DCC - December 31, 2019

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Flatline
The Heartbeat of America
Posts: 451
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Post by Flatline » 4 years ago

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Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.



How To Play



How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.



Rules



  • Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
  • When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
  • If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
  • Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
  • Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
  • If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
  • This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
  • When posting make sure that:
    • You have included all of the previous day's entries.
    • You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)



Notes of the Day



Last day to post cards for December. It's still anybody's ballgame.


DCC Scoreboard



RattingRots 77 (+2)
Flatline 75 (+2)
netn10 72 (+5)
slimytrout 71 (+3)
Henlock 70 (+2)
bravelion83 63 (+2)
void_nothing 48 (+5)
wizyard 46
marioguy3 29 (+0)
folding_music 19
kwanyeegor-ii 16
Rithaniel 16
jamblock 6
Legend 5 (+1)
emily 2



Flatline wrote:
4 years ago
Votes: bravelion83, void_nothing

Underworld Guide b
Creature — Zombie Cleric (R)
Underworld Guide enters the battlefield tapped.
When Underworld Guide dies, put the top three cards of your library into your graveyard.
Escape — 1b, Exile two cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
2/1
bravelion83 wrote:
4 years ago
There are good days and there are bad days. Today is a good day for my health, I've been a little better for a couple days by now, and that's the really important thing. Bad day here instead, only one card I have nothing against (Flatline's), so I will have to vote one card that I have problems with or remarks on. I'll vote for the one that has the least serious problem. I'm sorry.

Votes:
Flatline
void_nothing - even though I really really dislike (I don't want to say "hate") the name. That "ww" in particular is... let's say bad to my own eyes. I had written something else way worse before, then I changed it, that's why I've put it this way. Anyway, I like the rest of the card, it's just the name.
Honorable mention
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netn10 - I love the card but unfortunately it doesn't work in the rules. You can't reference an ability word (landfall) like this. Unlike keyword abilities and keyword actions, ability words have no rules meaning and so you can't do this. You could have said "a card with awaken" because awaken is a keyword ability and can be referenced. But landfall is an ability word and can't be referenced this way. If it had worked, it would have been my second vote for sure.
Another Chance {B/G}
Sorcery (C)
Return target creature card from your graveyard to your hand.
"Everybody lives, dies, and then lives again. It's the endless cycle of life and death."
—Cevraya, Golgari shaman
marioguy3 wrote:
4 years ago
Votes: RattingRots, slimytrout

Blood Gorge
Land (Common)
Blood Gorge enters the battlefield tapped.
When Blood Gorge enters the battlefield, you may discard a card. If you do, you gain 1 life.
, Add or .
RattingRots wrote:
4 years ago
netn10, slimytrout

Runaway Reaction 2UU
Sorcery (R)
Formula 7 (Choose any number for X and any number for Y as long as X and Y add up to 7)
Put the top X cards of your library into your graveyard.
Choose Y cards from your graveyard. They gain "You may cast this card from your graveyard this turn. If you do, exile it instead of putting it in its owner's graveyard."
wizyard wrote:
4 years ago
slimytrout, Henlock
slimytrout wrote:
4 years ago
legend, henlock

hm: netn10 -- love the idea, but bravelion already outlined the fatal problems with "creature with landfall."

Selective Lobotomy 1BB
Sorcery (R)
Choose a number. Target player reveals their hand and discards all nonland cards with that converted mana cost.
netn10 wrote:
4 years ago
Bummer, on hindsight, my card should have referenced something else from Zendikar instead of landfall... Maybe kicker.

Votes: Bravelion83, RattingRotes

Erabos Cultist B
Creature - Human Cleric (Rare)
T, Sacrifice an enchantment: You draw a card and target opponent loses 2 life.
"My god sent me to remind you that life is short."
1/1
Legend wrote:
4 years ago
Void , Net

Cataclysmic Archangel (Mythic)
4WWWW
Creature - Angel
4/4
Flying, vigilance
When Cataclysmic Archangel enters the battlefield, each player chooses a permanent of each type from among the permanents they control, then exiles the rest.
void_nothing wrote:
4 years ago
Votes: Flatline, netn10

Zendikar's Recovery GG
Sorcery (R)
You untap up to two target lands, put up to one target card with converted mana cost 2 or less from your graveyard on top of your library, create two 0/1 green Plant creature tokens, scry 2, and gain 2 life.
Henlock wrote:
4 years ago
voidnothing, netn10

Poverty Vow 1ww
Enchantment (r)
As long as you control 3 or less lands, you draw an additional card during your draw step.
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Flatline
The Heartbeat of America
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Post by Flatline » 4 years ago

Votes; Henlock, void_nothing

Not exactly sure how to word this, but this should work....

Pínghéng, Master of Duality 1urw
Legendary Creature — Human Monk (M)
Each creature's power and toughness are each equal to the greater of the two numbers.
"It is important to have balance in all aspects of life."
4/4
Last edited by Flatline 4 years ago, edited 4 times in total.
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bravelion83
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Post by bravelion83 » 4 years ago

Votes: marioguy3, netn10
netn10
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Everything that's not an ability word would have been fine, so yes, kicker would have worked.
Also, your card up for voting today has a typo. It's Erebos, not Erabos as you wrote in that card's name.


Ordinary Night 3GW
Enchantment (R)
If a creature you control would leave the battlefield, exile it instead.
Creatures you control get +X/+X, where X is the number of creature cards in exile.
"Every night we see the starry sky of Nyx. What's the difference tonight? I'll tell you: absolutely nothing! It's a night like any other one. We gather, and we watch our gods above us. Just as always."
—Martin Hellanos, citizen of Meletis
Author of the MCC Guidelines and FAQ. | For my projects, including Jeff Lionheart, my murder mystery story "One pierced heart, two mindful horns", and republished articles from my series "The Lion's Lair", see Leo's content index (Last updated on March 24th 2024 - Added OPHTMH Episode 4).
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wizyard
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Post by wizyard » 4 years ago

RattingRots, slimytrout

slimytrout
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Post by slimytrout » 4 years ago

bravelion, marioguy3

hm: void_nothing -- I like it but I don't understand why it would put a card on top of your library *then* allow you to scry 2

Gravetender Witch 3UB
Creature - Human Warlock (M)
Whenever an opponent would draw a card, you may put a card from that player's graveyard into their hand instead.
Whenever a card would be put into an opponent's graveyard from anywhere, exile it instead.
4/3

netn10
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Post by netn10 » 4 years ago

Votes: bravelion83, void_nothing

Lore of the Underworld 5UU
Sorcery (Mythic)
Draw a card for each card in your graveyard.
Escape - XU, Exile X minus seven other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

marioguy3
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Post by marioguy3 » 4 years ago

Votes: RattingRots, Henlock

Jace's Potion
Legendary Instant (Rare)
(You may cast a legendary instant only if you control a legendary creature or planeswalker.)
Draw three cards, then proliferate (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
The summer is hot. The sum of sun and hot equals summer.

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Rithaniel
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Post by Rithaniel » 4 years ago

Votes: slimytrout, Henlock

Unmoving One GG
Legendary Creature - Spirit R
Hexproof
If Unmoving One would be put into any zone from the battlefield and you control a land, instead choose a land you control and put it into that zone. Then remove all damage from Unmoving One.
Effects that would reduce Unmoving One's toughness to less than 1 reduce it to 1 instead.
"No, this is not a blessing. It is a curse. I am destined to live until the end of time itself."
0/5
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void_nothing
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Post by void_nothing » 4 years ago

Votes: RattingRots, Henlock

Lamplight Ranger GW
Creature - Cat Archer (R)
Reach, lifelink
UR: Target creature attacks you this turn if able.
2/2
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Post by Henlock » 4 years ago

netn10, slimytrout

Khalni Vine 1g
Creature - Plant (r)
Reach
At the beginning of your upkeep, create a 0/1 plant token.
with reach.
, sacrifice two plants: Add one mana of any color.
0/1

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Flatline
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Post by Flatline » 4 years ago

Oops
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