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Gamazson
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Post by Gamazson » 2 years ago

I am guilty of the dice roll to attack in the early game. I find that it gets the game off to a better start socially. Having said that, by around turn 5, you must start picking your own targets. At that point it is clear who is going to interfere with your game plan the most and they will have clear board states to assess.

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pokken
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Post by pokken » 2 years ago

Gamazson wrote:
2 years ago
I am guilty of the dice roll to attack in the early game.
I used to do that, now I just attack whoever I think has Hullbreacher in their deck :P

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Gamazson
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Post by Gamazson » 2 years ago

I haven't had the misfortune of meeting Hullbreacher in the wild yet. Since most of my commander's utilize or are heavily supported by some form of card draw, I don't look forward to it.

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JWK
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Post by JWK » 2 years ago

I own 4 Hullbreachers and 2 Opposition Agents but haven't slotted them into any decks yet. As I work on revising the decks I'm currently playing and updating some of the many I haven't played since COVID kicked in, I will definitely be slotting those in somewhere.

The only time I roll dice to see who will get hit by something is when the cards dictate I do so (for example, Vial Smasher's triggered ability). Otherwise I either make a decision to attack based on who is an anticipated threat and/or who is open, or I hold back... and I don't tend to hold back unless I decide keeping up a blocker is more advantageos than doing a couple points of damage to an opponent. Even one point of damage to someone early on can sometimes have an impact on a game's outcome.

As someone upthread already stated, getting salty about being attacked when you don't have any blockers up is sort of dumb, because by and large, creature combat is about the fairest thing in the game. Also, this idea that you should spread damage around evenly rather than take someone out because "social game" needs to go extinct. People that propagate that idea tend to be either a) personally terrible at threat assessment or b) attempting to take advantage of others' poor threat assessment, or c) both of the above.
I have 68 active EDH decks, with more in progress. I don't consider this a problem. Do you?
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Post by TheAmericanSpirit » 2 years ago

@JWK

More people need to propagate the importance of attacking. I see so many missed combat step opportunities that it makes me depressed. If you can attack and no significant deterrent to doing so exists, you should. Full stop. Damage is value, folks. Get that value. Get it all.
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Post by JWK » 2 years ago

If I don't need the mana on a given turn and someone is open, I sometimes even attack with mana dorks. Those points add up. There are plenty of reasons not to attack - unfavorable board states, wanting to leave blockers or use an activated ability of a potential attacker - but if those don't apply and you can attack, you almost always should be attacking. It's one of the most basic things in the game, and it is still relevant in all but the highest-powered EDH metas.
Last edited by JWK 2 years ago, edited 1 time in total.
I have 68 active EDH decks, with more in progress. I don't consider this a problem. Do you?
I am also one of those barbarians who enjoys winning by turning creatures sideways.

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Post by tstorm823 » 2 years ago

TheAmericanSpirit wrote:
2 years ago
@JWK

More people need to propagate the importance of attacking. I see so many missed combat step opportunities that it makes me depressed. If you can attack and no significant deterrent to doing so exists, you should. Full stop. Damage is value, folks. Get that value. Get it all.
Damage is value, but tapping is a risk. If someone has a 2/2 as the only creature in play, I'm still not gonna say they should attack for that 2 damage, because maniacs like me play things with haste. I. Love. Haste. Consider the risk.
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Post by JWK » 2 years ago

tstorm823 wrote:
2 years ago
TheAmericanSpirit wrote:
2 years ago
@JWK

More people need to propagate the importance of attacking. I see so many missed combat step opportunities that it makes me depressed. If you can attack and no significant deterrent to doing so exists, you should. Full stop. Damage is value, folks. Get that value. Get it all.
Damage is value, but tapping is a risk. If someone has a 2/2 as the only creature in play, I'm still not gonna say they should attack for that 2 damage, because maniacs like me play things with haste. I. Love. Haste. Consider the risk.
Yeah, potential haste or flash/attack is something that has to be considered in the calculus of when/if to attack. First few turns, I would probably go for it. Life totals getting low, or playing against opponents who are playing decks with high likelihood of haste/flash (simic, temur, monored) one has to be more careful to leave blockers behind than if one is playing against opponents who are very unlikely to have significant haste/flash (Orzhov or mono-green without flash enablers already on the board, for example).

More decks should play Crashing Drawbridge .
I have 68 active EDH decks, with more in progress. I don't consider this a problem. Do you?
I am also one of those barbarians who enjoys winning by turning creatures sideways.

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Post by TheAmericanSpirit » 2 years ago

tstorm823 wrote:
2 years ago
TheAmericanSpirit wrote:
2 years ago
@JWK

More people need to propagate the importance of attacking. I see so many missed combat step opportunities that it makes me depressed. If you can attack and no significant deterrent to doing so exists, you should. Full stop. Damage is value, folks. Get that value. Get it all.
Damage is value, but tapping is a risk. If someone has a 2/2 as the only creature in play, I'm still not gonna say they should attack for that 2 damage, because maniacs like me play things with haste. I. Love. Haste. Consider the risk.
This is true, and against fellow aggressors I agree it's a factor one should consider. I'm generally willing to risk the crackback to dish out some hurt though.
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Post by toctheyounger » 2 years ago

TheAmericanSpirit wrote:
2 years ago
tstorm823 wrote:
2 years ago
TheAmericanSpirit wrote:
2 years ago
@JWK

More people need to propagate the importance of attacking. I see so many missed combat step opportunities that it makes me depressed. If you can attack and no significant deterrent to doing so exists, you should. Full stop. Damage is value, folks. Get that value. Get it all.
Damage is value, but tapping is a risk. If someone has a 2/2 as the only creature in play, I'm still not gonna say they should attack for that 2 damage, because maniacs like me play things with haste. I. Love. Haste. Consider the risk.
This is true, and against fellow aggressors I agree it's a factor one should consider. I'm generally willing to risk the crackback to dish out some hurt though.
Generally I see this as a tempo thing. If you need to get in where you can and your deck thrives in the early game with a lull later, get in for sure. If your deck is a bit more fragile on the crackback and needs to gather steam before it becomes a threat, personally, I'm more likely to hold the line and not swing. That's more for decks that have few ways to bolster life totals or have pieces to protect. Generally though, I agree, if you can swing with impunity with no other opportunities to get value from your onboard presence, you're doing yourself a disservice not to.

And yes, haste is criminally underrated in this format. It's more than just a pair of shoes too, people need to run more options for haste.
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Gamazson
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Post by Gamazson » 2 years ago

toctheyounger wrote:
2 years ago
And yes, haste is criminally underrated in this format. It's more than just a pair of shoes too, people need to run more options for haste.
Mark of Fury, Ogre Battledriver, and Chainer, Nightmare Adept are my personal favorites for haste enablers.

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Post by JWK » 2 years ago

Gamazson wrote:
2 years ago
toctheyounger wrote:
2 years ago
And yes, haste is criminally underrated in this format. It's more than just a pair of shoes too, people need to run more options for haste.
Mark of Fury, Ogre Battledriver, and Chainer, Nightmare Adept are my personal favorites for haste enablers.
Ogre Battledriver is great. Temur Ascendancy is also excellent. Global haste enabler + card draw = good!
I have 68 active EDH decks, with more in progress. I don't consider this a problem. Do you?
I am also one of those barbarians who enjoys winning by turning creatures sideways.

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Post by toctheyounger » 2 years ago

JWK wrote:
2 years ago
Gamazson wrote:
2 years ago
toctheyounger wrote:
2 years ago
And yes, haste is criminally underrated in this format. It's more than just a pair of shoes too, people need to run more options for haste.
Mark of Fury, Ogre Battledriver, and Chainer, Nightmare Adept are my personal favorites for haste enablers.
Ogre Battledriver is great. Temur Ascendancy is also excellent. Global haste enabler + card draw = good!
Rhythm of the Wild, Mogis's Marauder, Bond of Revival are some of the more niche options I have floating about. Ogre Battledriver is pretty great too.
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Post by Guardman » 2 years ago

I've always been a big fan of Anger. But I also enjoy some lesser used options like Generator Servant and Hanweir Battlements.

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Post by Gamazson » 2 years ago

Generator Servant is solid. I have been using in Greven, Predator Captain. A turn 3 commander with haste is nothing to sneeze at.

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Post by Hermes_ » 2 years ago

got a single booster of TSR and pulled

timeshifted Beast Within and the rare was Lotus Bloom
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Post by Lifeless » 2 years ago

At my table I'm notoriously the haste guy and I'm also the person reminding everyone that they could have attacked. I think there's a misconception that early attacking is either not important or paints a target on your back. I'm such a fan of haste I'll even play the riskier options like Concordant Crossroads in decks not immediately benefiting from it beyond attacking.

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Post by cryogen » 2 years ago

I'm the guy swinging at you for three games straight because you attacked me with a 1/1.


Ok, I'm not that spiteful, but I do like to crack back at random times and remind you of that earlier attack.
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Post by Moonlighter » 2 years ago

cryogen wrote:
2 years ago
I'm the guy swinging at you for three games straight because you attacked me with a 1/1.


Ok, I'm not that spiteful, but I do like to crack back at random times and remind you of that earlier attack.
My playgroup is just getting started, but they're mostly people I've played well with in the past. One of them is my son, and he will target down anyone who draws first blood against him. That's a bit of exaggeration - threat assessment doesn't go out the window totally, but he's very quick to form a grudge and will play to it when he can, as @cryogen above. He'll also work to punish people who are aggressive. This alters table politics notably, however, and makes use of early attacking somewhat questionable. That said, I think the group we have could benefit from playing more aggressively, if nothing else than to get more games in. I was catching myself on the weekend noting where I had free attacks and wasn't taking them, or where others were doing the same. I think I might start trying to run the clock a little faster, and suggesting the same for everyone else. Wish me luck!
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Post by cryogen » 2 years ago

In all seriousness though, I'm guilty of not taking attacks of opportunity and leaving up blockers I have no intention of using to block (although I will say this bluff actually works in my current meta). It's something start taking notice of and a habit I should try and change.
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Post by DirkGently » 2 years ago

This is a petty reason to dislike Marjorie Taylor Greene, but I'm getting annoyed with how often an article catches my eye and I'm like "ooh, something about mtg made mainstream news...oh....never mind."
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Post by Sanity_Eclipse » 2 years ago

DirkGently wrote:
2 years ago
This is a petty reason to dislike Marjorie Taylor Greene, but I'm getting annoyed with how often an article catches my eye and I'm like "ooh, something about mtg made mainstream news...oh....never mind."
...Not to mention all the legitimate reasons to dislike her. lol

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For y'all hating on the Secret Lairs, the V-Day set (KHM titans, Faeries, etc) potential promos have a chance of being the Jumpstart basics. Ya know, the unique (but foil! :) :cussing: ) basics that apparently only came one per pack. (I got JMP Island #53 as SLD foil #555 and JMP Mountain #64 as SLD foil #566)
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Post by knight_seb » 2 years ago

In my playgroup, usually, the first attacks are on the players with the higher life total. However, there is exceptions depending on the early board state. If someone plays a Propaganda on turn 3, people tend to ignore him for a while ...

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Post by Hermes_ » 2 years ago

so, i picked up one those two booster packs and a commander deck with storage things at walmart and the commander Yidris, Maelstrom Wielder so,i'm not sure if it's the actual C16 deck or just a deck or random junk with yidris as the commander.
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Post by WizardMN » 2 years ago

Sanity_Eclipse wrote:
2 years ago
For y'all hating on the Secret Lairs, the V-Day set (KHM titans, Faeries, etc) potential promos have a chance of being the Jumpstart basics. Ya know, the unique (but foil! :) :cussing: ) basics that apparently only came one per pack. (I got JMP Island #53 as SLD foil #555 and JMP Mountain #64 as SLD foil #566)
I am glad you mentioned this. I was pretty disappointed to see the basics in the boxes but at least this makes sense. I ended up getting Forest 572, Forest 573, and Swamp 557. I am still sort of disappointed since I am not going to use them and don't really care about them, but it is good to know why they were included.

My Black is Magic boxes more than made up for it though with 2 Teferis, a Vivien (which I need for a deck), and 2 Kayas so it worked out in the end :)

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