Creature Type ABCs

Henlock
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Post by Henlock » 3 years ago

Kindness 1gw
Creature - Incarnation (m)
Players and permanents have hexproof.
2/2

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dyd
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Post by dyd » 3 years ago

Love
Creature - Incarnation
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
Each other creature you control has soulbond.
As long as a creature you control is paired with another creature, both creatures have "When this creature dies, return it to the battlefield at the beginning of the next end step if you control the creature it was paired with."
4/4

(Not sure if the wording actually works... the intent is that each "lover" will always save the other :love: :love: :love: )

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Krishnath
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Post by Krishnath » 3 years ago

Dang it
Show
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Kindness 4GW
Creature - Incarnation (R)
Defender, hexproof.
Whenever damage would be dealt to another creature or a planeswalker you control, redirect that damage to Kindness.
Whenever Kindness is dealt damage, you gain that much life.
Kindness can't have -1/-1 counters put on it.
0/10
Mercy 2WW
Creature - Spirit Incarnation (M)
Flying, Indestructible
Whenever another nontoken creature dies, exile it and create a 1/1 white Spirit creature token.
1/1
Numquam evolutioni obstes. Solum conculceris.

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Henlock
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Post by Henlock » 3 years ago

Nourishment g
Creature - Incarnation (r)
Discard and encjhantment card: Target creature gets +1/+1 until end of turn.
1/2

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lookingupanddown
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Post by lookingupanddown » 3 years ago

Opulence 3BBB
Creature - Incarnation
At the beginning of your upkeep, create a Treasure token. If you control five or more Treasure tokens, create another Treasure token.
B, Pay 2 life: Draw a card.
X, : Create X Treasure tokens. Spend only black mana on X.
Sometimes just the ability to own all is a goal in itself.
5/5

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Krishnath
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Post by Krishnath » 3 years ago

Peace 3WW
Enchantment Creature - Spirit Incarnation
Flying
Creatures can't attack unless their controller pays 3 for each attacking creature.
Whenever a creature attacks you or a planeswalker you control, you may gain 2 life.
2/5
Numquam evolutioni obstes. Solum conculceris.

Pascite draconem, evolvite aut morimini.

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Henlock
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Post by Henlock » 3 years ago

Quietness 3u
Creature - Incarnation (r)
Players can cast only one spell this turn.
Players can activate one nonmana ability each turn.
2/2

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dyd
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Post by dyd » 3 years ago

Resentment b
Creature - Incarnation
Whenever Resentment blocks, put a -1/-1 counter on each attacking creature.
0/2

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Krishnath
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Post by Krishnath » 3 years ago

Sprawl 2GG
Creature - Incarnation
When sprawl enters the battlefield, each player may search their library for a nonlegendary land and put it onto the battlefield tapped.
Sprawl gets +1/+1 for each land on the battlefield.
Sprawl can't be blocked by creatures with power 2 or less.
1/1
Numquam evolutioni obstes. Solum conculceris.

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lookingupanddown
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Post by lookingupanddown » 3 years ago

Turmoil 4RRRR
Creature - Incarnation
Double strike
At the beginning of each player's combat, for each creature that player controls, choose a player at random. That creature must attack that player this combat if able. If the chosen player is its owner, that creature deals damage equal to its power to its owner instead. Tap that creature.
3/3

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dyd
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Post by dyd » 3 years ago

Uncertainty 1uurr
Creature - Incarnation
Your opponents choose targets at random.
If an opponent would scry X, instead they exile the top X cards of their library face-down, in a face-down pile, shuffle that pile, then they put each of them randomly on the top or bottom of their library.
5/5

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Ginuqu
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Post by Ginuqu » 3 years ago

Venality 3b
Creature - Incarnation
Nonland, noncreature permanents have extort. (Whenever their controller casts a spell, they may pay . If they do, each of their opponents loses 1 life and they gain that much life.)
Creatures have devour 1. (As a creature enters the battlefield, its controller may sacrifice any number of creatures. That creature enters the battlefield with that many +1/+1 counters on it.)
3/3
sorta mad at magic right now

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Krishnath
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Post by Krishnath » 3 years ago

Wealth 2BB
Artifact Creature - Incarnation
Deathtouch
At the beginning of each players end step, create a treasure token.
1, T, Sacrifice a noncreature, nonplaneswalker permanent: Create a treasure token.
Sacrifice a treasure token: Gain 1 life.
"But at what cost?"
2/3
Numquam evolutioni obstes. Solum conculceris.

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dyd
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Post by dyd » 3 years ago

Xenophilia 1(G/W)(G/W)
Creature - Incarnation
Each other creature you control gets +1/+1 for each creature you control that doesn't share a creature type with it. (For example, if you control only Xenophilia, an Elf and two Cats, the Elf gets +3/+3 and the Cats each get +2/+2.)
2/2

Henlock
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Post by Henlock » 3 years ago

Youth1wr
Creature - Incarnation (r)
Haste, vigilance
As long as Youth is in your graveyard and you control a mountain and a plains, creatures you control have haste and vigilance.
3/3

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Krishnath
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Post by Krishnath » 3 years ago

Zenith 3WWW
Legendary Creature - Elemental Incarnation (M)
Flying, vigilance, double strike.
If Zenith is put into a graveyard from anywhere but the battlefield, shuffle it into its owners library.
As long as Zenith is in your graveyard, creatures you control get +1/+1 and have Flying, vigilance, and double strike.
4/4

Next: Dogs
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Ginuqu
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Post by Ginuqu » 3 years ago

Alsatian Pup
Creature - Dog
Battle cry
If you spent rw to cast this spell, it gains haste and vigilance until end of turn.
1/1
sorta mad at magic right now

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dyd
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Post by dyd » 3 years ago

Bull Dog 4gg
Creature - Ox Dog
As long as Bull Dog is attacking, Dogs you control have "You may have this creature assign its combat damage as though it weren't blocked."
6/3

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Krishnath
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Post by Krishnath » 3 years ago

Cursed Mastiff 2BB
Creature - Zombie Dog
Menace,
When Cursed Mastiff enters the battlefield, target creature gets -1/-1 until end of turn.
3/2
Numquam evolutioni obstes. Solum conculceris.

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Ginuqu
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Post by Ginuqu » 3 years ago

Doyarchu 2uu
Creature - Dog Otter
Islandwalk
When Doyarchu becomes the target of a spell or ability it gets +0/+X, where X is the number of islands you control.
2/4

(https://en.wikipedia.org/wiki/Dobhar-ch%C3%BA)
sorta mad at magic right now

CunningGabe
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Post by CunningGabe » 3 years ago

Eagle Beagle 2W
Creature - Bird Dog
Tap an artifact you control and give it to an opponent: Eagle Beagle gains +1/+1 and flying until end of turn.
When Eagle Beagle deals combat damage to an opponent, gain control of all artifacts that player controls that you own.
2/3
Winner of August '22 DCC and September '22 NCED

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Krishnath
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Post by Krishnath » 3 years ago

Freeland Rover 2G
Creature - Dog
When Freeland Rover enters the battlefield it explores. Then you may return a basic land from your graveyard to the battlefield tapped.
2/2
Numquam evolutioni obstes. Solum conculceris.

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lookingupanddown
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Post by lookingupanddown » 3 years ago

Good Boy 2WW
Enchantment Creature - Dog
Bestow 3WW
Lifelink
Prevent all combat damage dealt to Good Boy or enchanted creature.
Enchanted creature gets +2/+3 and lifelink.
2/3

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dyd
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Post by dyd » 3 years ago

Houndini, Escapologist Supreme wu
Legendary Creature - Dog Wizard
Houndini can't be blocked.
(w/u) or t: Exile Houndini with an escape counter on it.
You may cast Houndini from exile as though it had flash if it has an escape counter on it.
2/2

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Krishnath
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Post by Krishnath » 3 years ago

Iceridge Wolfhound 2W
Snow Creature - Dog (R)
Vigilance
Goat and Sheep creatures you control have protection from wolf.
3/3
Numquam evolutioni obstes. Solum conculceris.

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