worth including for whatever reason; I disagree because I have used quite a few of them in my time playing Modern and the ability to use those unexpected cards with niche interactions is a reason I deeply enjoy this game.
Look at some point in order to convince people of your argument it requires that you actually give concrete examples so people can actually debate your position.
Arkmer wrote: ↑4 years ago
I'm sure many feel the same. It is because of this disagreement that I again say that making a judgement call about what is "relevant" or "meta" or "actually see play" is by default excluding players.
It doesn't even matter if I am making that judgement call, as per my prior evidence, Wotc already is.
Arkmer wrote: ↑4 years ago
You claim you never made that claim yet it's the only thing I quoted in my original response to you.
Actually I never denied the claim that my approach would exclude some amount of players, I freely admit it whole heatedly, my argument stems from the fact that if you went to the Arena dev team and demanded for 90-100% of the Modern legal cards to be implemented into the game, they would flatly say no and go about their day, this would exclude a much higher proportion of players compared to simply finding a compromise and putting competitive or semi competitive cards that see play as a priority for adoption to actually give something workable to start with. Maybe that ends of being 20% of total Modern legal cards, maybe a bit higher. It represents a goal that the dev team we have might actually agree to in the first place.
Also let me be clear, when I said earlier that you were oversimplifying how easy or difficult it was to put a card into Arena, even the vanilla ones, I was referring to the entire implementation process, not simply coding. There is a lot that goes into it, not simply making sure the card mechanically works according to the rules, but also the related graphical and sound effects, mind you its not like I myself need or even want those aspects but this is the standard of quality that the current dev team has set, whether it is fully relevant to the entire playerbase or not. This means that again, even if you are implementing a lot of admittedly vanilla cards, it still becomes of a burden when they are in the hundreds, if not thousands.