First of all, there's a big difference between Twin and Faithless Looting. Twin was a deck that promoted fair gameplay. Looting was mostly used by unfair decks looking to abuse graveyard synergies. I don't see how you can deny that graveyard decks had become a problem in Modern, even before Hogaak. It's easy to forget, but people were already starting to maindeck Rest in Peace and Surgical Extraction almost a year ago. Banning Looting makes those decks a little slower and less consistent, which in turn lessens the pressure to load like 7 pieces of graveyard hate into your sideboard and mulligan aggressively to find one. Now we can go back to a more healthy balance.pierreb wrote: ↑4 years agoI find it depressing and ironic that so many people who have whined for years about twin rejoice at seeing multiple decks get a swift kick in the nuts. Worse, if UW and jund do get to be the top decks, then humans, infect, merfolks, spirits all get worse. Death's shadow probably also gets worse.
ISTM that these forums are filled with old players who merely pins for the good old days and are happy with UW and jund being the top decks and most decks created since being worse.
So much for deck diversity.
Pretty much all decks I own are getting hit. I never built UW nor jund due to the high price of entry. Now. if I believe what I'm reading, most of my decks are sub par:So, I guess I'm left with storm and burn?
- humans
- spirits
- infect
- eldrazi
- CoCo
- UR phoenix
- Grixis death shadow
As for your decks, almost all of them actually get better now that the Looting decks are taken down a peg. The only one you listed that really got hurt was UR Phoenix, and I suspect it's still a deck, but it'll probably morph to be a little more interactive and lean on Titi and Aria of Flame now that the Phoenix plan is less consistent. In particular, GDS seems like a really good place to be with everyone playing SFM. GDS can slow back down for the first time in years and play more of a grindy game with multiple maindeck K Commands.
Which is what a lot of us predicted years ago. If you want to play a hard control deck, you're better off sticking with the planeswalker package. SFM is nice in a more creature-oriented midrange build, though.cfusionpm wrote: ↑4 years agoI am definitely throwing darts at a board. My personal matches, jamming SFM in various UW shells have all been relatively lackluster and underwhelming. It felt cool to do neat new things, but none of what I was doing ever felt super powerful or commamding. It can definitely be a piece of some kind of midrange deck, but it's pretty terrible as a control finisher.
Geist of Saint TraftAlbegas wrote: ↑4 years agoFWIW, we do have Invisible Stalker for hard to kill evasion to stick equipment on, but it does lack TNN's ability to block well and makes for a way worse clock without equipment