Grosser with any of these with this
Oh since it go back to your hand… Vela the Night-Clad as well
Just don't venture into that particular dugeon
Grosser with any of these with this
Those are overkill, though, right? You just run through Lost Mine of Phandelver, hit up the Dark Pool, and just win?CommanderMaster999 wrote: ↑2 years agoGrosser with any of these with thisAnd others
Oh since it go back to your hand… Vela the Night-Clad as well
Just don't venture into that particular dugeon
Plate Armor, Mordenkainen, True Polymorph have been added.Sanity_Eclipse wrote: ↑2 years agoWhite Dragon, Monk of the Open Hand, and Grand Master of Flowers from the Mothership today!
Voltron deck laughs and then realizes card is actually useless.....
Sheldon-"The secret of this format is in not breaking it. "
Whats wrong with Plate Armor?Hermes_ wrote: ↑2 years agoVoltron deck laughs and then realizes card is actually useless.....
Inferno of the Star Mounts tiem to remove one of the other dragons from my dragon deck finally
You can, but you have to be careful not to go *over* 20 with it, since the ability only triggers on going to exactly 20. So the most efficent way to do it is to pump 3 times to get to 9 power, double the power with unleash, and then pump twice more to hit 20.
Possibly, but given that they're doing a monocolored cycle of walkers, they leaned towards just using the primary color of the character - and as a very powerful wizard, that's blue.JWK wrote: ↑2 years agoPretty big flavor fail on Mordenkainen. He should not be mono-blue. He is obsessed with the concept of order (vs. chaos) and is very willing to sacrifice others for the cause of order, or for personal power that lets him better serve the cause. He really ought to be in Esper colors.
What's wrong is i can't read, i thought it was +1/+1 not +3RedCheese wrote: ↑2 years agoWhats wrong with Plate Armor?Hermes_ wrote: ↑2 years agoVoltron deck laughs and then realizes card is actually useless.....
Inferno of the Star Mounts tiem to remove one of the other dragons from my dragon deck finally
Sheldon-"The secret of this format is in not breaking it. "
When the original ETBs, both it and Inalla will trigger. You can choose the order of resolution for those two triggers:Arebennian wrote: ↑2 years agoI'm really bad with the rules and odd stack interactions:
Acererak, Lord of Unlife + Inalla, Archmage Ritualist = ?
Can you return the card, and/or even the copy, before you have to sacrifice on of them to the legend rule?
I was considering adding some of the classes to Narset, personally. Cleric Class, Monk Class, Paladin Class, Sorcerer Class, Wizard Class would be likely. Barbarian Class doesn't seem likely, unsure on Fighter Class due to last ability.Cyberium wrote: ↑2 years agoI'm tempted to build a Shu Yun, the Silent Tempest deck using all the right classes: Fighter Class, Monk Class, Sorcerer Class, and Wizard Class.
Not sure about Barbarian Class, Cleric Class, and Paladin Class .
Mostly for the equipment fetch and equip cost reduction.
For reference, I asked a question a while back about Kess, Dissident Mage and adventure creatures. The thread also involves Melek, Izzet Paragon: LINKRxPhantom wrote: ↑2 years agoGalea wouldn't work with bestow because it's not an aura when it's in your library; it's a creature and an enchantment. Same with Sword of the Realms; the game only sees it as Halvar, God of Battle when it's anywhere but the battlefield.brainface wrote: ↑2 years agoWould Galea, Kindler of Hope work with bestow? I want to think they're not aura cards but are aura spells? Similarly sword of the realms and so forth?
I'm gonna leave myself some wiggle room for someone to correct me if I'm wrong.
There is a (not so) corner case where it makes a difference the order you do them in. If you are 1 step away from completing tomb, so whichever one resolves first will finish the tomb, and the other will remain in play (because the "if you haven't finished tomb of annihilation" is an intervening if, and thus will be checked both on triggering *and* on resolution). Then you get to choose between bouncing the original and keeping the hasty copy, or just getting the trigger off the hasty copy and keeping the original.Dragoon wrote: ↑2 years agoWhen the original ETBs, both it and Inalla will trigger. You can choose the order of resolution for those two triggers:Arebennian wrote: ↑2 years agoI'm really bad with the rules and odd stack interactions:
Acererak, Lord of Unlife + Inalla, Archmage Ritualist = ?
Can you return the card, and/or even the copy, before you have to sacrifice on of them to the legend rule?So, assuming you haven't completed Tomb of Annihilation, the end result will be the same: two triggers of Acererak, Lord of Unlife but no version of him on the battlefield.
- You can bounce the original in your hand, then create a token with Inalla that will also trigger and be "bounced" back to your hand (and cease to exist as soon as it leaves the battlefield)
- You can create a copy with Inalla first, that copy will also trigger and will be put on the stack on top of the original ETB trigger. But before that trigger resolves, state-based actions will be check and you will be asked to sacrifice either the original or the token. Either way, the survivor will be bounced to your hand when its trigger resolves, and the other trigger will resolve normally, even if there's nothing to bounce.
The last level of Fighter Class doesn't allow creatures to block your evasive commander, if that's what you're worried about. It actually allows for some soft evasion - if you attack with a token or something else, you can force a creature to block the token instead of your commander. That said, if you don't have any other creatures in your deck, it won't exactly be doing much in the first place.Sanity_Eclipse wrote: ↑2 years agoI was considering adding some of the classes to Narset, personally. Cleric Class, Monk Class, Paladin Class, Sorcerer Class, Wizard Class would be likely. Barbarian Class doesn't seem likely, unsure on Fighter Class due to last ability.